########## GL ERROR ########## @ Pre render 1281: Invalid value
I've tried using default texture pack before patch, I've deleted the bin, texturepack, and options folder, opened minecraft let it re-download, used the patcher. Title screen pops up, I try to play my game, I've tried to create a new world also. It lets me play for about 1 second then crashes and I get the error. I am trying to install the bordercraft Pack, please help.
########## GL ERROR ##########
@ Pre render 1281: Invalid value
#### Success! ...probably ####
[java, -cp, C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/minecraft.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/lwjgl.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/lwjgl_util.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
144 recipes
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Post render
1281: Invalid value
I''ve tried each version of the pack and other high res packs (up to 264) and no problem but bordercraft does this.
I've also tried the fan 32x pack version and i know I've had no problem with 32x packs before so some one please help because this is a huge effing problem.
Okay so I have a different problem with my texture pack. I downloaded the BAMT4ST1C (bamtastic) texture pack and for some strange reason when I tried using it my game wouldn't load, not only that but it froze my game. I closed my Minecraft page and tried to just reload it back up but it wont even take me to the title screen, it would just stay on a black screen then freeze. I decided to just delete the texture pack entirely and hope it would change it back to default automatically, which it did, but the game still isn't loading up. It just freezes on the MOJANG screen. Can anyone help?
I would really like to use this but this comes up when i try to patch it
Starting MCPatcher v1.1.12_02
found C:\Documents and Settings\Mitchell.MITCHELL-OTO9LO\Application Data\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: lj.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: ru.class
Found Minecraft: net/minecraft/client/Minecraft.class
Could not determine version of C:\Documents and Settings\Mitchell.MITCHELL-OTO9LO\My Documents\Addons\LB%20Photo%20Realism%20x256%203.1.4[1].zip
java.lang.NullPointerException
at java.util.zip.ZipFile.getInputStream(Unknown Source)
at java.util.jar.JarFile.getInputStream(Unknown Source)
at B.a(Unknown Source)
at B.<init>(Unknown Source)
at n.a(Unknown Source)
at o.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at z.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
No classes match for Minecraft
No classes match for StillLava
No classes match for Portal
No classes match for StillWater
No classes match for AnimManager
No classes match for FlowWater
No classes match for Watch
No classes match for Tessellator
No classes match for Fire
No classes match for Compass
No classes match for AnimTexture
No classes match for FlowLava
No classes match for Tool3D
No classes match for Block
java.lang.NullPointerException
at n.b(Unknown Source)
at n.a(Unknown Source)
at o.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at z.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
java.lang.NullPointerException
at n.b(Unknown Source)
at o.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at z.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source
#### Success! ...probably ####
[java, -cp, C:\Users\Rachel\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Rachel\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
144 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I noticed that the really high res texture packs have kind of a weird look to them. I was playing with texturing in a small opengl program I wrote and I noticed that with 256x256 textures, they looked dramatically better if I called gluBuild2DMipmaps when creating texture objects.
This post explains the pros/cons to gluBuild2DMipmaps vs. the newer stuff. Since minecraft uses power of 2 textures and no shader stuff, I think that gluBuild2DMipmaps would be fine: http://www.gamedev.net/topic/452780-gl_ ... 2dmipmaps/
Is there any chance this modification could be made to minecraft when using the HD texture patcher? I think it would dramatically improve the really high-end HD texture packs.
Starting MCPatcher v1.1.12_02
found C:\Documents and Settings\Migs\Application Data\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: kv.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: ru.class
Found Minecraft: net/minecraft/client/Minecraft.class
Skipping ibxm/*.class from another mod
Multiple classes match for Tessellator: kv.class, lj.class
java.lang.NullPointerException
at n.b(Unknown Source)
at n.a(Unknown Source)
at MCPatcher.a(Unknown Source)
at MCPatcher.main(Unknown Source)
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I tried to put it at 256x256 dunno if that is what caused it, or what. hope I can get a solution quick :smile.gif: btw once I get it working I am sure this is an awesome mod!
