Eh, why not. Save someone else the trouble of editing.
First, the Terrain set, combining the grayscale grass/trees, Reaverbot Eye redstone, inverted smooth/cobble (smoothstone is ruins wall), the Megaman style ladder, the modified biglock chest... eh, the list goes on. Kudos to those of you who made those edits, they're pretty damn cool! I'm especially fond of the oldschool ladder, it just screams 'Megaman' to me. I'm considering finding a passable pixel-perfect screenshot of the disappearing blocks in the old games (Magnetman's stage is the first place that comes to mind) for some purpose or other.
I also edited the snow and cloth blocks to give them a bit of texture. I've not tested the look of the snow, but I can safely say that the wool block looks sufficiently 'fuzzy' for my tastes.
Almost forgot to mention! I also darkened the Reaverbot Eye on the Redstone Ore block. Make it look like being stuck in the rocks left it unpowered, y'know?
Next up, two different icons.png files with a custom Armor bar based on the health bar. The first has the traditional opaque MML crosshair, the second (which I use) has the crosshair at 50% transparancy-- visible enough to guide, yet doesn't get in the way.
I don't really know what's up with all the blank space in the file, but better safe than sorry, I suppose.
If I get a wild hare I might figure out a way to make the bubble meter a bar of some sort also. Maybe a more traditional one-pixel-thick bar stack like the old Megaman games? Only sideways. Instead of popping it'll either flash red or drop by a half-stack first. Still thinking on it.
I'm also pretty close to trying my hand at making variants on a sword-arm (I've seen some packs turn a diamond sword into what almost looks like an energy sword, which is AWESOME). Also, I find changing the bow to a buster and the arrows to plasma shot a funny prospect because the Halloween update made it so that you can see the bow held by the skeletons-- our Reaverbots will have busters!
Now, for a minor request of sorts: One thing I was kinda hoping for was to modify the ore models so that they were refractors of different colors kinda jutting out of the ruin model-- maybe like if something crammed it in there real hard or something, as opposed to ore clumps. While my cut/paste and hue modification abilities are remarkably sufficient, that sort of thing is beyond my skill.
Also, what purpose does the cobblestone block just above the blockbreak template serve? I've always been curious about that.
Rollback Post to RevisionRollBack
Just call me Crow.
If you think any of the above post sounded angry, go back and read it in your head as if it's being spoken by Jeff Goldblum explaining his plan to defeat the aliens in Independence Day.
So far, I am really liking this, but whenever I go into Hell, hellstone is not textured. Hellsand and lightstone are textured, but hellstone and the portal blocks are not textured at all. No idea how that is possible since hellstone is textured in the terrain.png.
Open up your minecraft.jar and replace the files in the mob folder.
Also, you might want to download this guy.
You can rename the file to pigzombie.png and put him in your mob folder, too.
Hahaha Eden isn't quite a reaverbot, but it is kinda fitting since it floats in the sky, launching fireballs and stuff. As for zakoban as pig zombie, this pack already has creepers as zakoban (and more fittingly, too, since they both have four legs!)
An idea was proposed earlier in this topic to model hell as an "inner-Elysium," fitting since Elysium is this pack's moon. That would be very cool imho, so portals to hell could instead serve as portals to a place you see in the sky, but can't otherwise reach."Bite-sized Eden" suits this idea well, but need another idea for pigmen zombies!
Nobody seems to have noticed that I darkened the interior of the furnace block...looks better that way imo; the original looks like a minor scar on the face of the block.
Nobody seems to have noticed that I darkened the interior of the furnace block...looks better that way imo; the original looks like a minor scar on the face of the block.
Ah, didn't notice that before. That is a good change, thanks!
[*:141inans]Re-lit redstone ore, mostly because redstone defaults to a powered state, and also because the Reaverbot Eye just isn't the same unless it's glowing eerily.
[*:141inans]Re-darkened the interior of the furnace.
[*:141inans]Made edits to iron/gold/diamond blocks; it's far from FINAL, especially iron, but at least you can tell what's made of what.
We still need a decent bookshelf replacement, a better replacement for iron blocks and a few other things like the slow sand blocks and lightstone, etc.
Trigger, it looks good. Did you create that hell block? It tiles really well. I have been using it but I brightened it a bit because it was really dark on my monitor.
I saw a something I thought might work as a book shelf replacement when I was browsing some textures on this thread:
Go nuts. I still haven't even made a single page of paper in my game, so I probably won't be messing with that too soon.
