Please note that the way Redstone Dust has now been implemented in Minecraft beta 1.3, it is no longer possible to have my redstone pipes, hence the radical change to 'wires and bulbs'. Hopefully Notch may reconsider and then you can have the choice of wires or pipes.
New Time Machine Bed, new Diode Gizmo, new Redstone Dust, new Slime (courtesy of Gestankfaust) and many new items!
Instructions and Credits for contributors and extra content in the OP.
I'll upload some pics of the new stuff when I can, but I'm sure someone will beat me! I'm crashing out for now, but will look in later for the inevitable backlash!
Don't forget to try out the new Diode as it's my favourite, and make sure you strap yourself in the 'Time Machine Bed' for safe time travel! :biggrin.gif:
Unfortunately i haven't been able to figure out a firing mechanism that doesn't destroy the cannon, but as soon as i do you'll be the first to know. Aside from that, copy as much as you want and no, i don't have any blueprints, but the design is fairly basic. the base of the tower without the iron struts is 6x6x5, beyond that, its just a couple circles on top of bigger circles with some iron to make it look sturdy. Decorate and spice to taste.
Have you tried using running water to keep the TNT (what I assume you're using) from destroying your cannon?
Also, magnificent job.
Ive noticed some issues with the texture pack update... the biomes are wacky. i have random read grass, green leaves in a brown-ish trees
jsut ahhh, thought i would say something lol
Trying a few things for the cannon myself. I finally found a fairly compact design that almost works, but I can't give it enough oomph to get it down a barrel even 3 blocks long. May need to scale it up some, but it would be quite a bit harder to integrate into the design.
I like the dispenser idea though. Place a dispenser near the end of the barrel, connected via redstone to the seat. Have a lever to turn it on or off, as well as a diode-based 5-clock. Have them pass through an AND gate so that it only fires when the lever is turned on, and it will spew forth arrows at a steady pace when it is on. For added flair, fire the arrows through lava so that you make flaming arrows. Hmm… I'm gonna have to try that now.
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Quote from Glimmar »
May I present to you...
Glimmar's Steampunk Texture Pack version 1.9
Glimmar
Awesome! Thank you so much Glimmar! All your hard work makes me squee like a South Korean teenager
at the release of Starcraft 2. LOL
I have it working on my laptop, now Im just waiting for the Airship to update so that I can update my main
world to 1.3._01. Until than I am more than happy to keep playing at 1.2_02.
By the way have you seen what ole Pchan3 is thinking about?
Quote from pchan3 »
thoughts:
Hey guys, MCforums are well. poor to say the least.
what would you think if hosted my own space and support from there.
this thread would then be merely for advertising.
I would be able to host:
All related files.
I would also extend an invitation to MaudDib (if he comes back), Glimmar & Gestankfaust
to host their mods/texturepacks etc. with a properly design website behind it. (image galleries etc)
(other modders with similar steampunk(not limited too, just nothing like cars or futuristic stuff) type mods would be welcome if they ask nicely :tongue.gif:)
I think this is an awesome idea and Im willing to help out in any way I can.
Anyways, thanks so much again, now Im off to try out the new bed and all the new additions.
Here's what I've got so far for the firing mechanism.
As you can see, it's a diode-based 4-clock (although that could probably be replaced with a 1-clock diode feedback loop) connected to an AND gate, with a switch that toggles it on or off.
Here's the dispenser and lava. Ladders are to hold the lava in place. I'm having a slight problem with about half the arrows not catching fire, and about a tenth getting stuck in the barrel. Nothing too major tho.
Here's a couple shots of it… well, shooting.
Feel free to incorporate this layout in your turrets if you so wish. It could probably be slightly more compactimified, but hey, it works. Happy hunting!
Ive noticed some issues with the texture pack update... the biomes are wacky. i have random read grass, green leaves in a brown-ish trees
jsut ahhh, thought i would say something lol
I don't know how familiar you are with the texture pack, but that is perfectly normal. Here's an example of what you should be seeing:
The biomes were designed with the WildGrass mod in mind, so that areas would appear to have a variety of grass colour types...some quiet extreme and this is the same but to a lesser extent for the trees.
I don't really go all out to support Wild Grass at the moment, with so much else to do, but I am happy, as are many others, with the way the biome colours work, even without the tall grasses. Unfortunately there's no way to make a tree entirely one colour, if a variety of colours are used in the biomes. They are overlaid on the landscape without any specific control and you have to take the good with the bad, I'm afraid, but I like to think that, as you walk through a landscape, which I do for real often here in England, one sees trees in many states of colour even on the one tree, specially in autumn, a time I was also trying to reflect in the biomes for greater variety.
