Only the first face of the diamond block is showing up. The other two below it are not being drawn. It's just repeating the top tile on all of the sides.
I'm not sure if this affects the Iron and gold blocks since they are all the same on the terrian.png I use.
Everything else works as it should.
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Server IP: 109.169.60.140
Am i supposed to do it like this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file (for the texturepacks folder) make it contain what textures I want fixed.
Because this doesn't work, it just replaces EVERYTHING in the output folder with whatever was in the minecraft.original.jar file. So instead of not have moving water, i now have default everything.
Or am i supposed to do it like this:
1. make the original = minecraft.original.jar, put in what textures you want changed
2. Make the output the minecraft.jar file which has been renamed to the texture pack name
Because this makes me have custom water, but it is not animated.
Or am i supposed to do this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file. Leave it empty.
3. Make the texturepacks file the original texture .zip file.
Im not entirely sure what to do....The instructions seem a little vague. Firstly im on a mac and cant just "find" the texture pack. The way I installed it was to create a minecraft folder and drag both the contents of the texture pack download and the minecraft app itself into the created minecraft folder and then place it in the applications, as demonstrated in this vid:
Also what dimensions do I want, I have literally no idea (16x16, 128x128?)
The texture pack is just the entire texture thing in a zip file. And this seems to give higher quality textures.
THe dimensions should be mentioned my the creator of the texture pack.
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
??? anyone mind helping? :sad.gif: I want animated lava/water ;(
Every time I adjust the game so that it can play 128 textures, the water loses it's animation or latches onto another animation that I didn't want it to.
Okay, wow. Thanks for the video Iomega, now I know why patched Minecraft kept detonating even after I reinstalled the whole thing. I had left the selected texture pack as Painterly, which is 16x16, yet I patched to 128x128 to use OkamiCraft.
To stop future game asplosions, I recommend Xau add this to the OP:
*After patching, go to %appdata%\.minecraft
*In options.txt, change the line that says "skin:something.zip" to "skin:default". Save the text file.
*Open Minecraft. It will load as set to the default textures, upscaled by the Patcher.
*Select a texture pack of the resolution the Patcher configured it to. Selecting a texture pack of any other resolution (smaller or bigger than patched) will crash Minecraft.
*Every time you re-patch to a different resolution, or Notch releases an update, you have to reset options.txt->skin:default, or Minecraft will attempt to load a different-scaled texture pack and die.
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"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
Am i supposed to do it like this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file (for the texturepacks folder) make it contain what textures I want fixed.
Because this doesn't work, it just replaces EVERYTHING in the output folder with whatever was in the minecraft.original.jar file. So instead of not have moving water, i now have default everything.
Or am i supposed to do it like this:
1. make the original = minecraft.original.jar, put in what textures you want changed
2. Make the output the minecraft.jar file which has been renamed to the texture pack name
Because this makes me have custom water, but it is not animated.
Or am i supposed to do this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file. Leave it empty.
3. Make the texturepacks file the original texture .zip file.
I haven't tried this method.
Help please.
I tried a couple different methods, and this is what i got to work:
1. Get the texture pack that you want and place the zip in the texturepacks folder, located here:
~/Library/Application Support/minecraft/texturepack (on mac)
C://[USER]/AppData/Roaming/.minecraft/texturepacks (on windows)
2. Open minecraft. Click on the 'Mods and Texture Packs' button. Select the HD texture you would like to use. Click 'Done'. Close minecraft.
3. Go to your bin folder. Make a copy your minecraft.jar and rename it to minecraft.original.jar.
4. Download the patcher, if you haven't already. Open the jar using a jar launcher if you would like to use the gui version. If, when you open the jar, you see the jar get decompressed (you see a folder with all the .class files, etc.), you were opening it with an unarchiver, not a jar launcher.
5. These were set as the defaults on mine, but in the event that the fields are empty:
In the 'Original' field of the patcher, direct it to the minecraft.original.jar:
~/Library/Application Support/minecraft/bin/minecraft.original.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/bin/minecraft.original.jar (on windows)
In the 'Output' field, direct it to the minecraft.jar:
~/Library/Application Support/minecraft/bin/minecraft.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/minecraft.jar (on windows)
6. Check the box next to Texture Pack. Now point that field to your texture pack zip. In the 'Tile Size' selector, find the resolution of the pack you want to use and select it.
