Edit: But I guess that requires extensive modding.
I believe the compass and clock work if-and-only-if you use a patcher. It's basically just a program that you open, click "patch", close and start Minecraft. Only then you can make the compass and clock from other texture packs work. Dustycraft's works perfectly.
Edit: But I guess that requires extensive modding.
Love the texture pack, using it in place of DokuCraft. :cool.gif:
I wouldn't say it requires extensive modding at all. Just download the MCPatcher, patch the client once and you're good to go with ANY texture packs, including DokuCraft, 16x packs, and even default. You don't have to worry about patching again until the client is updated(which lets face it, isn't gonna be anytime soon).
I wouldn't say it requires extensive modding at all. Just download the MCPatcher, patch the client once and you're good to go with ANY texture packs, including DokuCraft, 16x packs, and even default. You don't have to worry about patching again until the client is updated(which lets face it, isn't gonna be anytime soon).
If you'll make glass clear I'll download it. One of the best TP I ever seen,but glass =((
P.S. Sorry my English :happy.gif:
The glass hardly blocks the visibility at all currently. I'm sorry, but I don't see the appeal in having a basically invisible glass block.
However, eventually when I'm near completion(which looks like soon!) I will upload this pack to the customizer site where you will be able to change things to your liking, including having invisible glass.
Because I suck. LOL. Seriously though, I'm not too great at the perspective of those icons(like the boat, minecart) so they're kind of hard to pull off. Bed will get remade again when I feel like revisiting it.
Because I suck. LOL. Seriously though, I'm not too great at the perspective of those icons(like the boat, minecart) so they're kind of hard to pull off. Bed will get remade again when I feel like revisiting it.
Heh. If you suck, well... I don't know what to say about me, or about other texture pack creators in general (respectfully speaking). You're by far the number one in the x32 market, Eld leading the x16 market with absolute comfort.
I don't know what you don't like about the boat and minecarts. I love them. I don't see any problem at all with the bed style or layout, I just find it small. :tongue.gif:
About the armor icons: is it just me or is the iron chestplate missing a bit of outline on the left side (right shoulder)?
Heh. If you suck, well... I don't know what to say about me, or about other texture pack creators in general (respectfully speaking). You're by far the number one in the x32 market, Eld leading the x16 market with absolute comfort.
I don't know what you don't like about the boat and minecarts. I love them. I don't see any problem at all with the bed style or layout, I just find it small. :tongue.gif:
About the armor icons: is it just me or is the iron chestplate missing a bit of outline on the left side (right shoulder)?
The boat and minecarts did turn out well, but definitely not on the first try... or second, or fifth for that matter. I ended up getting some help from the folks over at wayofthepixel getting those shapes down.
Ya, the iron does have some missing pixels on the shoulder pieces... it's actually on both sides. The diamond armor gives the impression the right has an outline but it doesn't. I'm simply hoping it doesn't look that bad in-game. I might have to end up editing and squeezing the shoulder pieces in closer.
I gotta say, doing these armor textures isn't enjoyable at all. I knew it was going to be hard but until I started pixelling I had no idea.
(Using Wayuki's textures has a background base, so ignore the darker portions. I have her pack and she has some convenient screenshots of how the texture looks wrapped on a character, it's much easier than drawing over default :tongue.gif:)
It's hard as hell to get a metallic, smooth texture looking decent on ****ing cubes. Nightmares. This might take longer than I thought.
(Using Wayuki's textures has a background base, so ignore the darker portions. I have her pack and she has some convenient screenshots of how the texture looks wrapped on a character, it's much easier than drawing over default :tongue.gif:)
I have recreated the character with armor in 3dsmax, I can give you the scene if that helps. XD
As for rendering animations in max, you can render a sequence of frames in one go, but they'll be separate images that you will have to paste into a strip afterwards.
I have recreated the character with armor in 3dsmax, I can give you the scene if that helps. XD
As for rendering animations in max, you can render a sequence of frames in one go, but they'll be separate images that you will have to paste into a strip afterwards.
I am loving the new ladder, but the spawner is a bit meh in my opinion, however, the iron door looks nice, maybe if you toned down the rust a bit though...
I am loving the new ladder, but the spawner is a bit meh in my opinion, however, the iron door looks nice, maybe if you toned down the rust a bit though...
