I'm having some problems with the texture patcher thing.. I've tried downloading the jar fixer and tried to get the textures to work out like all the screen shots everyones posting up.. I cant get it to work if I manually go in to select the jar file. it says the jar file doesnt work and the top selection goes blank after and I have problems getting it to work, have to close and open it again and just click on "Patch" then "run game".. though it comes up with a message saying that all the other texture's dont work either when I fiddled with it a bit.. is there something I'm missing? it looks like something works. the only thing that really looks any different is the fire. but I dunno if I'm just looking too hard to see if anything's changed in the game. I'd really like to make this new texture fix work with the new looking tools, materials like stone and wood, water, lava and all that.. it looks so awesome :sad.gif: I'm running windows 7 if that means anything... can someone help me?
when I try manually opening a jar file on the top browser in the program. it says "Error No classes match for minecraft,flowwater" ect ect. its a list of all the item types that I was hoping would look different but looks the same when I successfully load the game with it
32x32 works fine but 128x128 and over causes me to crash after logging in. I am on windows 7 aswell.
Everything is installed correctly...
java.lang.ArrayIndexOutOfBoundsException: 65539
at ht.<init>(ht.java:31)
at net.minecraft.client.Minecraft.a(SourceFile:252)
at net.minecraft.client.Minecraft.run(SourceFile:554)
at java.lang.Thread.run(Unknown Source)
32x32 works fine but 128x128 and over causes me to crash after logging in. I am on windows 7 aswell.
Everything is installed correctly...
java.lang.ArrayIndexOutOfBoundsException: 65539
at ht.<init>(ht.java:31)
at net.minecraft.client.Minecraft.a(SourceFile:252)
at net.minecraft.client.Minecraft.run(SourceFile:554)
at java.lang.Thread.run(Unknown Source)
I have been using this patch for a few days with Nickhimself's 256x256 texture pack with no problems. I launch MC with 'java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame' and the only other mods I have running are MrMessiah's BetterGrass and SimpleMap.
To rule out a conflict with other mods you could try deleting minecraft.jar and allowing MC to redownload it before you try patching.
32x32 works fine but 128x128 and over causes me to crash after logging in. I am on windows 7 aswell.
Everything is installed correctly...
java.lang.ArrayIndexOutOfBoundsException: 65539
at ht.<init>(ht.java:31)
at net.minecraft.client.Minecraft.a(SourceFile:252)
at net.minecraft.client.Minecraft.run(SourceFile:554)
at java.lang.Thread.run(Unknown Source)
I have been using this patch for a few days with Nickhimself's 256x256 texture pack with no problems. I launch MC with 'java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame' and the only other mods I have running are MrMessiah's BetterGrass and SimpleMap.
To rule out a conflict with other mods you could try deleting minecraft.jar and allowing MC to redownload it before you try patching.
########## GL ERROR ##########
@ Pre render
1285: Out of memory
Possibly add an option to set Xmx?
This error is from OpenGL and I don't think it uses Java's heap space for its memory allocation, so Xmx wouldn't help.
Quote from BuddaT »
EDIT: Just tried launching manually, but I continually get:
Error occurred during initialization of VM
Could not reserve enough space for object heap
Could not create the Java virtual machine.
Either you are trying -Xms2048mb on 32-bit Java or something crazy, or you really just don't have enough free memory.
Quote from chaosepoch »
Attempting to patch the flyer Jar yields the following.
Apparently flyer.jar has the entire contents of minecraft.jar and all the third party libraries in it. I will not support mods that are packaged that way, sorry. At a glance you can probably just delete the 'org/lwjgl' folder in the .jar. If that doesn't work, I can't help you.
Quote from BearFather »
SMP's_Texture_Pack.zip
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
Java's zip file reader doesn't like the compression that particular zip file uses. I will look for an alternative but in the mean time you can just install the texture pack manually.
Quote from Fifty Million People »
Couldn't create backup
This usually means your minecraft.jar is open in another app, like 7zip, or Minecraft is running. So you need to close everything you might have minecraft.jar open in, and possibly open up your Task Manager and kill any stray java processes. If it still doesn't work, put the mcpatcher file on your Desktop, reboot, and run the patcher before you do anything else, including browsing to any directories. Just click the icon on your desktop, nothing else. If that doesn't work, then post here.
I will probably handle this a little more nicely in future versions.
Quote from Salad170 »
Really nice, but at first I thought the coal was mossy cobblestone, and I don't like all of the ores in general (Coal, Gold, Diamond and Iron) since it looks like plants or something.