7. Now you can change the things under the 'Options' section if you'd like, but I didn't.
8. Click on the 'Patch' button!
9. Now it should have been patched without any errors. You can now launch minecraft and play it with your beautiful new HD texture pack!
10. (RECOMMENDED) You should probably keep the backup you made (minecraft.original.jar). I renamed mine to minecraft16x16.jar. Now whenever I want to use the standard texture pack, I just rename the patched minecraft.jar to minecraftAxA.jar (where AxA is the resolution), and rename the minecraft.original.jar to minecraft.jar.
****Make sure that if you're changing back to the standard texture pack (or any other resolution pack), you open minecraft and select the new pack and then close minecraft. YOU MUST DO THIS BEFORE RENAMING THE .JARs.
Am i supposed to do it like this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file (for the texturepacks folder) make it contain what textures I want fixed.
Because this doesn't work, it just replaces EVERYTHING in the output folder with whatever was in the minecraft.original.jar file. So instead of not have moving water, i now have default everything.
Or am i supposed to do it like this:
1. make the original = minecraft.original.jar, put in what textures you want changed
2. Make the output the minecraft.jar file which has been renamed to the texture pack name
Because this makes me have custom water, but it is not animated.
Or am i supposed to do this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file. Leave it empty.
3. Make the texturepacks file the original texture .zip file.
I haven't tried this method.
Help please.
I tried a couple different methods, and this is what i got to work:
1. Get the texture pack that you want and place the zip in the texturepacks folder, located here:
~/Library/Application Support/minecraft/texturepack (on mac)
C://[USER]/AppData/Roaming/.minecraft/texturepacks (on windows)
2. Open minecraft. Click on the 'Mods and Texture Packs' button. Select the HD texture you would like to use. Click 'Done'. Close minecraft.
3. Go to your bin folder. Make a copy your minecraft.jar and rename it to minecraft.original.jar.
4. Download the patcher, if you haven't already. Open the jar using a jar launcher if you would like to use the gui version. If, when you open the jar, you see the jar get decompressed (you see a folder with all the .class files, etc.), you were opening it with an unarchiver, not a jar launcher.
5. These were set as the defaults on mine, but in the event that the fields are empty:
In the 'Original' field of the patcher, direct it to the minecraft.original.jar:
~/Library/Application Support/minecraft/bin/minecraft.original.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/bin/minecraft.original.jar (on windows)
In the 'Output' field, direct it to the minecraft.jar:
~/Library/Application Support/minecraft/bin/minecraft.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/minecraft.jar (on windows)
6. Check the box next to Texture Pack. Now point that field to your texture pack zip. In the 'Tile Size' selector, find the resolution of the pack you want to use and select it.
7. Now you can change the things under the 'Options' section if you'd like, but I didn't.
8. Click on the 'Patch' button!
9. Now it should have been patched without any errors. You can now launch minecraft and play it with your beautiful new HD texture pack!
10. (RECOMMENDED) You should probably keep the backup you made (minecraft.original.jar). I renamed mine to minecraft16x16.jar. Now whenever I want to use the standard texture pack, I just rename the patched minecraft.jar to minecraftAxA.jar (where AxA is the resolution), and rename the minecraft.original.jar to minecraft.jar.
****Make sure that if you're changing back to the standard texture pack (or any other resolution pack), you open minecraft and select the new pack and then close minecraft. YOU MUST DO THIS BEFORE RENAMING THE .JARs.
I'm using windows 7 and I downloaded the windows link, when I run the mcpatcher-1.1.8.exe file I get an error that says:
There was an error opening minecraft.jar. This may be because:
-The file has already been patched.
-There was an update that this patcher cannot handle.
-There is another, conflicting mod applied.
-The .jar file is invalid or corrupt.
I obviously haven't already patched the file, and I ran minecraft just to be sure. I have no idea what the second option is talking about. I haven't modded minecraft at all, besides downloading "Nurio's SplotchBlock Texture Pack" and following the steps up to the point where it says download this and patch. Finally, I searched my computer for minecraft.jar and came up with nothing, I even searched my computer for .jar and I only got two popcap games. Here is what the Log says:
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
You seem to be really helpful to people that post questions on this thread and I really hope we can figure this out!
And I need this answer cleared up, the jar version of mcpatcher freezes during the patching process, screwing my game up and having to erase bin all the time.
