Thanks for the pack! Really like how my world looks, just wanted to know if your trying to fix the compass problem. Once again, thx a lot for the pack.
See that post that says: "READ THIS POST BEFORE ASKING QUESTIONS"
I'm currently testing out the wild grass mod with this texture pack (which I've been using for several months now, great work !), and I came across a small problem.
I'm currently borrowing a temporary computer until I can fix my old one, and I can't use the HD Texture Pack fixer due to various issues involving admin access, so I can't use the HD terrain.png file. So I've been forced to use the standard definition terrain.png all this time. While using it and the mod, all of the grass are just pale squares crossed together, so I fired up Fireworks and check out the SD terrain.png file. Unlike it's HD cousin, it doesn't have the grass you added in a fix some time ago. So I just copy-pasted it, did some transparency stuff, and it works. Unfortunately, it's grayscale when I tried Minecraft again.
I'm trying new ways to fix it, such as inserting Mixcraft back into the .jar file instead of the Texture Pack Selector (only used it to fix a bug in Humans+ mod), but I'm worried I won't be able to fix it. Any suggestions please?
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As of version 1.2 of Minecraft, the cake is officially no longer a lie! Rejoice, and enjoy that icing-covered goodness! Also, scroll down.
I'm currently testing out the wild grass mod with this texture pack (which I've been using for several months now, great work !), and I came across a small problem.
I'm currently borrowing a temporary computer until I can fix my old one, and I can't use the HD Texture Pack fixer due to various issues involving admin access, so I can't use the HD terrain.png file. So I've been forced to use the standard definition terrain.png all this time. While using it and the mod, all of the grass are just pale squares crossed together, so I fired up Fireworks and check out the SD terrain.png file. Unlike it's HD cousin, it doesn't have the grass you added in a fix some time ago. So I just copy-pasted it, did some transparency stuff, and it works. Unfortunately, it's grayscale when I tried Minecraft again.
I'm trying new ways to fix it, such as inserting Mixcraft back into the .jar file instead of the Texture Pack Selector (only used it to fix a bug in Humans+ mod), but I'm worried I won't be able to fix it. Any suggestions please?
Well I never made grass for the 16x16 one, I could probably just make that for Version 22
I'm going to check and see if the mod modifies the same .class as another mod I use; It may not be your texturepack's fault.
EDIT: Nope, none of the mods modify the same class.
EDIT2: I tried using both HD (with water/lava bugs and such) and SD (with the modified terrain.png file) with the .jar file and switched the texture to default in the settings so it loads those, and neither worked.
Rollback Post to RevisionRollBack
As of version 1.2 of Minecraft, the cake is officially no longer a lie! Rejoice, and enjoy that icing-covered goodness! Also, scroll down.
I dont think the furnice looks bad at all :smile.gif: Umm so anyway when is version 22 coming out?
Friday
I it possible for you to make an alternate furnace texture so that I can put into a wall of cobblestone and it blends in looking like a fireplace if you're not sure what I mean I can provide pictures
I dont think the furnice looks bad at all :smile.gif: Umm so anyway when is version 22 coming out?
Friday
I it possible for you to make an alternate furnace texture so that I can put into a wall of cobblestone and it blends in looking like a fireplace if you're not sure what I mean I can provide pictures
Yeah, I can just cut out the black openings and slap em on a cobblestone block, easy as cake
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See that post that says: "READ THIS POST BEFORE ASKING QUESTIONS"
Yeah... maybe you should try reading that post...
I'm currently borrowing a temporary computer until I can fix my old one, and I can't use the HD Texture Pack fixer due to various issues involving admin access, so I can't use the HD terrain.png file. So I've been forced to use the standard definition terrain.png all this time. While using it and the mod, all of the grass are just pale squares crossed together, so I fired up Fireworks and check out the SD terrain.png file. Unlike it's HD cousin, it doesn't have the grass you added in a fix some time ago. So I just copy-pasted it, did some transparency stuff, and it works. Unfortunately, it's grayscale when I tried Minecraft again.
I'm trying new ways to fix it, such as inserting Mixcraft back into the .jar file instead of the Texture Pack Selector (only used it to fix a bug in Humans+ mod), but I'm worried I won't be able to fix it. Any suggestions please?
Well I never made grass for the 16x16 one, I could probably just make that for Version 22
EDIT: Nope, none of the mods modify the same class.
EDIT2: I tried using both HD (with water/lava bugs and such) and SD (with the modified terrain.png file) with the .jar file and switched the texture to default in the settings so it loads those, and neither worked.
?
Yeah Raposa, I had the same first reaction ---> o_0
No offense, but the furnaces look horrible. Every time I come back to this thread, I nearly always stop at the furnaces, go "Wow", then leave.
Thanks for the "constructive" criticism... I guess...
It looks like an old stone furnace, what more do you want?
Looks like a Nanaimo bar. Nanaimo bars are yummy.
Friday
I it possible for you to make an alternate furnace texture so that I can put into a wall of cobblestone and it blends in looking like a fireplace if you're not sure what I mean I can provide pictures
Yeah, I can just cut out the black openings and slap em on a cobblestone block, easy as cake