on a side note, my class list to reobf was borked so i had to fix that too before reobf'ing
Awesome! It works like a charm. I've been steamboating all over the place. All it needs now are some splooshy sounds and an engine huffing noise. Really great, I've wanted to try this for a long time.
In your update files you should add Glimmar's icon for the gui
Since It works I'll assume it's compatible with these mods (what I'm running)
- Single player commands
- HD Texture fix
- MrMods Betterlight & Bettergrass, SMchat
- Modloader
- Audiomod
- Death Chest
- Arrows Mod
- Floodgate Beta
- Lightsensor Beta
- DrZhark's Mo'Creatures
- GUI API
- Miner Helmets Beta
- EJ Hopkins WildGrass v8.5.1-BG
- OreSparingTNT v1.03
- More Paintings
- Punch-a-Picture (newest, not the one from the OP)
- Minecarts Advanced v1.0
- Zan's Mapmod v0.9.7
Thanks for the update.
Cheers!
zedas
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How's that country song go? "Old enough to know better, but still too young to care."
Or you could use the minegunner mod to get actual flintlocks. It increased the authenticity of the steampunk-esque world and made the game so much fun for me.
Speaking of which, Glimmar, Tlos, or anyone with texture expertise, you should add some textures for the guns in the mod. I know the maker is looking for better textures.
Sorry, I wasn't familiar, I was just testing out how it would work. In game it actually didn't look too bad, it just was a little confusing with the ammo if you don't know what to look for.
I meant no harsh feelings, I only meant to inform. Or are you talking about the mod?
I'd like to annouce the first release of AMCO: Arrrg's MineCraft Overhaul.
It's a compileation of nearly 70 of the best mods out there, all working together (on my system at least).
Beautifull high-resolutoin graphics, tons of new art, bug fixes, new mobs, new minerals, an much more.
All on a Steam Punk theme of course.
Well, then… after many delays and setbacks, I'm nearly done with my Nautilus. Still have a bit to do on the underside and don't have a lower deck yet, but I think I'll just leave it as is until I have time to sit down and rework it a bit. Anyway, I'm about halfway through flooding the enclosure, and I decided to take a few pics of it.
Alright, a few pics of MY Nautilus... Definitely the biggest of the bunch.
Not done furnishing the insides, and it's hard capturing the whole thing in one impressive shot. Still, hop on Pipeworld and take a look for yourselves!
Oh, and to all you posers who did it on Single-Player... This one moves
Thanks for the support, but I'd rather you held off on mine. Anon's doing a lot better job at it and I barely have anything done, plus it's incredibly shiny. :tongue.gif:
I am, however, working a bit on a formula for making everything easy, but a lot of it is a bit time consuming, especially generating the normal maps tile by tile. I've still not found a good way to create them and get the effects that other packs do (look at the images for Aza's Arid and how deep things look), and I've not generated good speculars at all. I think I may look into doing it by hand a bit... or see if I can find a specular generator.
Lol, yeah... the sand stone is really shiny for some reason on mine. I like it, but I think other would prefer it flat. As I go, I'll prolly try to make the metals more shiney, and the matted textures less so.
1) Download Daxnitro's GLSL Shader install files from this thread: http://www.minecraftforum.net/viewtopic.php?f=25&t=128043
2) Download the speculative shader and normal map files for Glimmar's Steampunk v1.8.1: http://i541.photobucket.com/albums/gg361/pyus123/terrain_nh.png http://i541.photobucket.com/albums/gg361/pyus123/terrain_s.png
3) Backup Mincraft.jar
4) Run Daxnitro's GLSL Shader Installer
5) Copy Terrain_nh.png and Terrain_s.png into your mincraft.jar root directory
6) Naviagate to .minecraft/mods/shaders/alternate shaders/daxnitro-bump mapping/
7) Copy base.fsh and base.vsh
8) Naviate to .mincraft/mods/shaders/contents/files/shaders/ and paste the base.fsh and base.vsh files.
9) Run Minecraft and give Glimmar and Daxnitro mad props for bringing such awesome content to Minecraft!
is there any way to enable/disable certain parts of this texture pack? because i would like to have the items and the crafted furniture, but i dont want the natural blocks like water, lava, stone, dirt, sand, etc. changing..
