Generally, working on a sound pack now. To start with - music and sound effects for the music player...so new player and cylinders. Also collecting together atmospheric sounds. Not sure how I'm arranging all these together, but hopefully in a useful way for everyone to get the most out of them.
Generally, working on a sound pack now. To start with - music and sound effects for the music player...so new player and cylinders. Also collecting together atmospheric sounds. Not sure how I'm arranging all these together, but hopefully in a useful way for everyone to get the most out of them.
ps. time-consuming though.
So, you're planning to add some custom music to jukebox block?
So, you're planning to add some custom music to jukebox block?
Yup! ...and a different selection of atmospheric cave sounds.
In between having a break, I've been putting together as many atmospheric sounds as I can for inclusion in a sound pack, or possibly multiple sound packs, primarily concentrating on material for use with the Minecraft music player.
I'm slowly working towards making a pack of music and sounds that users can play in strategically placed music players to create atmospheric moods in small interiors, large interior concert hall spaces, working spaces and outdoor areas.
Music will cover things like open air street music (mechanical pipe organs, orchestrons, clock musical chimes, funfair, etc), small interior music ( eg. music boxes and parlour piano), music appropriate to large public areas like concert halls and churches (eg. echoing distant grand piano, large church organ).
Sound effects will hopefully cover things like mechanical, steam hisses, machines, pistons, 'clackity-clack' noises, engines, as mixes that one can place strategically next to and inside of appropriate builds like airships, subs, engine rooms, deep sea bases, etc.
At this stage I'm still collecting and mixing material and trying to decide how to make the most of just 10 music cylinders (eg. 2 engine/machine sounds, 2 outdoor street music pieces, 2 indoor piano/music box tunes, 2 concert hall/church organ recitals, 2 something else?). I've acquired enough pieces to make at least 3 separate music player sound packs, but just one needs to be the main official one.
Sound effects will hopefully cover things like mechanical, steam hisses, machines, pistons, 'clackity-clack' noises, engines, as mixes that one can place strategically next to and inside of appropriate builds like airships, subs, engine rooms, deep sea bases, etc.
At this stage I'm still collecting and mixing material and trying to decide how to make the most of just 10 music cylinders (eg. 2 engine/machine sounds, 2 outdoor street music pieces, 2 indoor piano/music box tunes, 2 concert hall/church organ recitals, 2 something else?). I've acquired enough pieces to make at least 3 separate music player sound packs, but just one needs to be the main official one.
Will you release some kind of archive with uncut samples of sounds? So if, for example, I'll be using mod for custom jukebox discs ( which actually exists and can make a music disc from .ogg file ) to make, like, several discs with specific sounds for machinery.
In general, I imagine this like "Glimmar's Alternative Sounds"
However, your idea is great, cant wait to hear some abient-tracks from you!
There are so many unique aspects of this pack that I believe are just perfect for a sound pack. This pack along with the last days pack are pretty much the ideal candidates for custom sounds so I really can't wait to see hear what you come up with, sure it will be brilliant as usual mate!
Just a quick stop by to see how things are going, to apologise for not updating the Gallery yet and to give a well deserved plug for an awesome adventure journal by DirtDog called 'The Ballad of Dirt Dog' found here:
DirtDog has a gentle and quirky style of humour that has me chuckling at every journal entry and the best bit for me is that there is now a tie in with Glimmar's Steampunk with the latest journal entry. If you have any spare time left after building and dreaming or you like reading well written humorous stories you should head over to DirtDog's thread this minute and follow the adventures of Dirt Dog and his side-kick potato Mr. Pekingsworth...great stuff for the Easter holidays 'cos chickens feature heavily in it too!
**********************************************
I've been working on a number of little projects, one of which is the introduction of a 128x gun in place of a bow, 'Bioshock Rapture' style, complete with new sound effects for it (which means I've crossed the hurdle of putting my own sounds in the pack! So got me thinking about atmospheric ambient sounds and appropriate music hall music for the music player, etc). Had great fun with target practice though and trying to decide what type of bullet/dart to use in place of an arrow. Bullets alone are hard to find, so I'm initially going for a kind of bullet/dart cross with small red flights at the end for easier finding in the wild, but I'll make variations to suit user preference.
Also after seeing such inspiring iron and cast iron alt textures from Megistus, I've been tinkering with lots of existing iron textures to bring them in line with each other in preparation for adding the prismarine...and constructing some fine buildings in the process...well they look fine and dandy to me!
