yeah and when you play does it say 1.2.1_01 or does it say the old patch...when im patching its making the old halloween update jar and you play from that...its downgrading its not making a new jar with the new patch implemented
Whenever I use the patcher with 32x32 it breaks the compass image. It just shows as 2 little "r"s the color of diamond in my inventory. This does not happen on 16x16. I have tried the DokusRPG, Painterly and standard 32x32 image pack to no avail.
yeah and when you play does it say 1.2.1_01 or does it say the old patch...when im patching its making the old halloween update jar and you play from that...its downgrading its not making a new jar with the new patch implemented
No I didn't say 1.2.1_01 specifically for a reason, not at all...
I'm telling you, the patcher is using an old JAR for the source.
Whether that is because of an automatic backup from before the newest update, or otherwise, is beyond me.
Delete your entire BIN folder and start fresh.
All I know is, an update is not required to maintain compatibility with 1.2.1_01.
Okay, it installed easily enough, but the surfaces of dirt blocks and the leaves on trees are gray. Did I do something wrong here?
You installed a pack with grayscale leaves/grass (for biome colorations) but have nulled biome coloration files. Check /misc/foliagecolor.png and grasscolor.png in the JAR. If they're entirely transparent, that's your problem.
There should be a triangle of color gradients.
If not, you can fill the entire thing with green to make them always green, as they were before.
If the color gradients are there, I really don't know what to tell you.
Any news on why it would be freezing at 81% when trying to read the terrain.png from the Brown & Bloom pack? I saw someone else had the same problem as me.
If you're running it from the terminal with the workaround, there should be an error in the terminal when it freezes, which you should post.
If it's "out of memory" then just change -Xmx128m to -Xmx256m and keep increasing it till it works.
You mean just keep increasing the tile size? It freezes at 81% on all tile sizes. It freezes on "reading terrain.png" on lower tile sizes, and it freezes on "Resizing terrain.png from 512x512 to ___x___" on the higher ones.
This is what shows up in terminal:
ben-pyless-macbook-pro-2:~ spoon$ /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Commands/java -Xmx128m -jar ~/Desktop/mcpatcher-1.1.7.jar
Exception in thread "Thread-4" java.lang.OutOfMemoryError: Java heap space
at b.a.a.e.b.m.a(Unknown Source)
at b.a.a.e.b.c.a(Unknown Source)
at b.a.a.e.b.m(Unknown Source)
at b.a.a.e.b.a(Unknown Source)
at b.a.a.a.a(Unknown Source)
at af.a(Unknown Source)
at ag.b(Unknown Source)
at MCPatcher.a(Unknown Source)
at s.run(Unknown Source)
at m.run(Unknown Source)
at java.lang.Thread.run(Thread.java:680)
I'm pretty sure it's a matter of me just not catching something, but I'm having problems disabling the MCPatcher lava. I'm using it in conjunction with Painterly Pack and I use MCPatcher for the flowing water, but I don't like the way the lava looks. Is there a way I can completely disable the lava that MCPatcher puts in, so that it uses the Painterly lava (which is actually the default game lava)? I've tried unchecking both animated lava and custom lava, and unchecking one and not the other, but it still forces in the patched lava.
The "patched lava" is just an animation based on the five lava tiles that your texture pack has in terrain.png.
Painterly's lava is not the default game lava, apparently.
The "patched lava" is just an animation based on the five lava tiles that your texture pack has in terrain.png.
Painterly's lava is not the default game lava, apparently.
After checking terrain.png, I noticed that it's not the default lava. The strange thing is, if I manually install the pack by pasting it into minecraft.jar, I get all the other textures, but the lava remains as the default lava. But if I install the pack with MCPatcher, then the Painterly lava kicks in. Would I have to manually edit terrain.png?
I patched my 1.2.1_01 with 1.1.7 with no problems.
Nevermind, my brain is broken. I had meant the watch and for some reason my brain kept telling me compass. Ignore me for now.
No I didn't say 1.2.1_01 specifically for a reason, not at all...
I'm telling you, the patcher is using an old JAR for the source.
Whether that is because of an automatic backup from before the newest update, or otherwise, is beyond me.
Delete your entire BIN folder and start fresh.
All I know is, an update is not required to maintain compatibility with 1.2.1_01.
You installed a pack with grayscale leaves/grass (for biome colorations) but have nulled biome coloration files. Check /misc/foliagecolor.png and grasscolor.png in the JAR. If they're entirely transparent, that's your problem.
There should be a triangle of color gradients.
If not, you can fill the entire thing with green to make them always green, as they were before.
If the color gradients are there, I really don't know what to tell you.
You mean just keep increasing the tile size? It freezes at 81% on all tile sizes. It freezes on "reading terrain.png" on lower tile sizes, and it freezes on "Resizing terrain.png from 512x512 to ___x___" on the higher ones.
This is what shows up in terminal:
How do you install the texture fix *without* the bettergrass mod? I don't like it to begin with, and this issue makes it unbearably ugly.
Uncheck its box in the patcher?
Hell, it's not even checked by default...
Painterly's lava is not the default game lava, apparently.
After checking terrain.png, I noticed that it's not the default lava. The strange thing is, if I manually install the pack by pasting it into minecraft.jar, I get all the other textures, but the lava remains as the default lava. But if I install the pack with MCPatcher, then the Painterly lava kicks in. Would I have to manually edit terrain.png?
If you check "Custom Lava" you will get animations based on custom_lava_*.png if present, or the tiles in terrain.png if not.
If you check ONLY "Animated Lava" you will get the default animation.
If you check neither then you will just get the still textures from terrain.png.
I checked only Animated Lava, and it got the texture working the way I wanted it to. Thanks for clearing that up.