Looking over the minegunner mod, I realized something. With the way that the diamond pepperbox works, I could use my revolver item for it. I still need to make an item for the one-shot stone handgun, though.
1) Download Daxnitro's GLSL Shader install files from this thread: http://www.minecraftforum.net/viewtopic.php?f=25&t=128043
2) Download the speculative shader and normal map files for Glimmar's Steampunk v1.8.1: http://i541.photobucket.com/albums/gg361/pyus123/terrain_nh.png http://i541.photobucket.com/albums/gg361/pyus123/terrain_s.png
3) Backup Mincraft.jar
4) Run Daxnitro's GLSL Shader Installer
5) Copy Terrain_nh.png and Terrain_s.png into your mincraft.jar root directory
6) Naviagate to .minecraft/mods/shaders/alternate shaders/daxnitro-bump mapping/
7) Copy base.fsh and base.vsh
8) Naviate to .mincraft/mods/shaders/contents/files/shaders/ and paste the base.fsh and base.vsh files.
9) Run Minecraft and give Glimmar and Daxnitro mad props for bringing such awesome content to Minecraft!
Image:
Video: way to dark, will redo later :biggrin.gif:
That's amazing, mate! Just as soon as I can, I'll get this info, pic and vid up the top with due credit, I couldn't have done it with my limited time and knowledge at present, so I'm very grateful! Many of these
I apologise, but I've not even tried it myself, as I'm trying to concentrate on finishing the items sheet! :smile.gif:
A first visit to PipeWorld, let's see what they have in store:
Word of Warning turn you sound way down, cause YT upped the Volume like crazy!!!! Sorry for the inconvienence!!
Like Gestankfaust's vid of the PipeWorld Railway Bridge, this can't be bumped enough. You did great filming this and capturing an awesome event, Tiger! Fascinating hearing all the banter too! :biggrin.gif:
@ Triskeli: Now when I think of 'Immense' this and 'Immense' that, it will carry the image of Triskelli's 'Immense' Nautilus! That was just amazing to see and I've one or two theories as to how the 'dive' was achieved (I reckon it's that PipeHead in the background pulling levers and strings! Lol!) , but as mentioned above, it was great to hear the dialogue, it made one...shall we say... a part of the drama and action!
Someone should bring this to Notch's attention! He's shown interest in some amazing things from time to time, and I know I am biased, but this is truly a Minecraft event in anybody's understanding of what constitutes an 'event'
Well done Triskelli and all who sail in her! I hope you all had on appropriate submariner garb when it made it's maiden dive, or you're not regulation!!
Oh! And here's a full of :DBlock:'s and :Diamond:'s
Anyways, herewith, new 'Glimmarjohn' and 'Glimmarvial' dye items:
Primary Dyes
Ink Sac Black, Rose Red, Cactus Green, Coco Bean Brown, Lapis Lazuli Blue, Dandelion Yellow and Bone Meal White. All stored in large airtight demijohn glass jars.
Secondary Dyes
Grey, Pink, Lime, Light Blue, Purple, Cyan and Orange. All stored in small airtight jars.
Tertiary Dyes
Magenta and Light Gray. Stored in small airtight vials.
Snip
Squuuueeeeee!
Lol! I hope that's a "Squuuuueeeeeee!" of delight and not a "Squuuuueeeeeee!" of fear or pain! I suppose it's entirely possible that you have an unnatural fear of demijohns!
I added it because you suggested in another thread, I delete it if you don't allow.
:smile.gif:
Hey Nandonalt, have no concern, mate. :smile.gif:
I am truly honoured and delighted it's being used again, particularly with your excellent mod... your thread is absolutely fascinating.
When, Dugbenham stopped updating his 'Breathing Apparatus' mod it was disappointing, so I'm really pleased to be associated with your underwater world equipment, etc. I'm just really disappointed at the moment that I don't have the time to try it out and do some HD textures for the mod, to match my texture pack. I'm having trouble as it is just completing the standard pack! Lol! :biggrin.gif:
So, I'm thinking for my next project to make another airship. This time, I'm gonna have actual plans to go off of. I'm looking at making the Tiger Moth, from Castle in the Sky. My thoughts are to make the body out of Netherrack and the airbag out of brown wool (having a moderator spawn in the cocoa beans and netherrack for me). Thoughts?
EDIT - Just found that we can't (easily) spawn in the cocoa. Guess I'll just have to stick to normal wool.
Glimmar, I've been using this texture pack since I got Minecraft, I've seen it grown into what I love and use to this day, I've finally to start a huge project, a monestary/cathedral. I've been working all night, thanks to the help of invedit, love your texture pack!
