I haven't been able to get custom water working lately. I don't get an error message or anything, I just patch for custom water, the texture pack I'm using has custom water in it, and.... all I see is the default. Anyone else having the same problem? Is there anything else I should try?
Can't patch, unpatch, or open the folder.
All check boxes checked except for Custom Portal.
Starting MCPatcher v1.1.12_02
found /home/cshanaha/.minecraft/bin/minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
java.lang.NullPointerException
at n.a(Unknown Source)
at q.actionPerformed(Unknown Source)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.Component.processMouseEvent(Component.java:6263)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
at java.awt.Component.processEvent(Component.java:6028)
at java.awt.Container.processEvent(Container.java:2041)
at java.awt.Component.dispatchEventImpl(Component.java:4630)
at java.awt.Container.dispatchEventImpl(Container.java:2099)
at java.awt.Component.dispatchEvent(Component.java:4460)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4574)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168)
at java.awt.Container.dispatchEventImpl(Container.java:2085)
at java.awt.Window.dispatchEventImpl(Window.java:2475)
at java.awt.Component.dispatchEvent(Component.java:4460)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)
at z.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
Any body else having a problem with the HD texture fix and the new version of auto map. I can't get automap to run when the hd texture fix is patched in, I the author of automap thinks it is a modloader-hd texture fix compatability problem.
I tried to play with a texture pack i have it put on but the game wont load... every time it does load the screen will go black and i cant do anything... someone help me plz... o when the screen goes black and i cant get to the texture packs in the game so i can remove them.
don't put the texture pack in the texture pack folder. the patcher doesn't work that way. what you want to do is place both on your desktop or something, and then run the patcher from there. that way, the patcher will work. if you still get some dodgy errors, then i dunno what's up
Amazing! Thanks! That did the trick! Now if only the 256 ones didn't run so slow. Damn computer. LOL Thanks a mil!
I'm having problems getting my water to animate (presumably lava and fire too). I'm using my own texture found here: http://jimmyspotting.weebly.com/jimmys-texture.html. There are no error messages or anything and the water displays the correct textures for standing and flowing water but there are no animations. And yes I did check the animated boxes and the custom ones too...
my minecraft just crashes when i try to open the texture packs thing. the little log thing from this patch said 'GL ERROR' when i opened it. how do i fix it?
EDIT: AHAHAHAHA! I found the problem; You need to be using the default texture pack before you patch or that error will occur
########## GL ERROR ########## @ Pre render 1281: Invalid value
The game is trying to render textures at a different resolution than it was patched for. The patcher replaces the default Minecraft textures and this is the only supported use case at this time. Either delete options.txt or switch back to the default texture pack before patching. This will be fixed in future versions.
Is there any possible way to get support for larger resolution images for the art file kz.png without using a larger resolution texture pack?
Like, anyway to include a nice massive 4096px image for the art but also use a smaller normal 16px texture pack?
Pretty please, with 's on top?
If you mean the whole kz.png art file is 4096px then, yea i play this way. When I use the patcher you set the tile size to 256 and it will convert the terrain, items and dial files to fit. HOWEVER, you have to go through the patcher exe and set the tile size to 256 then hit 'test minecraft' to play or else it will just crash.
Works for me, but I do feel like im doing something wrong
Edit: Also you have to use ModLoader with Grassfix v5 in case you use HDfonts or else the fonts get jumbled.
its probably cause im doing something wrong. (ive never used this before)
so i open up the patcher and click browse by texture packs and then find the texture pack and click open but then i cant click the patch button
I've tried using Shreeyamicraft and Xaiwaker's water textures but they don't work. the water isn't animated (neither is the lava). I REALLY want to use the Xaiwaker custom water :sad.gif: can anyone help?
(note: both texture packs are 16x16 and have worked in the past.)
Hello. I'm sorry if this is sort of off topic but could there possibly be a menu GUI in the texture packs menu? Like a GUI that is a texture size selector? Like the default 16x16. Then 32, 64, 128, then 256? I mean It might be a possibility. But maybe it is just a hard and bad idea and cannot be done. But hey. Anything is possible. If anyone can do this you are rewarded with 3 notches. :3
how do i switch texture packs with out losing all of my mods?