Nobody seems to have noticed that I darkened the interior of the furnace block...looks better that way imo; the original looks like a minor scar on the face of the block.
Actually, I did notice it, but I saw no major reason to mention that fact. The terrain.png I've decided to use is a combination of things in this thread, but I'm fairly certain yours is the "foundation" I started from. One major difference, is that the "old" obsidian (which is mossy looking) is moved to the "mossy cobblestone" tile. I'm honestly a little surprised no one else has done this. Also, I'm not fond of the adminium./bedrock texture you're using. To be completely honest, I don't really have any good ideas for a better one right now. I'd love to play through MML 1&2 again to find more applicable textures/tiles, but my gamepad adapter doesn't work anymore (and playing MML with a keyboard is a real pain...). However, due to the similarity that stone and adminium had in the original MML pack, yours is definitely an improvement (as it makes it extremely easy to not mix them up).
Quote from JoelRocketShip »
Trigger, it looks good. Did you create that hell block? It tiles really well. I have been using it but I brightened it a bit because it was really dark on my monitor.
I saw a something I thought might work as a book shelf replacement when I was browsing some textures on this thread:
Go nuts. I still haven't even made a single page of paper in my game, so I probably won't be messing with that too soon.
Finally! A real bookcase! You people realize the Flutter has bookcases in it, right? For that matter, lots of houses (in MML2, Yosyonke specifically) have bookcases as well. I see no good reason not to use an actual bookcase, in the bookcase tile. I realize you're going for a Megaman Legends texture pack (no duh...), but what if I wanted to recreate the Flutter (yellow blocks would be difficult, I admit. I can probably use gold blocks, but gold is a little rare, so that'd be an awful lot of gold I'd have to collect...)? I love bookcases, and I was confused (and disappointed) that the original pack didn't have bookcases in it in the first place.
On that note (heh, note... no pun intended), I see that there's a music box in that "sprite" sheet as well. Hint hint! Perhaps that could be adapted to the jukebox that you can build in Minecraft? Just a thought. I'm mildly interested in adapting it myself, but as you'll see in my note below, that's unlikely.
I'm glad there's so many people here who have the raw materials ("sprite" sheets from the game, mostly) to make a re-texture with. I'd love to join in, but I'm able to recognize my own laziness, and since I don't have those "raw materials", it's pretty unlikely I'd make any significant contribution. Thank you all for your work. I look forward to the variations that are undoubtedly going to come up as this thread (and time) progresses. Mouser X over and out.
I don't like the adminium either, but I have an idea I'll probably put in tonight sometime.
I HAD used the obsidian/mossy cobble swap on my own terrain.png, but I didn't do that in that image, don't know why. I'll put that back in as well when I do my next edit, as well as add the bookshelf and jukebox. And that painting would fit very well with the rest of the artwork...
Why not use the current bookshelf texture for iron block sides? Seems fitting, and wouldn't want to lose that'n personally. It looks cool =P.
Edit: Sorry for the delay. Updated the grass and leaves biome palettes; there shouldn't be any black grass or foliage anymore. =) Here's the permalink to the original post with updated images, for sake of convenience: http://goo.gl/36JOA
Why not use the current bookshelf texture for iron block sides? Seems fitting, and wouldn't want to lose that'n personally. It looks cool =P.
Haven't lost it; it's been altered into the Gold Block, although I did remove the small Reaverbot Eye in the edit below, mostly to avoid having a massive array of eyes staring at you if you decide to build structures with Gold Blocks. (The Reaverbot Eye represents Redstone already, anyway.) I also repeated the main textures of the Iron and Diamond Blocks to make them consistent when viewed from any angle, again for the sake of construction projects.
Brick changed to reflect the outer wall of Kattelox City.
Adminium altered to look more old and mechanical, as if there were an even older, deeper layer beneath the ruins.
Bookshelf added and furnace altered into something more futuristic (furnace texture taken from the exterior of Glyde's mothership, MML2).
In addition to this, I updated kz.png (the painting file) with additional images to support the Halloween update. Don't kick the pigs!
Finally, there's a new and improved moon taken from the flight to Elysium cutscene in Legends 2. Bask in the light of the cold and forbidding mechanical paradise.
Haha, some very good ideas in there. I especially love the artwork that was added -- dude! I completely forgot about that little "Don't kick us" poster with a pig on it haha! From the main residential area of Kattleox right? So fitting for minecraft, it's strange. (Well, you can't kick, but you can still abuse pigs e_e).