This is part of a reply to a recent PM regarding changing textures on the terrain.png file (that's the relevent file for your needs and it's easy to find in the zip), but there's no easy 'options screen' to enable/disable parts of the terrain textures (the landscape and building block textures you see in game), for that you'll need the services of a graphics editor:
To change any of the textures might be a little difficult if you're not familiar with a graphic editor like Photoshop, Gimp or Paint.net. Gimp and Paint.net are free and it's not too difficult to load up the 'terrain.png' file in the root of my texture pack (you may need to drag a copy of the file out onto the desktop). Don't use Windows Paint, as it doesn't support 'alpha' channel transparency (the see through bits of glass, foliage and the door windows, etc).
Cut the textures you don't like out and drop in some other textures you'd rather have in it's place...each square is exactly 32x32 pixels, so just make sure you get things in the right place. When you're happy, save the file under the same name (terrain.png) and drop it back in the zip file. You only need to re-install Minecraft and re-patch if you mess with the lava or water texture, otherwise you can make as many alterations to the 'terrain.png' as you like.
I will soon be putting up a file of alternative textures in the OP on page 1 of my thread, but if you look back through this thread you should come across copies of my older terrain.png files that were crammed with different textures and you could use these. Alternatively you could download someone else's texture pack and use a texture or two from one of these to replace those you're not particularly happy with, but if you offer it to some else on the thread, be sure to credit the appropriate artist/s whose work you've borrowed.
I'd have to be honest and say I can't do this for you, as I simply don't have the time, with everyone asking me to finish off other things in the pack.
It's okay you don't have the time, its nice enough to take the time to respond to my post ^^ and just so there's no misgivings or hard feelings, i wasn't trying to insult your texture pack or anything by asking that, I quite like it actually, and i might just go ahead and get the whole thing and just not worry about the rest, I am a pretty big fan of Steampunk after all and never even thought of it crossing over into Minecraft, and i quite admire the tools and other crafted blocks and paintings that you've done, and you've done a wonderful job on the other blocks as well, I guess i just like how the Minecraft world looks already... and I've seen/heard many people talk about being confused when texture packs changed things into unrecognizable things and I think it would be very cool to take the "Normal" blocks from Minecraft and crossing them over with the Steampunk-ed tools and crafted items, as somewhat is the spirit of Steampunk, crossing the past with more futuristic things that is. If you have time to read and respond to this, I did have another question, which I hope you haven't talked about before in fear of looking stupid, I was wondering if there was a character skin that went with this texture pack, or any Steampunk skins that you know about, because I would definitely like to have one...
I was wondering if there was a character skin that went with this texture pack, or any Steampunk skins that you know about, because I would definitely like to have one...
The skin pack is already included in v1.8.1, check the extra's folder of the texture pack.
Well I can't match the awesome scale of Triskelli's Nautilus sub, or the PipeWorld trickery involved in diving beneath the waves (!), but even an ocean going ship of that magnitude needs the little things in life that make up the vast supplies for the crew and passengers who sail in her.
The answer to this particular problem, if only in the imagination, are my Victorian demijohns and vials for long term storage of precious items - primarily designed for storing materials and chemicals in the dye-making industry, they could, after thorough sterilisation, be used for other necessary luxuries, such as pickled gerkins and gobstoppers! What? [looks all defensive] We all know Notch is secretly going to introduce those essential items, soon...admit it! :/
Anyways, herewith, new 'Glimmarjohn' and 'Glimmarvial' dye items:
Primary Dyes
Ink Sac Black, Rose Red, Cactus Green, Coco Bean Brown, Lapis Lazuli Blue, Dandelion Yellow and Bone Meal White. All stored in large airtight demijohn glass jars.
Secondary Dyes
Grey, Pink, Lime, Light Blue, Purple, Cyan and Orange. All stored in small airtight jars.
Tertiary Dyes
Magenta and Light Gray. Stored in small airtight vials.
No self-respecting Victorian Gentle-person stores or transports precious dye-making supplies loosely in their backpack or chest...you'd simply end up with the most awful mess! Use the proper glass storage receptacles provided above. Remember Queen Victoria, or someone very close to her once said, "Cleanliness is next to Godliness!"