I've even managed a bit of Bioshock play (purely for research purposes I might add) and it's been amazingly inspirational (also taken lots of screenshots for later perusal...see, I told you it was for research purposes! ). Last time I played it was a year before I took to playing Minecraft in 2009! So it got me experimenting with a new underwater glass panel (still good for surface construction too), building experimental undersea domes and tubes and generally dreaming about vast deep sea ocean complexes and Guardian Marine creatures. I'll eventually have to play Bioshock 2 and Bioshock Infinite, both of which I possess, but have yet to even install! Such is my devotion to Minecraft ('devotion'? More like 'madness!).
Anyways, please visit DirtDog's thread and have a nice weekend and Easter.
Be back soon, hopefully with something concrete (well more like metallic) to show.
Thanks for the great plug. Hopefully this latest appearance by Professor Glimmarspark is merely an introduction and I am able to work in the future adventures I have in mind with the Glimmar resource pack that can showcase and really show some things that will make both my work and this pack truely shine.
I'm really digging the new train tracks and particles, but struggling to identify any other changes that have been made (apart from the white stained clay which continues to grow increasingly ill-suited to the white part of the eye mosaic on my rotunda floor, harrumphharrumphharrumph).
I did notice two problems, though. The new bonemeal particle is erroneously displaying as the "sold" particle rather than whatever it's supposed to look like... unless it's supposed to look like that, in which case never mind. and despite the lovely preview pictures of the new sandstone, the sandstone hasn't actually changed.
I'm really digging the new train tracks and particles, but struggling to identify any other changes that have been made (apart from the white stained clay which continues to grow increasingly ill-suited to the white part of the eye mosaic on my rotunda floor, harrumphharrumphharrumph).
I did notice two problems, though. The new bonemeal particle is erroneously displaying as the "sold" particle rather than whatever it's supposed to look like... unless it's supposed to look like that, in which case never mind. and despite the lovely preview pictures of the new sandstone, the sandstone hasn't actually changed.
Can you provide a screenshot BrokenEye? I'm just curious because I have all the changes you feel you are missing.
As for the Sold Particle I believe the bonemeal particles and the positive villager interaction particles pull the same texture in Vanilla. Change one, change both.
After delving into mods (backtracked to 164 to play my selfmade modpack with the missus) and found that...
wait for it...
wait for it...
wait for it...
There's no support for computercraft!!!!!!!!!
But I still use this and Flow's HD Incessantly, no matter the compatibility/support.
Thaanks to the millionth for a great pack man.. now I'm off to figure why my forge broke and why my sounds keep needing to be reinstalled.
Keep it up broseph.
Rollback Post to RevisionRollBack
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Support a Starving Artist (quite literally!) and click to have a listen!
Did you locate my old 1.6.4 modpack support? I have been pretty disappointed that TC has not updated to 1.7... maybe one day and I will pick up supporting that again.
For anyone else that is interested ... here is all the 1.6.4 work that I had done.
Glim himself does not support any mod. All the work I do is specifically for mods that I play. And considering that currently my mod support texture pack is at 260Mb with 10000+ images ...
However, if you do feel so inclined, take a look at not only the work I have done, but, take a look into the packs that KSheep put together and you should be able to get a reasonable pack update put together yourself. And if you do ... please be sure to share it on here
Glim himself does not support any mod. All the work I do is specifically for mods that I play. And considering that currently my mod support texture pack is at 260Mb with 10000+ images ...
However, if you do feel so inclined, take a look at not only the work I have done, but, take a look into the packs that KSheep put together and you should be able to get a reasonable pack update put together yourself. And if you do ... please be sure to share it on here
Yeh I understood that haha
I just wish my modpack was fully supported.. perhaps one day I'll release it and get with you and others in this circle to try and complete the looks for me!
My last was more of a joke than anything, as the packs you and glim have are as complete as they need to be, and surpass the quality of most regardless.
Rollback Post to RevisionRollBack
GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Support a Starving Artist (quite literally!) and click to have a listen!
Well, there are textures for computercraft in old mod support archive, done by VermillionTwilight. Those just need to be cropped from their general file and named properly to work with computercraft. I planned to do so, but I in my world didn't progressed to that point, when I need computercraft.