Not sure about the new Elysium image, although it does look more crisp, maybe not as fitting for a moon. I haven't seen it in game yet though so, no official opinion atm =P. The new furnace looks like it belongs and looks good, but it was nice having the classic hole-in-the-wall reference somewhere. It's kinda pointless to give ore blocks the same image on all sides when there are places for a top, bottom, and side texture. Obviously, Minecraft even uses different textures for all three with its default terrain.png. Music box seems to look good -- maybe records could be altered to look like the metal cylinders with bumps around the outside, to match. Not sure how that bookshelf would look in-game. Brick looks neat, I'd like to see how they look in action. Cool man =P.
Can this ever really have an official final release without the topic-starter declaring so?
I've kinda unofficially taken responsibility, in my own way. I'm keeping my Photoshop files available for quick editing, and I have a folder laid out with all the files that I keep updated as time goes on. I'll release it myself if I have to, obviously not without giving credit to the original team. Those who are working on sound files, skins, etc., please don't quit; this pack will end up being completed one way or another and I'd very much like it if everything were available when the time comes.
As far as Elysium as the moon is concerned, here's a screenshot:
The holes in the walls I was counting on using to contain Refractors of various colors, representing Iron, Gold, and Diamond (Square's idea). I'll edit those in at a later date.
The metallic blocks have different textures by default because they're metallic and obviously have some form of coloration change depending on viewing angle and lighting. I'm not certain the same could be said of the altered blocks, but I'll see if I can add some form of obvious metal sheen to them.
Haven't lost it; it's been altered into the Gold Block, although I did remove the small Reaverbot Eye in the edit below, mostly to avoid having a massive array of eyes staring at you if you decide to build structures with Gold Blocks. (The Reaverbot Eye represents Redstone already, anyway.) I also repeated the main textures of the Iron and Diamond Blocks to make them consistent when viewed from any angle, again for the sake of construction projects.
Brick changed to reflect the outer wall of Kattelox City.
Adminium altered to look more old and mechanical, as if there were an even older, deeper layer beneath the ruins.
Bookshelf added and furnace altered into something more futuristic (furnace texture taken from the exterior of Glyde's mothership, MML2).
In addition to this, I updated kz.png (the painting file) with additional images to support the Halloween update. Don't kick the pigs!
Finally, there's a new and improved moon taken from the flight to Elysium cutscene in Legends 2. Bask in the light of the cold and forbidding mechanical paradise.
One of the best yet (IMO). Personally though, I like the brick texture used by S.K. Ren, the one from the MML2 Nino ruins. Also, regarding the refined ore blocks (iron, gold, and diamond blocks), I like them having different sides. That's one of the key "features" used in the Steampunk Texture pack. By giving each side a different look, you can (theoretically, depending on how you choose to use the block) change the functionality of each block. For example, from the top, the Iron block could look like a computer terminal, but the sides look like they do in your terrain. The bottom could resemble the bottom of Megaman's shoes (the red and black circles, which I've always interpreted as some sort of jet-assisted jump system. Or possibly even a limited hover system), thus allowing the block to be used to create flying ships (if one chose to use/interpret it that way). I'm sure there's other ideas for Gold and Diamond as well, but I was simply trying to give an example.
Oh, before I forget (almost did), I like the new furnace. However, "roughen" it up a bit. To me, it looks too smooth, especially for something that burns a lot of fuel. Also, and this was in the original, does anyone have ideas for the gravel block? That texture is way too smooth, and I easily get it confused with any number of other possibilities. Gravel is a weak, and nearly worthless, item. What it looks like now is a slightly aged metal panel, which is fine, except that if it was aged to match its weakness, and as weak as gravel is, it should have some form of visible degradation (like rust, for example).
Also, the bookshelf. As it is right now, I had trouble recognizing the separations between the different books. What would help, I think, is to add a border around it, to match the texture surrounding the other sides (wood/planks, I believe). I haven't looked at your new texture in-game, so perhaps it's fine there. But, looking at just the terrain.png, I think a wooden border (again, to match the other sides) would really help out there.
If I read you right, you're already considering this (and it has been mentioned numerous times already), but the ores themselves would really benefit if you used the "standard" smooth-stone texture (which is what you're already using for smooth-stone), and could "bend" a hole into its middle (creating the "hole-in-the-wall" from MML). Then, have various colored refractors showing "inside".
