I'm guessing it's because I'm running Windows 7. What do I do to fix that? Kind of pathetic that game developers/modders aren't taking Windows 7 into account these days. Please PM me or something so I see this reply.
Quote from TomyLobo »
one thing that bothered me with notch's original code and your patch:
cant you get the values from the texture size instead of patching in static values?
Yes, and most of the rendering code does. The problem is the animations, which are drawn in fixed-size buffers, and places at fixed positions on the texture. There is no event when texture packs are changed, the class the manages textures just starts handing out different files; plus a handful of other issues. The easiest (and best performing, and most update-resistant) solution is to just look for code that assumes tiles are 16x16 and change it to assume something else.
Handling different sizes dynamically is not as easy as you'd think, but it's not really that hard either, I just don't have time to do it. Feel free to submit a patch.
great thing, but I got a small problem with SMP though, don't know if I'm just doing anything wrong. Aynways I was using better grass and JohnSmiths V6 Texture Pack and somehow it overrides all other player skins with mine so for me the server is full of clones XD
I tried it already without better grass and only the texture pack but it was still like that so I guess it is something the patcher changes but I have no idea what. For patching I only used the default settings, first 3 checked bottom 2 not. (aren't even checkable even with the textures present but I don't care about that)
Is there a way to fix that?
Don't replace minecraft.jar/mob/char.png with the one from the texture pack. Alternatively, delete char.png from the mob folder of your texture pack.
Install more memory, use a smaller tile size, or see if running from the patcher works.
Quote from Surge »
How do I delete the texture pack that I patched? Do I have to delete the whole .bin folder of minecraft and redownload it?
Option 1: run the patcher, hit patch without choosing anything
Option 2: in .bin, delete minecraft.jar, rename minecraft.original.jar to minecraft.jar
Option 3: delete .bin and let the launcher sort it out
Dear xau i need help with my minecraft after i installed it i got this ; so plz help me i want to play minecraft again and it won let me switch it to default plz help!!!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/23/11 8:57 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 915G version 1.4.0 - Build 4.14.10.4410, Intel
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at gs.a(SourceFile:148)
at gs.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:1086)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 86390fbc ----------
Get custom_portal.png and place it in the pack, make sure it matches your texture pack size (16, 32, 64) in width and patch with custom portals.
Quote from Kahr »
Quote from Juze »
There seems to be a weird problem. The patcher freezes for me for no reason on new versions of my texture pack. v1.1.1 and v1.2 freeze in mid-way, to "reading" some file. What's changed in v1.1.1 is that a texture (Furnace top and dismantler top) has been changed to stone, it will freeze. Same and a lot more in v1.2. Patching with v1.1 texture pack and adding v1.1.1 terrain.png afterwards works perfectly though.
I think this may be caused by java running out of memory when patching. The "out of memory" error doesn't show up in MCPatcher's log window, but if you run the patcher from the command line, you may see it.
First download a fresh minecraft.jar by deleting your version file. Then, if your texture pack is a rar, try repackaging it as a zip. This will reduce the amount of memory needed to patch. Or you can give java more memory to use via the command line:
java -Xmx1024M -jar mcpatcher-1.1.11.exe
or
java -Xmx1024M -jar mcpatcher-1.1.11.jar
Try larger -Xmx values if needed. You may have to give the full path to the java executable.
/headdesk
Oh my dog. Seriously, just such a small thing as repacking as .zip helped. Wow, this should be included in OP. Brilliant, it worked! I mean repackaging as .zip, that is. Thanks a lot!
Quote from Hackasaures »
Can someone please merge the Minecraft.class with the SSP Commands' Minecraft.class, it would be one of the happiest days of my life. Please.
The creator of SSP Commands - simo - already merged them. Twice.
The patcher isn't working for me and never really has.
I take it the patcher just adds, deletes and updates files. If there any guidance for patching it manually?
Cheers
Kris
Quote from Krasso »
Man i wish i knew why this mod isnt working for me. :/
*Facepalm*
Right.
1) Download it and download a texture pack... Mine for example.
2) Leave mcpatcher on your desktop and put the texture pack somewhere like texurepacks in the .minecraft folder... for safe keeping.
