Here's something strange. It works with my custom 4096 (256x256 per tile) atlas. However it only works when I hit the "Test Minecraft" button on the patcher. If I try to run Minecraft normally, it completely and totally bombs. This is a bit of a bummer because it means I can't use it on my multiplayer server, only single player.
What happens when I run it normally is the Minecraft Launcher comes up. I login, the Mojang Specifications screen appears after about 5 seconds, then when that goes away, it turns to a black screen and never recovers from that.
When I hit Test Minecraft, it loads up Minecraft, no launcher, no login, Mojang Specifications, then the title screen and everything works as expected EXCEPT that it won't let me connect to my multiplayer server.
I had this exact same problem. if you read the rest of the topic you will find how to cure it. but i will be nice and tell you how to fix it anyway:
you need 64 bit windows to do this, so if you don't have it, i'm afraid you just can't run a 256x pack (from what i've found). Using internet explorer (64 bit).exe under all prgroams, go to http://www.java.com and click the download java button. if it is saying you already have it, then uninstall your 32bit version and try again. Download and install it and then run minecraft. it should run but will be very slow (take maybe a minute to start). if it still does not run, then make a batch file in the same directory as your minecraft.exe. (create text file then change .txt at the end to .bat) right click and hit 'edit' and it will open notepad with nothing in it. type exactly this in:
java -Xms2048M -Xmx2048M -jar Minecraft.exe
pause
then save it and exit. run that .bat file rather than the normal .exe and you will start m inecraft with 2GB of RAM available. if you need more (for blowing up TNT or whatever else, just change the 2048s to whatever value you want. currently i have my server running in the same way, with 12GB of RAM. and that is still not enough.
Thing is, for some stupid reason, OpenGL refuses to run at an acceptable speed on 64bit Windows for me. So I use 32bit Windows XP as a fallback for OpenGL applications such as Minecraft and SL. I only have 4gb of system memory so I'm not losing too much by running a 32bit Windows.
So, what you suggest is simply not an option unless I want to deal with a framerate that makes my machine look like a dinosaur. The only thing low spec on it at all is the amount of ram. I've got 8 cores, an nVidia gtx in the 400 series, etc. Just for some stupid reason drawcalls on OpenGL on Windows 64bit take an inordinate amount of time for me.
Ok nothing seems to be wrong in playing the game but anytime I log in on minecraft it will never let me sign in and play online, i have to play offline. and all it says when i try and log in where it says above "try again" and "play offline" choices is error oh and i installed the borderlands texture as well
Ok nothing seems to be wrong in playing the game but anytime I log in on minecraft it will never let me sign in and play online, i have to play offline. and all it says when i try and log in where it says above "try again" and "play offline" choices is error oh and i installed the borderlands texture as well
Would it be possible to fix this using this patcher?
Like accepting all changeable textures in the ingame-selector, kinda recoding it...
Xau and others would know more about this than me. But I think they work separately. So, as of right now (and probably when 1.3 comes out), everytime you patch it changes code (including resizing). Which Xau's does but MC doesn't. MC simply looks at the data once you've patched and says (in a dopey voice) "ok..." and runs the game.
Maybe in the future it will work on the fly though
@ ANARKY - Yeah that does work well. I used to do this with JS's customs also
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"This may hurt a little, but it's something you'll get used to...."
I realy like your Stuff but i have a question.
I installed the complete Pack. But probably there is a part about Santa Zombies and Flowers as gifts...
How can i get rid of this x-mas-MOD?
Or else, what must i install except this mod to have the same as in the complete pack?
Thank you for your attention and your help!
This in the right thread?
This mods just makes the packs compatible. No Satan...sorry Santa zombies included
:biggrin.gif:
Rollback Post to RevisionRollBack
"This may hurt a little, but it's something you'll get used to...."
I patched my minecraft and installed the GeruDoku texture pack but I keep getting the same bugged texture on the Dispenser, the top of the furnace, cake, dark wood trees and berch trees. I wasn't sure if this was a problem with the patcher or the texture pack. Any help would be appreciated.
Here's the bugged texture.
You're not using the updated version of the pack....
However it only works when I hit the "Test Minecraft" button on the patcher.
With a texture pack > 128x128, on a 32-bit OS, the "Test Minecraft" button will actually reduce the heap size from the default 1024mb to 768mb to leave more room for the native GL library. I'm not sure how to make this happen when you go through the launcher.
Quote from Giova6 »
I've downloaded the patcher, but it doesn't start! I've java installed properly, so I don't know what's the problem..
Please try running from the command line: java -jar mcpatcher-1.1.12.exe
Quote from BigBlueGER »
Would it be possible to fix this using this patcher?
Like accepting all changeable textures in the ingame-selector, kinda recoding it...
The in-game texture switcher is not supported. The custom animation classes look directly in minecraft.jar instead of going through the code that picks files out of the right texture pack. If support for the texture switcher is added, that will be fixed with it.
Quote from Dangle06 »
I get the 404 not found problem when i click the download link. Is this an actual error or am I just a retard. Please help!
All the download links the OP work for me. Which one are you clicking on?
Quote from xBlizz_I_Devi »
Oh, and why the hell was support for .rar removed?????? I don't like .zip (i've no idea why!) and .jar is a java archive.... which just seems dodgy...
The rar library I was using has patent issues and uses too much memory. Most packs are .zip now because of the texture switcher.
Quote from Kicooi »
Alright. Problem is fixed. Thank you xau. Also, would this work with a 64x64 package?
As you requested at the top of your post, I HAVE read the common errors. But mine was not among them. Essentially, while trying to patch for Glimmar's Steampunk Texture Pack, It told me it was a success but it turned out that the game crashes when I try to open a chest. My error Message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected]
Please include a description of what you did when the error occured.