"If you wish to be godlike in your awesome world builds, stay clean and please Victoria, then use Glimmar's longjohn's and vile dyes...(!)...(?)....damn! can we run through that ad again folks! I'm never gonna get that line right!
On a serious note. Don't use the items above unless you want to do all the cutting and pasting yourself. The latest WIP version of the 'items.png' sheet is at the top in the OP (page 1) complete with Glimmar's Lon...I mean, 'demijohns' and 'vials'. :smile.gif:
Anyways, herewith, new 'Glimmarjohn' and 'Glimmarvial' dye items:
Primary Dyes
Ink Sac Black, Rose Red, Cactus Green, Coco Bean Brown, Lapis Lazuli Blue, Dandelion Yellow and Bone Meal White. All stored in large airtight demijohn glass jars.
Secondary Dyes
Grey, Pink, Lime, Light Blue, Purple, Cyan and Orange. All stored in small airtight jars.
Tertiary Dyes
Magenta and Light Gray. Stored in small airtight vials.
Snip
Squuuueeeeee!
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How's that country song go? "Old enough to know better, but still too young to care."
I was wondering if there was a character skin that went with this texture pack, or any Steampunk skins that you know about, because I would definitely like to have one...
The skin pack is already included in v1.8.1, check the extra's folder of the texture pack.
Oh! Thank you :smile.gif: sorry for my obliviousness ._.
I'd like to annouce the first release of AMCO: Arrrg's MineCraft Overhaul.
It's a compileation of nearly 70 of the best mods out there, all working together (on my system at least).
Beautifull high-resolutoin graphics, tons of new art, bug fixes, new mobs, new minerals, an much more.
All on a Steam Punk theme of course.
That's certainly an ambitious collection of mods, etc. Including my texture pack I think, but I'm having difficulty finding mention or credit for 'Glimmar's Steampunk' in the thread, I would be much happier if it was mentioned clearly in the OP where you got the textures from. :smile.gif:
Having visited the thread today, I'm a little concerned that possibly a great part of Glimmar's Steampunk is being distributed with a large number of mods (70!), for which you've not got permission yet to use (though I see that you are now seeking such permissions). As I'm sure you'll appreciate I would not wish my pack to be associated with a storm of protests from modders! :sad.gif:
In principle I have no objections to you using some of my textures to form another pack (with due credit), but I am concerned that you may be using the majority of the pack and not making it clear who the author of that work is, and many will go away thinking you are the creator. The title screen alone is not sufficient credit I'm afraid, as anyone playing full screen will not even see it! Then there's the question of the other contributors to my pack who may also take exception to their work being used elsewhere (I have no control over that). They've given me permission to use their work, but not necessarily given that permission carte blanche to everyone else!
So yes, you have my permission to use my textures with due credit, but I'd rather it wasn't used as a complete pack. I have no objections if you make it clear in the OP at the top where you got the original artwork from and only if it's not associated with a storm of protests. I've seen many other compilations of mods flamed because of lack of permissions and the fact that, at every Notch update, they instantly become obsolete. That's a massive number of mods you're offering and I think you'll be inundated with folk complaining and requesting help! I hope, for your sake that it will be worth all the effort.
Providing I get proper credit in your OP for any of my textures you use (not the complete pack though), I wish you every success, mate. :smile.gif:
Well, after a long dry period, I have a new item. A flintlock pistol. I have to say, I don't think it turned out well. Definitely not anything new.
The pistol itself. I feel as though it's too busy...
That's excellent, mate! And the flintlock doesn't look too busy to me, it turned out great! With your permission I'll update your contributions in the OP at the top.
Many thanks, Tlos, for your continued support, including helping those not familiar with patching, etc!
@ ssaint: I've spoken to the creator of the Minegunner mod, asking him permission to put a link in my OP to it and he seemed very happy, but it's all a question of other things making me forget. I love the idea behind it and it's perfect for this texture pack, but I just don't have the time to do anything other than provide a link (eventually!). :smile.gif:
Well, then… after many delays and setbacks, I'm nearly done with my Nautilus. Still have a bit to do on the underside and don't have a lower deck yet, but I think I'll just leave it as is until I have time to sit down and rework it a bit. Anyway, I'm about halfway through flooding the enclosure, and I decided to take a few pics of it.
