[quote=xau]Two days is a little early to be wondering if something is abandoned! I have some stuff in the works that should make custom water/lava as resilient to updates as everything else, but I don't have a lot of time to work on it right now.
Sorry:) I diddent know it was only two days ago, feels like a month though :smile.gif:
having an issue with this texture fix, i install it, have the right texture res set, the input and output folders are correct, the thing runs, says success, but when i run the game and log in i get a black screen.
having an issue with this texture fix, i install it, have the right texture res set, the input and output folders are correct, the thing runs, says success, but when i run the game and log in i get a black screen.
halp.
The game has been updated, so run without the texture fix or when you patch it uncheck custom water and lava and its should work.
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Adar_Zannh | State-Craft Admin | The Blackstone Community
same as always for new patches, delete all the backups, hell just delete your bin folder, and then run minecraft let it download the new 1.2.6 and then run patcher without custom lava and water checked.
Did someone mail notch an 8 ball of crank or something, 3 updates in a week! He's gonna hibernate for a month after this week. Good luck to all trying to get this to work though, thanks xau and sorry for the update the day after you updated :sad.gif: I'm starting to feel like notch just updates to break AO and HD because he doesn't like them....
I'm starting to feel like notch just updates to break AO and HD because he doesn't like them....
Well in the end it's what the customers (us) like that matters, or he can kiss future profits goodbye. No offense or harsh sound intended :smile.gif:
Its just the way it is. While i love minecraft for what it is in terms of gameplay, i've grown fond of certain mods i simply dont want to play without.
And frankly i dont see why i should have to play without these mods when they exist in the first place.
If certain updates intentionally makes it difficult for such mods, i'll just play less and less, simple as that. :/
Is anyone else get a weird problem where the foliage like reeds, flowers, etc. have the white around where the plant texture is. So when I have a flower it is inside a white square so a white square with the plant on top is basically what they look like.
Quote from xau »
Sounds like transparency problem with your terrain.png. Please post the texture pack you are using.
I'm starting to feel like notch just updates to break AO and HD because he doesn't like them....
Those are the only two MODs I use now as well: AO/BetterGrass and HD, since the Set Day/Night one is too complicated now. While I honestly understand why he might not want to incorporate AO or BetterGrass into his game, I REALLY do not understand the strong anti-HD fix. I'm guessing it's something that might be extremely easy to patch internally and it would make the game ALOT more friendly in the eyes of users everywhere.
Without an HD fix, I refuse to play the game. 16x16 is crap honestly. And mind you, I don't even enjoy the 128x128 ones, I play with Doku's 32x32 pack.
Xau's 1.1.9_03 and DVan's Brown & Broom 1.2_01 Classic is working for me with Minecraft 1.2.6, with custom water and lava UNCHECKED, under OS X 10.6.4. Also using MrMessiah's MrMMods v1.4 (for BetterGrass and AO) and Zan's Mod 0.8.7 (minimap and improved chat).
Xau's 1.1.9_03 and DVan's Brown & Broom 1.2_01 Classic is working for me with Minecraft 1.2.6, with custom water and lava UNCHECKED, under OS X 10.6.4. Also using MrMessiah's MrMMods v1.4 (for BetterGrass and AO) and Zan's Mod 0.8.7 (minimap and improved chat).
Tested in both SP and MP.
As always, YMMV.
Redwuff
ALL hd texture packs work if you just uncheck custom water and lava before patching
ALL hd texture packs work if you just uncheck custom water and lava before patching
I know; I'm sorry if it looked like I implied they didn't, I was just being precise since that's the exact (and only) combo I've tested the latest versions iwth.
As always, make sure you have a texture pack of the same 'resolution' (16x16, 32x32, 64x64, etc) set in Minecraft before using Xau's patcher, or you will get the Evil Black Screen of I Can't Run Minecraft.
Is anyone else get a weird problem where the foliage like reeds, flowers, etc. have the white around where the plant texture is. So when I have a flower it is inside a white square so a white square with the plant on top is basically what they look like.
Quote from xau »
Sounds like transparency problem with your terrain.png. Please post the texture pack you are using.
I'm using Glimmar's Steampunk.
Hi Giroro44. There shouldn't be a problem with transparency with this pack. I check it for compatability with Notch's and xau's updates regularly and apart from the usual problems with custom lava and water, everything should run smoothly. If you downloaded my pack from somewhere else, or you've tried some of my alternative textures by editing the terrain.png then you or someone else may have accidentally broken it's transparency. Try downloading a fresh copy of the pack from my thread (link below), downloading a fresh copy of Minecraft, then patch with the latest version of xau's patcher. All should be fine. :smile.gif:
Xau's 1.1.9_03 and DVan's Brown & Broom 1.2_01 Classic is working for me with Minecraft 1.2.6, with custom water and lava UNCHECKED, under OS X 10.6.4. Also using MrMessiah's MrMMods v1.4 (for BetterGrass and AO) and Zan's Mod 0.8.7 (minimap and improved chat).
