First of all... This texture pack has made me get re-addicted to minecraft haha. cobblestone is amazing, along with wood too. And its not too detailed (32x) so it keeps the minecraft feel!
If you want to add it to your page, i uploaded an HD video of the texture pack. But thats your choice.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
WB GLIMM!! Glad everything went "smooth'sh". You got a break...I got my creative streak back
:biggrin.gif:
Quote from ksheep »
Quote from bactomet »
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
All of what Ksheep said and...
The water is green (green = goo?) and MC by nature will not animate custom water or lava in it's still form without help. I have made a water still animation a while back for use on PipeWorld. Fits his water quite well but also makes the water more clear (which also prolly goes against what Glimmar intended :tongue.gif:).
Animation also gets tricky if you don't like patterns (especially when viewed from far away). I believe Glimmar mostly disliked the patterns water makes when animated...and I agree for the most part. But I dun likee still lifeless water more
:tongue.gif:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
Thank you, Proloe. As regards editing, etc., with due credit and link back here to the source, you'd of course have my blessing. :smile.gif: [assuming it wasn't going to be used in any inappropriate way! Lol!]
Of course! Credit where credit is due! All I plan to do is modify the pack to fit with the new stuff I'm adding for my SteamCraft mod, so nothing inappropriate! Thanks a lot, and good luck with this project and any others you may have kicking about!
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
I like the idea of the clay as lost cargo and what not... and i totally get why your going for asthetics and not wilderness :tongue.gif: But i love clay haha. Its soo rare, that you have to gather it till you have enough for a nice fireplace haha. But keep it up!
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
love this pack, only a few complaints though, actually only two. Or three. First of all: the grass is kind of...dull...and gray. Second, the water texture looks like a goo, maybe if you could add some animations to it while it is still? third: not really a complaint, more of a suggestion, the chickens should have little red eyes in their goggles. Also, does wild grass work with this pack?
Anyways, love the pack, cobblestone is amazing and actually usable, I will be sure to recommend this to all my little minecraft friends, keep up the amazing-ness!
1) The grass shouldn't be dull and gray… unless you are in a very specific biome (ie. tundra), or if a mod you're using is interfering with it.
:cool.gif: Glimmar has already stated that he's not very familiar with the animations, and if he does animate the water and lava, it'll probably be near the end, as it's so far out of his field of expertise, and everything he tries in that department ends up looking… off.
III) I'm sure someone can make an alternate texture with that.
Bonus answer) Yes, wild grass does (or at least, should) work with this pack. I believe Glimmar recently updated his wild grass textures to account for the newer features of Wild Grass.
I couldn't resist:
Knew someone would get one up soon. One just needs to ask, and a half dozen eager hands will try their hand at it.
240th Birthday of Richard Trevithick according to Google! :smile.gif:
Richard Trevithick (13 April 1771 – 22 April 1833) was a British inventor and mining engineer. His most significant success was the high pressure steam engine and he also built the first full-scale working railway steam locomotive. On 21 February 1804 the world's first locomotive-hauled railway journey took place as Trevithick's unnamed steam locomotive hauled a train along the tramway of the Penydarren Ironworks, near Merthyr Tydfil in Wales. [Wiki]
Thanks for pointing that out. Unfortunately, it doesn't appear to have that on this side of the Atlantic. Looking at Google.co.uk though, and I must say I like what they did. (Turns out, the US page had 50th anniversary of Yuri Gagarin's flight yesterday.)
1.5 Update is being pushed back to next week. They are apparently adding a few feature for the minecarts: powered rails. Also, if lightning strikes a pig, it'll turn into a zombie pigman.
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:3idxugep]Be made with gold, not iron
[*:3idxugep]Have an on and an off state
[*:3idxugep]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:3idxugep]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)
I've been going over the latest update you've posted (2.0), wading through all the 'extra' folders, glancing at all the gui's and I must say;
Everything, from the 'metalcraft' themed smoothstone to the Victorian wallpapered wool blocks, I love everything about this pack, and it's only getting better, bravo sir! Bravo!
I think I can say without much contradiction that Glimmar's Steampunk is without doubt the grandest, finest, most loved HD pack in all of Notchdom. It has even inspired new mods all on its own! How many mods in the game industry can boast such a distinction?
Keep up the fine work good sir, but don't forget to have some fun, as well,
1.5 Update is being pushed back to next week. They are apparently adding a few feature for the minecarts: powered rails. Also, if lightning strikes a pig, it'll turn into a zombie pigman.
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:7qbi4q1v]Be made with gold, not iron
[*:7qbi4q1v]Have an on and an off state
[*:7qbi4q1v]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:7qbi4q1v]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)
Just thought I'd give you a heads up.
could you give me the link to this please? i just can't seem to find it on the wiki....
