Biome-specific colors are overwritten by Minecraft, no solution until Notch updates this. As a result, Quandary colors are not retained for the time being.
You just need to put the folliagecolor and grasscolor in the misc folder inside minecraft.jar
I really, really, really think you should go back to the original dirt and side grass :/
Awesome job updating it tho.
I don't want to make my users jump through a bunch of hoops using various side-mods to get things to work "right". The entire point of Quandary is to work with the base game as a very subtle make-over.
With that said, I also mentioned on the site that I'm planning to work on variations of the pack that WILL take advantage of these types of mods -- and other mods that add things to the game -- to allow people to experience Minecraft the way they want.
Also, replacing the foliage files in the terrain folder does nothing. You have to use MCPatcher to get it to work correctly or manually do it.
Quote from Strdr »
I still prefer TheLink's version.
Why are you posting this? Go use TheLink's then! Go! Go now!
Quote from trak3r »
great job. almost love it. i prefer the default crosshair and cobblestone that looks more brick-like (like what you did with the sandstone). but other than those two dislikes it's a sweet pack.
The crosshair that is in the current pack is the same one that was released with 2.0 (I believe).
Likewise, I have no idea where that brickish cobblestone came from but I plan to stick with the pseudo-default (game-default) textures. I'm even planning on changing the sandstone blocks to a more default looking design, as I feel I'm straying too far from the default textures with those.
rhodox and I are pretty good friends (look I even contributed to Painterly twice!), so I may bug him about setting up a small customizer for various optional blocks like these. To be honest I like the brick look, but I have no idea where that brick in Quandary Reborn came from. It's certainly not mine.
Quote from TheLink »
Moin :wink.gif:
ExtraNoise do you have problems with it if I continue to release my versions of Quandary ?
Of course, in a own Thread ?
Of course, please! Just make sure to include a credit. :smile.gif: I am ever-thankful to everyone who kept parts of Quandary alive over the last few months.
The brick-styled cobble texture was my doing. I posted it way back in this thread and Cpt. Corn decided to incorporate it in his pack. But from what I understand, it will soon changing back to the original style.
First off: I wanted to thank you SO MUCH for finally getting around to the update. I'll miss the seasons, but it was a little bothersome getting the rotation add-on to work, while still using other packs. Thank you again, and again, many times over. I've always liked your pack. And I'm sure the community as a whole is happy too. Even if they don't know how to properly state it.
I would love it if you released an autumn version. The current one is closest to one of the seasons I used the most. The other two were an autumn one, and the flowery one. I could easily live without the flowers for an autumn pack.
There MAY be a way to make the biomes follow seasonal colors. I saw something on Painterly that looked like it did. But in play, the gradient seemed to have no effect on the leaves.
Quote from ExtraNoise »
I'm even planning on changing the sandstone blocks to a more default looking design, as I feel I'm straying too far from the default textures with those.
That's the one thing I was gonna mention not liking. And for the same reason. I'm glad you're already working on it.
Registered an account just to say thanks for this pack (and the recent update). I've tried a dozen various textures and always went back to the default theme until now. Not too contrasty, not too much of a dramatic departure from the original theme, unintrusive, pretty and playable....I think this is just what I've been looking for.
I do seem to take a fair fps hit when using it, but its worth the tradeoff so far.
Would you be able to include the seasons as separate texture packs, while keeping the "default" one?
The different seasons were my favorite part of the old Quandary, and I was upset when you weren't able to include them in 3.3. With the new texture pack feature, you wouldn't need the rotator to switch packs every season, and they wouldn't have to to be mandatory.
I understand if it's impossible or inconvenient for you to do this, but if you could, I would really appreciate it. Thanks!
The brick-styled cobble texture was my doing. I posted it way back in this thread and Cpt. Corn decided to incorporate it in his pack. But from what I understand, it will soon changing back to the original style.
About the cobblestone texture, there may or may not be a change for quite awhile. From what I know, a lot of people prefer brick-style cobblestone, even if nature (as flowing lava when cooled turns to cobblestone) does not agree.
Right now, I am in process of texturing all the mobs and, thus, the refinement of the terrain may be delayed for quite awhile (but we'll see). After that, I figure that once I have refined the terrain to near-perfection, I will commence the development of the seasons, with 4-6 seasonal flavors, with their own significant and amplified feel (at least that's what I hope to see).