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I tried to put it at 256x256 dunno if that is what caused it, or what. hope I can get a solution quick :smile.gif: btw once I get it working I am sure this is an awesome mod!
Switch to default texture pack before you try to patch.
I just back into texturing and it is driving me batty trying to get a terrain file installed for testing. When I was making a texture before, I used this program to install them, but for some reason now when I go to select the file I want to use as my texture, it won't recognize any .rar files. I don't have any way to make actual .zips, but it says that .rars should work. Any ideas?
you should make a new update for the HD texture patcher because the other one is out dated by like four updates and now there is tons of great HD texture packs out there like the "painterly pack" or "geek craft" or also joli craft but it is such a shame that the old patcher does not fix the problems because on my geek craft pack the amour has fire and compasses coming out of it. Get Working!!!!
Three Four quick things to say:
1: vRAZZAv, Squareballs and MeowRawrzors; codebox your error reports. It makes it a whole lot easier to read things, and keeps the page from being incredibly long for no real reason.
2: kaikaikai27, firebolt15 and SuperJorma; you guys are all a bunch of assholes. Quit it. It'll be updated when it's updated, until then you should use the beta version.
3: MeowRawrzors; it does work with Win7, so it's not your that at least.
na not buggy, its a rather well developed mod now and dosent clash with anything else sept this, i have over 45 mods running now :/
You're running 45 mods, and yet you still think that it's your textures that are breaking the game?
I guess this needs to be clarified once more:
Texture packs only change the way your game LOOKS.
Mods change the way your game WORKS.
If your game no longer works, it's not because of how it looks. The conflict either comes from a compatibility issue with one or more of the mods, or something was installed incorrectly.
Sorry, I just get annoyed when people overlook the real issue.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
na not buggy, its a rather well developed mod now and dosent clash with anything else sept this, i have over 45 mods running now :/
You're running 45 mods, and yet you still think that it's your textures that are breaking the game?
I guess this needs to be clarified once more:
Texture packs only change the way your game LOOKS.
Mods change the way your game WORKS.
If your game no longer works, it's not because of how it looks. The conflict either comes from a compatibility issue with one or more of the mods, or something was installed incorrectly.
Sorry, I just get annoyed when people overlook the real issue.
Another possible problem is that Minecraft is looking for a texture file it can't find, or has the wrong suffix. That's been the bane of many attempted patches by me.
Rollback Post to RevisionRollBack
be back soon
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I have same problem except this is whole error report:
Starting MCPatcher v1.1.12_02
found C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: lj.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: ru.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: C:\Documents and Settings\Chase Account\My Documents\Downloads\Bordercraft_1.32.zip
Minecraft version: 1.4
Patching class: AnimTexture (ai.class)
Change tile number 205 -> 220 - <init>@33
Change tile number 206 -> 220 - <init>@33
Change tile number 237 -> 220 - <init>@33
Change tile number 238 -> 220 - <init>@33
Change tile number 31 -> 220 - <init>@33
Change tile number 47 -> 220 - <init>@33
Fix new array[1024] -> 65536 - <init>@5
Patching class: Compass (aj.class)
Change constant value 8.5 -> 64.5
Change constant value 7.5 -> 63.5
Fix new array[256] -> 16384 - <init>@12
Fix * 16 -> 128 - <init>@48
Fix * 16 -> 128 - <init>@60
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=47 - <init>@70
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<256) -> while(i<16384) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Update const reference 38 -> 162 - [email protected]