This patch does not install any textures.
Quote from dustyshouri »
I kind of threw it together, as I don't want to work on a "good" animation if it's not possible. Should be enough to test with, no?
Tiled downward would work better. It's definitely possible, and will probably be in the next update, so feel free to work on a good one. (any of water/lava/fire, both flows and still, use separate files tiled downward any number of rows)
Quote from Snoa »
Could I run this serverside with MCadmin? If so, how?
This patch fixes rendering on the client, running it server-side doesn't make any sense.
Quote from WirelessFlower »
i ran the patch, now everything starts lagging up a storm about 2-10 seconds into playing
Based on the extensive information you have given about your setup, the only solution is buy a new computer. A really, really expensive one. Sorry.
Quote from Dziggy »
... makes everything else look really ugly ... Looks terrible ... Nice try ... but it's not worth making everything else look so bad.
This post made me cry irl.
Quote from KrazyKat »
when I try manually opening a jar file on the top browser in the program. it says "Error No classes match for minecraft,flowwater" ect ect. its a list of all the item types that I was hoping would look different but looks the same when I successfully load the game with it
I'm really just guessing, but it sounds like you ran the patcher without installing a texture pack first. If the boxes are filled in when you first run the patcher, then all you need to do is find a texture pack and use the button on the patcher to install it. If all the boxes are empty when you start the patcher, you need to delete your .minecraft/bin folder and run Minecraft normally re-download the original files. Then you can install a texture pack, and then run the patcher. I may make future versions smarter about this.
Quote from Iomegadrive1 »
32x32 works fine but 128x128 and over causes me to crash after logging in. I am on windows 7 aswell.
Everything is installed correctly...
java.lang.ArrayIndexOutOfBoundsException: 65539
You patched the game for 128x128, but you're trying to use a terrain.png that is bigger than 128x128. You need to run the patcher again to install higher res texture packs.
Hey I read the last few pages and had a similar problem but I'm not running Windows 7.
I'm on Vista (32 I believe) and the first couple of times I ran the program, it worked but didn't auto-detect the location of my .minecraft folder. I then couldn't open it because the AppData folder is like hidden in my file list selection.
Now the .exe won't open at all. When I ran the .jar file in CMD prompt as suggested, I got this error:
C:\Users\Armando>java -jar mcpatcher-1.1.5.jar
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
at java.awt.image.Raster.createWritableRaster(Unknown Source)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
at javax.imageio.ImageReader.getDestination(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ai.d(Unknown Source)
at ai.b(Unknown Source)
at m.a(Unknown Source)
at m.a(Unknown Source)
at MCPatcher.main(Unknown Source)
I've restarted and reinstalled several times. Hopefully somebody knows a fix?
when I try manually opening a jar file on the top browser in the program. it says "Error No classes match for minecraft,flowwater" ect ect. its a list of all the item types that I was hoping would look different but looks the same when I successfully load the game with it
I'm really just guessing, but it sounds like you ran the patcher without installing a texture pack first. If the boxes are filled in when you first run the patcher, then all you need to do is find a texture pack and use the button on the patcher to install it. If all the boxes are empty when you start the patcher, you need to delete your .minecraft/bin folder and run Minecraft normally re-download the original files. Then you can install a texture pack, and then run the patcher. I may make future versions smarter about this.
.
Thanks a bunch for the help! I had to get my boyfriend to have a look at it and we got it working and it was pretty much what you said.. (it looks awesome btw!).. I'm no genius when it comes to computers and programs, so sorry for bugging you even though it was an easy fix.. :tongue.gif:
Maybe its your backup file. Erase it then erase the Version file in the Bin folder. Start up minecraft let it download everything again then exit and install your texture set then patch it again and see if that works.
Actually had that idea too, I erased both the backup and patched and tried again from scratch. That time the water/lava animations weren't working either. I think MC mods just completely hate me. Well, I'm glad at least it works fine for most people.
Rollback Post to RevisionRollBack
"When as children we listen and dream, we think but half formed thoughts. And when as men we try to remember, we are dulled and prosaic with the poison of life." - Celephaïs, H.P. Lovecraft
Maybe its your backup file. Erase it then erase the Version file in the Bin folder. Start up minecraft let it download everything again then exit and install your texture set then patch it again and see if that works.
Actually had that idea too, I erased both the backup and patched and tried again from scratch. That time the water/lava animations weren't working either. I think MC mods just completely hate me. Well, I'm glad at least it works fine for most people.