@ ssaint: I've spoken to the creator of the Minegunner mod, asking him permission to put a link in my OP to it and he seemed very happy, but it's all a question of other things making me forget. I love the idea behind it and it's perfect for this texture pack, but I just don't have the time to do anything other than provide a link (eventually!). :smile.gif:
Sounds great! i may work on a texture for it myself, though whether or not I release it will depend on the quality.
A first visit to PipeWorld, let's see what they have in store: Word of Warning turn you sound way down, cause YT upped the Volume like crazy!!!! Sorry for the inconvienence!!
What mod did you use to move the ship? I have an air ship that I started building but need to move it to have more room.
Day 1 of Airship Tiger Moth construction:
Finished the main body and wings. Production stopped due to lack of Netherrack. Will next work on tail section and air bag.
In other news, I really like what you've done with the dyes. Looks great! Can't wait to see what you do next.
A first visit to PipeWorld, let's see what they have in store: Word of Warning turn you sound way down, cause YT upped the Volume like crazy!!!! Sorry for the inconvienence!!
What mod did you use to move the ship? I have an air ship that I started building but need to move it to have more room.
Thanks
CuZnDragon
I believe it's called "MoveMod", but I'm not sure it works for SSP.
A bit more pictures of the mobs would be nice, although I am sure somewhere threw these 20 pages there are some!
That's a very good point! Here's one of these for a good suggestion!
All the OP needs revamping, but it's one of those jobs I dread, because I hate shifting stuff around and trying to decide what to choose to put in and what to leave out. It will be done though! However, I must concentrate on finishing the 'items' sheet or I find myself doing more admin work for others and less time on finishing my own artwork. I hope you understand it's a balancing act with little spare time...including trying to keep up with posts! :smile.gif:
What mod did you use to move the ship? I have an air ship that I started building but need to move it to have more room.
Thanks
CuZnDragon
I believe it's called "MoveMod", but I'm not sure it works for SSP.
Well that blows 'my' theories then! Lol! I just assumed that PipeHead was raising the sea level to make it appear
your sub was diving. Never heard of 'MoveMod' before.
Would it be possible for CuznDragon to load his SSP world into his own temporary server, use 'MoveMod' on it and then move the world back to SSP?
@ DarkGod75: Thanks for the compliment, mate, and I look forward to seeing pics of that monastery/cathedral. I fancy doing something like that in my world one day and I also need to work on some more stained glass for the 'Insane' More Paintings mod.
I friggin' love this texture pack, but I only have one question. Before I downloaded this, I had modified the default art texture to replace one of the designs with a flag, as my castle has a gigantic flagpole towering over it so I can find it easily. When I tried to edit the flag into this texture pack, the design is gone, and my flag looks quite silly now as it's a large stained glass window on one side, and gears on the other. Is there any way I could still use my flag design in this?
I friggin' love this texture pack, but I only have one question. Before I downloaded this, I had modified the default art texture to replace one of the designs with a flag, as my castle has a gigantic flagpole towering over it so I can find it easily. When I tried to edit the flag into this texture pack, the design is gone, and my flag looks quite silly now as it's a large stained glass window on one side, and gears on the other. Is there any way I could still use my flag design in this?
Of course! It should be pretty straight forward. :smile.gif:
Are you editing the basic kz.png file or the 'Xtreme' kz.png? Either way it should be an easy job to replace, so long as you get it in the right place on whichever file you are working. When you save the file as a .png file, where are you putting it? If you are putting it straight into the minecraft.jar file instead of replacing the kz.png file in my texture pack, then it'll get over-ridden each time by the texture pack kz.png file.
Whatever you replace should always show up...if it's in the right place on the kz.png file, and if the saved file is saved back to the appropriate place in the 'art' file in Glimmar's Steampunk texture pack...and assuming my texture pack is in the texture pack folder in Minecraft. :smile.gif:
One thing for sure, none of my paintings can be seen from behind, as the usual 'wood backing' texture has been deleted (top right corner), so you must be doing something out of the ordinary to get stained glass windows on one side and gears on the other! A bit mystified about that.
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Looking over the minegunner mod, I realized something. With the way that the diamond pepperbox works, I could use my revolver item for it. I still need to make an item for the one-shot stone handgun, though.
Edit: and the blunderbuss.