Can't force you to like it, but you may come to like that the areas you explore will be more memorable, especially as you see some of the grass colours will look like paths worn by animals, or eroded, muddy hillsides.
Certainly nothing has changed at my end from before the update, the biomes are exactly the same. If you aren't used to BetterLight, which Notch has implemented in the beta 1.3 update, then you may find that a lot of the colours have become richer, and I suspect that Notch has also made the biome colouring work properly this time. Previously, for many, the biomes colours just weren't being recognised in Texture Packs, unless you dropped the grasscolor.png and foliagecolor.png directly into the minecraft.jar. I'm also wondering if 'BetterLight' now in Minecraft is different than the one everyone used as a mod. Things definately seem a lot richer to me.
I will look at things over time and get a proper feel for how things might need changing, but rest assured that nothing has changed with regard to the biome colours.
thoughts:
Hey guys, MCforums are well. poor to say the least.
what would you think if hosted my own space and support from there.
this thread would then be merely for advertising.
I would be able to host:
All related files.
I would also extend an invitation to MaudDib (if he comes back), Glimmar & Gestankfaust
to host their mods/texturepacks etc. with a properly design website behind it. (image galleries etc)
(other modders with similar steampunk(not limited too, just nothing like cars or futuristic stuff) type mods would be welcome if they ask nicely :tongue.gif:)
Hmm... Maybe the site could be for realistically or historically themed packs, such as Romecraft and Walls of Babylon, along with the upcoming "dieselpunk" pack and if I ever try my hand at making a Victorian 16x16 pack.
*note*, I've decided to try making a 16x16 pack in the style of Glimmar's pack, but with a few tweaks of my own. People have wanted a standard definition version... time to give the people what they want (without sending poor Glimm to the looney bin)
I fixed up the slimer to be more betterer:
And thought you might wanna see what else I've been up to
I can see well enough to see it's meant to be atmospheric. Nice one indeed and the music is a perfect choice. Why is music like that so evocative and eerie? Many thanks for the slime mob skin, mate. Looking at it in this vid here had me in stitches!
Quote from TVHead »
This just in....
Not more than one day after we got video confirmation of the oozes and already there appear to be mutated versions. No doubt the wok of those in "The Lab". The camera man barely made it out and is in cubical condition.
Video shot at the gruesome scene:
More news when it hits!
Really funny, TVHead! Well done to the both of you...if you are not already one and the same!
The Redstone textures are black, The brick textures has fire and portal texture on it. What is wrong with this? Also when will the update be ready for the 1.3 update?
Update is now ready of course, The brick, portal and other glitches you are experiencing are due to you not having used xau's 'MC Patcher' programme...all HD texture packs require this to fix the glitches. There's a notice for it in big, bold letters in my OP at the top.
Awesome! Thank you so much Glimmar! All your hard work makes me squee like a South Korean teenager
at the release of Starcraft 2. LOL
I have it working on my laptop, now Im just waiting for the Airship to update so that I can update my main
world to 1.3._01. Until than I am more than happy to keep playing at 1.2_02.
By the way have you seen what ole Pchan3 is thinking about?
I think this is an awesome idea and Im willing to help out in any way I can.
Anyways, thanks so much again, now Im off to try out the new bed and all the new additions.
Ha ha! Thanks, mate!
I did check in and see what pchan3 had put up. sounds very interesting indeed! I'm missing the airship, so much already! I know I can catch the train, but there's never a train nearby when you need one, so I end up lolloping around the landscape to test different things out! It was wonderful to climb into that flying machine and go as the crow flys in a straight line to where ever. With the new bed and airship...what a winning combination for efficient building.
Mind how you go with that 'Time Machine Bed'! You don't want to end up in some H G Wellsian future of maniac Morlocks. Hope you like the look of the new diode. That was something I definately loved about the update, not so happy with the redstone dust, but I hope the way I've done it is an acceptable stop gap until Notch surely does something about the ugly black inactive redstone dust.
Anywho, historical Texture packs? Seems a great idea. Good luck "downgrading" the steampunk from 32-bit to 16-bit. I'm still having a hard time trying to figure things out for my upcoming dieselpunk pack.
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Location:
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Posts:
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Quote from Glimmar »
Mind how you go with that 'Time Machine Bed'! You don't want to end up in some H G Wellsian future of maniac Morlocks. Hope you like the look of the new diode. That was something I definately loved about the update, not so happy with the redstone dust, but I hope the way I've done it is an acceptable stop gap until Notch surely does something about the ugly black inactive redstone dust.