This may not necessarily match up with MML's trees, but could transparency be added to the leaves (I'm fairly certain one leaf block is for "Fancy" graphics, which should have transparency, and the other is for "Fast" graphics, which should not have transparency, and can therefore be left alone)? If I'm harvesting a particularly large tree that has branches, it's virtually impossible to know where the log blocks are inside those very solid leaves. How would the transparency be added? What I was thinking, was (since it's gray-scale) to remove the darker sections, and replace those with transparent areas. This effect would have to be tested and modified accordingly, but I think it could look good, if done right.
Regarding transparencies, what about the Glass block? I'm not fond of the current texture, but I can't readily think of many windows in MML (that were actually transparent. The game is old enough that most of the time, the windows were just pictures). Perhaps a simple " |_ " would suffice (that is, a simple line down one side, and along the bottom, leaving the rest of the block completely transparent)?
Also, the fire animation looks like it could use some work. Again, admittedly, I haven't seen it in-game, so perhaps it animates just fine, but looking at it here, as near as I can tell, all 3 pictures are identical. A little variation could really help the animated effect.
I'm pretty sure the current torches (regular and red) are from a different texture pack (seeing the "DOKU" in the image implies they're from one of DOKU's textures, probably the RPG one). Isn't there something in MML that could adequately replace them? The regular torch is "fine", but considering that it's most likely from a different pack anyway, I think a more MML appropriate torch/light/lamp would be better. As for the redstone torch, I say give it a nice reaverbot eye on top. Nothing wrong with that, I think.
The wheat has been bugging me. I can't readily think of many farms in the MML games, but I know that in The Misadventures of Tron Bonne she raided a farm (stole livestock, as I recall. Lots of pigs there as well, if you're not happy with the pigs found in MML2), perhaps something can be found there (perhaps in the background)? While on the subject though, check out (it's of the Sart Farms raiding). If someone is going to do a sound pack for this, I'd get a kick out of hearing pigs say "oink oink!" with a servbot's voice. Also worth noting is that there's trees on the Sart Farm that might be an improvement over the current ones (maybe, but probably not worth the effort).
Uh, just to mention, I have a copy (3, even, I think.... It has to do with perfectionism) of The Misadventures of Tron Bonne. I've played it on the PSX, but as I said earlier in the thread, my USB controller adapter has stopped functioning properly (at all....), so playing PSX games on the PC/emulator really doesn't work out well for me. I only mention this, because tMoTB is still part of the MML setting/universe, and should therefore be looked at, in case finding appropriate textures from the other MML games becomes troublesome or too much of a stretch.
Last, the "snowy grass" block is really bugging me. If, for example, I'm at the North Pole (hypothetically speaking, since Minecraft has no proper "North Pole"), I shouldn't see any green at all. I don't understand why there's a little bit of grass showing underneath the white. If I'm in a completely frozen/snowy area, I think the grass should be dead/buried/non-existent.
I must say, I love your inclusion of the "Dark Zero" picture from MML2 (I don't remember it being in the original "official" texture pack. If it was, I missed it). It's one of my favorites from the entire MML series. All the other pictures are good choices as well. Though, due to the limited number of available spots, I'm not so sure about having 2 pictures of Kattelox Island (they're not the same picture, but they're of the same thing). It's not a complaint, so much as it is an observation. It's fine (since the 2 pictures are quite different), but I'm just thinking that perhaps, if available, a different picture could be used, to increase the options open to players.
One really nice thing about all the "community contributions" is that it allows people to pick and choose exactly what textures they want for their game. Your choice of bricks (from Kattelox Islaned) would be a great alternative to choose from. Also, I definitely like that adminium texture over the "old" one much much more. I think it fits the purpose excellently. Perhaps, then, the biggest complaint against it is that I wouldn't be able to use such a block in any of my constructions... :tongue.gif:
Those are my thoughts on the work done so far. Overall, I really like what you've done with the terrain.png. As I said, it's the best looking one yet, in my opinion. With a few modifications (in the paragraphs above), I think it'd look down right awesome. Thanks again for your great contributions! Mouser X over and out.
I am trying to use the custom terrain image that MegaManTrigger just posted, and I am getting this error. I have no clue what is causing this. :|
Edit: I forgot to mention, that blue block is supposed to be hellstone.
Edit2: I just went into hell, slowsand has those lines in between them as well. The custom Ghast image and lightstone seems to work fine though. As well as every other block.
