For some reason after installing the patch I seem to get this effect where everything appears in double vision, a blue version and a red.
Log reads as follows:
found C:\Documents and Settings\Auser\Application Data\.minecraft\bin\minecraft.jar
Found AnimTexture: ae.class
Found Compass: af.class
Found StillLava: bc.class
Found Portal: fb.class
Found FlowLava: fj.class
Found AnimManager: ge.class
Found Watch: ha.class
Found Tessellator: jg.class
Found FlowWater: jn.class
Found Tool3D: ll.class
Found Fire: me.class
Found Block: og.class
Found StillWater: ou.class
Found Minecraft: net/minecraft/client/Minecraft.class
Replacing bc.class
Replacing fj.class
Replacing jn.class
Replacing ou.class
Reading terrain.png...
Reading gui/items.png...
Reading misc/dial.png...
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to ou.<init> - <init>@124
pass Minecraft to jn.<init> - [email protected]
pass Minecraft to bc.<init> - <init>@136
pass Minecraft to fj.<init> - [email protected]
Replacing WaterAnimation.class
#### Success! ...probably ####
[java, -cp, C:\Documents and Settings\Auser\Application Data\.minecraft\bin/minecraft.jar;C:\Documents and Settings\Auser\Application Data\.minecraft\bin/lwjgl.jar;C:\Documents and Settings\Auser\Application Data\.minecraft\bin/lwjgl_util.jar;C:\Documents and Settings\Auser\Application Data\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Documents and Settings\Auser\Application Data\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Failed to load options
java.lang.ArrayIndexOutOfBoundsException: 1
at hb.a(SourceFile:247)
at hb.<init>(SourceFile:113)
at net.minecraft.client.Minecraft.a(SourceFile:292)
at net.minecraft.client.Minecraft.run(SourceFile:641)
at java.lang.Thread.run(Unknown Source)
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
Player is null
Player is null
Player is now null
99 recipes
Loading texture http://www.minecraft.net/skin/Player703.png
Player count: 1
I'm reinstaling this for beta right now and I noticed that the OP has no detail information about animation and custom animation. I think that regular animation simply scrolls the middle textures on the bottom right of terrain_textures and custom animation uses a individual file with several frames in a long strip, but that's all.
Could you elaborate further?
edit: this does not go well with the settings api, not sure who of you could/should do anything about that:
found /home/duke2112/.minecraft/bin/minecraft.jar
Found AnimTexture: ae.class
Found Compass: af.class
Found StillLava: bc.class
Found Portal: fb.class
Found FlowLava: fj.class
Found AnimManager: ge.class
Found Watch: ha.class
Found Tessellator: jg.class
Found FlowWater: jn.class
Found Tool3D: ll.class
Found Fire: me.class
Found Block: og.class
Found StillWater: ou.class
Found Minecraft: net/minecraft/client/Minecraft.class
Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLTexture.class
Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLDynamicImage.class
found /home/duke2112/.minecraft/bin/minecraft.jar
Found AnimTexture: ae.class
Found Compass: af.class
Found StillLava: bc.class
Found Portal: fb.class
Found FlowLava: fj.class
Found AnimManager: ge.class
Found Watch: ha.class
Found Tessellator: jg.class
Found FlowWater: jn.class
Found Tool3D: ll.class
Found Fire: me.class
Found Block: og.class
Found StillWater: ou.class
Found Minecraft: net/minecraft/client/Minecraft.class
Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLTexture.class
Multiple classes match for AnimManager: ge.class, de/matthiasmann/twl/renderer/lwjgl/LWJGLDynamicImage.class
HOLY CRAP! OH wow! I was blaming it on the Battle tower but now that I took the time to check out your error report code much more carefully I discovered it's the API! Since I have it installed too and it's the same class files giving problems too! I feel like a **** now! Regardless though I'm going to now delete the post on the Battle tower thread now!
UPDATE!