I believe it is compatible so maybe you would like that. :wink.gif:
But if you're looking for something to ultimately redefine how Minecraft should look, then you could check out my pack, Coterie Craft, which is a spin-off from Quandary.
Side grass is getting fixed in 1.5. Perhaps you could re-add the old grass?
This would certainly save the trouble of having manual installment. I've had my people install Risugami's Side Grass Fix for a month or two now, and knowing that Notch will fix the side grass will surely eliminate one less obstacle and enhance the look of many texture packs to come.
I believe this is one of the things ExtraNoise was waiting for... other than reviving the seasons. :biggrin.gif:
I don't want to make my users jump through a bunch of hoops using various side-mods to get things to work "right". The entire point of Quandary is to work with the base game as a very subtle make-over.
With that said, I also mentioned on the site that I'm planning to work on variations of the pack that WILL take advantage of these types of mods -- and other mods that add things to the game -- to allow people to experience Minecraft the way they want.
Also, replacing the foliage files in the terrain folder does nothing. You have to use MCPatcher to get it to work correctly or manually do it.
Why are you posting this? Go use TheLink's then! Go! Go now!
The crosshair that is in the current pack is the same one that was released with 2.0 (I believe).
Likewise, I have no idea where that brickish cobblestone came from but I plan to stick with the pseudo-default (game-default) textures. I'm even planning on changing the sandstone blocks to a more default looking design, as I feel I'm straying too far from the default textures with those.
rhodox and I are pretty good friends (look I even contributed to Painterly twice!), so I may bug him about setting up a small customizer for various optional blocks like these. To be honest I like the brick look, but I have no idea where that brick in Quandary Reborn came from. It's certainly not mine.
Of course, please! Just make sure to include a credit. :smile.gif: I am ever-thankful to everyone who kept parts of Quandary alive over the last few months.
I would love it if you released an autumn version. The current one is closest to one of the seasons I used the most. The other two were an autumn one, and the flowery one. I could easily live without the flowers for an autumn pack.
There MAY be a way to make the biomes follow seasonal colors. I saw something on Painterly that looked like it did. But in play, the gradient seemed to have no effect on the leaves.
That's the one thing I was gonna mention not liking. And for the same reason. I'm glad you're already working on it.
Anyway, thanks for the update. This pack is really awesome.
I do seem to take a fair fps hit when using it, but its worth the tradeoff so far.
Keep up the Good work, Im loving this.
The different seasons were my favorite part of the old Quandary, and I was upset when you weren't able to include them in 3.3. With the new texture pack feature, you wouldn't need the rotator to switch packs every season, and they wouldn't have to to be mandatory.
I understand if it's impossible or inconvenient for you to do this, but if you could, I would really appreciate it. Thanks!
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Curse PremiumAbout the cobblestone texture, there may or may not be a change for quite awhile. From what I know, a lot of people prefer brick-style cobblestone, even if nature (as flowing lava when cooled turns to cobblestone) does not agree.
Right now, I am in process of texturing all the mobs and, thus, the refinement of the terrain may be delayed for quite awhile (but we'll see). After that, I figure that once I have refined the terrain to near-perfection, I will commence the development of the seasons, with 4-6 seasonal flavors, with their own significant and amplified feel (at least that's what I hope to see).
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Curse PremiumNo, The Quandary Texture Pack has only been compatible with Beta 1.3.
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Curse PremiumYes, there is a texture pack named Quandary Classic Roots: viewtopic.php?f=1021&t=232078
I believe it is compatible so maybe you would like that. :wink.gif:
But if you're looking for something to ultimately redefine how Minecraft should look, then you could check out my pack, Coterie Craft, which is a spin-off from Quandary.
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Curse PremiumThis would certainly save the trouble of having manual installment. I've had my people install Risugami's Side Grass Fix for a month or two now, and knowing that Notch will fix the side grass will surely eliminate one less obstacle and enhance the look of many texture packs to come.
I believe this is one of the things ExtraNoise was waiting for... other than reviving the seasons. :biggrin.gif:
http://www.minecraftforum.net/viewtopic.php?f=1021&t=289300 to the view topic...i dunno why though...
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Curse PremiumYes, there are exceptions and a lot of people have done a great job keeping Quandary alive, but it will have to stop somewhere.