I second what Wayuki said, I love your pack and completely understand that inspiration can be hard to find sometimes. I usually just take a break from trying altogether until I get a sudden bust of inspiration. Aynways, hope this latest texturing session will be more fruitful than the last one! :biggrin.gif:
Just to let everyone know, tonight I took a stab at it and it seems to be going well! I will continue to try to work on the graphics, but I can't really give anyone an ETA... but so far I'm pleased with the work so that's good!
I really hope you get back into it. :smile.gif: Your texture pack was such an inspiration to me when I first started my own pack. It would be a shame to have this one just disappear. :sad.gif:
All I wanted for Christmas was two different sprites for an empty bottle and a filled bottle. :sad.gif: It's pretty hard to make an appealing glass bottle that's empty, but also has to be able to see the liquid when it's filled(without semi-transparency)... especially after I made a bottle with the odd thought that it'd support semi-transparency, and now have to scrap it :sad.gif:
Working on the buff/debuff icons, if anyone has any ideas for what would be good imagery/icons to represent the various effects, I'd love to hear them.
Right now I'm happy with the effects I have done for:
Speed, slow, nightvision, blind, resistance and fire resist
So you don't have to worry about those, but other ones I'm still looking. Posting images to help me along for reference will aide me greatly. After I've finished these and a few tiles and icons I think that will cover all the mandatory stuff for a 1.0 release.
Almost all of the status effect icons are done except for two: jump and invisibility.
Well... invisibility is done but I can't say I like either. The first is supposed to be just a dotted-line of a face, but I find that it's too bare and may be hard to see in the game. The second is my(first) interpretation of Steve, and I was going to 50% transparency it(I'm hoping that these icons allow it)... but I can't say I like that either.
edit: I kind of like this one I just made, kind of combining them
Help would be appreciated! For jumping I'm trying to steer away from things like spring boots as they always seemed like a cheesy idea. I also don't want to use a rabbit because I find a rabbit is mostly used to represent speed, not jumping ability.
Maybe you could have Steve with ninja gear for the invisible icon. :smile.gif:
On a side note, these icons do not support 50% opacity. They do, however, always appear on the same background, which would be the dialog box on the same image.
On a side note, these icons do not support 50% opacity. They do, however, always appear on the same background, which would be the dialog box on the same image.
:sad.gif: Bleh, I wish more things supported it! It'd let us do a lot of nice ideas, but I guess the fact that it's on a static background works as well. I will have to get into the game and actually test this out some.
All the items are finally done except for the splash potion icon, and all that's left of the tiles is the end portal block(having trouble coming up with designs for that). For the buffs, for now I'm going to just leave invisibility(Wayuki's idea was great, but I'm having trouble executing it) and jump, since as far as I know they're not actually in the game right now so no point in delaying the release for them. The release should be either tonight, but if not no later then tomorrow. All I have to do is what's noted above, and tie up some loose ends in the graphics, such as the particles and such. I apologize for the delay, and thank you for your patience!
1.0 is now released, woo. I think I've covered everything in the 1.0 release, and the 1.9 prior... so nothing should be missing. Some things aren't done though, like the brewing interface, and the dragon and so on, but I don't find those mandatory, and thus not a reason to postpone the update. They will be done eventually though. Moon phases are done though.
I've updated the ZIP, so in case you downloaded you might want to redownload. I forgot to add the buffs.
On a side note, the buff interface is horrible. Why would they decide that moving the inventory is a good thing to do? You should never mess with the position of an interface like that. Also, they're huge and invasive. Why couldn't they just display the icons and let tooltips fill the details in? It's so horrible... I can't even fathom the thinking process that went into it.
I also wasn't aware that Optifine/MCPatcher added so much customization support. Next time I get a chance I am really going to sit down and really fix everything up with it.
Also, does anyone know a program that can apply animated effects to images? For example, a pulsing/waving effect, or maybe if I can do such a thing with 3ds max? It'd be something that I think could benefit textures like lava, but I have no way of doing it in a way that doesn't involve a lot of manual work.
I also wasn't aware that Optifine/MCPatcher added so much customization support. Next time I get a chance I am really going to sit down and really fix everything up with it.
Also, does anyone know a program that can apply animated effects to images? For example, a pulsing/waving effect, or maybe if I can do such a thing with 3ds max? It'd be something that I think could benefit textures like lava, but I have no way of doing it in a way that doesn't involve a lot of manual work.
I don't know if this is what you are looking for, but it seems to be a really good pixel editing software. i haven't used it though. Here's the link MOAI
By the way, remember a while ago when Lilyo made the edited OP for me? I didn't forget that, and I meant what I said: I just didn't like the copy/paste tiles into a side-perspective thing. And I have been thinking of various alternative things I could do for a nice logo/banner since then. I tried many different things, including a nice 3D scene but none of them were really something I liked.