Noooooo, not Morlocks! Those terrifying flesh eating bastards!
You know I hadn't realized how cool looking the diode was, until I placed it in game. It is simply genius.
As for the Redstone dust, while I was very much attached to the previous version, I gotta say that the
new version looks pretty damn good for what you had to work with. I hope that it didn't drive too crazy though.
Awesome! Thank you so much Glimmar! All your hard work makes me squee like a South Korean teenager
at the release of Starcraft 2. LOL
I have it working on my laptop, now Im just waiting for the Airship to update so that I can update my main
world to 1.3._01. Until than I am more than happy to keep playing at 1.2_02.
By the way have you seen what ole Pchan3 is thinking about?
I think this is an awesome idea and Im willing to help out in any way I can.
Anyways, thanks so much again, now Im off to try out the new bed and all the new additions.
Ha ha! Thanks, mate!
I did check in and see what pchan3 had put up. sounds very interesting indeed! I'm missing the airship, so much already! I know I can catch the train, but there's never a train nearby when you need one, so I end up lolloping around the landscape to test different things out! It was wonderful to climb into that flying machine and go as the crow flys in a straight line to where ever. With the new bed and airship...what a winning combination for efficient building.
Mind how you go with that 'Time Machine Bed'! You don't want to end up in some H G Wellsian future of maniac Morlocks. Hope you like the look of the new diode. That was something I definately loved about the update, not so happy with the redstone dust, but I hope the way I've done it is an acceptable stop gap until Notch surely does something about the ugly black inactive redstone dust.
I used the Texture Program thing.
But it seems like when I enter my world beds still look like purple texture less blocks...
I don't know why it would do that...
Rollback Post to RevisionRollBack
Click it or a creeper will kill you when you sleep.
You scratched the glowstone block with a tiny little gray line in the recent version, just letting you know :tongue.gif:
Big fan, keep up the awesome work!
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Curse PremiumGlimmar's Steampunk Texture Pack version 1.9
download here: Glimmar's Steampunk version 1.9
mirror: Glimmar's Steampunk version 1.9
Please note that the way Redstone Dust has now been implemented in Minecraft beta 1.3, it is no longer possible to have my redstone pipes, hence the radical change to 'wires and bulbs'. Hopefully Notch may reconsider and then you can have the choice of wires or pipes.
New Time Machine Bed, new Diode Gizmo, new Redstone Dust, new Slime (courtesy of Gestankfaust) and many new items!
Instructions and Credits for contributors and extra content in the OP.
I'll upload some pics of the new stuff when I can, but I'm sure someone will beat me! I'm crashing out for now, but will look in later for the inevitable backlash!
Don't forget to try out the new Diode as it's my favourite, and make sure you strap yourself in the 'Time Machine Bed' for safe time travel! :biggrin.gif:
Glimmar
Have you tried using running water to keep the TNT (what I assume you're using) from destroying your cannon?
Also, magnificent job.
jsut ahhh, thought i would say something lol
As for the cannon, ive got a couple ideas for getting it to fire that i havent tried yet, gonna give it a shot tonight.
will post with results
I like the dispenser idea though. Place a dispenser near the end of the barrel, connected via redstone to the seat. Have a lever to turn it on or off, as well as a diode-based 5-clock. Have them pass through an AND gate so that it only fires when the lever is turned on, and it will spew forth arrows at a steady pace when it is on. For added flair, fire the arrows through lava so that you make flaming arrows. Hmm… I'm gonna have to try that now.
Awesome! Thank you so much Glimmar! All your hard work makes me squee like a South Korean teenager
at the release of Starcraft 2. LOL
I have it working on my laptop, now Im just waiting for the Airship to update so that I can update my main
world to 1.3._01. Until than I am more than happy to keep playing at 1.2_02.
By the way have you seen what ole Pchan3 is thinking about?
I think this is an awesome idea and Im willing to help out in any way I can.
Anyways, thanks so much again, now Im off to try out the new bed and all the new additions.
As you can see, it's a diode-based 4-clock (although that could probably be replaced with a 1-clock diode feedback loop) connected to an AND gate, with a switch that toggles it on or off.
Here's the dispenser and lava. Ladders are to hold the lava in place. I'm having a slight problem with about half the arrows not catching fire, and about a tenth getting stuck in the barrel. Nothing too major tho.
Here's a couple shots of it… well, shooting.