That's a very elegant 'porpoise-like' designed 'Nautilus indeed, and very like the Disney original! I also looked at all your other pics on photobucket. Excellent work, mate!
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I meant no harsh feelings, I only meant to inform. Or are you talking about the mod?
About the mod, I only vaguely remember it.
I'd like to annouce the first release of AMCO: Arrrg's MineCraft Overhaul.
It's a compileation of nearly 70 of the best mods out there, all working together (on my system at least).
Beautifull high-resolutoin graphics, tons of new art, bug fixes, new mobs, new minerals, an much more.
All on a Steam Punk theme of course.
Check it out here
http://www.minecraftforum.net/viewtopic.php?f=25&t=179462
Arrrg
viewtopic.php?f=25&t=110160
To get it to look decent, I had to use the 64x64 and resize it to 32x32.
More pics of it can be found here. Enjoy!
Thank you very much, I'll have to look into making a graphic for these, though I'm sure others could do better.
Not done furnishing the insides, and it's hard capturing the whole thing in one impressive shot. Still, hop on Pipeworld and take a look for yourselves!
Oh, and to all you posers who did it on Single-Player... This one moves
Lol, yeah... the sand stone is really shiny for some reason on mine. I like it, but I think other would prefer it flat. As I go, I'll prolly try to make the metals more shiney, and the matted textures less so.
Updated Terrain_nh.png and Terrain_s.png files, no more glitches on the torches or transparent objects. You may notice purple lines at long distance, that is going to be in my next round of updates later this week.
http://i541.photobucket.com/albums/gg361/pyus123/terrain_nh.png
http://i541.photobucket.com/albums/gg361/pyus123/terrain_s.png
Next up,install tutorial :smile.gif:
1) Download Daxnitro's GLSL Shader install files from this thread:
http://www.minecraftforum.net/viewtopic.php?f=25&t=128043
2) Download the speculative shader and normal map files for Glimmar's Steampunk v1.8.1:
http://i541.photobucket.com/albums/gg361/pyus123/terrain_nh.png
http://i541.photobucket.com/albums/gg361/pyus123/terrain_s.png
3) Backup Mincraft.jar
4) Run Daxnitro's GLSL Shader Installer
5) Copy Terrain_nh.png and Terrain_s.png into your mincraft.jar root directory
6) Naviagate to .minecraft/mods/shaders/alternate shaders/daxnitro-bump mapping/
7) Copy base.fsh and base.vsh
8) Naviate to .mincraft/mods/shaders/contents/files/shaders/ and paste the base.fsh and base.vsh files.
9) Run Minecraft and give Glimmar and Daxnitro mad props for bringing such awesome content to Minecraft!
Image:
Video: way to dark, will redo later :biggrin.gif:
It's okay you don't have the time, its nice enough to take the time to respond to my post ^^ and just so there's no misgivings or hard feelings, i wasn't trying to insult your texture pack or anything by asking that, I quite like it actually, and i might just go ahead and get the whole thing and just not worry about the rest, I am a pretty big fan of Steampunk after all and never even thought of it crossing over into Minecraft, and i quite admire the tools and other crafted blocks and paintings that you've done, and you've done a wonderful job on the other blocks as well, I guess i just like how the Minecraft world looks already... and I've seen/heard many people talk about being confused when texture packs changed things into unrecognizable things and I think it would be very cool to take the "Normal" blocks from Minecraft and crossing them over with the Steampunk-ed tools and crafted items, as somewhat is the spirit of Steampunk, crossing the past with more futuristic things that is. If you have time to read and respond to this, I did have another question, which I hope you haven't talked about before in fear of looking stupid, I was wondering if there was a character skin that went with this texture pack, or any Steampunk skins that you know about, because I would definitely like to have one...
The skin pack is already included in v1.8.1, check the extra's folder of the texture pack.
KNEEL BEFORE MY MIGHT!
Aw, man is that impressive. Thank you so much for thinking to film that historic dive, and all our charming voices
How in the name of Dr. Grodbott is this witchcraft accomplished?!?!