Okay, wow. Thanks for the video Iomega, now I know why patched Minecraft kept detonating even after I reinstalled the whole thing. I had left the selected texture pack as Painterly, which is 16x16, yet I patched to 128x128 to use OkamiCraft.
To stop future game asplosions, I recommend Xau add this to the OP:
*After patching, go to %appdata%\.minecraft
*In options.txt, change the line that says "skin:something.zip" to "skin:default". Save the text file.
*Open Minecraft. It will load as set to the default textures, upscaled by the Patcher.
*Select a texture pack of the resolution the Patcher configured it to. Selecting a texture pack of any other resolution (smaller or bigger than patched) will crash Minecraft.
*Every time you re-patch to a different resolution, or Notch releases an update, you have to reset options.txt->skin:default, or Minecraft will attempt to load a different-scaled texture pack and die.
I got this when i try to get misa's HD texturepack working
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 16.11.2010 11:45
Minecraft: Minecraft Alpha v1.2.2
OS: Windows XP (x86) version 5.1
Java: 1.6.0_17, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6600/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.nio.BufferOverflowException
at java.nio.DirectByteBuffer.put(Unknown Source)
at java.nio.ByteBuffer.put(Unknown Source)
at fr.a(SourceFile:148)
at fr.b(SourceFile:355)
at di.a(SourceFile:81)
at jx.b(SourceFile:331)
at net.minecraft.client.Minecraft.run(SourceFile:626)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 28dca425 ----------
Please refer to the above video in my second to last post
Why was the "better grass" removed ?..im using mcpatcher-1.1.8.exe
What does the red text meen ?
LATEST UPDATE:
1.1.8 - Updated for Minecraft 1.2.2, removed Better Grass.Should work on OSX again.
Better grass was removed because it wasn't working. See this post viewtopic.php?f=25&t=55700 for the new better grass.
The red text means that the texture patcher should be working on OSX again, but apparently from the number of mac users having problems, it must not be. I don't hink Xau has a way to test on mac, so I guess it's up to someone who does to find out. There have been plenty of replies here from mac users offering tips on how to get it working.
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D_B
To tell them how to live is to prevent them living.
Latest HD texture patcher works, but seemed to run into several issues.
1: simply putting the patcher anywhere no longer works. it must be in the bin folder with minecraft.jar
2: win7 or vista must run run as admin
3: game must be closed (this should be a given but shhh)
4: some people report the patcher doesn't put the texture pack (texture files) into the jar. it just changes the resolution.. Solution. see number 1.
Firstly im on a mac and cant just "find" the texture pack.
I assure you it is, in fact, possible to find a file on a Mac. Believe in yourself. Try your best. Don't give up.
Quote from soulxplay »
Found Block: ly.class
If you see this, you are patching the old 1.0.whatever version of Minecraft. Make sure there is not an old minecraft.jar or minecraft.original.jar in the directory you're running from or in your .minecraft/bin folder.
If anyone is really still running that version because you can't buy the game to update to the latest because you're a cheapskate or a child who's not stealthy enough to nick their parents' credit card to use for dubious online transactions without permission, you can still find old versions of the patcher that should work (look at the update history in the OP, google mcpatcher-1.1.whatever.exe). They aren't supported so if it doesn't work I can't help you. You can blame me for being a bad influence if you get caught stealing your parent's credit card though.
Quote from Superboop »
And I need this answer cleared up, the jar version of mcpatcher freezes during the patching process, screwing my game up and having to erase bin all the time.
Put it on your desktop and run it from the command prompt with: java -Xmx512m -jar ~/Desktop/mcpatcher-1.1.8.jar
If you get an error in the terminal, post it here.
Quote from Dweller_Benthos »
The red text means that the texture patcher should be working on OSX again, but apparently from the number of mac users having problems, it must not be. I don't hink Xau has a way to test on mac,
I test on OS X 10.5 and 10.6 with Java 5 and Java 6 every release. The problem 90% of the time is that java has a stupidly low default memory cap, and when it runs out of memory the error goes to the terminal, which you can't see if you ran it by double clicking the jar. The solution, which is running it from the terminal, has been posted like 100 times. On Windows the .exe launcher takes care of it automatically.
The problem the remaining 10% of the time is the guy I quoted at the top of this post.
Quote from drats666 »
Latest HD texture patcher works, but seemed to run into several issues.