Mods loaded: 1
ModLoader Beta 1.2_02v4
--- BEGIN ERROR REPORT 9e30d104 --------
Generated 2/21/11 5:09 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4600 Series version 3.3.10317 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at gm.b(SourceFile:73)
at al.a(SourceFile:143)
at ft.a(SourceFile:138)
at ft.a(SourceFile:64)
at ll.b(SourceFile:360)
at net.minecraft.client.Minecraft.run(SourceFile:668)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5b09b6c ----------
Actually when it says I only have modloader, it is wrong. I actually have that as well as Audiomod, GUI api, Mo' Creatures, Mr. Messiah's mods, and Ye Olde Minegunner. Any help would be much appreciated.
Rollback Post to RevisionRollBack
My Website. I make mods for Minecraft and am also making my own game.
I recently tried this, and when I did, It worked fine. Except when I looked at my items from Mo's Creature's. They all have black backgrounds and never have before-hand. Help?
I know i just messed up some where but can anyone help? Downloaded the LB Photo Realism pack at 256x256. But didnt like it. So i wanted to try out the SemiRealistic HD pack. So i hit the unpatch button. it didnt do anything. but i didnt think anything of it. And put the new texture pack into the slot on the patcher. Hit patch, launched minecraft and it crashed.
Minecraft: Minecraft Beta 1.2_02
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800 GTX+/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at gs.a(SourceFile:148)
at gs.a(SourceFile:62)
at net.minecraft.client.Minecraft.s(SourceFile:348)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 31f7abaf ----------
Thing is, for some stupid reason, OpenGL refuses to run at an acceptable speed on 64bit Windows for me. So I use 32bit Windows XP as a fallback for OpenGL applications such as Minecraft and SL. I only have 4gb of system memory so I'm not losing too much by running a 32bit Windows.
So, what you suggest is simply not an option unless I want to deal with a framerate that makes my machine look like a dinosaur. The only thing low spec on it at all is the amount of ram. I've got 8 cores, an nVidia gtx in the 400 series, etc. Just for some stupid reason drawcalls on OpenGL on Windows 64bit take an inordinate amount of time for me.
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Retired StaffSorta true. You may notice some textures won't change this way though (lava/water/portal or anything else custom made by the creator)
"This may hurt a little, but it's something you'll get used to...."
Thats fine I'm using John Smiths custom water/lava/portal animations so I have no problem with them in other packs.
Thats b/c the log in server is down.....DUH.
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Retired StaffXau and others would know more about this than me. But I think they work separately. So, as of right now (and probably when 1.3 comes out), everytime you patch it changes code (including resizing). Which Xau's does but MC doesn't. MC simply looks at the data once you've patched and says (in a dopey voice) "ok..." and runs the game.
Maybe in the future it will work on the fly though
@ ANARKY - Yeah that does work well. I used to do this with JS's customs also
"This may hurt a little, but it's something you'll get used to...."
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Retired StaffThis in the right thread?
This mods just makes the packs compatible. No Satan...sorry Santa zombies included
:biggrin.gif:
"This may hurt a little, but it's something you'll get used to...."
All right! Thank you. I'll install the new version and if I continue to get this error I will consult you again.
Off topic: I like your sarcasm on the first post. :smile.gif:
thx for the mod
You're not using the updated version of the pack....
Not gonna happen.
With a texture pack > 128x128, on a 32-bit OS, the "Test Minecraft" button will actually reduce the heap size from the default 1024mb to 768mb to leave more room for the native GL library. I'm not sure how to make this happen when you go through the launcher.
Please try running from the command line: java -jar mcpatcher-1.1.12.exe
The in-game texture switcher is not supported. The custom animation classes look directly in minecraft.jar instead of going through the code that picks files out of the right texture pack. If support for the texture switcher is added, that will be fixed with it.
All the download links the OP work for me. Which one are you clicking on?
The rar library I was using has patent issues and uses too much memory. Most packs are .zip now because of the texture switcher.
Yes.
Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email protected] Please include a description of what you did when the error occured. Mods loaded: 1 ModLoader Beta 1.2_02v4 --- BEGIN ERROR REPORT 9e30d104 -------- Generated 2/21/11 5:09 PM Minecraft: Minecraft Beta 1.2_02 OS: Windows 7 (amd64) version 6.1 Java: 1.6.0_23, Sun Microsystems Inc. VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: ATI Radeon HD 4600 Series version 3.3.10317 Compatibility Profile Context, ATI Technologies Inc. java.lang.NullPointerException at gm.b(SourceFile:73) at al.a(SourceFile:143) at ft.a(SourceFile:138) at ft.a(SourceFile:64) at ll.b(SourceFile:360) at net.minecraft.client.Minecraft.run(SourceFile:668) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5b09b6c ----------Actually when it says I only have modloader, it is wrong. I actually have that as well as Audiomod, GUI api, Mo' Creatures, Mr. Messiah's mods, and Ye Olde Minegunner. Any help would be much appreciated.
My Website. I make mods for Minecraft and am also making my own game.
Minecraft Error report
BEGIN ERROR REPORT a1dce528 --------
Generated 2/21/11 6:47 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800 GTX+/PCI/SSE2 version 3.3.0, NVIDIA Corporation
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at gs.a(SourceFile:148)
at gs.a(SourceFile:62)
at net.minecraft.client.Minecraft.s(SourceFile:348)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 31f7abaf ----------
Also i read the thing on the first page.
And if i do this wrong i'll edit my post again so it doesnt take up huge parts of the screen
""
EDIT: Never mind fixed it...sorry to have taken up so much space for this thread