I toyed and toyed with some kind of new spawner designe but eventually came up with nothing. Current will have to stay until I'm able to come up with something new.
Running 3ds Max, so that might be the issue. Otherwise I don't use it that much so no idea.
Hmmmm, I'll have a try and see if I can use it. I've used a scene from Wayuki before so I know that they CAN work, but yea, you never know... :smile.gif:
EDIT: Ok, I tried it and it does work although I still get this weird internal lighting glitch that I've gotten before. Still works fine though!
Oh, and I'm using the 2012 trial version.
Edit: But I guess that requires extensive modding.
Love the texture pack, using it in place of DokuCraft. :cool.gif:
I believe the compass and clock work if-and-only-if you use a patcher. It's basically just a program that you open, click "patch", close and start Minecraft. Only then you can make the compass and clock from other texture packs work. Dustycraft's works perfectly.
Suggestion: MCPatcher
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Curse PremiumI wouldn't say it requires extensive modding at all. Just download the MCPatcher, patch the client once and you're good to go with ANY texture packs, including DokuCraft, 16x packs, and even default. You don't have to worry about patching again until the client is updated(which lets face it, isn't gonna be anytime soon).
P.S. Sorry my English :happy.gif:
First! :biggrin.gif:
You can always just adjust the glass yourself. Just open up the .ZIP, edit terrain.png and save it back in.
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Curse PremiumThe glass hardly blocks the visibility at all currently. I'm sorry, but I don't see the appeal in having a basically invisible glass block.
However, eventually when I'm near completion(which looks like soon!) I will upload this pack to the customizer site where you will be able to change things to your liking, including having invisible glass.
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Curse PremiumBecause I suck. LOL. Seriously though, I'm not too great at the perspective of those icons(like the boat, minecart) so they're kind of hard to pull off. Bed will get remade again when I feel like revisiting it.
Heh. If you suck, well... I don't know what to say about me, or about other texture pack creators in general (respectfully speaking). You're by far the number one in the x32 market, Eld leading the x16 market with absolute comfort.
I don't know what you don't like about the boat and minecarts. I love them. I don't see any problem at all with the bed style or layout, I just find it small. :tongue.gif:
About the armor icons: is it just me or is the iron chestplate missing a bit of outline on the left side (right shoulder)?
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Curse PremiumThe boat and minecarts did turn out well, but definitely not on the first try... or second, or fifth for that matter. I ended up getting some help from the folks over at wayofthepixel getting those shapes down.
Ya, the iron does have some missing pixels on the shoulder pieces... it's actually on both sides. The diamond armor gives the impression the right has an outline but it doesn't. I'm simply hoping it doesn't look that bad in-game. I might have to end up editing and squeezing the shoulder pieces in closer.
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Curse Premium(Using Wayuki's textures has a background base, so ignore the darker portions. I have her pack and she has some convenient screenshots of how the texture looks wrapped on a character, it's much easier than drawing over default :tongue.gif:)
It's hard as hell to get a metallic, smooth texture looking decent on ****ing cubes. Nightmares. This might take longer than I thought.
I have recreated the character with armor in 3dsmax, I can give you the scene if that helps. XD
As for rendering animations in max, you can render a sequence of frames in one go, but they'll be separate images that you will have to paste into a strip afterwards.
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Curse PremiumCool, that'd be incredibly useful : D
Okie dokie, here you go. If you unzip the whole thing, it should load the textures properly. :biggrin.gif:
http://dl.dropbox.com/u/2167961/Char_armor.zip
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Curse PremiumI toyed and toyed with some kind of new spawner designe but eventually came up with nothing. Current will have to stay until I'm able to come up with something new.
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Curse PremiumNo luck :sad.gif:
Running 3ds Max, so that might be the issue. Otherwise I don't use it that much so no idea.
I still have Max 2009 at home, but I'm at work now.
Alternatively, I could export it as OBJ, but then you'll have to set up your own materials.
Or you could download the Max 2012 trial. :laugh.gif:
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Curse PremiumHmmmm, I'll have a try and see if I can use it. I've used a scene from Wayuki before so I know that they CAN work, but yea, you never know... :smile.gif:
EDIT: Ok, I tried it and it does work although I still get this weird internal lighting glitch that I've gotten before. Still works fine though!
Oh, and I'm using the 2012 trial version.