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Curse PremiumThat's amazing, mate! Just as soon as I can, I'll get this info, pic and vid up the top with due credit, I couldn't have done it with my limited time and knowledge at present, so I'm very grateful! Many of these
I apologise, but I've not even tried it myself, as I'm trying to concentrate on finishing the items sheet! :smile.gif:
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Curse PremiumLike Gestankfaust's vid of the PipeWorld Railway Bridge, this can't be bumped enough. You did great filming this and capturing an awesome event, Tiger! Fascinating hearing all the banter too! :biggrin.gif:
@ Triskeli: Now when I think of 'Immense' this and 'Immense' that, it will carry the image of Triskelli's 'Immense' Nautilus! That was just amazing to see and I've one or two theories as to how the 'dive' was achieved (I reckon it's that PipeHead in the background pulling levers and strings! Lol!) , but as mentioned above, it was great to hear the dialogue, it made one...shall we say... a part of the drama and action!
Someone should bring this to Notch's attention! He's shown interest in some amazing things from time to time, and I know I am biased, but this is truly a Minecraft event in anybody's understanding of what constitutes an 'event'
Well done Triskelli and all who sail in her! I hope you all had on appropriate submariner garb when it made it's maiden dive, or you're not regulation!!
Oh! And here's a
If you don't mind, I use your Diver Helmet HUD in my mod:
viewtopic.php?f=25&t=120185#Scuba
I added it because you suggested in another thread, I delete it if you don't allow.
:smile.gif:
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Curse PremiumLol!
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Curse PremiumHey Nandonalt, have no concern, mate. :smile.gif:
I am truly honoured and delighted it's being used again, particularly with your excellent mod... your thread is absolutely fascinating.
When, Dugbenham stopped updating his 'Breathing Apparatus' mod it was disappointing, so I'm really pleased to be associated with your underwater world equipment, etc. I'm just really disappointed at the moment that I don't have the time to try it out and do some HD textures for the mod, to match my texture pack. I'm having trouble as it is just completing the standard pack! Lol! :biggrin.gif:
Keep up the great work!
ps. Many thanks for the credit too! :smile.gif:
brownwool (having a moderator spawn in thecocoa beans andnetherrack for me). Thoughts?EDIT - Just found that we can't (easily) spawn in the cocoa. Guess I'll just have to stick to normal wool.
Sounds great! i may work on a texture for it myself, though whether or not I release it will depend on the quality.
That'd be smashing! I love all you've done for Glimmar's.
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Curse PremiumWhat mod did you use to move the ship? I have an air ship that I started building but need to move it to have more room.
Thanks
CuZnDragon
Finished the main body and wings. Production stopped due to lack of Netherrack. Will next work on tail section and air bag.
In other news, I really like what you've done with the dyes. Looks great! Can't wait to see what you do next.
I believe it's called "MoveMod", but I'm not sure it works for SSP.
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Curse PremiumThat's a very good point! Here's one of these for a good suggestion!
All the OP needs revamping, but it's one of those jobs I dread, because I hate shifting stuff around and trying to decide what to choose to put in and what to leave out. It will be done though! However, I must concentrate on finishing the 'items' sheet or I find myself doing more admin work for others and less time on finishing my own artwork. I hope you understand it's a balancing act with little spare time...including trying to keep up with posts! :smile.gif:
By the way, love your name!
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Curse PremiumWell that blows 'my' theories then! Lol! I just assumed that PipeHead was raising the sea level to make it appear
your sub was diving. Never heard of 'MoveMod' before.
Would it be possible for CuznDragon to load his SSP world into his own temporary server, use 'MoveMod' on it and then move the world back to SSP?
@ DarkGod75: Thanks for the compliment, mate, and I look forward to seeing pics of that monastery/cathedral. I fancy doing something like that in my world one day and I also need to work on some more stained glass for the 'Insane' More Paintings mod.
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Curse PremiumOf course! It should be pretty straight forward. :smile.gif:
Are you editing the basic kz.png file or the 'Xtreme' kz.png? Either way it should be an easy job to replace, so long as you get it in the right place on whichever file you are working. When you save the file as a .png file, where are you putting it? If you are putting it straight into the minecraft.jar file instead of replacing the kz.png file in my texture pack, then it'll get over-ridden each time by the texture pack kz.png file.
Whatever you replace should always show up...if it's in the right place on the kz.png file, and if the saved file is saved back to the appropriate place in the 'art' file in Glimmar's Steampunk texture pack...and assuming my texture pack is in the texture pack folder in Minecraft. :smile.gif:
One thing for sure, none of my paintings can be seen from behind, as the usual 'wood backing' texture has been deleted (top right corner), so you must be doing something out of the ordinary to get stained glass windows on one side and gears on the other! A bit mystified about that.