Rollback Post to RevisionRollBack
I am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
0. i have done so, no dice
1. I am having trouble when testing minecraft, (the button) I am using the "Bordercraft" texture pack, but i tried it without the pack
2. Done
3.Okay
4.It never popped up. Was it supposed to?
5. done so
6.
Amazing! Thanks! That did the trick! Now if only the 256 ones didn't run so slow. Damn computer. LOL Thanks a mil!
I'm getting the same problem :sad.gif:
found C:\Users\Jesse\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: C:\Users\Jesse\AppData\Roaming\.minecraft\texturepacks\A Zankou Pack.zip
Minecraft version: 1.3_01
Patching class: AnimTexture (ah.class)
Fix new array[1024] -> 65536 - <init>@5
Patching class: Compass (ai.class)
Change constant value 8.5 -> 64.5
Change constant value 7.5 -> 63.5
Fix new array[256] -> 16384 - <init>@12
Fix * 16 -> 128 - <init>@48
Fix * 16 -> 128 - <init>@60
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=47 - <init>@70
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<256) -> while(i<16384) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 36 -> 163 - [email protected]
Update const reference 36 -> 163 - [email protected]
Fix -8 -> -64 - [email protected]
Fix -4 -> -32 - [email protected]
Fix 4 -> 32 - [email protected]
Replacing bk.class (StillLava.class)
Replace string "StillLava" -> "bk" @342
Replace string "StillLava.java" -> "bk.java" @264
Replace string "AnimTexture" -> "ah" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (fy.class)
Change constant value 16.0 -> 128.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<128) - <init>@50
Fix while(i<16) -> while(i<128) - <init>@61
Fix 2D array[32][1024] -> [32][65536] - <init>@16
Fix * 16 -> 128 - <init>@333
Fix * 8 -> 64 - <init>@81
Fix * 8 -> 64 - <init>@89
Fix 256 -> 16384 - [email protected]
Replacing gi.class (FlowLava.class)
Replace string "FlowLava" -> "gi" @352
Replace string "FlowLava.java" -> "gi.java" @268
Replace string "AnimTexture" -> "ah" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (hf.class)
Change constant value 1048576 -> 16777216
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*128+_3*128 - [email protected]
Fix /16*16+_4*16 -> /16*128+_4*128 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
Patching class: Watch (if.class)
Change constant value 16.0 -> 128.0
Change constant value 15.0 -> 127.0
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=45 - <init>@109
Fix new array[256] -> 16384 - <init>@12
Fix new array[256] -> 16384 - <init>@21
Fix * 16 -> 128 - <init>@57
Fix * 16 -> 128 - <init>@69
Fix while(i<256) -> while(i<16384) - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix mod 16 -> 128 - [email protected]
Fix / 16 -> 128 - [email protected]
Replacing lc.class (FlowWater.class)
Replace string "FlowWater" -> "lc" @355
Replace string "FlowWater.java" -> "lc.java" @269
Replace string "AnimTexture" -> "ah" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nd.class)
Change constant value 16.0 -> 128.0
Change constant value 0.001953125 -> 3.0517578E-5
tool pixel top - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Patching class: Fire (oc.class)
Change constant value 1.06 -> 1.01
Fix new array[320] -> 16896 - <init>@16
Fix new array[320] -> 16896 - <init>@25
Fix * 16 -> 128 - <init>@8
(unpatch) <init> *128 to *16 - <init>@7
Fix while(i<256) -> while(i<16384) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix mod 20 -> 132 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 131 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: FontRenderer (oi.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing rb.class (StillWater.class)
Replace string "StillWater" -> "rb" @345
Replace string "StillWater.java" -> "rb.java" @265
Replace string "AnimTexture" -> "ah" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Resizing terrain.png from 256x256 to 2048x2048
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 2048x2048
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 128x128
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@114
pass Minecraft to FlowWater.<init> - [email protected]
pass Minecraft to StillLava.<init> - <init>@126
pass Minecraft to FlowLava.<init> - [email protected]
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\Jesse\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Jesse\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Pre render
1281: Invalid value
this is the error i got any suggestions?
