I could use some help making a texture pack, How would I edit the number of pixels in any given texture; instead of a 16*16 face for a block, I'm thinking 128*128, so how would I do that?
I could use some help making a texture pack, How would I edit the number of pixels in any given texture; instead of a 16*16 face for a block, I'm thinking 128*128, so how would I do that?
Right now the only thing I'm using to edit textures is Paint.net. I figured that it cant increase the resloution of a texture, so I came here. What program should I use? and Where in the code would I have to edit in order to give 8x more resoultion?
P.S. I'm trying to build a realistic Metroid-based texture pack for Minecraft (I need better res. to do it)
Right now the only thing I'm using to edit textures is Paint.net. I figured that it cant increase the resloution of a texture, so I came here. What program should I use? and Where in the code would I have to edit in order to give 8x more resoultion?
P.S. I'm trying to build a realistic Metroid-based texture pack for Minecraft (I need better res. to do it)
Well I use Photoshop, so I'm not really sure about paint.net, but can you go to resize image and chose Nearest Neighbor as the resizing option and resize it to whatever you want (8x in this case).
E: Or you could just get a 128x128 texture and use it as a template.
I thought about resizing the .png image, but the code picks out and loads certain sections of the .png for each texture; that can't be changed with any image-editing software.
For instance; the first 16*16 pixel section on terrain.png is for the grass. The code tells it to load the picture within coordinates (0,0); (16,0); (16,0); (16,16); that will load the fist 16*16 pixel for the grass. The next one is the texture for the rock; the game will load the picture within the coordinates (0,16); (0,32); (16,16); (32,16) for every single Rock object; etc..., etc...
I want to know how to safely change the code so it will load the first 128*128 pixel picture for the grass, the next one for the rock, etc, etc...
HELP!; Today while i was putting up the REZCRAFT Texture pack through the HD patch i was trying to change it to another texture pack when the REZCRAFT collided with the new pack, Now when i log on it doesnt respond
after it gets to the Mojang apple thing. WHAT SHOULD I DO?
I tried the .png resizer to make the 256*256 terrain.png file into a 2048*2048 terrain.png file so each individual texture would be 128*128. It crashed minecraft before it could even load the world menu. Does anyone else have any suggestions on how I would make each texture 128*128 without crashing the game (like I said, you would probably need to get into its code to alter how it loads the .png files)
Jesus Christ you don't lol.
Open the image and resize it to 800% using Nearest Neighbor. The game supports texture packs that are a higher resolution than the original one. You'll have to use Xau's patcher though.
You can't make it anything other than 128x128 though.
So the patch will make each texture 128*128 instead of 16*16?
Can I use the patch with my 2048*2048 terrain.png (each texture is 128*128)?
The patcher will not resize the texture if that's what you're saying... the game can recognize on it's own when a texture is using a resolution higher than 16x16 and make the game work with that resolution. The patcher just makes water, lava, and fire animate and fix a few bugs.
Lilyo do you now any way i could fix my problem????
HELP!; Today while i was putting up the REZCRAFT Texture pack through the HD patch i was trying to change it to another texture pack when the REZCRAFT collided with the new pack, Now when i log on it doesnt respond
after it gets to the Mojang apple thing. WHAT SHOULD I DO?
What program are you using?
P.S. I'm trying to build a realistic Metroid-based texture pack for Minecraft (I need better res. to do it)
Well I use Photoshop, so I'm not really sure about paint.net, but can you go to resize image and chose Nearest Neighbor as the resizing option and resize it to whatever you want (8x in this case).
E: Or you could just get a 128x128 texture and use it as a template.
For instance; the first 16*16 pixel section on terrain.png is for the grass. The code tells it to load the picture within coordinates (0,0); (16,0); (16,0); (16,16); that will load the fist 16*16 pixel for the grass. The next one is the texture for the rock; the game will load the picture within the coordinates (0,16); (0,32); (16,16); (32,16) for every single Rock object; etc..., etc...
I want to know how to safely change the code so it will load the first 128*128 pixel picture for the grass, the next one for the rock, etc, etc...
after it gets to the Mojang apple thing. WHAT SHOULD I DO?
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Curse PremiumOpen the image and resize it to 800% using Nearest Neighbor. The game supports texture packs that are a higher resolution than the original one. You'll have to use Xau's patcher though.
You can't make it anything other than 128x128 though.
Can I use the patch with my 2048*2048 terrain.png (each texture is 128*128)?
The patcher will not resize the texture if that's what you're saying... the game can recognize on it's own when a texture is using a resolution higher than 16x16 and make the game work with that resolution. The patcher just makes water, lava, and fire animate and fix a few bugs.
Go to run type in %appdata%/.minecraft/bin and delete the version and minecraft.jar files.