After you inserted the texture pack in the Jar file lthen went in the Patch program did you set it to the resolution of the texture pack your using? Like 32x for 32x texture pack?
"COULDN'T CREATE BACKUP" ERROR
This usually means your minecraft.jar is open in another app, like 7zip, or Minecraft is running. So you need to close everything you might have minecraft.jar open in, and possibly open up your Task Manager and kill any stray java processes. If it still doesn't work, put the mcpatcher file on your Desktop, reboot, and run the patcher before you do anything else, including browsing to any directories. Just click the icon on your desktop, nothing else. If that doesn't work, then post here.
Please don't post about this error until you have tried the above steps. If you do, I may ignore your post and say mean things about you behind your back!!
Quote from iamisandisnt »
When I ran the .jar file in CMD prompt as suggested, I got this error:
C:\Users\Armando>java -jar mcpatcher-1.1.5.jar
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
Open your task manager and end any java processes, or just reboot. Then run the patcher from the command line with java -Xmx512m -jar mcpatcher-1.1.5.jar.
Quote from Shadeslayer »
So im experimenting with 256x256 textures and making my own.
Before i post any error messages, i take it you have to have ALL the textures replaced to 256 or it doesnt work?
Is there anyway to test it out before re-doing all the textures?
The patcher will resize terrain.png and items.png to whatever tile size you choose. So you can even scale up the default 16x16 textures to 256x256 just to see how it runs. 256x256 is ugly and crashes for some people and animations perform terribly so I'd advise 128x128 max unless the theme for your texture pack is "horrible ugly crashy lag land."
"COULDN'T CREATE BACKUP" ERROR
This usually means your minecraft.jar is open in another app, like 7zip, or Minecraft is running. So you need to close everything you might have minecraft.jar open in, and possibly open up your Task Manager and kill any stray java processes. If it still doesn't work, put the mcpatcher file on your Desktop, reboot, and run the patcher before you do anything else, including browsing to any directories. Just click the icon on your desktop, nothing else. If that doesn't work, then post here.
Did all those things sir, still don't work. OS: Win 7, 32 bit.
any word on when the compass needle will be... adjusted to the correct size?
Rollback Post to RevisionRollBack
Put your hand on a hot stove for a minute, and it seems like an hour. Sit with a pretty girl for an hour, and it seems like a minute. THAT'S relativity.
#### Success! ...probably ####
[java, -cp, C:\Users\scott\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\scott\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5040be0b, pid=5756, tid=308
#
# JRE version: 6.0_21-b06
# Java VM: Java HotSpot(TM) Client VM (17.0-b16 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0xb5be0b]
#
# An error report file with more information is saved as:
# C:\Users\scott\Desktop\hs_err_pid5756.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Sorry for the length, but whats wrong with this? It doesnt even want to try 256, it gets to the Mojang splash and then crashes. 128 worked fine though >.>
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5040be0b, pid=5756, tid=308
# C [atioglxx.dll+0xb5be0b]
Sorry for the length, but whats wrong with this? It doesnt even want to try 256, it gets to the Mojang splash and then crashes. 128 worked fine though >.>
ctrl+f atioglxx.dll this thread
Rollback Post to RevisionRollBack
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when I try manually opening a jar file on the top browser in the program. it says "Error No classes match for minecraft,flowwater" ect ect. its a list of all the item types that I was hoping would look different but looks the same when I successfully load the game with it
Everything is installed correctly...
java.lang.ArrayIndexOutOfBoundsException: 65539
at ht.<init>(ht.java:31)
at net.minecraft.client.Minecraft.a(SourceFile:252)
at net.minecraft.client.Minecraft.run(SourceFile:554)
at java.lang.Thread.run(Unknown Source)
I have been using this patch for a few days with Nickhimself's 256x256 texture pack with no problems. I launch MC with 'java -Xmx1024M -Xms512M -cp Minecraft.jar net.minecraft.LauncherFrame' and the only other mods I have running are MrMessiah's BetterGrass and SimpleMap.
To rule out a conflict with other mods you could try deleting minecraft.jar and allowing MC to redownload it before you try patching.
Cheers
Already done that twice.
This error is from OpenGL and I don't think it uses Java's heap space for its memory allocation, so Xmx wouldn't help.
Either you are trying -Xms2048mb on 32-bit Java or something crazy, or you really just don't have enough free memory.