However, I think I finally came up with an idea. I've started working on a logo/banner that's... different. It won't even feature any of my texture pack graphics in it. It'll hopefully be interesting, yet representative of my pack in a way that is unique. I hope to have it done soon, but it's a lot of work!
Maybe after I'm done I can finally put Lilyo's work into use.
As for the cobble vs. brick thing... this is something that has been brought up many times. I have tried many alternative cobblestone's, and even the stronghold brick I feel doesn't look right when used in large quantities for construction. This was my decision for the brick. These sort of things like the cobblestone and natural rock get a lot of complaints and trust me I have TRIED to replace them. However, I like the natural rock being rocky as smooth stone just feels unnatural, at least when you're working with a single tile repeating over and over. These things haven't gone ignored, as even textures I really liked like the old tree trunk were eventually replaced. However I simply won't replace it with what I feel is an inferior texture. You are, however, free to pick and choose and swap textures as you see fit. I've even provided some alternative textures that you may like more.
I was using the outdated version until today that I noticed it was already released for 1.0.0, I love all the textures in this texture pack, the only texture that I kind of dislike is the Stone Bricks... but everything else is awesome.
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Anyways, looking forward to see what you'll come up with! :smile.gif:
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Curse PremiumWell, that atleast explains your rant last night.
I want to be productive too. :[
I really hope you get back into it. :smile.gif: Your texture pack was such an inspiration to me when I first started my own pack. It would be a shame to have this one just disappear. :sad.gif:
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Curse Premiumhttp://www.minecraftwiki.net/wiki/Potion_effects
Right now I'm happy with the effects I have done for:
Speed, slow, nightvision, blind, resistance and fire resist
So you don't have to worry about those, but other ones I'm still looking. Posting images to help me along for reference will aide me greatly. After I've finished these and a few tiles and icons I think that will cover all the mandatory stuff for a 1.0 release.
super awesome textures!
downloading now, keep the great work!
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Curse PremiumWell... invisibility is done but I can't say I like either. The first is supposed to be just a dotted-line of a face, but I find that it's too bare and may be hard to see in the game. The second is my(first) interpretation of Steve, and I was going to 50% transparency it(I'm hoping that these icons allow it)... but I can't say I like that either.
edit: I kind of like this one I just made, kind of combining them
Help would be appreciated! For jumping I'm trying to steer away from things like spring boots as they always seemed like a cheesy idea. I also don't want to use a rabbit because I find a rabbit is mostly used to represent speed, not jumping ability.
On a side note, these icons do not support 50% opacity. They do, however, always appear on the same background, which would be the dialog box on the same image.
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Curse PremiumThat... is a nice idea! Ninja... or Solid Steve!
:sad.gif: Bleh, I wish more things supported it! It'd let us do a lot of nice ideas, but I guess the fact that it's on a static background works as well. I will have to get into the game and actually test this out some.
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Curse PremiumAnyway, this is one of the first TP I used, and I now consider this TP a "classic"...
*golf clap* :biggrin.gif:
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Curse PremiumFind it here: http://dustyshouri.dreamhosters.com/dustycraft_v1.0a.zip
Again, thank you for your patience and hope you enjoy!
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Curse PremiumOn a side note, the buff interface is horrible. Why would they decide that moving the inventory is a good thing to do? You should never mess with the position of an interface like that. Also, they're huge and invasive. Why couldn't they just display the icons and let tooltips fill the details in? It's so horrible... I can't even fathom the thinking process that went into it.
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Curse PremiumAlso, does anyone know a program that can apply animated effects to images? For example, a pulsing/waving effect, or maybe if I can do such a thing with 3ds max? It'd be something that I think could benefit textures like lava, but I have no way of doing it in a way that doesn't involve a lot of manual work.
I don't know if this is what you are looking for, but it seems to be a really good pixel editing software. i haven't used it though. Here's the link MOAI
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Curse PremiumHowever, I think I finally came up with an idea. I've started working on a logo/banner that's... different. It won't even feature any of my texture pack graphics in it. It'll hopefully be interesting, yet representative of my pack in a way that is unique. I hope to have it done soon, but it's a lot of work!
Maybe after I'm done I can finally put Lilyo's work into use.
As for the cobble vs. brick thing... this is something that has been brought up many times. I have tried many alternative cobblestone's, and even the stronghold brick I feel doesn't look right when used in large quantities for construction. This was my decision for the brick. These sort of things like the cobblestone and natural rock get a lot of complaints and trust me I have TRIED to replace them. However, I like the natural rock being rocky as smooth stone just feels unnatural, at least when you're working with a single tile repeating over and over. These things haven't gone ignored, as even textures I really liked like the old tree trunk were eventually replaced. However I simply won't replace it with what I feel is an inferior texture. You are, however, free to pick and choose and swap textures as you see fit. I've even provided some alternative textures that you may like more.