Update const reference 38 -> 162 - [email protected]
Update const reference 36 -> 164 - [email protected]
Update const reference 36 -> 164 - [email protected]
Fix -8 -> -64 - [email protected]
Fix -4 -> -32 - [email protected]
Fix 4 -> 32 - [email protected]
Patching class: StillLava (bo.class)
Fix new array[256] -> 0 - <init>@11
Fix new array[256] -> 0 - <init>@20
Fix new array[256] -> 0 - <init>@29
Fix new array[256] -> 0 - <init>@38
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Patching class: Portal (gh.class)
Change constant value 16.0 -> 128.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<128) - <init>@50
Fix while(i<16) -> while(i<128) - <init>@61
Fix 2D array[32][1024] -> [32][65536] - <init>@16
Fix * 16 -> 128 - <init>@333
Fix * 8 -> 64 - <init>@81
Fix * 8 -> 64 - <init>@89
Fix 256 -> 16384 - [email protected]
Patching class: FlowLava (gr.class)
Fix new array[256] -> 0 - <init>@13
Fix new array[256] -> 0 - <init>@22
Fix new array[256] -> 0 - <init>@31
Fix new array[256] -> 0 - <init>@40
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x100 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Patching class: AnimManager (ho.class)
Change constant value 1048576 -> 16777216
Update const reference 2 -> 358 - <init>@35
Fix %16*16+_3*16 -> %16*128+_3*128 - [email protected]
Fix /16*16+_4*16 -> /16*128+_4*128 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
Patching class: Watch (ir.class)
Change constant value 16.0 -> 128.0
Change constant value 15.0 -> 127.0
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=45 - <init>@109
Fix new array[256] -> 16384 - <init>@12
Fix new array[256] -> 16384 - <init>@21
Fix * 16 -> 128 - <init>@57
Fix * 16 -> 128 - <init>@69
Fix while(i<256) -> while(i<16384) - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix mod 16 -> 128 - [email protected]
Fix / 16 -> 128 - [email protected]
Patching class: FlowWater (lr.class)
Fix new array[256] -> 0 - <init>@13
Fix new array[256] -> 0 - <init>@22
Fix new array[256] -> 0 - <init>@31
Fix new array[256] -> 0 - <init>@40
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x100 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Patching class: Tool3D (nt.class)
Change constant value 16.0 -> 128.0
Change constant value 0.001953125 -> 3.0517578E-5
tool pixel top - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Patching class: Fire (os.class)
Change constant value 1.06 -> 1.06
Fix new array[320] -> 0 - <init>@16
Fix new array[320] -> 0 - <init>@25
Fix * 16 -> 0 - <init>@8
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<20) -> while(i<4) - [email protected]
Fix while(i<20) -> while(i<4) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix mod 20 -> 4 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 3 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: StillWater (ru.class)
Fix new array[256] -> 0 - <init>@11
Fix new array[256] -> 0 - <init>@20
Fix new array[256] -> 0 - <init>@29
Fix new array[256] -> 0 - <init>@38
Fix while(i<256) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix while(i<16) -> while(i<0) - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix &0x10 -> 0x0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Fix * 16 -> 0 - [email protected]
Reading terrain.png...
Reading gui/items.png...
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 128x128
#### Success! ...probably ####
[java, -cp, C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/minecraft.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/lwjgl.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/lwjgl_util.jar;C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Documents and Settings\Chase Account\Application Data\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
144 recipes
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Post render
1281: Invalid value
I''ve tried each version of the pack and other high res packs (up to 264) and no problem but bordercraft does this.
I've also tried the fan 32x pack version and i know I've had no problem with 32x packs before so some one please help because this is a huge effing problem.