Happening to me to, what's the problem, I can't test my texture pack with this GL Error...?
EDIT: AHAHAHAHA! I found the problem; You need to be using the default texture pack before you patch or that error will occur
########## GL ERROR ########## @ Pre render 1281: Invalid value
The game is trying to render textures at a different resolution than it was patched for. The patcher replaces the default Minecraft textures and this is the only supported use case at this time. Either delete options.txt or switch back to the default texture pack before patching. This will be fixed in future versions.
If you mean the whole kz.png art file is 4096px then, yea i play this way. When I use the patcher you set the tile size to 256 and it will convert the terrain, items and dial files to fit. HOWEVER, you have to go through the patcher exe and set the tile size to 256 then hit 'test minecraft' to play or else it will just crash.
Works for me, but I do feel like im doing something wrong
Edit: Also you have to use ModLoader with Grassfix v5 in case you use HDfonts or else the fonts get jumbled.
FASEworld | Capitalism, Hoooo! | Allods Yasker's Tower
so i open up the patcher and click browse by texture packs and then find the texture pack and click open but then i cant click the patch button
help?
(note: both texture packs are 16x16 and have worked in the past.)
Starting MCPatcher v1.1.12_02
found C:\Users\Jesse\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ah.class
Found Compass: ai.class
Found StillLava: bk.class
Found Portal: fy.class
Found FlowLava: gi.class
Found AnimManager: hf.class
Found Watch: if.class
Found Tessellator: kv.class
Found FlowWater: lc.class
Found Tool3D: nd.class
Found Fire: oc.class
Found FontRenderer: oi.class
Found Block: qk.class
Found StillWater: rb.class
Found Minecraft: net/minecraft/client/Minecraft.class
Texture pack: C:\Users\Jesse\AppData\Roaming\.minecraft\bin\minecraft-1.3_01.jar
Minecraft version: 1.3_01
Patching class: AnimTexture (ah.class)
Fix new array[1024] -> 65536 - <init>@5
Patching class: Compass (ai.class)
Change constant value 8.5 -> 64.5
Change constant value 7.5 -> 63.5
Fix new array[256] -> 16384 - <init>@12
Fix * 16 -> 128 - <init>@48
Fix * 16 -> 128 - <init>@60
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=47 - <init>@70
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<256) -> while(i<16384) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 36 -> 163 - [email protected]
Update const reference 36 -> 163 - [email protected]
Fix -8 -> -64 - [email protected]
Fix -4 -> -32 - [email protected]
Fix 4 -> 32 - [email protected]
Replacing bk.class (StillLava.class)
Replace string "StillLava" -> "bk" @342
Replace string "StillLava.java" -> "bk.java" @264
Replace string "AnimTexture" -> "ah" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (fy.class)
Change constant value 16.0 -> 128.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<128) - <init>@50
Fix while(i<16) -> while(i<128) - <init>@61
Fix 2D array[32][1024] -> [32][65536] - <init>@16
Fix * 16 -> 128 - <init>@333
Fix * 8 -> 64 - <init>@81
Fix * 8 -> 64 - <init>@89
Fix 256 -> 16384 - [email protected]
Replacing gi.class (FlowLava.class)
Replace string "FlowLava" -> "gi" @352
Replace string "FlowLava.java" -> "gi.java" @268
Replace string "AnimTexture" -> "ah" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (hf.class)
Change constant value 1048576 -> 16777216
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*128+_3*128 - [email protected]
Fix /16*16+_4*16 -> /16*128+_4*128 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
Patching class: Watch (if.class)
Change constant value 16.0 -> 128.0
Change constant value 15.0 -> 127.0
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=45 - <init>@109
Fix new array[256] -> 16384 - <init>@12
Fix new array[256] -> 16384 - <init>@21
Fix * 16 -> 128 - <init>@57
Fix * 16 -> 128 - <init>@69
Fix while(i<256) -> while(i<16384) - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix mod 16 -> 128 - [email protected]
Fix / 16 -> 128 - [email protected]