3) Launch mcpatcher and tick texture pack, select the texture pack you downloaded. It will then automatically pick the size of it based on the files inside the zip file (16, 32, 64, 128 or 256)
4) Click Patch
5) When it says its done, click test.
6) Play.
Now in an unrelated note:
I wonder if xau has ever played with the possibility of a 512 texture pack :wink.gif: Sure you'd need a powerful computer I'm just wondering if he's ever tried it. I'm not going to ask for it because its just not going to be usable for most people. I sure bet it would look gorgeous though.
Also:
For some reason my game keeps updating after using this. So I literally cannot play on SMP... =/
Could possibly be because I'm using Better Light and Better Grass... Not too sure. Can someone relate to this?
found C:\Users\Atle\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bj.class
Found Portal: fn.class
Found FlowLava: fv.class
Found AnimManager: gs.class
Found Watch: hp.class
Found Tessellator: jy.class
Found FlowWater: kf.class
Found Tool3D: mf.class
Found Fire: nb.class
Found Block: pj.class
Found StillWater: py.class
Found Minecraft: net/minecraft/client/Minecraft.class
[java, -cp, C:\Users\Atle\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Atle\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ee.<init>(I)V
at mod_AdvancedTools.<clinit>(mod_AdvancedTools.java:45)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:136)
at ModLoader.readFromClassPath(ModLoader.java:585)
at ModLoader.init(ModLoader.java:443)
at ModLoader.AddAllRenderers(ModLoader.java:100)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:290)
at net.minecraft.client.Minecraft.run(SourceFile:643)
at java.lang.Thread.run(Unknown Source)
crashes everytime i custom portal patch... anyone have the proper outline for it? maybe im making it wrong?
i have it 48Width x 32Length in a 16x16 patch
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/24/11 5:06 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5700 Series version 3.2.9405 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Width (16) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at CustomAnimation.<init>(CustomAnimation.java:62)
at CustomAnimation.<init>(CustomAnimation.java:28)
at fn.<init>(fn.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:298)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 701d1066 ----------
When I try to run this program, it instantly closes/disappears/crashes as soon as I click any of the three "Browse" buttons... all the rest of the buttons seem to work fine.
Is there any chance you could post a mirror for the mac download? I understand you are busy with everyone's bugs and fixes, but github doesn't work at all of my mac, and i'd love to be able to get the latest version, instead of running 1.1.5 or something.
hi
ok so i patched and this happened (no mods) is there a way to fix it? it happens when i go into water, even with all the optiond deselected (no animated/custom) otherwise no problems if i dont go into water and i assume lava and or portals. (i replaced my name with -----)
I'm having a transparency issue right now with Misa's 64x64 pack on the latest version of Beta. Not sure if it's her pack or the HD Patcher but everything that should have transparency (such as glass, mob spawners, doors, leaves etc) is opaque.
I'm having a transparency issue right now with Misa's 64x64 pack on the latest version of Beta. Not sure if it's her pack or the HD Patcher but everything that should have transparency (such as glass, mob spawners, doors, leaves etc) is opaque.
did you take a look at her textures with an image viewer that supports transparency to check if the textures maybe not transparent in the first place? just as idea.
Odd, I just went back and checked and it ISN'T transparent. I have no idea how that happened.
Okay so I'm trying to install the painterly pack with custom water, it worked and the water looks awesome!
However, whenever I place a block that has a different texture on top, it just displays this void. While helpful if you want a peek at caves and whatnot, it's not if you're aiming for aesthetic purposes.
If anyone has an idea on how to remedy this, feel free to chime up.
Rollback Post to RevisionRollBack
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Yes, and most of the rendering code does. The problem is the animations, which are drawn in fixed-size buffers, and places at fixed positions on the texture. There is no event when texture packs are changed, the class the manages textures just starts handing out different files; plus a handful of other issues. The easiest (and best performing, and most update-resistant) solution is to just look for code that assumes tiles are 16x16 and change it to assume something else.
Handling different sizes dynamically is not as easy as you'd think, but it's not really that hard either, I just don't have time to do it. Feel free to submit a patch.
Don't replace minecraft.jar/mob/char.png with the one from the texture pack. Alternatively, delete char.png from the mob folder of your texture pack.
