That screenshot is from an older terrain.png before I did the sides of the glass. As the post above states it's about having borders in the glass texture messing up the tiling. I quite like the borders and I really wished I didn't have to get rid of them but I honestly didn't have a choice. We'll have to wait and see if maybe they improve glass panes, or add semi-transparency to glass over time.
Do you mean based on how it was tiling when you placed two next to each other? I think the tiling work great actually.. Either way, they're just panels, who cares about them lol?
Do you mean based on how it was tiling when you placed two next to each other? I think the tiling work great actually.. Either way, they're just panels, who cares about them lol?
If you're talking about the tiling errors, it bugs the hell out of me. I might reconsider though since that only happens when you're not doing it 'right' and it's not connected to anything.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/21/2011
Posts:
52
Minecraft:
gilmorej
Member Details
I'm not sure if you haven't gotten around to it yet, or if you accidentally overlooked it; but critical hits and charged bow-shots don't give off sparkles in your pack.
I've been using your texture pack for a few months now, and it's still not boring. I have a few complaints, but don't think you need to change the textures. I'd just like to put it out there.
1. Iron (ore) to stone has a very low contrast ratio. If either the stone was a bit darker or the iron (ore) was darker, it would make spelunking and branch mining far easier.
2. I thought the straighter version of the standard logs looked better, especially for indoor walls.
3. The sponge texture. Now, I don't use sponge and I don't think there is even a use for it right now, but I just really don't like the texture. Doesn't look very naturally spongy but rather very cartoony.
Great textures!
One thing I noticed while building a map was that your melon textures were reversed. The top was on the sides and the sides were on top. Other than that, good job.
Actually the title is " DUSTY TEXTURES [32X32] [V1.8.PRE!] (ARMORS DONE!)". And as you can read it says PRE, so I thought the textures might have changed from the pre-release to 1.8.1. And even if I was wrong you didn't have to be rude about it. Anyway thank's for doing all the textures swiftly I really appreciate :smile.gif:
Typically textures don't change between minor releases(1.7.1 to 1.7.2 for example), only major updates. For example 1.9 MIGHT change textures.
> Particles.png has been updated with the missing textures
> Armor hud has been corrected to work with the now left-to-right orientation.
> Watermelon texture was corrected
> Z-clipping issues with chests has been mostly fixed, but I can't seem to get it 100% working
> Glass was reverted back to old texture
> Tree trunk has been reverted to the old texture with some minor texture update
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumFixed, thank you!
I believe that the glass pane border texture is in the terrain.png just above the redstone wire textures
Source:comments on new terrain.png by jeb
Twitter: @Levaunt
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThat screenshot is from an older terrain.png before I did the sides of the glass. As the post above states it's about having borders in the glass texture messing up the tiling. I quite like the borders and I really wished I didn't have to get rid of them but I honestly didn't have a choice. We'll have to wait and see if maybe they improve glass panes, or add semi-transparency to glass over time.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIf you're talking about the tiling errors, it bugs the hell out of me. I might reconsider though since that only happens when you're not doing it 'right' and it's not connected to anything.
That tiles surprisingly well.. Almost seamlessly!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumIt does.
Title read fail.
Ontopic: This texture pack is truly amazing, you get 4 words:
Truly amazing, well done.
1. Iron (ore) to stone has a very low contrast ratio. If either the stone was a bit darker or the iron (ore) was darker, it would make spelunking and branch mining far easier.
2. I thought the straighter version of the standard logs looked better, especially for indoor walls.
3. The sponge texture. Now, I don't use sponge and I don't think there is even a use for it right now, but I just really don't like the texture. Doesn't look very naturally spongy but rather very cartoony.
One thing I noticed while building a map was that your melon textures were reversed. The top was on the sides and the sides were on top. Other than that, good job.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumTypically textures don't change between minor releases(1.7.1 to 1.7.2 for example), only major updates. For example 1.9 MIGHT change textures.
-
View User Profile
-
View Posts
-
Send Message
Curse Premiumhttp://dustyshouri.dreamhosters.com/dustycraft_v1.8.1.zip
> Particles.png has been updated with the missing textures
> Armor hud has been corrected to work with the now left-to-right orientation.
> Watermelon texture was corrected
> Z-clipping issues with chests has been mostly fixed, but I can't seem to get it 100% working
> Glass was reverted back to old texture
> Tree trunk has been reverted to the old texture with some minor texture update