Tested in both SP and MP.
As always, YMMV.
Redwuff
ALL hd texture packs work if you just uncheck custom water and lava before patching
I've been trying to get Misa's Hd Pack working with it. I did uncheck custom water and lava, and when it patches the Minecraft.jar file that it creates ends up being corrupt.
When I try to play the game it gives me an error
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/3/10 7:53 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4650 version 2.1.8796, ATI Technologies Inc.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at fu.a(SourceFile:148)
at fu.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:977)
at net.minecraft.client.Minecraft.run(SourceFile:595)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 705783ff ----------
And the report I get from the HD texture fix is this
EDIT: I figured it out, in case anyone else was having the same issue, if you run the hd texture fix without selecting a texture pack and then copy the texture pack over later it works
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Sorry:) I diddent know it was only two days ago, feels like a month though :smile.gif:
Three times in a week? Notch is just going crazy, lol.
D_B
To tell them how to live is to prevent them living.
Updates are Fun it keeps us on our Toes ..... YAY !!!!
halp.
The game has been updated, so run without the texture fix or when you patch it uncheck custom water and lava and its should work.
Adar_Zannh | State-Craft Admin | The Blackstone Community
Did someone mail notch an 8 ball of crank or something, 3 updates in a week! He's gonna hibernate for a month after this week. Good luck to all trying to get this to work though, thanks xau and sorry for the update the day after you updated :sad.gif: I'm starting to feel like notch just updates to break AO and HD because he doesn't like them....
Well in the end it's what the customers (us) like that matters, or he can kiss future profits goodbye. No offense or harsh sound intended :smile.gif:
Its just the way it is. While i love minecraft for what it is in terms of gameplay, i've grown fond of certain mods i simply dont want to play without.
And frankly i dont see why i should have to play without these mods when they exist in the first place.
If certain updates intentionally makes it difficult for such mods, i'll just play less and less, simple as that. :/
I'm using Glimmar's Steampunk.
Those are the only two MODs I use now as well: AO/BetterGrass and HD, since the Set Day/Night one is too complicated now. While I honestly understand why he might not want to incorporate AO or BetterGrass into his game, I REALLY do not understand the strong anti-HD fix. I'm guessing it's something that might be extremely easy to patch internally and it would make the game ALOT more friendly in the eyes of users everywhere.
Without an HD fix, I refuse to play the game. 16x16 is crap honestly. And mind you, I don't even enjoy the 128x128 ones, I play with Doku's 32x32 pack.
Thank you very much Xau.
Back to painterly for me
(this post is to thank whoever made it and so i can find it easier
Xau's 1.1.9_03 and DVan's Brown & Broom 1.2_01 Classic is working for me with Minecraft 1.2.6, with custom water and lava UNCHECKED, under OS X 10.6.4. Also using MrMessiah's MrMMods v1.4 (for BetterGrass and AO) and Zan's Mod 0.8.7 (minimap and improved chat).
Tested in both SP and MP.
As always, YMMV.
Redwuff
ALL hd texture packs work if you just uncheck custom water and lava before patching
I know; I'm sorry if it looked like I implied they didn't, I was just being precise since that's the exact (and only) combo I've tested the latest versions iwth.
As always, make sure you have a texture pack of the same 'resolution' (16x16, 32x32, 64x64, etc) set in Minecraft before using Xau's patcher, or you will get the Evil Black Screen of I Can't Run Minecraft.
Redwuff
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Curse PremiumHi Giroro44. There shouldn't be a problem with transparency with this pack. I check it for compatability with Notch's and xau's updates regularly and apart from the usual problems with custom lava and water, everything should run smoothly. If you downloaded my pack from somewhere else, or you've tried some of my alternative textures by editing the terrain.png then you or someone else may have accidentally broken it's transparency. Try downloading a fresh copy of the pack from my thread (link below), downloading a fresh copy of Minecraft, then patch with the latest version of xau's patcher. All should be fine. :smile.gif:
Glimmar
I've been trying to get Misa's Hd Pack working with it. I did uncheck custom water and lava, and when it patches the Minecraft.jar file that it creates ends up being corrupt.
When I try to play the game it gives me an error
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/3/10 7:53 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_21, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4650 version 2.1.8796, ATI Technologies Inc.