So if you want those - you can make yourself some from ready stuff
EDIT:
Traincraft... heh, I guess with the it's current progress we'll sooner swith to the 1.9 and it's own mod support, rather than see traincraft
Can you provide a screenshot BrokenEye? I'm just curious because I have all the changes you feel you are missing.
As for the Sold Particle I believe the bonemeal particles and the positive villager interaction particles pull the same texture in Vanilla. Change one, change both.
Try building with sandstone slabs. I think you will find what you are looking for as far as textures.
...
Also, Figured I would show a bit of what I am working on ... especially in the way of bookshelves. I have recently added Gany's Surface mod to my collection. As such, for the mod, wood type bookshelves were added. Well, I had to do a bit of a make over of how I have worked bookshelves.
The Oak Bookshelves will be found in my Alt pack, the rest will be found in the mod texture pack.
Try building with sandstone slabs. I think you will find what you are looking for as far as textures.
...
Also, Figured I would show a bit of what I am working on ... especially in the way of bookshelves. I have recently added Gany's Surface mod to my collection. As such, for the mod, wood type bookshelves were added. Well, I had to do a bit of a make over of how I have worked bookshelves.
The Oak Bookshelves will be found in my Alt pack, the rest will be found in the mod texture pack.
Ah, now I see what I was doing wrong. It was the carved sandstone that was changed. My nether temple doesn't have any carved sandstone areas taller than one block.
Nope ... for Gany's Surface mod and an alternate texture for vanilla. My Bibliocraft bookshelves look a bit the same, but, Bibliocraft bookshelves are vertical half slabs. Essentially, one now blends with the other.
Say, since I'm here anyway, I'm wondering if some of you seasoned GS builders might be able to give me some tips with something. I'm working on the city hall for my city (although there isn't really a city yet) and it's looking pretty good, both inside and out, except for the hallways, which are excruciatingly dull. Any ideas on how to decorate them to make them a little more lively?
If you get the opportunity to look at any 19th Century building ... one of the main forms of decoration that I have noticed, especially in the interior, is floor variation. Also, a contrasting base boarding will also help.
Glanced back, just at the right time! Awesomeness, Megistus!
...now back to my Easter egg...nom, nom...
Generally, working on a sound pack now. To start with - music and sound effects for the music player...so new player and cylinders. Also collecting together atmospheric sounds. Not sure how I'm arranging all these together, but hopefully in a useful way for everyone to get the most out of them.
ps. time-consuming though.
So, you're planning to add some custom music to jukebox block?
Thanks, mate.
Lovely to see you round these parts again.
Yup! ...and a different selection of atmospheric cave sounds.
In between having a break, I've been putting together as many atmospheric sounds as I can for inclusion in a sound pack, or possibly multiple sound packs, primarily concentrating on material for use with the Minecraft music player.
I'm slowly working towards making a pack of music and sounds that users can play in strategically placed music players to create atmospheric moods in small interiors, large interior concert hall spaces, working spaces and outdoor areas.
Music will cover things like open air street music (mechanical pipe organs, orchestrons, clock musical chimes, funfair, etc), small interior music ( eg. music boxes and parlour piano), music appropriate to large public areas like concert halls and churches (eg. echoing distant grand piano, large church organ).
Sound effects will hopefully cover things like mechanical, steam hisses, machines, pistons, 'clackity-clack' noises, engines, as mixes that one can place strategically next to and inside of appropriate builds like airships, subs, engine rooms, deep sea bases, etc.
At this stage I'm still collecting and mixing material and trying to decide how to make the most of just 10 music cylinders (eg. 2 engine/machine sounds, 2 outdoor street music pieces, 2 indoor piano/music box tunes, 2 concert hall/church organ recitals, 2 something else?). I've acquired enough pieces to make at least 3 separate music player sound packs, but just one needs to be the main official one.
Anyways...back to family matters just now.
Will you release some kind of archive with uncut samples of sounds? So if, for example, I'll be using mod for custom jukebox discs ( which actually exists and can make a music disc from .ogg file ) to make, like, several discs with specific sounds for machinery.
In general, I imagine this like "Glimmar's Alternative Sounds"
However, your idea is great, cant wait to hear some abient-tracks from you!
Sound pack - AWESOME!
