Apparently ice doesn't have transparency in the latest versions (don't know why, will have to remedy that), but glass always has and still does. You probably lost that data by not using an image editor that supports transparency.
OK, so I found a way to circumvent the whole cobble vs smoothstone problem:
I used the biometerrain mod to switch stone with cobble—that way, natural stone looks natural, and you can only get "dungeon" stone by smelting.
...Isn't that the same thing as simply switching them in terrain.png, which is a lot easier?
Switching the generation means that smooth stone is smooth and cobblestone is...cobbly while still being natural.
Just switching them in terrain.png makes it look like the dungeon material is naturally occurring... which it isn't.
now, since cobble is natural, you can't have smoothstone at all without smelting.
...Isn't that the same thing as simply switching them in terrain.png, which is a lot easier?
Switching the generation means that smooth stone is smooth and cobblestone is...cobbly while still being natural.
Just switching them in terrain.png makes it look like the dungeon material is naturally occurring... which it isn't.
now, since cobble is natural, you can't have smoothstone at all without smelting.
Semester's over and beta is almost here! Once beta gets released I'll tackle the remainder of the textures and items. Still hoping for support for hi-res textures, as unlikely as that is given that Notch already said he wouldn't do it...but then again, he did ask for input from modders, so who knows? I'm sure he'll get plenty of pestering over HD texture support. At the very least I'm hoping for built-in terrain generation control so we can more easily create worlds covered in endless water. Break out those compasses...
I've read through this thread the last several days, and I just got my full Minecraft account this morning (thankfully before Notch changed it over to Beta).
I've been trying out the texture pack for most of today, and I've only had one problem with it.... transparency with the water. The only reason I'm mentioning it is because I don't have the skill to meddle with anything and post it here. I think my other problem is that I don't understand how the water works between layers, just like how I don't understand layers of glass and being able (being unable) to see between them.
Otherwise I've loved all of the changes being made, and I can't really think of what else I want to put my two cents towards.
With beta in full swing I'll be attacking the texture pack again shortly. Guild server issues stemming from beta bugs are causing some trouble right now; hopefully Notch fixes that within the next day or so. After that's out of my hair, it's back into Photoshop CS5 with me.
*Kuro comes out of nowhere and ninja's the 16x16 GUI textures*
Enjoy n00bz, i worked hard to do this. :tongue.gif:
Also, Trigger, fi you need help with MML skinning, ask me. I can rip stuff straight from ISOs + I have my sources for other things.
I already tackled the GUI (although I think I'll add your metallic backgrounds for the window titles, they look good), but an ISO ripper would be a great help for reskinning mobs. For starters, a texture for the pigs from MML2 would be good!
Where to start... I know. I was searching the background music to Megaman Legends when I saw this in Google. I checked it out, still using it, it's amazing. I love what you've done with this Texture Pack. Keep up the good work!
I used the biometerrain mod to switch stone with cobble—that way, natural stone looks natural, and you can only get "dungeon" stone by smelting.
Switching the generation means that smooth stone is smooth and cobblestone is...cobbly while still being natural.
Just switching them in terrain.png makes it look like the dungeon material is naturally occurring... which it isn't.
now, since cobble is natural, you can't have smoothstone at all without smelting.
Now that IS genius.
I've been trying out the texture pack for most of today, and I've only had one problem with it.... transparency with the water. The only reason I'm mentioning it is because I don't have the skill to meddle with anything and post it here. I think my other problem is that I don't understand how the water works between layers, just like how I don't understand layers of glass and being able (being unable) to see between them.
Otherwise I've loved all of the changes being made, and I can't really think of what else I want to put my two cents towards.
MaudDib's Vehicles Pack [Mod]
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Curse PremiumI salute you, and your textures, good modder.
Enjoy n00bz, i worked hard to do this. :tongue.gif:
Also, Trigger, fi you need help with MML skinning, ask me. I can rip stuff straight from ISOs + I have my sources for other things.
There ya go kiddos. Megaman Trigger skin. took me about an hour to get right [as right as you can get on blocks.]
So bump.
-Bump-
what if i released.. a REAVERBOT?
Yes! It's the OP's skeleton Reaverbot reformatted for player use! also with an addition on his back, the Elysium Sigil.