Apparently flyer.jar has the entire contents of minecraft.jar and all the third party libraries in it. I will not support mods that are packaged that way, sorry. At a glance you can probably just delete the 'org/lwjgl' folder in the .jar. If that doesn't work, I can't help you.
Java's zip file reader doesn't like the compression that particular zip file uses. I will look for an alternative but in the mean time you can just install the texture pack manually.
This usually means your minecraft.jar is open in another app, like 7zip, or Minecraft is running. So you need to close everything you might have minecraft.jar open in, and possibly open up your Task Manager and kill any stray java processes. If it still doesn't work, put the mcpatcher file on your Desktop, reboot, and run the patcher before you do anything else, including browsing to any directories. Just click the icon on your desktop, nothing else. If that doesn't work, then post here.
I will probably handle this a little more nicely in future versions.
This patch does not install any textures.
Tiled downward would work better. It's definitely possible, and will probably be in the next update, so feel free to work on a good one. (any of water/lava/fire, both flows and still, use separate files tiled downward any number of rows)
This patch fixes rendering on the client, running it server-side doesn't make any sense.
Based on the extensive information you have given about your setup, the only solution is buy a new computer. A really, really expensive one. Sorry.
This post made me cry irl.
I'm really just guessing, but it sounds like you ran the patcher without installing a texture pack first. If the boxes are filled in when you first run the patcher, then all you need to do is find a texture pack and use the button on the patcher to install it. If all the boxes are empty when you start the patcher, you need to delete your .minecraft/bin folder and run Minecraft normally re-download the original files. Then you can install a texture pack, and then run the patcher. I may make future versions smarter about this.
You patched the game for 128x128, but you're trying to use a terrain.png that is bigger than 128x128. You need to run the patcher again to install higher res texture packs.
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Curse PremiumDone.
I'm on Vista (32 I believe) and the first couple of times I ran the program, it worked but didn't auto-detect the location of my .minecraft folder. I then couldn't open it because the AppData folder is like hidden in my file list selection.
Now the .exe won't open at all. When I ran the .jar file in CMD prompt as suggested, I got this error:
C:\Users\Armando>java -jar mcpatcher-1.1.5.jar
Exception in thread "main" java.lang.OutOfMemoryError: Java heap space
at java.awt.image.DataBufferByte.<init>(Unknown Source)
at java.awt.image.ComponentSampleModel.createDataBuffer(Unknown Source)
at java.awt.image.Raster.createWritableRaster(Unknown Source)
at javax.imageio.ImageTypeSpecifier.createBufferedImage(Unknown Source)
at javax.imageio.ImageReader.getDestination(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at javax.imageio.ImageIO.read(Unknown Source)
at ai.d(Unknown Source)
at ai.b(Unknown Source)
at m.a(Unknown Source)
at m.a(Unknown Source)
at MCPatcher.main(Unknown Source)
I've restarted and reinstalled several times. Hopefully somebody knows a fix?
Cheers
-iamisandisnt
EDIT: Got it working. It's pretty sexy.
Thanks a bunch for the help! I had to get my boyfriend to have a look at it and we got it working and it was pretty much what you said.. (it looks awesome btw!).. I'm no genius when it comes to computers and programs, so sorry for bugging you even though it was an easy fix.. :tongue.gif:
so how/where do you get the tools that look like the ones in this pic someone posted? they look pretty epic
Actually had that idea too, I erased both the backup and patched and tried again from scratch. That time the water/lava animations weren't working either. I think MC mods just completely hate me. Well, I'm glad at least it works fine for most people.
After you inserted the texture pack in the Jar file lthen went in the Patch program did you set it to the resolution of the texture pack your using? Like 32x for 32x texture pack?
Before i post any error messages, i take it you have to have ALL the textures replaced to 256 or it doesnt work?
Is there anyway to test it out before re-doing all the textures?
This usually means your minecraft.jar is open in another app, like 7zip, or Minecraft is running. So you need to close everything you might have minecraft.jar open in, and possibly open up your Task Manager and kill any stray java processes. If it still doesn't work, put the mcpatcher file on your Desktop, reboot, and run the patcher before you do anything else, including browsing to any directories. Just click the icon on your desktop, nothing else. If that doesn't work, then post here.
Please don't post about this error until you have tried the above steps. If you do, I may ignore your post and say mean things about you behind your back!!
Open your task manager and end any java processes, or just reboot. Then run the patcher from the command line with java -Xmx512m -jar mcpatcher-1.1.5.jar.