There are so many unique aspects of this pack that I believe are just perfect for a sound pack. This pack along with the last days pack are pretty much the ideal candidates for custom sounds so I really can't wait to
seehear what you come up with, sure it will be brilliant as usual mate!Thanks for the great plug. Hopefully this latest appearance by Professor Glimmarspark is merely an introduction and I am able to work in the future adventures I have in mind with the Glimmar resource pack that can showcase and really show some things that will make both my work and this pack truely shine.
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/2372609-journal-the-ballad-of-dirtdog
I'm really digging the new train tracks and particles, but struggling to identify any other changes that have been made (apart from the white stained clay which continues to grow increasingly ill-suited to the white part of the eye mosaic on my rotunda floor, harrumphharrumphharrumph).
I did notice two problems, though. The new bonemeal particle is erroneously displaying as the "sold" particle rather than whatever it's supposed to look like... unless it's supposed to look like that, in which case never mind. and despite the lovely preview pictures of the new sandstone, the sandstone hasn't actually changed.
Also check me out on:
WordPress, Etsy, and Spore.
Can you provide a screenshot BrokenEye? I'm just curious because I have all the changes you feel you are missing.
As for the Sold Particle I believe the bonemeal particles and the positive villager interaction particles pull the same texture in Vanilla. Change one, change both.
Aw! I finally found a fault!
After delving into mods (backtracked to 164 to play my selfmade modpack with the missus) and found that...
wait for it...
wait for it...
wait for it...
There's no support for computercraft!!!!!!!!!
But I still use this and Flow's HD Incessantly, no matter the compatibility/support.
Thaanks to the millionth for a great pack man.. now I'm off to figure why my forge broke and why my sounds keep needing to be reinstalled.
Keep it up broseph.
Did you locate my old 1.6.4 modpack support? I have been pretty disappointed that TC has not updated to 1.7... maybe one day and I will pick up supporting that again.
For anyone else that is interested ... here is all the 1.6.4 work that I had done.
1.6.4 Modpack Support
Glim himself does not support any mod. All the work I do is specifically for mods that I play. And considering that currently my mod support texture pack is at 260Mb with 10000+ images ...
However, if you do feel so inclined, take a look at not only the work I have done, but, take a look into the packs that KSheep put together and you should be able to get a reasonable pack update put together yourself. And if you do ... please be sure to share it on here
Yeh I understood that haha
I just wish my modpack was fully supported.. perhaps one day I'll release it and get with you and others in this circle to try and complete the looks for me!
My last was more of a joke than anything, as the packs you and glim have are as complete as they need to be, and surpass the quality of most regardless.
Well, there are textures for computercraft in old mod support archive, done by VermillionTwilight. Those just need to be cropped from their general file and named properly to work with computercraft. I planned to do so, but I in my world didn't progressed to that point, when I need computercraft.
So if you want those - you can make yourself some from ready stuff
EDIT:
Traincraft... heh, I guess with the it's current progress we'll sooner swith to the 1.9 and it's own mod support, rather than see traincraft
Soitenly...
Also check me out on:
WordPress, Etsy, and Spore.
Try building with sandstone slabs. I think you will find what you are looking for as far as textures.
...
Also, Figured I would show a bit of what I am working on ... especially in the way of bookshelves. I have recently added Gany's Surface mod to my collection. As such, for the mod, wood type bookshelves were added. Well, I had to do a bit of a make over of how I have worked bookshelves.
The Oak Bookshelves will be found in my Alt pack, the rest will be found in the mod texture pack.
Ah, now I see what I was doing wrong. It was the carved sandstone that was changed. My nether temple doesn't have any carved sandstone areas taller than one block.
Cool bookshelves, by the way.
Also check me out on:
WordPress, Etsy, and Spore.
Those look nice, but Bibliocraft?
Nope ... for Gany's Surface mod and an alternate texture for vanilla. My Bibliocraft bookshelves look a bit the same, but, Bibliocraft bookshelves are vertical half slabs. Essentially, one now blends with the other.
Say, since I'm here anyway, I'm wondering if some of you seasoned GS builders might be able to give me some tips with something. I'm working on the city hall for my city (although there isn't really a city yet) and it's looking pretty good, both inside and out, except for the hallways, which are excruciatingly dull. Any ideas on how to decorate them to make them a little more lively?
Also check me out on:
WordPress, Etsy, and Spore.
If you get the opportunity to look at any 19th Century building ... one of the main forms of decoration that I have noticed, especially in the interior, is floor variation. Also, a contrasting base boarding will also help.