Many thanks folks for all the compliments, suggestions, assistance and answered questions in the posts above, I appreciate them all. :smile.gif:
For any newcomers or generally puzzled passers-by, it may be an opportune time to just reiterate the reasons for certain, shall we say, unusual decisions about textures. As Gestankfaust and ksheep have correctly mentioned, many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins. The following is very wordy and takes up alot of space so I will make it small type for those who are curious:
************************************************
My philosophy for a game with limited blocks, but infinite building potential, is to make as many of the blocks as adaptable or multi-tasking in a steampunk world as possible. However, I have still designed them to retain some purposeful mystery in the landscape, I certainly don't want them to appear ridiculous. Hence, clay for now is akin to rusty iron crates or girder-like building blocks...perhaps the remains of some past industrial project...acceptable given the theme of a steampunk fantasy world, though now you have a very useful extra iron block to build with in addition to it's other state as a brick block. Remember, many of my blocks were designed at a time when we had far fewer blocks or mods to play around with.
Similarly the pumpkin, being the only 'helmet' block we can wear, with an editable HUD, was too good an opportunity to miss not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
At the same time, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that fitted my old redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin! :smile.gif:
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding. While more 'individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes with their multifuctional design, etc. to when creating an industrial fantasy world. try not to compare things unfavourably with the normal look of Minecraft as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts.
************************************************
Sorry, I may not be about for a few days, I'm pretty tired from too many late nights and I'm going through the Minecraft texture doldrums after the last mammoth update. So I'm spending time with the family...during the school hols. here...and trying to get some sun until I'm a bit more refreshed. I've plenty of ideas for new things, but I'm lacking in enthusiasm at the moment. Only a temporary state I'm sure...Gestankfaust and others who spend time on creating cool things here will understand. :smile.gif:
If you want to add it to your page, i uploaded an HD video of the texture pack. But thats your choice.
The only thing i dont really like about this texture pack is clay. When you see it in the wild... it looks like a bronze metal block or something :/
:biggrin.gif:
All of what Ksheep said and...
The water is green (green = goo?) and MC by nature will not animate custom water or lava in it's still form without help. I have made a water still animation a while back for use on PipeWorld. Fits his water quite well but also makes the water more clear (which also prolly goes against what Glimmar intended :tongue.gif:).
Animation also gets tricky if you don't like patterns (especially when viewed from far away). I believe Glimmar mostly disliked the patterns water makes when animated...and I agree for the most part. But I dun likee still lifeless water more
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
I always considered clay after spotting it as "Lost Clay Cargo Crates" from some Airship or naval vessel that was lost during a storm, and it just happened to wash up on shore one day. Pack the four kilos of clay back into the box to carry it around. That's just me though.
As for the pumpkin patches, now I'm afraid you lost me as for an explanation for why diver helmets appear all over the place.
On both of these points...it's more for building than aesthetics in the wild. You give up a tad of the natural look of the countryside to have more blocks to use for other things. Diver's helmet is the pumpkin. For when you want to use the diving mod or just look like yer an old deep sea diver. The clay is to add for another metal or stone type of building block.
I don't miss clay at all. Never liked it in vanillacraft, and don't see it enough in other packs to care much. Heck, I don't even have bricks in my pack...i made marble instead
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
Of course! Credit where credit is due! All I plan to do is modify the pack to fit with the new stuff I'm adding for my SteamCraft mod, so nothing inappropriate! Thanks a lot, and good luck with this project and any others you may have kicking about!
I like the idea of the clay as lost cargo and what not... and i totally get why your going for asthetics and not wilderness :tongue.gif: But i love clay haha. Its soo rare, that you have to gather it till you have enough for a nice fireplace haha. But keep it up!
I couldn't resist:
Knew someone would get one up soon. One just needs to ask, and a half dozen eager hands will try their hand at it.
Thanks for pointing that out. Unfortunately, it doesn't appear to have that on this side of the Atlantic. Looking at Google.co.uk though, and I must say I like what they did. (Turns out, the US page had 50th anniversary of Yuri Gagarin's flight yesterday.)
what is the water drops in the particles png for?
Was so gonna ask this...I made them when I redid mine. But had no idea why
:tongue.gif:
"This may hurt a little, but it's something you'll get used to...."
No idea.
Possibly for the rain that's to come in 1.5 next week?
Oh..sounds about right
Sorry about yer doggy :sad.gif:
"This may hurt a little, but it's something you'll get used to...."
EDIT: Looking at the Wiki, the powered rails will have new textures, so Glimmar, you may want to look into throwing something together for them. They will:
[*:3idxugep]Be made with gold, not iron
Just thought I'd give you a heads up.[*:3idxugep]Have an on and an off state
[*:3idxugep]Be located on position (3,10) for powered and (3,11) for unpowered on the terrain sheet
[*:3idxugep]There is also a detector rail, which is a rail/pressure plate combo, which will be on position (3,12)
Everything, from the 'metalcraft' themed smoothstone to the Victorian wallpapered wool blocks, I love everything about this pack, and it's only getting better, bravo sir! Bravo!
