I'm revisiting some old mobs I was unhappy with, and I will also be taking stabs at some new ones. I'm particularly interested in the Dragon and silverfish.
New cow:
Now whether or not I'm just going to replace the old ones, or incorporate the old ones into the random mobs... I dunno yet. Speaking of which, I'm also going to start recoloring some of the mobs for random mobs. Just minor things, like zombies having different color shirts, skeletons not having hair and such.
I was also told that the nether brick was too bright and ruined the mood that apparently comes with it, so I addressed this:
Originally I wanted it to match nether rack, so I ended up darkening the nether rack and adding some subtle blood hue to it. As for the brick, I'm not sure about it yet. I may remove the "leaking blood" and just add a crimson overtone to it. Regardless, should this be added to the main pack?
edit: I'm becoming increasingly annoyed with MCPatcher/Optifine, and mainly the fact that they're offering the same thing, but are not the same. MCPatcher apparently offers a method for HDfonts that makes sense, and I was going to add... but Optifine says "no MCPatcher needed, we support HDfonts!" But as far as I can see, it does not offer the same methods. Whatever the methods they're using, they're not the same, and in fact they don't detail HOW they implement them... but they don't look right for me. So now if I add HDfonts I don't think I can make them in a manner that works for both Optifine and MCPatcher. Also, MCpatcher is offering random mobs, while Optifine doesn't? This isn't so much a problem, but just another thing that divides the userbase.
I really wish they'd combine their efforts or something so that as a texture pack maker I can focus on simply adding support rather then worrying about which one of the mods users will be using. I like Optifine for all it offers, but I'm not exactly sure why it encroached on the HD territory when MCPatcher was doing it fine.
If an experienced texture pack maker has made a pack that works with these features between the two mods seamlessly, I'd really like to hear some tips for it.
> New cow. Moo.
> Updated nether rack and nether brick textures. Consider it a test drive
> Been working a lot on working with the newer MCPatcher/Optifine features. This includes:
>> Smooth swamp transitions and colors
>> HD Font. However, currently it's only supporting Optifine's method, I haven't gotten around to MCPatcher's
>> A few random mobs. Right now it's only a few shades of cow. 1.1 kind of caught me off guard.
>> Water is now grayscale and adjusted to be properly colored via watercolorX.png.
> New 1.1 eggs
> Fixed 1.1's gui to support the little language button. May later revisit this, I dunno... I think the fact that this was made into a button is kind of dumb.
I think that's it. I'm still working on adding more support for various things like coloring eggs to my own specifications and animations. I might break out the ol' Java and code up a tool to animate some things for me.
I have nothing but praise for you, Dusty. I've been making use of your texture pack since its conception, and there are no others I value as highly. I have a habit of lurking, so posts by me are few and far between, but I wanted to thank you after seeing your updates for 1.1.
As far as the netherrack and brick go, I enjoy them very much. And, you textured the enchanting book! Too many people leave it with its default texture...
Still putting a lot of time into the banner, but went ahead and did the slime. Looks much better in the textures, having a lot of trouble translating the process into the actual model with all the transparency involved.
Hey Dusty, long time fan of this TP but overall noob, was wondering how to get the color of the water to normal again. I know you said you change it with watercolorX.png but I'm not sure exactly what that means, if you could help me out that would be fantastic. And yes, I know this is probably an extremely ignorant question, I do have the latest McPatcher installed and everything but not sure what to do. Again, any help would be phenomenal. Thanks guys!
Hey Dusty, long time fan of this TP but overall noob, was wondering how to get the color of the water to normal again. I know you said you change it with watercolorX.png but I'm not sure exactly what that means, if you could help me out that would be fantastic. And yes, I know this is probably an extremely ignorant question, I do have the latest McPatcher installed and everything but not sure what to do. Again, any help would be phenomenal. Thanks guys!
If you open the pack with Winrar or whatever extraction program you use you can drop the old water images from */old/ back into the root of the zip, and then go into */misc/ and delete watercolor.png and watercolorX.png
However what is wrong with the new watercolor exactly? Is it showing up grey, because I've tested it and I've had no problem with the watercolor using Optifine at least(though I'm positive MCPatcher uses better colors mod as well).
If you open the pack with Winrar or whatever extraction program you use you can drop the old water images from */old/ back into the root of the zip, and then go into */misc/ and delete watercolor.png and watercolorX.png
However what is wrong with the new watercolor exactly? Is it showing up grey, because I've tested it and I've had no problem with the watercolor using Optifine at least(though I'm positive MCPatcher uses better colors mod as well).
Thanks, the water is back to normal now. And yeah, it was showing up gray, I made sure to update and patch MCPatcher but that didn't change anything. Thanks again for getting back to me so quickly.
Well here we are, I finally have a logo/banner for my pack!
edit: I was unaware the image limitation was so strict, so I had to edit it a bit for sigs... If you want to support the pack and put this in your sig, here is what to copy/paste:
Awesome new banner! The characters are so cute, hehe. :laugh.gif:
Glad you like it! I was partly inspired after seeing your take in your banner, creating little scenes with the bunnies and so on, and then after seeing this: http://www.pixeljoint.com/pixelart/67312.htm
I was like "a mock-up! That's what I've got to do!" but imo the whole mock-up thing fell short. The hearts feel tacked on now because that's the only indication this is supposed to represent a game, so after I get home I might just go ahead and remove those.