I am trying to use the custom terrain image that MegaManTrigger just posted, and I am getting this error. I have no clue what is causing this. :|
Edit: I forgot to mention, that blue block is supposed to be hellstone.
Edit2: I just went into hell, slowsand has those lines in between them as well. The custom Ghast image and lightstone seems to work fine though. As well as every other block.
Have you tried patching the files in as outlined in the opening post? Official mod support should be implemented tomorrow, and hopefully that'll clear up a lot of issues various people have with texture packs.
Mouser, as far as your comments go, a lot of what you said is what I was already thinking. XD I've got copies of all three games myself, as well as the resources available at Spriters Inc., and there'll be plenty of changes coming. As far as paintings go, there aren't a lot more images available (unless you like pastel images from the Flutter television set or the bikini babe poster in Jim's gang's hideout). I'll use the Nino Ruins sample as the default brick texture and provide a folder of alternate textures that can be edited into the various files if the user so desires (similar to the Painterly Pack). There's also some 2D fire sprites (from MoTB I believe) which I'll be attempting to edit. I've got plenty to keep me busy tonight...
Man, there is some great stuff going on here. I know that people are using actual bricks, but I kinda like the old brick texture better.
anyways, I updated my version with resources hidden in the holes in the wall. I also added pumpkin and slowsand textures. I have a distorted reaverbot eye version, but it didn't seem to fit, so I left it out.
First, the Terrain set, combining the grayscale grass/trees, Reaverbot Eye redstone, inverted smooth/cobble (smoothstone is ruins wall), the Megaman style ladder, the modified biglock chest... eh, the list goes on. Kudos to those of you who made those edits, they're pretty damn cool! I'm especially fond of the oldschool ladder, it just screams 'Megaman' to me. I'm considering finding a passable pixel-perfect screenshot of the disappearing blocks in the old games (Magnetman's stage is the first place that comes to mind) for some purpose or other.
I also edited the snow and cloth blocks to give them a bit of texture. I've not tested the look of the snow, but I can safely say that the wool block looks sufficiently 'fuzzy' for my tastes.
Almost forgot to mention! I also darkened the Reaverbot Eye on the Redstone Ore block. Make it look like being stuck in the rocks left it unpowered, y'know?
Next up, two different icons.png files with a custom Armor bar based on the health bar. The first has the traditional opaque MML crosshair, the second (which I use) has the crosshair at 50% transparancy-- visible enough to guide, yet doesn't get in the way.
I don't really know what's up with all the blank space in the file, but better safe than sorry, I suppose.
If I get a wild hare I might figure out a way to make the bubble meter a bar of some sort also. Maybe a more traditional one-pixel-thick bar stack like the old Megaman games? Only sideways. Instead of popping it'll either flash red or drop by a half-stack first. Still thinking on it.
I'm also pretty close to trying my hand at making variants on a sword-arm (I've seen some packs turn a diamond sword into what almost looks like an energy sword, which is AWESOME). Also, I find changing the bow to a buster and the arrows to plasma shot a funny prospect because the Halloween update made it so that you can see the bow held by the skeletons-- our Reaverbots will have busters!
Now, for a minor request of sorts: One thing I was kinda hoping for was to modify the ore models so that they were refractors of different colors kinda jutting out of the ruin model-- maybe like if something crammed it in there real hard or something, as opposed to ore clumps. While my cut/paste and hue modification abilities are remarkably sufficient, that sort of thing is beyond my skill.
Also, what purpose does the cobblestone block just above the blockbreak template serve? I've always been curious about that.
If you think any of the above post sounded angry, go back and read it in your head as if it's being spoken by Jeff Goldblum explaining his plan to defeat the aliens in Independence Day.
So far, I am really liking this, but whenever I go into Hell, hellstone is not textured. Hellsand and lightstone are textured, but hellstone and the portal blocks are not textured at all. No idea how that is possible since hellstone is textured in the terrain.png.
It's a bite size Eden, from the .
Here's a screen shot!
Save this as ghast.png:
Save this as ghast_fire.png:
Open up your minecraft.jar and replace the files in the mob folder.
Also, you might want to download this guy.
You can rename the file to pigzombie.png and put him in your mob folder, too.
Hahaha Eden isn't quite a reaverbot, but it is kinda fitting since it floats in the sky, launching fireballs and stuff. As for zakoban as pig zombie, this pack already has creepers as zakoban (and more fittingly, too, since they both have four legs!)