1: simply putting the patcher anywhere no longer works. it must be in the bin folder with minecraft.jar
2: win7 or vista must run run as admin
1. This is wrong. It will try to load minecraft.jar or minecraft.original.jar from the directory it is in first, so maybe you are just running it somewhere that is causing it to patch the wrong file. I never run it from the bin folder in testing and since it breaks the Run Minecraft button I never tell anyone else to put it there.
2. If you made it so only admin can write to your minecraft files or something this may be true, but I test on win7 and vista and never run it as admin.
Quote from Iomegadrive1 »
xau since I can't send you a message I want you to look at this I made
Pretty cool, thanks. The amount of fumbling makes me embarrassed at how error-prone installing is now though.
ps I use the same wallpaper on my Windows PC
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Only the first face of the diamond block is showing up. The other two below it are not being drawn. It's just repeating the top tile on all of the sides.
I'm not sure if this affects the Iron and gold blocks since they are all the same on the terrian.png I use.
Everything else works as it should.
Server IP: 109.169.60.140
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file (for the texturepacks folder) make it contain what textures I want fixed.
Because this doesn't work, it just replaces EVERYTHING in the output folder with whatever was in the minecraft.original.jar file. So instead of not have moving water, i now have default everything.
Or am i supposed to do it like this:
1. make the original = minecraft.original.jar, put in what textures you want changed
2. Make the output the minecraft.jar file which has been renamed to the texture pack name
Because this makes me have custom water, but it is not animated.
Or am i supposed to do this:
1. Make the original = minecraft.original.jar, make it unedited
2. Make the output the texture .zip file. Leave it empty.
3. Make the texturepacks file the original texture .zip file.
I haven't tried this method.
Help please.
Help?
When I choose the texture pack and patch, it kinds freezes and becomes unresponsive at around 40-50%. It happens when it is 'patching' something.
Is this normal?
The texture pack is just the entire texture thing in a zip file. And this seems to give higher quality textures.
THe dimensions should be mentioned my the creator of the texture pack.
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
??? anyone mind helping? :sad.gif: I want animated lava/water ;(
Any idea on how I should fix this?
To stop future game asplosions, I recommend Xau add this to the OP:
*After patching, go to %appdata%\.minecraft
*In options.txt, change the line that says "skin:something.zip" to "skin:default". Save the text file.
*Open Minecraft. It will load as set to the default textures, upscaled by the Patcher.
*Select a texture pack of the resolution the Patcher configured it to. Selecting a texture pack of any other resolution (smaller or bigger than patched) will crash Minecraft.
*Every time you re-patch to a different resolution, or Notch releases an update, you have to reset options.txt->skin:default, or Minecraft will attempt to load a different-scaled texture pack and die.
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU

I tried a couple different methods, and this is what i got to work:
1. Get the texture pack that you want and place the zip in the texturepacks folder, located here:
~/Library/Application Support/minecraft/texturepack (on mac)
C://[USER]/AppData/Roaming/.minecraft/texturepacks (on windows)
2. Open minecraft. Click on the 'Mods and Texture Packs' button. Select the HD texture you would like to use. Click 'Done'. Close minecraft.
3. Go to your bin folder. Make a copy your minecraft.jar and rename it to minecraft.original.jar.
4. Download the patcher, if you haven't already. Open the jar using a jar launcher if you would like to use the gui version. If, when you open the jar, you see the jar get decompressed (you see a folder with all the .class files, etc.), you were opening it with an unarchiver, not a jar launcher.
5. These were set as the defaults on mine, but in the event that the fields are empty:
In the 'Original' field of the patcher, direct it to the minecraft.original.jar:
~/Library/Application Support/minecraft/bin/minecraft.original.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/bin/minecraft.original.jar (on windows)
In the 'Output' field, direct it to the minecraft.jar:
~/Library/Application Support/minecraft/bin/minecraft.jar (on mac)
C://[USER]/AppData/Roaming/.minecraft/minecraft.jar (on windows)
6. Check the box next to Texture Pack. Now point that field to your texture pack zip. In the 'Tile Size' selector, find the resolution of the pack you want to use and select it.
7. Now you can change the things under the 'Options' section if you'd like, but I didn't.
8. Click on the 'Patch' button!
9. Now it should have been patched without any errors. You can now launch minecraft and play it with your beautiful new HD texture pack!