Starting MCPatcher v1.1.12_02
found C:\Users\Rachel\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: lj.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: ru.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: C:\Users\Rachel\Downloads\johnsmith_v7.1.zip
Minecraft version: 1.4
Patching class: AnimTexture (ai.class)
Fix new array[1024] -> 4096 - <init>@5
Patching class: Compass (aj.class)
Change constant value 8.5 -> 16.5
Change constant value 7.5 -> 15.5
Fix new array[256] -> 1024 - <init>@12
Fix * 16 -> 32 - <init>@48
Fix * 16 -> 32 - <init>@59
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=47 - <init>@68
Fix while(i<16) -> while(i<32) - [email protected]
Fix while(i<256) -> while(i<1024) - [email protected]
Fix * 16 -> 32 - [email protected]
Fix * 16 -> 32 - [email protected]
Update const reference 38 -> 162 - [email protected]
Update const reference 38 -> 162 - [email protected]
Update const reference 36 -> 164 - [email protected]
Update const reference 36 -> 164 - [email protected]
Fix -8 -> -16 - [email protected]
Fix -4 -> -8 - [email protected]
Fix 4 -> 8 - [email protected]
Replacing bo.class (StillLava.class)
Replace string "StillLava" -> "bo" @342
Replace string "StillLava.java" -> "bo.java" @264
Replace string "AnimTexture" -> "ai" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (gh.class)
Change constant value 16.0 -> 32.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<32) - <init>@50
Fix while(i<16) -> while(i<32) - <init>@60
Fix 2D array[32][1024] -> [32][4096] - <init>@16
Fix * 16 -> 32 - <init>@331
Fix * 8 -> 16 - <init>@79
Fix * 8 -> 16 - <init>@87
Fix 256 -> 1024 - [email protected]
Replacing gr.class (FlowLava.class)
Replace string "FlowLava" -> "gr" @352
Replace string "FlowLava.java" -> "gr.java" @268
Replace string "AnimTexture" -> "ai" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (ho.class)
Change constant value 1048576 -> 1048576
Update const reference 2 -> 358 - <init>@35
Fix %16*16+_3*16 -> %16*32+_3*32 - [email protected]
Fix /16*16+_4*16 -> /16*32+_4*32 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,32,32) - [email protected]
Patching class: Watch (ir.class)
Change constant value 16.0 -> 32.0
Change constant value 15.0 -> 31.0
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...32,32,...32) field=45 - <init>@106
Fix new array[256] -> 1024 - <init>@12
Fix new array[256] -> 1024 - <init>@21
Fix * 16 -> 32 - <init>@57
Fix * 16 -> 32 - <init>@68
Fix while(i<256) -> while(i<1024) - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 32 - [email protected]
Fix &0x10 -> 0x20 - [email protected]
Fix &0x10 -> 0x20 - [email protected]
Fix mod 16 -> 32 - [email protected]
Fix / 16 -> 32 - [email protected]
Replacing lr.class (FlowWater.class)
Replace string "FlowWater" -> "lr" @355
Replace string "FlowWater.java" -> "lr.java" @269
Replace string "AnimTexture" -> "ai" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nt.class)
Change constant value 16.0 -> 32.0
Change constant value 0.001953125 -> 4.8828125E-4
tool pixel top - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Update const reference 32 -> 323 - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Update const reference 11 -> 324 - [email protected]
Patching class: Fire (os.class)
Change constant value 1.06 -> 1.03
Fix new array[320] -> 1152 - <init>@16
Fix new array[320] -> 1152 - <init>@25
Fix * 16 -> 32 - <init>@8
(unpatch) <init> *32 to *16 - <init>@7
Fix while(i<256) -> while(i<1024) - [email protected]
Fix while(i<20) -> while(i<36) - [email protected]
Fix while(i<20) -> while(i<36) - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Fix while(i<16) -> while(i<32) - [email protected]
Fix * 16 -> 32 - [email protected]
Fix * 16 -> 32 - [email protected]
Fix * 16 -> 32 - [email protected]
Fix * 16 -> 32 - [email protected]
Fix mod 20 -> 36 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 35 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: FontRenderer (ox.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing ru.class (StillWater.class)
Replace string "StillWater" -> "ru" @345
Replace string "StillWater.java" -> "ru.java" @265
Replace string "AnimTexture" -> "ai" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Reading gui/items.png...