@Post Render
1285: Out of memory.
Help?
Install more memory, use a smaller tile size, or see if running from the patcher works.
Option 1: run the patcher, hit patch without choosing anything
Option 2: in .bin, delete minecraft.jar, rename minecraft.original.jar to minecraft.jar
Option 3: delete .bin and let the launcher sort it out
This seems like the easiest. Thank you so much :wink.gif:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/23/11 8:57 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_18, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 915G version 1.4.0 - Build 4.14.10.4410, Intel
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at gs.a(SourceFile:148)
at gs.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:1086)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 86390fbc ----------
Get custom_portal.png and place it in the pack, make sure it matches your texture pack size (16, 32, 64) in width and patch with custom portals.
/headdesk
Oh my dog. Seriously, just such a small thing as repacking as .zip helped. Wow, this should be included in OP. Brilliant, it worked! I mean repackaging as .zip, that is. Thanks a lot!
The creator of SSP Commands - simo - already merged them. Twice.
AngelCraft 64 Texture Pack v2.0.2 (Beta 1.8.1)
Nerd, geek, server admin, guy wearing a rainbow skin (with an office suit of epicness)? That's me.
*Facepalm*
Right.
1) Download it and download a texture pack... Mine for example.
2) Leave mcpatcher on your desktop and put the texture pack somewhere like texurepacks in the .minecraft folder... for safe keeping.
3) Launch mcpatcher and tick texture pack, select the texture pack you downloaded. It will then automatically pick the size of it based on the files inside the zip file (16, 32, 64, 128 or 256)
4) Click Patch
5) When it says its done, click test.
6) Play.
Now in an unrelated note:
I wonder if xau has ever played with the possibility of a 512 texture pack :wink.gif: Sure you'd need a powerful computer I'm just wondering if he's ever tried it. I'm not going to ask for it because its just not going to be usable for most people. I sure bet it would look gorgeous though.
Also:
For some reason my game keeps updating after using this. So I literally cannot play on SMP... =/
Could possibly be because I'm using Better Light and Better Grass... Not too sure. Can someone relate to this?
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bj.class
Found Portal: fn.class
Found FlowLava: fv.class
Found AnimManager: gs.class
Found Watch: hp.class
Found Tessellator: jy.class
Found FlowWater: kf.class
Found Tool3D: mf.class
Found Fire: nb.class
Found Block: pj.class
Found StillWater: py.class
Found Minecraft: net/minecraft/client/Minecraft.class
[java, -cp, C:\Users\Atle\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Atle\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Atle\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: ee.<init>(I)V
at mod_AdvancedTools.<clinit>(mod_AdvancedTools.java:45)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:136)
at ModLoader.readFromClassPath(ModLoader.java:585)
at ModLoader.init(ModLoader.java:443)
at ModLoader.AddAllRenderers(ModLoader.java:100)
at oc.<init>(oc.java:55)
at oc.<clinit>(oc.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:290)
at net.minecraft.client.Minecraft.run(SourceFile:643)
at java.lang.Thread.run(Unknown Source)
i have it 48Width x 32Length in a 16x16 patch
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/24/11 5:06 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5700 Series version 3.2.9405 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Width (16) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at CustomAnimation.<init>(CustomAnimation.java:62)
at CustomAnimation.<init>(CustomAnimation.java:28)
at fn.<init>(fn.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:298)
at net.minecraft.client.Minecraft.run(SourceFile:606)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 701d1066 ----------
When I try to run this program, it instantly closes/disappears/crashes as soon as I click any of the three "Browse" buttons... all the rest of the buttons seem to work fine.
Any suggestions?
cheers!
I'm trying to beat the Internet. Please help.
ok so i patched and this happened (no mods) is there a way to fix it? it happens when i go into water, even with all the optiond deselected (no animated/custom) otherwise no problems if i dont go into water and i assume lava and or portals. (i replaced my name with -----)
HELP PLEASE (:
Odd, I just went back and checked and it ISN'T transparent. I have no idea how that happened.
However, whenever I place a block that has a different texture on top, it just displays this void. While helpful if you want a peek at caves and whatnot, it's not if you're aiming for aesthetic purposes.
If anyone has an idea on how to remedy this, feel free to chime up.