There's something odd about this pack, Kool. I'm not entirely sure what, but it causes an unusual amount of lag. Other 32px packs run on my computer just fine (no lag spikes, etc). But Mixcraft (for some reason) causes lag. I have no clue as to the cause of it (especially as you downsized the water animation). DokuCraft runs perfectly fine, no lag at all. But Mixcraft has a very noticeable amount of extra lag. Any idea what might be causing this?
I have support for biome color changes in both the grass and trees. I'm not sure what you could be referring to.
What Joker is trying to say is that notch made in the terrian.png so the grass, leaves and wild grass are grey so that way the grasscolor/foilagecolor.png can tint the grass/leaves to the correct color but what you did is make the grass/leaves in the terrian.png green so nobody can see the change in grass/leaves color.
this texture pack is amazing. I was wondering If I could have permission to use some of the textures as a base in my pack that I am making? I cant seem to add dimension or realism to my textures, as I am not very good at that sort of thing, I am reluctant to ask for help. I am wondering if using your pack as a base and then editing it to help create my own is ok with you?
I must say I love this pack as a 32x. I previously used packs like Misa's, creative_one's Medievil, and more and more I'm coming back down to packs like this. It began with Glimmar's, but that just doesn't -always- look right with what I'm doing. This pack is PERFECT for everything I do. Just as well, this is one of the few 32x packs (from what I've seen, and I search around a LOT) that fully utilize the resolution offered by 32x32pixels. This pack looks practically as good as Misa's 64x. The only complaint I have, is mod support. Which, from me, is no surprise. I use many, many mods. I'm not saying I'd like to see support for everything, since that would be a LOT to cover. Perhaps you could support one great compilation of mods, such as the Yogbox? I don't think there is a texture pack for the Yogbox, and therefore this would really get some attention for your pack. Although, there may be some permissions from Yogscast to do it, but they seem like nice people, I'm sure they'd be thrilled you wanna support their compilation. Anyway, love the pack, would absolutely use it all the time if it had mod support, if you don't do it, it's like I'll end up just changing a few things around and just personally adding support for my client lol.
Edit: I don't think there are any higher resolution texture packs for the Yogbox, I meant to say that originally as SMP and Painterly already have 16x support for it. Someone correct me if I'm wrong but I haven't seen any 32x texture packs for the Yogbox.
The main reason I don't want to change the sandstone is because I'm trying to make it look similar to the original, which looks like cracked stone with a stone slab on top. The original does not look uniform or have heiroglyphics on it, and so neither does mine.
Mixcraft is supposed to look like a higher definition and more visually appealing version of the original, but still follow the basic outlines of the original textures.
Ok - well I can accept those reasons. So I just need to petition Notch to change the vanilla texture eh? :tongue.gif:
I think the FPS are reduced because there is at least one 64x, 128x, 256x or 512x file in the texturepack, thus upscaling all textures. You may try optifine and/or enable Advanced OpenGL.
Advanced OpenGL only slows my computer even more :tongue.gif:
Also, to the best of my knowledge, there is no texture in this pack currently greater than 32x32 -- especially since Koolwitak scaled down the water animation...
And from what I've seen that the patcher does, is scale every file according to its own size, rather than assuming a size for everything based on a single file, so your reasoning doesn't make a lot of sense, but I can see where you're coming from nonetheless.
I wonder if it has something to do with minecraft attempting to render the utterly transparent clouds.png that's in the pack... Experiment time!!!!
EDIT: Apparently I was partially correct. Substituting a standard clouds.png or even a high-res, modified one significantly reduces the lag. No idea why, though. There's still slightly more lag than some other packs, but it's now much more playable.
For some reason I can't install this texture pack. I unzip it first so I can add clouds and replace the art folder, but after I zip it doesn't work (it's grayed out). It works if I just install as is, any idea what I'm doing wrong?
First, go back and actually read the original post. Then unzip the pack and actually read the instructions included IN the pack. If, after doing so, you still have no idea what's going on... We might help.
Rollback Post to RevisionRollBack
I will never bump a single post more than twice. If it hasn't gotten a response yet, it won't, and there's no point.
Macilnar: Sounds like you just failed to zip it properly. If you have a Windows PC, then you can just replace the files without actually unzipping it. make sure you're not zipping a folder it's all contained in -- if you unzipped it into a folder, make sure than when you zip it again, you select the files IN the folder, not the folder containing it. Hopefully this answer wasn't too convoluted for you.
First, go back and actually read the original post. Then unzip the pack and actually read the instructions included IN the pack. If, after doing so, you still have no idea what's going on... We might help.
Macilnar: Sounds like you just failed to zip it properly. If you have a Windows PC, then you can just replace the files without actually unzipping it. make sure you're not zipping a folder it's all contained in -- if you unzipped it into a folder, make sure than when you zip it again, you select the files IN the folder, not the folder containing it. Hopefully this answer wasn't too convoluted for you.
This is something I did not know, when I get home I'll try this. Thanks for the help.
It's just because for a texture pack to work, all the files have to be in the root of the texture pack zipfile, so if you try and zip a folder, Minecraft won't recognise it. Make sure you zip the files, as well as the folders though (folders like gui, terrain, armor, and files like terrain.png).
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What Joker is trying to say is that notch made in the terrian.png so the grass, leaves and wild grass are grey so that way the grasscolor/foilagecolor.png can tint the grass/leaves to the correct color but what you did is make the grass/leaves in the terrian.png green so nobody can see the change in grass/leaves color.
Have you ever thought about doing a 64 x 64 version of the texture pack?
I love the pack as is. You stuck to the same style as the original and it looks great, was just wondering if you were going to expand it some.
Edit: I don't think there are any higher resolution texture packs for the Yogbox, I meant to say that originally as SMP and Painterly already have 16x support for it. Someone correct me if I'm wrong but I haven't seen any 32x texture packs for the Yogbox.
Ok - well I can accept those reasons. So I just need to petition Notch to change the vanilla texture eh? :tongue.gif:
Advanced OpenGL only slows my computer even more :tongue.gif:
Also, to the best of my knowledge, there is no texture in this pack currently greater than 32x32 -- especially since Koolwitak scaled down the water animation...
And from what I've seen that the patcher does, is scale every file according to its own size, rather than assuming a size for everything based on a single file, so your reasoning doesn't make a lot of sense, but I can see where you're coming from nonetheless.
I wonder if it has something to do with minecraft attempting to render the utterly transparent clouds.png that's in the pack... Experiment time!!!!
EDIT: Apparently I was partially correct. Substituting a standard clouds.png or even a high-res, modified one significantly reduces the lag. No idea why, though. There's still slightly more lag than some other packs, but it's now much more playable.
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Somebody's either got a bad eye for art (no offense intended) or is attempting to start an argument.
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Great texture pack.
First, go back and actually read the original post. Then unzip the pack and actually read the instructions included IN the pack. If, after doing so, you still have no idea what's going on... We might help.
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This is something I did not know, when I get home I'll try this. Thanks for the help.
It's just because for a texture pack to work, all the files have to be in the root of the texture pack zipfile, so if you try and zip a folder, Minecraft won't recognise it. Make sure you zip the files, as well as the folders though (folders like gui, terrain, armor, and files like terrain.png).
Donate to help me buy people Minecraft accounts!
Donate to help me buy people Minecraft accounts!