An idea was proposed earlier in this topic to model hell as an "inner-Elysium," fitting since Elysium is this pack's moon. That would be very cool imho, so portals to hell could instead serve as portals to a place you see in the sky, but can't otherwise reach."Bite-sized Eden" suits this idea well, but need another idea for pigmen zombies!
Nobody seems to have noticed that I darkened the interior of the furnace block...looks better that way imo; the original looks like a minor scar on the face of the block.
Ah, didn't notice that before. That is a good change, thanks!
[*:141inans]Re-lit redstone ore, mostly because redstone defaults to a powered state, and also because the Reaverbot Eye just isn't the same unless it's glowing eerily.
[*:141inans]Re-darkened the interior of the furnace.
[*:141inans]Made edits to iron/gold/diamond blocks; it's far from FINAL, especially iron, but at least you can tell what's made of what.
We still need a decent bookshelf replacement, a better replacement for iron blocks and a few other things like the slow sand blocks and lightstone, etc.
I saw a something I thought might work as a book shelf replacement when I was browsing some textures on this thread:
Go nuts. I still haven't even made a single page of paper in my game, so I probably won't be messing with that too soon.
The National Socialist of minecraftforums, since 2010!
Actually, I did notice it, but I saw no major reason to mention that fact. The terrain.png I've decided to use is a combination of things in this thread, but I'm fairly certain yours is the "foundation" I started from. One major difference, is that the "old" obsidian (which is mossy looking) is moved to the "mossy cobblestone" tile. I'm honestly a little surprised no one else has done this. Also, I'm not fond of the adminium./bedrock texture you're using. To be completely honest, I don't really have any good ideas for a better one right now. I'd love to play through MML 1&2 again to find more applicable textures/tiles, but my gamepad adapter doesn't work anymore (and playing MML with a keyboard is a real pain...). However, due to the similarity that stone and adminium had in the original MML pack, yours is definitely an improvement (as it makes it extremely easy to not mix them up).
Finally! A real bookcase! You people realize the Flutter has bookcases in it, right? For that matter, lots of houses (in MML2, Yosyonke specifically) have bookcases as well. I see no good reason not to use an actual bookcase, in the bookcase tile. I realize you're going for a Megaman Legends texture pack (no duh...), but what if I wanted to recreate the Flutter (yellow blocks would be difficult, I admit. I can probably use gold blocks, but gold is a little rare, so that'd be an awful lot of gold I'd have to collect...)? I love bookcases, and I was confused (and disappointed) that the original pack didn't have bookcases in it in the first place.
On that note (heh, note... no pun intended), I see that there's a music box in that "sprite" sheet as well. Hint hint! Perhaps that could be adapted to the jukebox that you can build in Minecraft? Just a thought. I'm mildly interested in adapting it myself, but as you'll see in my note below, that's unlikely.
I'm glad there's so many people here who have the raw materials ("sprite" sheets from the game, mostly) to make a re-texture with. I'd love to join in, but I'm able to recognize my own laziness, and since I don't have those "raw materials", it's pretty unlikely I'd make any significant contribution. Thank you all for your work. I look forward to the variations that are undoubtedly going to come up as this thread (and time) progresses. Mouser X over and out.
I HAD used the obsidian/mossy cobble swap on my own terrain.png, but I didn't do that in that image, don't know why. I'll put that back in as well when I do my next edit, as well as add the bookshelf and jukebox. And that painting would fit very well with the rest of the artwork...
Edit: Sorry for the delay. Updated the grass and leaves biome palettes; there shouldn't be any black grass or foliage anymore. =) Here's the permalink to the original post with updated images, for sake of convenience: http://goo.gl/36JOA
Haven't lost it; it's been altered into the Gold Block, although I did remove the small Reaverbot Eye in the edit below, mostly to avoid having a massive array of eyes staring at you if you decide to build structures with Gold Blocks. (The Reaverbot Eye represents Redstone already, anyway.) I also repeated the main textures of the Iron and Diamond Blocks to make them consistent when viewed from any angle, again for the sake of construction projects.
Brick changed to reflect the outer wall of Kattelox City.
Adminium altered to look more old and mechanical, as if there were an even older, deeper layer beneath the ruins.
Bookshelf added and furnace altered into something more futuristic (furnace texture taken from the exterior of Glyde's mothership, MML2).
In addition to this, I updated kz.png (the painting file) with additional images to support the Halloween update. Don't kick the pigs!
