Kudos on the excellent work, Frenden. This is most certainly my favorite 16px pack around here, and I appreciate the completion of it. I was very happy to see that you could get your Nether textures out so promptly, and I am loving them.
I've noticed a small error with the chest texture, however.I'm not sure if it's been pointed out before, but since it's gone unfixed I'll assume it hasn't. The hinges and gold trim on the backs of the chests are raised one pixel above the fronts and sides, making them slightly uneven.
It probably went unnoticed because it could only be observed if you were looking at the chest at an angle, and I don't think anyone really looks at chests from strange angles for very long.
My apologies if I'm misunderstanding your texture, it may very well be intentional. If that's the case, it's probably just my simple and uncultured mind's inability to perceive the minute inner-workings of masterful art.
Rollback Post to RevisionRollBack
I pre-purchased Minecraft in July of 2009. One of the better purchases I've made in recent history.
My apologies if I'm misunderstanding your texture, it may very well be intentional. If that's the case, it's probably just my simple and uncultured mind's inability to perceive the minute inner-workings of masterful art.
Thanks for the kind words! You flatter me so. But, yes, that's an error. I'll fix it tomorrow. Thanks for pointing it out. :biggrin.gif:
I'll work on the paintings next. I find the default ones pretty funny, so I never bothered to change 'em.
Lorderok, I don't think you can change the redstone effect, btw. It's a recolor of the smoke particles that occurs in the code, I've read. So, no blue sparks or what have you on that recolored block.
I'm a fan of your texture, and reading that you, as a Mac user, have no way of currently applying a working water texture, I made a short video of what your water currently looks like in motion. I stuck the default water on the end for comparison, I'm not sure why, but I did. Anyway, hope this is helpful is some kind of way.
I'm a fan of your texture, and reading that you, as a Mac user, have no way of currently applying a working water texture, I made a short video of what your water currently looks like in motion. I stuck the default water on the end for comparison, I'm not sure why, but I did. Anyway, hope this is helpful is some kind of way.
That's awesome! Thank you so much!
Actually there's an issue here that now seems obvious. The direction of the lines in the water is perpendicular to the flow of the water. This makes flowing water actually look very odd, as if it's a scaling canvas. It's also opposite of how flowing water appears.
I fixed it by simple rotating your water textures 90°
I've noticed a small error with the chest texture, however.I'm not sure if it's been pointed out before, but since it's gone unfixed I'll assume it hasn't. The hinges and gold trim on the backs of the chests are raised one pixel above the fronts and sides, making them slightly uneven.
It probably went unnoticed because it could only be observed if you were looking at the chest at an angle, and I don't think anyone really looks at chests from strange angles for very long.
My apologies if I'm misunderstanding your texture, it may very well be intentional. If that's the case, it's probably just my simple and uncultured mind's inability to perceive the minute inner-workings of masterful art.
Thanks for the kind words! You flatter me so. But, yes, that's an error. I'll fix it tomorrow. Thanks for pointing it out. :biggrin.gif:
or...
I have an issue now. redstone still emits a red particle effect. Any help?
Lorderok, I don't think you can change the redstone effect, btw. It's a recolor of the smoke particles that occurs in the code, I've read. So, no blue sparks or what have you on that recolored block.
That's awesome! Thank you so much!
Actually there's an issue here that now seems obvious. The direction of the lines in the water is perpendicular to the flow of the water. This makes flowing water actually look very odd, as if it's a scaling canvas. It's also opposite of how flowing water appears.
I fixed it by simple rotating your water textures 90°
Quote:"From one angle, it looks like a penis, but this is still genius."
This Quote is from: MCmaniac
(Hopefully the image works.)
edit: Ok I assume you're talking about this MrMMods v1.0?
viewtopic.php?f=25&t=55700
That looks like pure sex. much of a performance hit?