Amazing. I love that there are people like you who take the time for this, I would be pretty impatient and probably give up. Thanks for an amazing work of art that makes my gaming experience awesome!
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"Evil men triumph when good men do nothing" -Unknown
Check out your furnace. Personally I think the stone's don't project out as well as they could or
you can make them. In other words it's always seemed pretty flat to me.
With that said if you're up and going on the mobs don't bother coming back to changing it,
but put it somewhere on your to-do list. :smile.gif:
Check out your furnace. Personally I think the stone's don't project out as well as they could or
you can make them. In other words it's always seemed pretty flat to me.
With that said if you're up and going on the mobs don't bother coming back to changing it,
but put it somewhere on your to-do list. :smile.gif:
I suppose that's opinionated. It's never really been a problem. If that's
how it was intended I'll go on with my day, but um...
I just think that Dusty can do better. I do recall this furnace being one of the original textures.
As an artist, he's always been great, but as everyone does, he has improved.
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Curse PremiumNew cow:
Now whether or not I'm just going to replace the old ones, or incorporate the old ones into the random mobs... I dunno yet. Speaking of which, I'm also going to start recoloring some of the mobs for random mobs. Just minor things, like zombies having different color shirts, skeletons not having hair and such.
I was also told that the nether brick was too bright and ruined the mood that apparently comes with it, so I addressed this:
Originally I wanted it to match nether rack, so I ended up darkening the nether rack and adding some subtle blood hue to it. As for the brick, I'm not sure about it yet. I may remove the "leaking blood" and just add a crimson overtone to it. Regardless, should this be added to the main pack?
edit: I'm becoming increasingly annoyed with MCPatcher/Optifine, and mainly the fact that they're offering the same thing, but are not the same. MCPatcher apparently offers a method for HDfonts that makes sense, and I was going to add... but Optifine says "no MCPatcher needed, we support HDfonts!" But as far as I can see, it does not offer the same methods. Whatever the methods they're using, they're not the same, and in fact they don't detail HOW they implement them... but they don't look right for me. So now if I add HDfonts I don't think I can make them in a manner that works for both Optifine and MCPatcher. Also, MCpatcher is offering random mobs, while Optifine doesn't? This isn't so much a problem, but just another thing that divides the userbase.
I really wish they'd combine their efforts or something so that as a texture pack maker I can focus on simply adding support rather then worrying about which one of the mods users will be using. I like Optifine for all it offers, but I'm not exactly sure why it encroached on the HD territory when MCPatcher was doing it fine.
If an experienced texture pack maker has made a pack that works with these features between the two mods seamlessly, I'd really like to hear some tips for it.
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Curse Premium> New cow. Moo.
> Updated nether rack and nether brick textures. Consider it a test drive
> Been working a lot on working with the newer MCPatcher/Optifine features. This includes:
>> Smooth swamp transitions and colors
>> HD Font. However, currently it's only supporting Optifine's method, I haven't gotten around to MCPatcher's
>> A few random mobs. Right now it's only a few shades of cow. 1.1 kind of caught me off guard.
>> Water is now grayscale and adjusted to be properly colored via watercolorX.png.
> New 1.1 eggs
> Fixed 1.1's gui to support the little language button. May later revisit this, I dunno... I think the fact that this was made into a button is kind of dumb.
I think that's it. I'm still working on adding more support for various things like coloring eggs to my own specifications and animations. I might break out the ol' Java and code up a tool to animate some things for me.
As far as the netherrack and brick go, I enjoy them very much. And, you textured the enchanting book! Too many people leave it with its default texture...
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Curse PremiumI'm guessing you aren't using any HD texture patchers like MCPatcher or Optifine...
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Loving the progress up to now, Dusty!
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Curse PremiumIf you open the pack with Winrar or whatever extraction program you use you can drop the old water images from */old/ back into the root of the zip, and then go into */misc/ and delete watercolor.png and watercolorX.png
However what is wrong with the new watercolor exactly? Is it showing up grey, because I've tested it and I've had no problem with the watercolor using Optifine at least(though I'm positive MCPatcher uses better colors mod as well).
Thanks, the water is back to normal now. And yeah, it was showing up gray, I made sure to update and patch MCPatcher but that didn't change anything. Thanks again for getting back to me so quickly.
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Curse Premiumedit: I was unaware the image limitation was so strict, so I had to edit it a bit for sigs... If you want to support the pack and put this in your sig, here is what to copy/paste:
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Curse PremiumGlad you like it! I was partly inspired after seeing your take in your banner, creating little scenes with the bunnies and so on, and then after seeing this: http://www.pixeljoint.com/pixelart/67312.htm
I was like "a mock-up! That's what I've got to do!" but imo the whole mock-up thing fell short. The hearts feel tacked on now because that's the only indication this is supposed to represent a game, so after I get home I might just go ahead and remove those.
Jesus that's amazing. You should be a game designer.
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Curse PremiumCheck out your furnace. Personally I think the stone's don't project out as well as they could or
you can make them. In other words it's always seemed pretty flat to me.
With that said if you're up and going on the mobs don't bother coming back to changing it,
but put it somewhere on your to-do list. :smile.gif:
They're supposed to be flat.
how it was intended I'll go on with my day, but um...
I just think that Dusty can do better. I do recall this furnace being one of the original textures.
As an artist, he's always been great, but as everyone does, he has improved.