Finally, there's a new and improved moon taken from the flight to Elysium cutscene in Legends 2. Bask in the light of the cold and forbidding mechanical paradise.
Not sure about the new Elysium image, although it does look more crisp, maybe not as fitting for a moon. I haven't seen it in game yet though so, no official opinion atm =P. The new furnace looks like it belongs and looks good, but it was nice having the classic hole-in-the-wall reference somewhere. It's kinda pointless to give ore blocks the same image on all sides when there are places for a top, bottom, and side texture. Obviously, Minecraft even uses different textures for all three with its default terrain.png. Music box seems to look good -- maybe records could be altered to look like the metal cylinders with bumps around the outside, to match. Not sure how that bookshelf would look in-game. Brick looks neat, I'd like to see how they look in action. Cool man =P.
Can this ever really have an official final release without the topic-starter declaring so?
@SBKT ????????????????????????????????????????????????????????????? (XD)
As far as Elysium as the moon is concerned, here's a screenshot:
http://i43.photobucket.com/albums/e366/NintendoMasterGC/ElysiumMoon.png
Looks pretty fitting to me.
The holes in the walls I was counting on using to contain Refractors of various colors, representing Iron, Gold, and Diamond (Square's idea). I'll edit those in at a later date.
The metallic blocks have different textures by default because they're metallic and obviously have some form of coloration change depending on viewing angle and lighting. I'm not certain the same could be said of the altered blocks, but I'll see if I can add some form of obvious metal sheen to them.
I'm currently playing MML2 in hopes of finding a suitable replacement for glowstones.
(6:50:23 AM) xander_morhaime: Briefly.
One of the best yet (IMO). Personally though, I like the brick texture used by S.K. Ren, the one from the MML2 Nino ruins. Also, regarding the refined ore blocks (iron, gold, and diamond blocks), I like them having different sides. That's one of the key "features" used in the Steampunk Texture pack. By giving each side a different look, you can (theoretically, depending on how you choose to use the block) change the functionality of each block. For example, from the top, the Iron block could look like a computer terminal, but the sides look like they do in your terrain. The bottom could resemble the bottom of Megaman's shoes (the red and black circles, which I've always interpreted as some sort of jet-assisted jump system. Or possibly even a limited hover system), thus allowing the block to be used to create flying ships (if one chose to use/interpret it that way). I'm sure there's other ideas for Gold and Diamond as well, but I was simply trying to give an example.
Oh, before I forget (almost did), I like the new furnace. However, "roughen" it up a bit. To me, it looks too smooth, especially for something that burns a lot of fuel. Also, and this was in the original, does anyone have ideas for the gravel block? That texture is way too smooth, and I easily get it confused with any number of other possibilities. Gravel is a weak, and nearly worthless, item. What it looks like now is a slightly aged metal panel, which is fine, except that if it was aged to match its weakness, and as weak as gravel is, it should have some form of visible degradation (like rust, for example).
Also, the bookshelf. As it is right now, I had trouble recognizing the separations between the different books. What would help, I think, is to add a border around it, to match the texture surrounding the other sides (wood/planks, I believe). I haven't looked at your new texture in-game, so perhaps it's fine there. But, looking at just the terrain.png, I think a wooden border (again, to match the other sides) would really help out there.
If I read you right, you're already considering this (and it has been mentioned numerous times already), but the ores themselves would really benefit if you used the "standard" smooth-stone texture (which is what you're already using for smooth-stone), and could "bend" a hole into its middle (creating the "hole-in-the-wall" from MML). Then, have various colored refractors showing "inside".
This may not necessarily match up with MML's trees, but could transparency be added to the leaves (I'm fairly certain one leaf block is for "Fancy" graphics, which should have transparency, and the other is for "Fast" graphics, which should not have transparency, and can therefore be left alone)? If I'm harvesting a particularly large tree that has branches, it's virtually impossible to know where the log blocks are inside those very solid leaves. How would the transparency be added? What I was thinking, was (since it's gray-scale) to remove the darker sections, and replace those with transparent areas. This effect would have to be tested and modified accordingly, but I think it could look good, if done right.
Regarding transparencies, what about the Glass block? I'm not fond of the current texture, but I can't readily think of many windows in MML (that were actually transparent. The game is old enough that most of the time, the windows were just pictures). Perhaps a simple " |_ " would suffice (that is, a simple line down one side, and along the bottom, leaving the rest of the block completely transparent)?
