Yeah I feel you Lilyo, not quite liking my outside either :/ But it really won't have a mirror's edge feel outside if there's all these rolling hills and forests. Anyway, still a work in progress as you can see by this newest screeny:
Heh, a bit much but there was too much green before, trying to fix that by making them trunks.
And a screen of goodstuff:
The new furnace, darkened green blocks and my lightsource/surveillance camera.
Big brother is watching!
Confirmed, the drain is a ladder and I like that cloth idea, I'm on it.
Took a couple days off then felt inspired for a few more items which I will now post for your perusal.
For instance, my new c4: (ignore the red edge, that was a 1pixel misalignment)
You gonna die, cow!
Coal, which I really like and am definitely keeping.
From left to right: gold ore, gold block, iron ore, iron block. Iron block is going to be changed. Also notice the new birch trees in the background which came out better than expected. I thought I had a better screen of them but I seem to have lost it.
Furnaces with arms removed and that's a closeup of the log texture on the left. Also retooled torch/camera.
I like the gold safe idea. And love the drain pipe ladders.
Perhaps all ores should be some form of a safe, and instead of a pickaxe, edit the items to be lockpicks? That would certainly feel very different, especially if you replaced the "cracking" with something else.
But thats just my suggestion, as i've only played the Mirror's Edge demo, so i'm not sure if theft takes any part in that game.
Good idea. I would love to help, but I can't because I don't have an editor thingy. Here is what I can give you: In the future, the mobs; PMCs = skeletons, and runners = zombies (I think so... But zombies can't run...)
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Note: I no longer use this account. I've officially changed my username to Mau5tick.