10. (RECOMMENDED) You should probably keep the backup you made (minecraft.original.jar). I renamed mine to minecraft16x16.jar. Now whenever I want to use the standard texture pack, I just rename the patched minecraft.jar to minecraftAxA.jar (where AxA is the resolution), and rename the minecraft.original.jar to minecraft.jar.
****Make sure that if you're changing back to the standard texture pack (or any other resolution pack), you open minecraft and select the new pack and then close minecraft.
Hopefully this works as well as it worked for me!
If not, let me know!
Does this work with the texture pack support?
I believe so if switching between two of the same resolutions, but I haven't tested.
There was an error opening minecraft.jar. This may be because:
-The file has already been patched.
-There was an update that this patcher cannot handle.
-There is another, conflicting mod applied.
-The .jar file is invalid or corrupt.
I obviously haven't already patched the file, and I ran minecraft just to be sure. I have no idea what the second option is talking about. I haven't modded minecraft at all, besides downloading "Nurio's SplotchBlock Texture Pack" and following the steps up to the point where it says download this and patch. Finally, I searched my computer for minecraft.jar and came up with nothing, I even searched my computer for .jar and I only got two popcap games. Here is what the Log says:
Found FlowLava: eg.class
Found AnimManager: ey.class
Found Tessellator: ho.class
Found FlowWater: ht.class
Found StillWater: ht.class
Found Tool3D: jh.class
Found Fire: jz.class
Found Block: ly.class
Found AnimTexture: z.class
Found Minecraft: net/minecraft/client/Minecraft.class
No classes match for StillLava
No classes match for Compass
You seem to be really helpful to people that post questions on this thread and I really hope we can figure this out!
And I need this answer cleared up, the jar version of mcpatcher freezes during the patching process, screwing my game up and having to erase bin all the time.
Thanks for the mention
Please refer to the above video in my second to last post
Better grass was removed because it wasn't working. See this post viewtopic.php?f=25&t=55700 for the new better grass.
The red text means that the texture patcher should be working on OSX again, but apparently from the number of mac users having problems, it must not be. I don't hink Xau has a way to test on mac, so I guess it's up to someone who does to find out. There have been plenty of replies here from mac users offering tips on how to get it working.
D_B
To tell them how to live is to prevent them living.
1: simply putting the patcher anywhere no longer works. it must be in the bin folder with minecraft.jar
2: win7 or vista must run run as admin
3: game must be closed (this should be a given but shhh)
4: some people report the patcher doesn't put the texture pack (texture files) into the jar. it just changes the resolution.. Solution. see number 1.
I assure you it is, in fact, possible to find a file on a Mac. Believe in yourself. Try your best. Don't give up.
If you see this, you are patching the old 1.0.whatever version of Minecraft. Make sure there is not an old minecraft.jar or minecraft.original.jar in the directory you're running from or in your .minecraft/bin folder.
If anyone is really still running that version because you can't buy the game to update to the latest because you're a cheapskate or a child who's not stealthy enough to nick their parents' credit card to use for dubious online transactions without permission, you can still find old versions of the patcher that should work (look at the update history in the OP, google mcpatcher-1.1.whatever.exe). They aren't supported so if it doesn't work I can't help you. You can blame me for being a bad influence if you get caught stealing your parent's credit card though.
Put it on your desktop and run it from the command prompt with: java -Xmx512m -jar ~/Desktop/mcpatcher-1.1.8.jar
If you get an error in the terminal, post it here.
I test on OS X 10.5 and 10.6 with Java 5 and Java 6 every release. The problem 90% of the time is that java has a stupidly low default memory cap, and when it runs out of memory the error goes to the terminal, which you can't see if you ran it by double clicking the jar. The solution, which is running it from the terminal, has been posted like 100 times. On Windows the .exe launcher takes care of it automatically.
The problem the remaining 10% of the time is the guy I quoted at the top of this post.
1. This is wrong. It will try to load minecraft.jar or minecraft.original.jar from the directory it is in first, so maybe you are just running it somewhere that is causing it to patch the wrong file. I never run it from the bin folder in testing and since it breaks the Run Minecraft button I never tell anyone else to put it there.
2. If you made it so only admin can write to your minecraft files or something this may be true, but I test on win7 and vista and never run it as admin.
Pretty cool, thanks. The amount of fumbling makes me embarrassed at how error-prone installing is now though.
ps I use the same wallpaper on my Windows PC