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Curse PremiumThe answer to this particular problem, if only in the imagination, are my Victorian demijohns and vials for long term storage of precious items - primarily designed for storing materials and chemicals in the dye-making industry, they could, after thorough sterilisation, be used for other necessary luxuries, such as pickled gerkins and gobstoppers! What? [looks all defensive] We all know Notch is secretly going to introduce those essential items, soon...admit it! :/
Anyways, herewith, new 'Glimmarjohn' and 'Glimmarvial' dye items:
Primary Dyes
Ink Sac Black, Rose Red, Cactus Green, Coco Bean Brown, Lapis Lazuli Blue, Dandelion Yellow and Bone Meal White. All stored in large airtight demijohn glass jars.
Secondary Dyes
Grey, Pink, Lime, Light Blue, Purple, Cyan and Orange. All stored in small airtight jars.
Tertiary Dyes
Magenta and Light Gray. Stored in small airtight vials.
No self-respecting Victorian Gentle-person stores or transports precious dye-making supplies loosely in their backpack or chest...you'd simply end up with the most awful mess! Use the proper glass storage receptacles provided above. Remember Queen Victoria, or someone very close to her once said, "Cleanliness is next to Godliness!"
"If you wish to be godlike in your awesome world builds, stay clean and please Victoria, then use Glimmar's longjohn's and vile dyes...(!)...(?)....damn! can we run through that ad again folks! I'm never gonna get that line right!
On a serious note. Don't use the items above unless you want to do all the cutting and pasting yourself. The latest WIP version of the 'items.png' sheet is at the top in the OP (page 1) complete with Glimmar's Lon...I mean, 'demijohns' and 'vials'. :smile.gif:
Now to look at everyone's posts above.
Squuuueeeeee!
Oh! Thank you :smile.gif: sorry for my obliviousness ._.
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Curse PremiumHi Arrrg.
That's certainly an ambitious collection of mods, etc. Including my texture pack I think, but I'm having difficulty finding mention or credit for 'Glimmar's Steampunk' in the thread, I would be much happier if it was mentioned clearly in the OP where you got the textures from. :smile.gif:
Having visited the thread today, I'm a little concerned that possibly a great part of Glimmar's Steampunk is being distributed with a large number of mods (70!), for which you've not got permission yet to use (though I see that you are now seeking such permissions). As I'm sure you'll appreciate I would not wish my pack to be associated with a storm of protests from modders! :sad.gif:
In principle I have no objections to you using some of my textures to form another pack (with due credit), but I am concerned that you may be using the majority of the pack and not making it clear who the author of that work is, and many will go away thinking you are the creator. The title screen alone is not sufficient credit I'm afraid, as anyone playing full screen will not even see it! Then there's the question of the other contributors to my pack who may also take exception to their work being used elsewhere (I have no control over that). They've given me permission to use their work, but not necessarily given that permission carte blanche to everyone else!
So yes, you have my permission to use my textures with due credit, but I'd rather it wasn't used as a complete pack. I have no objections if you make it clear in the OP at the top where you got the original artwork from and only if it's not associated with a storm of protests. I've seen many other compilations of mods flamed because of lack of permissions and the fact that, at every Notch update, they instantly become obsolete. That's a massive number of mods you're offering and I think you'll be inundated with folk complaining and requesting help! I hope, for your sake that it will be worth all the effort.
Providing I get proper credit in your OP for any of my textures you use (not the complete pack though), I wish you every success, mate. :smile.gif:
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Curse PremiumThat's excellent, mate! And the flintlock doesn't look too busy to me, it turned out great! With your permission I'll update your contributions in the OP at the top.
Many thanks, Tlos, for your continued support, including helping those not familiar with patching, etc!
@ ssaint: I've spoken to the creator of the Minegunner mod, asking him permission to put a link in my OP to it and he seemed very happy, but it's all a question of other things making me forget. I love the idea behind it and it's perfect for this texture pack, but I just don't have the time to do anything other than provide a link (eventually!). :smile.gif:
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Curse PremiumThat's a very elegant 'porpoise-like' designed 'Nautilus indeed, and very like the Disney original! I also looked at all your other pics on photobucket. Excellent work, mate!