Also, the fire animation looks like it could use some work. Again, admittedly, I haven't seen it in-game, so perhaps it animates just fine, but looking at it here, as near as I can tell, all 3 pictures are identical. A little variation could really help the animated effect.
I'm pretty sure the current torches (regular and red) are from a different texture pack (seeing the "DOKU" in the image implies they're from one of DOKU's textures, probably the RPG one). Isn't there something in MML that could adequately replace them? The regular torch is "fine", but considering that it's most likely from a different pack anyway, I think a more MML appropriate torch/light/lamp would be better. As for the redstone torch, I say give it a nice reaverbot eye on top. Nothing wrong with that, I think.
The wheat has been bugging me. I can't readily think of many farms in the MML games, but I know that in The Misadventures of Tron Bonne she raided a farm (stole livestock, as I recall. Lots of pigs there as well, if you're not happy with the pigs found in MML2), perhaps something can be found there (perhaps in the background)? While on the subject though, check out (it's of the Sart Farms raiding). If someone is going to do a sound pack for this, I'd get a kick out of hearing pigs say "oink oink!" with a servbot's voice. Also worth noting is that there's trees on the Sart Farm that might be an improvement over the current ones (maybe, but probably not worth the effort).
Uh, just to mention, I have a copy (3, even, I think.... It has to do with perfectionism) of The Misadventures of Tron Bonne. I've played it on the PSX, but as I said earlier in the thread, my USB controller adapter has stopped functioning properly (at all....), so playing PSX games on the PC/emulator really doesn't work out well for me. I only mention this, because tMoTB is still part of the MML setting/universe, and should therefore be looked at, in case finding appropriate textures from the other MML games becomes troublesome or too much of a stretch.
Last, the "snowy grass" block is really bugging me. If, for example, I'm at the North Pole (hypothetically speaking, since Minecraft has no proper "North Pole"), I shouldn't see any green at all. I don't understand why there's a little bit of grass showing underneath the white. If I'm in a completely frozen/snowy area, I think the grass should be dead/buried/non-existent.
I must say, I love your inclusion of the "Dark Zero" picture from MML2 (I don't remember it being in the original "official" texture pack. If it was, I missed it). It's one of my favorites from the entire MML series. All the other pictures are good choices as well. Though, due to the limited number of available spots, I'm not so sure about having 2 pictures of Kattelox Island (they're not the same picture, but they're of the same thing). It's not a complaint, so much as it is an observation. It's fine (since the 2 pictures are quite different), but I'm just thinking that perhaps, if available, a different picture could be used, to increase the options open to players.
One really nice thing about all the "community contributions" is that it allows people to pick and choose exactly what textures they want for their game. Your choice of bricks (from Kattelox Islaned) would be a great alternative to choose from. Also, I definitely like that adminium texture over the "old" one much much more. I think it fits the purpose excellently. Perhaps, then, the biggest complaint against it is that I wouldn't be able to use such a block in any of my constructions... :tongue.gif:
Those are my thoughts on the work done so far. Overall, I really like what you've done with the terrain.png. As I said, it's the best looking one yet, in my opinion. With a few modifications (in the paragraphs above), I think it'd look down right awesome. Thanks again for your great contributions! Mouser X over and out.
I am trying to use the custom terrain image that MegaManTrigger just posted, and I am getting this error. I have no clue what is causing this. :|
Edit: I forgot to mention, that blue block is supposed to be hellstone.
Edit2: I just went into hell, slowsand has those lines in between them as well. The custom Ghast image and lightstone seems to work fine though. As well as every other block.
Have you tried patching the files in as outlined in the opening post? Official mod support should be implemented tomorrow, and hopefully that'll clear up a lot of issues various people have with texture packs.
Mouser, as far as your comments go, a lot of what you said is what I was already thinking. XD I've got copies of all three games myself, as well as the resources available at Spriters Inc., and there'll be plenty of changes coming. As far as paintings go, there aren't a lot more images available (unless you like pastel images from the Flutter television set or the bikini babe poster in Jim's gang's hideout). I'll use the Nino Ruins sample as the default brick texture and provide a folder of alternate textures that can be edited into the various files if the user so desires (similar to the Painterly Pack). There's also some 2D fire sprites (from MoTB I believe) which I'll be attempting to edit. I've got plenty to keep me busy tonight...
anyways, I updated my version with resources hidden in the holes in the wall. I also added pumpkin and slowsand textures. I have a distorted reaverbot eye version, but it didn't seem to fit, so I left it out.