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 32x32
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@137
pass Minecraft to FlowWater.<init> - [email protected]
pass Minecraft to StillLava.<init> - <init>@149
pass Minecraft to FlowLava.<init> - [email protected]
Adding file: custom_water_still.png
Adding file: custom_water_flowing.png
Adding file: custom_lava_still.png
Adding file: custom_lava_flowing.png
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\Rachel\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Rachel\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Rachel\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
144 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Pre render
1281: Invalid value
using "JohnSmith" texture pack viewtopic.php?f=25&t=29164 latest version
Sorry if this issue was already discussed.
I noticed that this page says to never use that function:
http://www.opengl.org/wiki/Common_Mista ... d2DMipmaps
This post explains the pros/cons to gluBuild2DMipmaps vs. the newer stuff. Since minecraft uses power of 2 textures and no shader stuff, I think that gluBuild2DMipmaps would be fine:
http://www.gamedev.net/topic/452780-gl_ ... 2dmipmaps/
If you do use gluBuild2Mipmaps, it's pretty easy and you can find documentation for it here:
http://graphics.stanford.edu/courses/cs ... ample.html
It looks like this:
// Create texture for cube; load marble texture from file and bind it pTextureImage = read_texture("marble.rgb", &width, &height, &nComponents); glBindTexture(GL_TEXTURE_2D, TEXTURE_ID_CUBE); gluBuild2DMipmaps(GL_TEXTURE_2D, // texture to specify GL_RGBA, // internal texture storage format width, // texture width height, // texture height GL_RGBA, // pixel format GL_UNSIGNED_BYTE, // color component format pTextureImage); // pointer to texture image glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);Just look at the InitGraphics function.
If you want to follow the advice of that "common mistakes" wiki, there are examples of the other stuff:
http://www.opengl.org/sdk/docs/man3/xht ... Mipmap.xml
http://www.khronos.org/opengles/sdk/1.1 ... ameter.xml
Is there any chance this modification could be made to minecraft when using the HD texture patcher? I think it would dramatically improve the really high-end HD texture packs.
Thanks for making this mod!
Starting MCPatcher v1.1.12_02
found C:\Documents and Settings\Migs\Application Data\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: kv.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: ru.class
Found Minecraft: net/minecraft/client/Minecraft.class
Skipping ibxm/*.class from another mod
Multiple classes match for Tessellator: kv.class, lj.class
java.lang.NullPointerException
at n.b(Unknown Source)
at n.a(Unknown Source)
at MCPatcher.a(Unknown Source)
at MCPatcher.main(Unknown Source)
Can anyone help me?
########## GL ERROR ##########
@ Pre render
1281: Invalid value
I tried to put it at 256x256 dunno if that is what caused it, or what. hope I can get a solution quick :smile.gif: btw once I get it working I am sure this is an awesome mod!
Switch to default texture pack before you try to patch.
EDIT: Nevermind, got it. I don't think 32x32 textures are my thing...
RIP 9Kbits2011-2012
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Curse Premiumhttp://www.minecraftforum.net/viewtopic.php?f=1021&t=252531
ThreeFour quick things to say:1: vRAZZAv, Squareballs and MeowRawrzors; codebox your error reports. It makes it a whole lot easier to read things, and keeps the page from being incredibly long for no real reason.
2: kaikaikai27, firebolt15 and SuperJorma; you guys are all a bunch of assholes. Quit it. It'll be updated when it's updated, until then you should use the beta version.
3: MeowRawrzors; it does work with Win7, so it's not your that at least.
34: This is a great mod :biggrin.gif:Sorry to state the obvious, but the mod probably has alot of bugs that need to be fixed...msg the mod creator for help though.
You're running 45 mods, and yet you still think that it's your textures that are breaking the game?
I guess this needs to be clarified once more:
Texture packs only change the way your game LOOKS.
Mods change the way your game WORKS.
If your game no longer works, it's not because of how it looks. The conflict either comes from a compatibility issue with one or more of the mods, or something was installed incorrectly.
Sorry, I just get annoyed when people overlook the real issue.
Another possible problem is that Minecraft is looking for a texture file it can't find, or has the wrong suffix. That's been the bane of many attempted patches by me.