Replacing lc.class (FlowWater.class)
Replace string "FlowWater" -> "lc" @355
Replace string "FlowWater.java" -> "lc.java" @269
Replace string "AnimTexture" -> "ah" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nd.class)
Change constant value 16.0 -> 128.0
Change constant value 0.001953125 -> 3.0517578E-5
tool pixel top - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Patching class: Fire (oc.class)
Change constant value 1.06 -> 1.01
Fix new array[320] -> 16896 - <init>@16
Fix new array[320] -> 16896 - <init>@25
Fix * 16 -> 128 - <init>@8
(unpatch) <init> *128 to *16 - <init>@7
Fix while(i<256) -> while(i<16384) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix mod 20 -> 132 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 131 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: FontRenderer (oi.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing rb.class (StillWater.class)
Replace string "StillWater" -> "rb" @345
Replace string "StillWater.java" -> "rb.java" @265
Replace string "AnimTexture" -> "ah" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Resizing terrain.png from 256x256 to 2048x2048
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 2048x2048
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 128x128
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@114
pass Minecraft to FlowWater.<init> - [email protected]
pass Minecraft to StillLava.<init> - <init>@126
pass Minecraft to FlowLava.<init> - [email protected]
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\Jesse\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Jesse\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
143 recipes
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
Restored C:\Users\Jesse\AppData\Roaming\.minecraft\bin\minecraft.jar
Texture pack: C:\Users\Jesse\AppData\Roaming\.minecraft\bin\minecraft-1.3_01.jar
Minecraft version: 1.3_01
Patching class: AnimTexture (ah.class)
Fix new array[1024] -> 65536 - <init>@5
Patching class: Compass (ai.class)
Change constant value 8.5 -> 64.5
Change constant value 7.5 -> 63.5
Fix new array[256] -> 16384 - <init>@12
Fix * 16 -> 128 - <init>@48
Fix * 16 -> 128 - <init>@60
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=47 - <init>@70
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<256) -> while(i<16384) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 38 -> 161 - [email protected]
Update const reference 36 -> 163 - [email protected]
Update const reference 36 -> 163 - [email protected]
Fix -8 -> -64 - [email protected]
Fix -4 -> -32 - [email protected]
Fix 4 -> 32 - [email protected]
Replacing bk.class (StillLava.class)
Replace string "StillLava" -> "bk" @342
Replace string "StillLava.java" -> "bk.java" @264
Replace string "AnimTexture" -> "ah" @340
Replace string "render" -> "a" @236
Replace string "outBuf" -> "a" @358
Replace string "tile" -> "b" @347
Patching class: Portal (fy.class)
Change constant value 16.0 -> 128.0
Update const reference 6 -> 75 - <init>@98
Update const reference 6 -> 75 - <init>@111
Fix while(i<16) -> while(i<128) - <init>@50
Fix while(i<16) -> while(i<128) - <init>@61
Fix 2D array[32][1024] -> [32][65536] - <init>@16
Fix * 16 -> 128 - <init>@333
Fix * 8 -> 64 - <init>@81
Fix * 8 -> 64 - <init>@89
Fix 256 -> 16384 - [email protected]
Replacing gi.class (FlowLava.class)
Replace string "FlowLava" -> "gi" @352
Replace string "FlowLava.java" -> "gi.java" @268
Replace string "AnimTexture" -> "ah" @351
Replace string "render" -> "a" @240
Replace string "outBuf" -> "a" @376
Replace string "tile" -> "b" @369
Replace string "flow" -> "e" @358
Patching class: AnimManager (hf.class)
Change constant value 1048576 -> 16777216
Update const reference 2 -> 332 - <init>@35
Fix %16*16+_3*16 -> %16*128+_3*128 - [email protected]
Fix /16*16+_4*16 -> /16*128+_4*128 - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,128,128) - [email protected]
Patching class: Watch (if.class)
Change constant value 16.0 -> 128.0
Change constant value 15.0 -> 127.0
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=44 - <init>@77