The patcher will resize terrain.png and items.png to whatever tile size you choose. So you can even scale up the default 16x16 textures to 256x256 just to see how it runs. 256x256 is ugly and crashes for some people and animations perform terribly so I'd advise 128x128 max unless the theme for your texture pack is "horrible ugly crashy lag land."
Did all those things sir, still don't work. OS: Win 7, 32 bit.
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Curse PremiumChange constant value 8.5 -> 128.5
Change constant value 7.5 -> 127.5
Fix new array[256] -> 65536 - <init>@30
Fix new array[320] -> 66560 - <init>@12
Fix new array[320] -> 66560 - <init>@21
Fix * 16 -> 256 - <init>@66
Fix * 16 -> 256 - <init>@78
.getRGB(...16,16,...16) to .getRGB(...256,256,...256) - <init>@88
Fix while(i<256) -> while(i<65536) - [email protected]
Fix * 16 -> 256 - [email protected]
Fix * 16 -> 256 - [email protected]
Update const reference 32 -> 152 - [email protected]
Update const reference 32 -> 152 - [email protected]
Update const reference 30 -> 154 - [email protected]
Update const reference 30 -> 154 - [email protected]
Patching class: StillLava (at.class)
Fix new array[256] -> 0 - <init>@11
Fix new array[256] -> 0 - <init>@20
Fix new array[256] -> 0 - <init>@29
Fix new array[256] -> 0 - <init>@38
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Replacing eg.class
Patching class: AnimManager (ey.class)
Change constant value 1048576 -> 67108864
Update const reference 2 -> 313 - <init>@35
Fix %16*16+_3*16 -> %16*256+_3*256 - [email protected]
Fix /16*16+_4*16 -> /16*256+_4*256 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,256,256) - [email protected]
Replacing ht.class
Patching class: Tool3D (jh.class)
Change constant value 16.0 -> 256.0
Change constant value 0.001953125 -> 7.6293945E-6
tool pixel top - [email protected]
Update const reference 32 -> 295 - [email protected]
Update const reference 32 -> 295 - [email protected]
Update const reference 32 -> 295 - [email protected]
Update const reference 32 -> 295 - [email protected]
Fix tool tex nonsense - [email protected]
Fix tool tex nonsense - [email protected]
Fix tool tex nonsense - [email protected]
Fix tool tex nonsense - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Update const reference 11 -> 296 - [email protected]
Update const reference 11 -> 296 - [email protected]
Update const reference 11 -> 296 - [email protected]
Update const reference 11 -> 296 - [email protected]
Patching class: Fire (jz.class)
Change constant value 1.06 -> 1.005
Fix new array[320] -> 66560 - <init>@16
Fix new array[320] -> 66560 - <init>@25
Fix * 16 -> 256 - <init>@8
(unpatch) <init> *256 to *16 - <init>@7
Fix while(i<256) -> while(i<65536) - [email protected]
Fix while(i<20) -> while(i<260) - [email protected]
Fix while(i<20) -> while(i<260) - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Fix while(i<16) -> while(i<256) - [email protected]
Fix * 16 -> 256 - [email protected]
Fix * 16 -> 256 - [email protected]
Fix * 16 -> 256 - [email protected]
Fix * 16 -> 256 - [email protected]
Fix mod 20 -> 260 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 259 - [email protected]
Update const reference 2 -> 60 - [email protected]
Patching class: StillWater (ml.class)
Fix new array[256] -> 0 - <init>@11
Fix new array[256] -> 0 - <init>@20
Fix new array[256] -> 0 - <init>@29
Fix new array[256] -> 0 - <init>@38
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Reading terrain.png...
Patching class: AnimTexture (z.class)
Fix new array[1024] -> 262144 - <init>@5
Change tile number - <init>@33
Change tile number - <init>@33
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 4096x4096
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to ht.<init> - [email protected]
pass Minecraft to eg.<init> - [email protected]
#### Success! ...probably ####
[java, -cp, C:\Users\scott\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\scott\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\scott\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5040be0b, pid=5756, tid=308
#
# JRE version: 6.0_21-b06
# Java VM: Java HotSpot(TM) Client VM (17.0-b16 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0xb5be0b]
#
# An error report file with more information is saved as:
# C:\Users\scott\Desktop\hs_err_pid5756.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Sorry for the length, but whats wrong with this? It doesnt even want to try 256, it gets to the Mojang splash and then crashes. 128 worked fine though >.>
ctrl+f atioglxx.dll this thread