This is truly an amazing tool. It will definitely help with what barton77d said (that being, detailed information before one would actually start to explore and build.) for players in the future.
I'm curious if there are plans to add any new functionalities in the near future? Specifically, I'm interested in more detailed terrain analysis or additional tools for customizing the map view.
(I originally opened an issue regarding a complex suggestion in the Cubiomes library through GitHub, but I was finally able to find a way to discuss about this website here.)
Although mcseedmap.net is not a very efficient or sophisticated tool in contrast with actual coding or using Cubiomes Viewer, I do believe there could be a few adjustments to the website, including an option to modify one's criteria more "freely". To illustrate, a distance criteria between certain structures would allow one to input a specific value of blocks between two structures and let the seed finder run until a seed is found. For example, if one wants a village 50 or less blocks from a mansion that is set to be less than 200 blocks from the world's origin, one can then load the criteria in a manner of seconds (an instance of the design could be stacking two or more conditions relative to another structure; Structures wanted: > Woodland mansion within 200 blocks from (0, 0) > Village within 50 blocks from [condition 1] or vice versa).
In addition to this feature request, another option to display or simply list the internal "background" structure positions of a particular seed for personal subsidiary intentions that others may find somewhat helpful could be implemented to show each individual structure potential with categorically no biome restrictions portrayed? As an example from the previous, if one wants a village within 50 blocks of a mansion that is 200 blocks from (0, 0) but with the addition of a monument's internal position within x amount of blocks from the second condition, the latter would obviously not be possible under regular generation standards. However, if one is attempting to manipulate those three structures over high or low weirdness to essentially force them to bypass the biome check in Bedrock Edition by generating a batch of sister seeds using a separate software to find such, the task can be accomplished by utilizing this method. This component could also support other objectives, such as finding a world with a combination involving four structures. While this may obviously take considerable time on mcseedmap.net, a more flexible program or software could make it more feasible after obtaining all sister seeds of that world.
Thanks for the suggestions. I will try to add more features to seed finder but mcseedmap runs in the browser and that makes speed a major limiting factor, so don't expect anything complex. Searching for structures relative to other structures will probably work.
Would it be possible to allow custom biome colors to be used on pre-1.18 maps? The only thing that would need to be loaded on pre-1.18 worlds is the biome color codes.
I've also noticed that mcseedmap is currently limited to 1 datapack; although I currently store biome colors and custom biome sizes in separate datapacks.
I will add a function that can be used to load custom colors from multiple file formats, including datapacks and biome_colors.json files. It will work for all versions.
Would it be possible to add a feature so you can click on an Village icon for example and mark it as already explored? So you can easy see which structure is already looted.
Besides that one thing this is the best Minecraft map I have ever used. Thank you for making it.
Hey @megasys love your map and it's extremely usable UI.
Just wondering if I could make a small feature request: could you please make it support the usage of + and - keys (technically the = and - keys) on the keyboard to change zoom levels? I find the scroll wheel version a little twitchy, though it's likely my terrible mouse :-/
I started building a seed map site based on cubiomes.
It calculates biome and terrain estimation using a world seed, and displays a browseable map.
mcseedmap.net
Features:
Screenshot:
It's great that players can get such detailed information about their Minecraft world before they start building and exploring.
Minecraft Server knowledge base
This is truly an amazing tool. It will definitely help with what barton77d said (that being, detailed information before one would actually start to explore and build.) for players in the future.
HyperCrafter
1456648545
265688587876
I'm curious if there are plans to add any new functionalities in the near future? Specifically, I'm interested in more detailed terrain analysis or additional tools for customizing the map view.
Minecraft Server knowledge base
I'm constantly improving the site and have a lot of ideas.
Suggestions and requests are welcome.
What customization features would you like to have?
I love this so much but I can't find any that work for Legacy edition :[
I might suggest adding more advanced terrain analysis or custom map views.
Minecraft Server knowledge base
(I originally opened an issue regarding a complex suggestion in the Cubiomes library through GitHub, but I was finally able to find a way to discuss about this website here.)
Although mcseedmap.net is not a very efficient or sophisticated tool in contrast with actual coding or using Cubiomes Viewer, I do believe there could be a few adjustments to the website, including an option to modify one's criteria more "freely". To illustrate, a distance criteria between certain structures would allow one to input a specific value of blocks between two structures and let the seed finder run until a seed is found. For example, if one wants a village 50 or less blocks from a mansion that is set to be less than 200 blocks from the world's origin, one can then load the criteria in a manner of seconds (an instance of the design could be stacking two or more conditions relative to another structure; Structures wanted: > Woodland mansion within 200 blocks from (0, 0) > Village within 50 blocks from [condition 1] or vice versa).
In addition to this feature request, another option to display or simply list the internal "background" structure positions of a particular seed for personal subsidiary intentions that others may find somewhat helpful could be implemented to show each individual structure potential with categorically no biome restrictions portrayed? As an example from the previous, if one wants a village within 50 blocks of a mansion that is 200 blocks from (0, 0) but with the addition of a monument's internal position within x amount of blocks from the second condition, the latter would obviously not be possible under regular generation standards. However, if one is attempting to manipulate those three structures over high or low weirdness to essentially force them to bypass the biome check in Bedrock Edition by generating a batch of sister seeds using a separate software to find such, the task can be accomplished by utilizing this method. This component could also support other objectives, such as finding a world with a combination involving four structures. While this may obviously take considerable time on mcseedmap.net, a more flexible program or software could make it more feasible after obtaining all sister seeds of that world.
Thanks for the suggestions. I will try to add more features to seed finder but mcseedmap runs in the browser and that makes speed a major limiting factor, so don't expect anything complex. Searching for structures relative to other structures will probably work.
Would it be possible to allow custom biome colors to be used on pre-1.18 maps? The only thing that would need to be loaded on pre-1.18 worlds is the biome color codes.
I've also noticed that mcseedmap is currently limited to 1 datapack; although I currently store biome colors and custom biome sizes in separate datapacks.
I will add a function that can be used to load custom colors from multiple file formats, including datapacks and biome_colors.json files. It will work for all versions.
Hi
Would it be possible to add a feature so you can click on an Village icon for example and mark it as already explored? So you can easy see which structure is already looted.
Besides that one thing this is the best Minecraft map I have ever used. Thank you for making it.
Hey @megasys love your map and it's extremely usable UI.
Just wondering if I could make a small feature request: could you please make it support the usage of + and - keys (technically the = and - keys) on the keyboard to change zoom levels? I find the scroll wheel version a little twitchy, though it's likely my terrible mouse :-/
Thanks!
Your map works great. So much better than chunkbase!
Done