.getRGB(...16,16,...16) to .getRGB(...128,128,...128) field=45 - <init>@109
Fix new array[256] -> 16384 - <init>@12
Fix new array[256] -> 16384 - <init>@21
Fix * 16 -> 128 - <init>@57
Fix * 16 -> 128 - <init>@69
Fix while(i<256) -> while(i<16384) - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 35 -> 140 - [email protected]
Update const reference 33 -> 142 - [email protected]
Update const reference 33 -> 142 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix &0x10 -> 0x80 - [email protected]
Fix mod 16 -> 128 - [email protected]
Fix / 16 -> 128 - [email protected]
Replacing lc.class (FlowWater.class)
Replace string "FlowWater" -> "lc" @355
Replace string "FlowWater.java" -> "lc.java" @269
Replace string "AnimTexture" -> "ah" @353
Replace string "render" -> "a" @241
Replace string "outBuf" -> "a" @378
Replace string "tile" -> "b" @371
Replace string "flow" -> "e" @360
Patching class: Tool3D (nd.class)
Change constant value 16.0 -> 128.0
Change constant value 0.001953125 -> 3.0517578E-5
tool pixel top - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Update const reference 32 -> 322 - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Update const reference 11 -> 323 - [email protected]
Patching class: Fire (oc.class)
Change constant value 1.06 -> 1.01
Fix new array[320] -> 16896 - <init>@16
Fix new array[320] -> 16896 - <init>@25
Fix * 16 -> 128 - <init>@8
(unpatch) <init> *128 to *16 - <init>@7
Fix while(i<256) -> while(i<16384) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<20) -> while(i<132) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix while(i<16) -> while(i<128) - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix * 16 -> 128 - [email protected]
Fix mod 20 -> 132 - [email protected]
Fix ILOAD_2; if_icmplt 19 -> if_icmplt 131 - [email protected]
Update const reference 2 -> 58 - [email protected]
Patching class: FontRenderer (oi.class)
Fix font 7 -> i / 16 - 1 - <init>@119
Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
Fix font 8 -> i / 16 - <init>@135
Fix font 8 -> i / 16 - <init>@166
Fix font 8 -> i / 16 - <init>@317
Fix font 8 -> i / 16 - <init>@330
Fix font 8 -> i / 16 - <init>@154
(unpatch) font i / 16 -> 8 - <init>@319
(unpatch) font i / 16 -> 8 - <init>@332
Fix font whitespace width 2 -> i / 64 - <init>@232
Replacing rb.class (StillWater.class)
Replace string "StillWater" -> "rb" @345
Replace string "StillWater.java" -> "rb.java" @265
Replace string "AnimTexture" -> "ah" @342
Replace string "render" -> "a" @237
Replace string "outBuf" -> "a" @360
Replace string "tile" -> "b" @349
Reading terrain.png...
Resizing terrain.png from 256x256 to 2048x2048
Reading gui/items.png...
Resizing gui/items.png from 256x256 to 2048x2048
Reading misc/dial.png...
Resizing misc/dial.png from 16x16 to 128x128
Patching class: Minecraft (net/minecraft/client/Minecraft.class)
pass Minecraft to StillWater.<init> - <init>@114
pass Minecraft to FlowWater.<init> - [email protected]
pass Minecraft to StillLava.<init> - <init>@126
pass Minecraft to FlowLava.<init> - [email protected]
Replacing CustomAnimation.class
Replace string "render" -> "a" @896
Replace string "outBuf" -> "a" @321
#### Success! ...probably ####
[java, -cp, C:\Users\Jesse\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Jesse\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Jesse\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
28
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
143 recipes
########## GL ERROR ##########
@ Post render
1285: Out of memory
Ahahahaha this is amazing.
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Retired StaffI am the bone of my sword
Steel is my body, and fire is my blood
I have created over a thousand blades
Unknown to death, Nor known to life
Have withstood pain to create many weapons
Yet, those hands will never hold anything
So as I pray, Unlimited Blade Works
1. I am having trouble when testing minecraft, (the button) I am using the "Bordercraft" texture pack, but i tried it without the pack
2. Done
3.Okay
4.It never popped up. Was it supposed to?
5. done so
6.