Feel free to incorporate this layout in your turrets if you so wish. It could probably be slightly more compactimified, but hey, it works. Happy hunting!
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Curse PremiumI don't know how familiar you are with the texture pack, but that is perfectly normal. Here's an example of what you should be seeing:
The biomes were designed with the WildGrass mod in mind, so that areas would appear to have a variety of grass colour types...some quiet extreme and this is the same but to a lesser extent for the trees.
I don't really go all out to support Wild Grass at the moment, with so much else to do, but I am happy, as are many others, with the way the biome colours work, even without the tall grasses. Unfortunately there's no way to make a tree entirely one colour, if a variety of colours are used in the biomes. They are overlaid on the landscape without any specific control and you have to take the good with the bad, I'm afraid, but I like to think that, as you walk through a landscape, which I do for real often here in England, one sees trees in many states of colour even on the one tree, specially in autumn, a time I was also trying to reflect in the biomes for greater variety.
Can't force you to like it, but you may come to like that the areas you explore will be more memorable, especially as you see some of the grass colours will look like paths worn by animals, or eroded, muddy hillsides.
Certainly nothing has changed at my end from before the update, the biomes are exactly the same. If you aren't used to BetterLight, which Notch has implemented in the beta 1.3 update, then you may find that a lot of the colours have become richer, and I suspect that Notch has also made the biome colouring work properly this time. Previously, for many, the biomes colours just weren't being recognised in Texture Packs, unless you dropped the grasscolor.png and foliagecolor.png directly into the minecraft.jar. I'm also wondering if 'BetterLight' now in Minecraft is different than the one everyone used as a mod. Things definately seem a lot richer to me.
I will look at things over time and get a proper feel for how things might need changing, but rest assured that nothing has changed with regard to the biome colours.
Hmm... Maybe the site could be for realistically or historically themed packs, such as Romecraft and Walls of Babylon, along with the upcoming "dieselpunk" pack and if I ever try my hand at making a Victorian 16x16 pack.
*note*, I've decided to try making a 16x16 pack in the style of Glimmar's pack, but with a few tweaks of my own. People have wanted a standard definition version... time to give the people what they want (without sending poor Glimm to the looney bin)
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Curse PremiumI can see well enough to see it's meant to be atmospheric. Nice one indeed and the music is a perfect choice. Why is music like that so evocative and eerie? Many thanks for the slime mob skin, mate. Looking at it in this vid here had me in stitches!
Really funny, TVHead! Well done to the both of you...if you are not already one and the same!
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Curse PremiumUpdate is now ready of course, The brick, portal and other glitches you are experiencing are due to you not having used xau's 'MC Patcher' programme...all HD texture packs require this to fix the glitches. There's a notice for it in big, bold letters in my OP at the top.
As for the redstone, well, your going to have to speak to the main man Notch about that one! Read this thread before you do: Changes to Redstone Dust Trails, Please Reconsider
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Curse PremiumHa ha! Thanks, mate!
I did check in and see what pchan3 had put up. sounds very interesting indeed! I'm missing the airship, so much already! I know I can catch the train, but there's never a train nearby when you need one, so I end up lolloping around the landscape to test different things out! It was wonderful to climb into that flying machine and go as the crow flys in a straight line to where ever. With the new bed and airship...what a winning combination for efficient building.
Mind how you go with that 'Time Machine Bed'! You don't want to end up in some H G Wellsian future of maniac Morlocks.
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Curse Premium/viewtopic.php?f=17&t=191611&p=2804216&hilit
Anywho, historical Texture packs? Seems a great idea. Good luck "downgrading" the steampunk from 32-bit to 16-bit. I'm still having a hard time trying to figure things out for my upcoming dieselpunk pack.
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Curse PremiumThread with pics showing what I mean:
viewtopic.php?f=1021&t=194034
Noooooo, not Morlocks! Those terrifying flesh eating bastards!
You know I hadn't realized how cool looking the diode was, until I placed it in game. It is simply genius.
As for the Redstone dust, while I was very much attached to the previous version, I gotta say that the
new version looks pretty damn good for what you had to work with. I hope that it didn't drive too crazy though.
Keep up the awesome work!
I used the Texture Program thing.
But it seems like when I enter my world beds still look like purple texture less blocks...
I don't know why it would do that...
Click it or a creeper will kill you when you sleep.
Big fan, keep up the awesome work!
Creator of Paradigne
http://www.paradigne.com
http://forums.bukkit.org/threads/fun-pa ... -432.5788/
Still no implementation for more paintings though.