Decided to lurk a bit for both me and that guy, Lahwran, the developer of the API settings gave this little piece of advice to another poster who was having the same issues
Quote from lahwran »
wait wait wait. let me get this straight: you're *using a single-mod patcher* and your *game is breaking*. no crap!
advice for next time: don't use a single-mod patcher. there are WIP many-mod patchers that as far as I know will work fine with normal mods, but in the meantime, you don't want to use a patcher if you don't have to. if you do, however, make sure to do the patcher BEFORE EVERYTHING ELSE, or you will have problems such as you do there, where it seems to have decided that part of the TWL renderer is main minecraft.
Will now test, but since he's the developer of the API I think it will work, I hope! Yup it did indeed work
java.lang.NullPointerException
at ao.d(Unknown Source)
at ao.b(Unknown Source)
at m.a(Unknown Source)
at p.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Hey, here is my error. After it says Majong Specifications it gives me an error.
Minecraft has crashed!
---------------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/6/11 3:10 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 version 2.0.5817 WinXP Release, ATI Technologies Inc.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at ge.a(SourceFile:148)
at ge.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:1053)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8cfef076 ----------
Im getting the same problem as a few other fellows. My game is lagging to hell after using this. It seems like MCPatcher is overriding my decision on turning off animated water on my 256x256 pack, because it sure seems to be animated whenever I load the game and play at 3 fps. Turning off custom water/lava/fire does nothing for me either, it is still custom no matter what I do.
Hi, I'm trying to install the albion texture pack using this patcher and now the game black screens.
found /Users/hugh/Library/Application Support/minecraft/bin/minecraft.jar
Found AnimTexture: ae.class
Found Compass: af.class
Found StillLava: bc.class
Found Portal: fb.class
Found FlowLava: fj.class
Found AnimManager: ge.class
Found Watch: ha.class
Found Tessellator: jg.class
Found FlowWater: jn.class
Found Tool3D: ll.class
Found Fire: me.class
Found Minecraft: net/minecraft/client/Minecraft.class
Found Block: og.class
Found StillWater: ou.class
[java, -cp, /Users/hugh/Library/Application Support/minecraft/bin/minecraft.jar:/Users/hugh/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/hugh/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/hugh/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/hugh/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.OSXEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1318)
at ge.a(SourceFile:368)
at ge.a(SourceFile:62)
at dp.a(SourceFile:207)
at kr.b(SourceFile:331)
at net.minecraft.client.Minecraft.run(SourceFile:704)
at java.lang.Thread.run(Thread.java:613)
Exception in thread "Minecraft main thread" java.lang.IllegalArgumentException: input == null!
at javax.imageio.ImageIO.read(ImageIO.java:1354)
at dv.<init>(SourceFile:22)
at ax.<init>(SourceFile:116)
at gu.a(SourceFile:1517)
at net.minecraft.client.Minecraft.run(SourceFile:751)
at java.lang.Thread.run(Thread.java:613)
Question One: How do you post a picture
Quest two and three are not needed so have been removed :tongue.gif: Still would like a response to question one!
1. Take a screenshot (There should be a "Print Screen" or "Prt Scrn" button on your keyboard)
2. Open up Paint, and paste the image
3. Save the image as whateveryouwant.png
4. Go to tinypic.com
5. Upload the image
6. Copy the url that contains tags
7. Paste the url in here. Be sure to change to
I downloaded the Albion texturepack, and afterwards I installed this HD fix, but I have a problem..
After I installed the fix (and the texture, obviously) all my mods disappeared.. No more BetterLight/BetterGrass, MoreWorlds, Mo' Creatures, Builders Mod etc..
Is there any way to prevent mods from disappearing? :s
I downloaded the Albion texturepack, and afterwards I installed this HD fix, but I have a problem..
After I installed the fix (and the texture, obviously) all my mods disappeared.. No more BetterLight/BetterGrass, MoreWorlds, Mo' Creatures, Builders Mod etc..
Is there any way to prevent mods from disappearing? :s
You need to load the texture before you load the mods. The patcher does what it says and patches the game back to normal and then repatches the texture in thus removing any mods.
Followed the page 17 instructions in John Smith pack to a T I think, however, my grass block tops and tree leaves are grey, not being biome-colored to green. Tried again with Updated Doku, same result.