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at fu.a(SourceFile:148)
at fu.a(SourceFile:62)
at net.minecraft.client.Minecraft.i(SourceFile:977)
at net.minecraft.client.Minecraft.run(SourceFile:595)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 705783ff ----------
And the report I get from the HD texture fix is this
Found AnimTexture: ad.class
Found Compass: ae.class
Found StillLava: ba.class
Found Portal: et.class
Found FlowLava: ez.class
Found AnimManager: fu.class
Found Watch: gp.class
Found Tessellator: is.class
Found FlowWater: iz.class
Found Tool3D: ku.class
Found Fire: ln.class
Found Block: nq.class
Found StillWater: oe.class
Found Minecraft: net/minecraft/client/Minecraft.class
Patching class: AnimTexture (ad.class)
Fix new array[1024] -> 16384 - <init>@5
Patching class: Compass (ae.class)
Change constant value 8.5 -> 32.5
Change constant value 7.5 -> 31.5
Fix new array[256] -> 4096 - <init>@12
Fix * 16 -> 64 - <init>@48
Fix * 16 -> 64 - <init>@59
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=46 - <init>@68
Compass3 Fix * 16 -> 64 - [email protected]
Fix while(i<256) -> while(i<4096) - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Update const reference 37 -> 158 - [email protected]
Update const reference 37 -> 158 - [email protected]
Update const reference 35 -> 160 - [email protected]
Update const reference 35 -> 160 - [email protected]
Compass1 Fix * -8 -> -32 - [email protected]
Compass1 Fix * -4 -> -16 - [email protected]
Compass2 Fix * ICONST_4 -> 16 - [email protected]
Patching class: StillLava (ba.class)
Fix new array[256] -> 4096 - <init>@11
Fix new array[256] -> 4096 - <init>@20
Fix new array[256] -> 4096 - <init>@29
Fix new array[256] -> 4096 - <init>@38
Fix while(i<256) -> while(i<4096) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Patching class: Portal (et.class)
Change constant value 16.0 -> 64.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<64) - <init>@50
Fix while(i<16) -> while(i<64) - <init>@60
Portal1 Fix 1024 -> 16384 - <init>@18
Fix * 16 -> 64 - <init>@331
Fix * 8 -> 32 - <init>@79
Fix * 8 -> 32 - <init>@87
Portal1 Fix 256 -> 4096 - [email protected]
Patching class: FlowLava (ez.class)
Fix new array[256] -> 4096 - <init>@13
Fix new array[256] -> 4096 - <init>@22
Fix new array[256] -> 4096 - <init>@31
Fix new array[256] -> 4096 - <init>@40
Fix while(i<256) -> while(i<4096) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix &0x100 -> 0x1000 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Patching class: AnimManager (fu.class)
Change constant value 1048576 -> 4194304
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*64+_3*64 - [email protected]
Fix /16*16+_4*16 -> /16*64+_4*64 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
Patching class: Watch (gp.class)
Change constant value 16.0 -> 64.0
Change constant value 15.0 -> 63.0
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...64,64,...64) fld=45 - <init>@106
Watch1 Fix * 16 -> 64 - <init>@12
Watch1 Fix * 16 -> 64 - <init>@21
Fix * 16 -> 64 - <init>@57
Fix * 16 -> 64 - <init>@68
Watch1 Fix * 16 -> 64 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Watch2 Fix % 16 -> 64 - [email protected]
Fix / 16 -> 64 - [email protected]
Patching class: FlowWater (iz.class)
Fix new array[256] -> 4096 - <init>@13
Fix new array[256] -> 4096 - <init>@22
Fix new array[256] -> 4096 - <init>@31
Fix new array[256] -> 4096 - <init>@40
Fix while(i<256) -> while(i<4096) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix &0x100 -> 0x1000 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Patching class: Tool3D (ku.class)
Change constant value 16.0 -> 64.0
Change constant value 0.001953125 -> 1.2207031E-4
tool pixel top - [email protected]
Update const reference 32 -> 320 - [email protected]
Update const reference 32 -> 320 - [email protected]
Update const reference 32 -> 320 - [email protected]
Update const reference 32 -> 320 - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Update const reference 11 -> 321 - [email protected]
Update const reference 11 -> 321 - [email protected]
Update const reference 11 -> 321 - [email protected]
Update const reference 11 -> 321 - [email protected]
Patching class: Fire (ln.class)
Change constant value 1.06 -> 1.02
Fix new array[320] -> 4352 - <init>@16
Fix new array[320] -> 4352 - <init>@25
Fix * 16 -> 64 - <init>@8
(unpatch) <init> *64 to *16 - <init>@7
Fix while(i<256) -> while(i<4096) - [email protected]
Fix while(i<20) -> while(i<68) - [email protected]
Fix while(i<20) -> while(i<68) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix mod 20 -> 68 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: StillWater (oe.class)
Fix new array[256] -> 4096 - <init>@11
Fix new array[256] -> 4096 - <init>@20
Fix new array[256] -> 4096 - <init>@29
Fix new array[256] -> 4096 - <init>@38
Fix while(i<256) -> while(i<4096) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix while(i<16) -> while(i<64) - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix &0x10 -> 0x40 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Fix * 16 -> 64 - [email protected]
Reading terrain.png...
Reading gui/items.png...
Reading misc/dial.png...
Any help would be appreciated!
Thanks
EDIT: I figured it out, in case anyone else was having the same issue, if you run the hd texture fix without selecting a texture pack and then copy the texture pack over later it works