put the textures in the same folder XY. Then sourcecraft will offer you to copy them to the correct game directory.
Then you may run sourcecraft-3.1.jar (you need java-runtime-enviroment installed).
A setup asks you for your minecraft and steam installation.
(1. picture) You may select your mincraft world (from single player) and specify the coordinates. A lazy version is to select "Player position"). Note here that the Hammer Editor has a limit on the number of brushes (~glued together blocks).
Then the suggested output file is in a directory intended by the Hammer Editor.
You should close your Minecraft world before you convert.
Finally, you can open Valve's Hammer Editor with a button click. Open your map there and should see your world similar as in (2. picture). With F9 you can compile your map and test it in the Source Engine.
(Result in the source engine looks something like in the 3.picture - I will give you some better pictures soon).
Hi friend! I loved your work and your project, the "Porting a map from Minecraft to Source games" is great and with my friends we were following the step.
I would like to contact you to offer to work on a project
this is my Discord: rafabulosop#6993 please talk to me I think we could agree money for the help
Sorry if my english is bad I'm using translator
I would give you more details but I can not attach images u.u I sent you a request through Steam and also a contact through gifthub.com