1. Take a screenshot (There should be a "Print Screen" or "Prt Scrn" button on your keyboard)
2. Open up Paint, and paste the image
3. Save the image as whateveryouwant.png
4. Go to tinypic.com
5. Upload the image
6. Copy the url that contains tags
7. Paste the url in here. Be sure to change to
F1 + F2 takes a screenshot. Much easier.
Rollback Post to RevisionRollBack
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Log reads as follows:
Please help?
MadocComadrin wrote:
I'm highly insulted that you believe we are furries or sexually confused.
HOLY CRAP! OH wow! I was blaming it on the Battle tower but now that I took the time to check out your error report code much more carefully I discovered it's the API! Since I have it installed too and it's the same class files giving problems too! I feel like a **** now! Regardless though I'm going to now delete the post on the Battle tower thread now!
UPDATE!
Decided to lurk a bit for both me and that guy, Lahwran, the developer of the API settings gave this little piece of advice to another poster who was having the same issues
Will now test, but since he's the developer of the API I think it will work, I hope! Yup it did indeed work
can some1 help me by saying where theese are.
Minecraft has crashed!
---------------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/6/11 3:10 PM
Minecraft: Minecraft Beta 1.1_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_20, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 version 2.0.5817 WinXP Release, ATI Technologies Inc.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at ge.a(SourceFile:148)
at ge.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:1053)
at net.minecraft.client.Minecraft.run(SourceFile:677)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8cfef076 ----------
OMG BROKIN PACHER PEEZ FIX IT NOW OR I DDOS
Undo button? (If it matters, it's the browser version because the EXE version always gives the error "Cannot start the java virtual machine.")
found /Users/hugh/Library/Application Support/minecraft/bin/minecraft.jar Found AnimTexture: ae.class Found Compass: af.class Found StillLava: bc.class Found Portal: fb.class Found FlowLava: fj.class Found AnimManager: ge.class Found Watch: ha.class Found Tessellator: jg.class Found FlowWater: jn.class Found Tool3D: ll.class Found Fire: me.class Found Minecraft: net/minecraft/client/Minecraft.class Found Block: og.class Found StillWater: ou.class [java, -cp, /Users/hugh/Library/Application Support/minecraft/bin/minecraft.jar:/Users/hugh/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/hugh/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/hugh/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/hugh/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft] 28 Loading: net.java.games.input.OSXEnvironmentPlugin Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized. java.lang.IllegalArgumentException: input == null! at javax.imageio.ImageIO.read(ImageIO.java:1318) at ge.a(SourceFile:368) at ge.a(SourceFile:62) at dp.a(SourceFile:207) at kr.b(SourceFile:331) at net.minecraft.client.Minecraft.run(SourceFile:704) at java.lang.Thread.run(Thread.java:613) Exception in thread "Minecraft main thread" java.lang.IllegalArgumentException: input == null! at javax.imageio.ImageIO.read(ImageIO.java:1354) at dv.<init>(SourceFile:22) at ax.<init>(SourceFile:116) at gu.a(SourceFile:1517) at net.minecraft.client.Minecraft.run(SourceFile:751) at java.lang.Thread.run(Thread.java:613)any help would be much appreciated.
EDit: I'm using mac os x 10.5.4
Quest two and three are not needed so have been removed :tongue.gif: Still would like a response to question one!
2. Open up Paint, and paste the image
3. Save the image as whateveryouwant.png
4. Go to tinypic.com
5. Upload the image
6. Copy the url that contains tags
7. Paste the url in here. Be sure to change to
After I installed the fix (and the texture, obviously) all my mods disappeared.. No more BetterLight/BetterGrass, MoreWorlds, Mo' Creatures, Builders Mod etc..
Is there any way to prevent mods from disappearing? :s
You need to load the texture before you load the mods. The patcher does what it says and patches the game back to normal and then repatches the texture in thus removing any mods.
MadocComadrin wrote:
I'm highly insulted that you believe we are furries or sexually confused.
Followed the page 17 instructions in John Smith pack to a T I think, however, my grass block tops and tree leaves are grey, not being biome-colored to green. Tried again with Updated Doku, same result.
Any idea what I should do?
I even tried different packs but they all ended the same
Delete this pls
F1 + F2 takes a screenshot. Much easier.