I think I can say without much contradiction that Glimmar's Steampunk is without doubt the grandest, finest, most loved HD pack in all of Notchdom. It has even inspired new mods all on its own! How many mods in the game industry can boast such a distinction?
Keep up the fine work good sir, but don't forget to have some fun, as well,
~Heftig
[simg]http://img826.imageshack.us/img826/709/sigimagea.png[/simg]
hehe..yeah
Glimmar and I used to "joke" about that...now it's just not funny
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
First bit I got from Notch's blog: http://notch.tumblr.com/
The stuff on the powered tracks is here: http://www.minecraftwiki.net/wiki/Power_Rail and http://www.minecraftwiki.net/wiki/Detector_Rail
For any newcomers or generally puzzled passers-by, it may be an opportune time to just reiterate the reasons for certain, shall we say, unusual decisions about textures. As Gestankfaust and ksheep have correctly mentioned, many of my textures are designed to allow for greater choice in building, rather than sticking closely to their normal natural appearance, eg. clay and pumpkins. The following is very wordy and takes up alot of space so I will make it small type for those who are curious:
Similarly the pumpkin, being the only 'helmet' block we can wear, with an editable HUD, was too good an opportunity to miss not to use it for something like a primitive space/diving helmet for building underwater bases. There was an excellent 'diving' mod by dougbenham that made use of the pumpkin for this purpose when the pumpkin first came out in the Halloween update and it worked beautifully in my opinion. Sadly the mod was never updated after further Notch updates. Other underwater diving mods haven't been as well suited to the period nature of a diving helm since.
At the same time, the pumpkin is another useful source of light in the game, one that can be used underwater and, unlike the glowstones, can actually be moved around...so perfect for underwater bases! Making a diving helm texture also second as a lantern texture and have pipes around it, that fitted my old redstone pipes, gave it many more uses in this theme than ever a natural looking pumpkin would. They make excellent Victorian railway lanterns, street lights, directional looking airship lights, underwater beacons, etc., etc!
My lantern/diving helm might look strange in the landscape, unless you consider it from the point of view of this theme...Victorian Industrial Steampunk. Then it's purpose in the landscape can be anything from vents for some underground complex, equipment left behind by some failed expedition or anything you want to put your imagination to. One thing for sure, you should be able to put them to more use alongside my other weird and multi-functional blocks than ever you would as a simple Halloween pumpkin! :smile.gif:
This idea of 'multifunctionality' underpins my approach to all the blocks in Glimmar's Steampunk, even the humble dirt block. I could make it look more like real dirt/soil, but then I'd lose it's use as another 'architectural' building block, in this case something like red sandstone. Stone, cobble, gravel, even grass are purposefully designed to be useable in as many other ways than just their naturally occurring states, so by necessity seem more plain than some other packs.
The 'multifunctionality' of blocks is the reason why glass is the way it is...the only block that can second as wrought ironwork scaffolding. While more 'individual' blocks like the furnace, craftbench, bed, etc. can have more imaginative detail applied, be relatively clear in their purpose, but for me must still have as many other uses as possible in a Steampunk world besides their normal Minecraft function. My 'paintings' in the art folder haven't escaped my peculiar view of Minecraft's possibilities either, hence lots of gadgets, pipes and chains...you can just do a lot more with functional looking things than a nice looking painting, and this is coming from someone who is a landscape painter in real life.
So if something in Glimmar's Steampunk looks a little weird and you find yourself asking what on earth was this guy 'on' when he decided on this or that for a texture, try instead to ask yourself what other uses you can put things like pumpkins, beds, musicplayers, clockwork cakes with their multifuctional design, etc. to when creating an industrial fantasy world. try not to compare things unfavourably with the normal look of Minecraft as this is after all a 'steampunk' theme pack, not a medieval or modern day realistic texture pack and I've always tried to remain faithful to my original idea without getting too silly by sticking cogs and pipes on everything.
My other imperative is to try to make the textures work as well as possible when seen from a distance as would be needed for epic builds, which is what inspires me about Minecraft, rather than 'spelunking cottage adventuring' hence my adherance so far to 32x32, none animated liquids, and as far as is humanly possible for me...'good tiling'. Even though I have yet to experiment with animated water and lava, if what I come up with doesn't tile well from a distance (in that I become too aware of repeated patterns of movement right across the landscape) then I may never include my own animated attempts.
Sorry, I may not be about for a few days, I'm pretty tired from too many late nights and I'm going through the Minecraft texture doldrums after the last mammoth update. So I'm spending time with the family...during the school hols. here...and trying to get some sun until I'm a bit more refreshed. I've plenty of ideas for new things, but I'm lacking in enthusiasm at the moment. Only a temporary state I'm sure...Gestankfaust and others who spend time on creating cool things here will understand. :smile.gif: