I think you could bring a model into mcreator after you finish your mod with it just replace all the files of your mob with the MCAnimator's files see if that works im about to try it tough
My goal wasn't to do manual animations at all, only for a walking animation. Cause if you use setRotationAngles() you can be sure walking animation would fit into the vanilla minecraft look and you don't have to worry about how to trigger the walking animation. So if I understand you correctly, if I would like to trigger a walking animation with MCA 1.1, I could probably use onLivingUpdate() to check if entities position "A" differs from its propabably new postion "B"? Maybe you could tell me where you would trigger/call a walking animation? Dunno if onLivingUpdate() is the best choice.
Thanks in advance
As you said, onLivingUpdate() is not the correct way.
We just tried a fast test, and this seems to work ok. In your Model class, in the render method, after all the boxes :
So basically you do a simple walking animation in the MCA and you activate it only in client-side using this code. par3 is a parameter of the method which increases while the entity moves. Tell us if it works
First a thank you for your really quick and helpfully responses. You don't see that too often here =D
That works, but has the bad sideeffect, that when one entity starts to walk, every entity of this type will start the walking animation, too, even it is not moving. So one entity triggers for all. Looks quite funny though
I also read this comment of you at planetminecraft (it is just a snippet):
I added an attack animation in attackEntity() but this won't call an animation while entity is fighting. Is there a better spot?
As the model class is shared between all the instances, the code I've written will have this bug. I'll do another check to avoid this
First a thank you for your really quick and helpfully responses. You don't see that too often here =D
That works, but has the bad sideeffect, that when one entity starts to walk, every entity of this type will start the walking animation, too, even it is not moving. So one entity triggers for all. Looks quite funny though
I also read this comment of you at planetminecraft (it is just a snippet):
I added an attack animation in attackEntity() but this won't call an animation while entity is fighting. Is there a better spot?
Mobs of my third play Animation, but it does not move.
Seriously dude, you must write sentences that have sense. And fully describe your problem please. We really cannot understand what's your problem otherwise
External Modification Summary:
Calls made by other processes targeting this process:
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Calls made by this process:
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Calls made by all processes on this machine:
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VM Region Summary:
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Writable regions: Total=52.7M written=348K(1%) resident=1468K(3%) swapped_out=0K(0%) unallocated=51.3M(97%)
REGION TYPE VIRTUAL
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Also, is this cross-compatible with Techne (i.e. .tcn can be loaded)?
[EDIT] Fixed the issue, and found out that it is, indeed, compatible. But now I have other questions. Can you move the camera angle like with scroll-click in Techne, or will I have to wait? And also, I tried loading a .tcn model that I made and it didn't show.
[EDIT] Fixed the issue, and found out that it is, indeed, compatible. But now I have other questions. Can you move the camera angle like with scroll-click in Techne, or will I have to wait? And also, I tried loading a .tcn model that I made and it didn't show.
Sorry for the late reply. You can load any techne model into the MCAnimator, even the ones with HD textures. If your model doesn't show up, probably it's because it hasn't have a texture but the texture is enabled. Try disabling in Top Menu->Texture->Enable/Disable Texture
For the camera, you can move around with WASD or arrow and rotate with right-click+moving the mouse.
Could you do a tutorial on how to animate please ?
And how do you move the camera ? I don't mean rotate. I mean, like, actually position in. Modeling like that is extreme for a noob (me) D:
EDIT : How do you move the camera up and down ? [W][A][D] too ?
We are fixing some critical hidden bugs into the MCAnimator, this is why we haven't published new guides about it. We will do it asap, please check the already published official tutorials at: http://www.dd-studios.net/index.php/mcanimator-tutorials .
You move the camera using the mouse + WASD. Just like in spectator mode in every action game
I can´t import from my techne model :'o I import the model but nothing happen :/
any idea whats happen?
I don't know whhat happened or yes
mi model was whit her hands up, then I reset her hands to a normal positio 0,0,0
and save again and when I import from techne it works
Seems good! Probably when you have imported your model from Techne, the "texture" was enabled and you didn't have one on the model yet. So it was invisible. You can just do Top Menu->Texture->Show/Hide texture to disable or enable it
As you said, onLivingUpdate() is not the correct way.
We just tried a fast test, and this seems to work ok. In your Model class, in the render method, after all the boxes :
So basically you do a simple walking animation in the MCA and you activate it only in client-side using this code. par3 is a parameter of the method which increases while the entity moves. Tell us if it works
As the model class is shared between all the instances, the code I've written will have this bug. I'll do another check to avoid this
Yes, it is planned, but it won't be in the next version
+1 How do I check for this problem.
Where?
What do you mean? Just use the code I wrote and you'll see the bug we're talking about
Seriously dude, you must write sentences that have sense. And fully describe your problem please. We really cannot understand what's your problem otherwise
Path: /Users/USER/Desktop/*/MCAnimator.app/Contents/MacOS/JavaAppLauncher
Identifier: mca.MCAnimator
Version: 1.0 (1)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: JavaAppLauncher [4719]
User ID: 501
Date/Time: 2015-01-18 18:29:26.572 -0600
OS Version: Mac OS X 10.10.1 (14B25)
Report Version: 11
Anonymous UUID: 6E6A7233-2E08-B6CB-814D-10CF81BE6249
Sleep/Wake UUID: 95C1828A-797C-419F-AAED-EE7DC19B7315
Time Awake Since Boot: 19000 seconds
Time Since Wake: 500 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff9569d226
VM Regions Near 0x7fff9569d226:
__TEXT 00007fff95600000-00007fff95663000 [ 396K] r-x/rwx SM=COW /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
--> __TEXT 00007fff95663000-00007fff956fa000 [ 604K] r-x/rwx SM=COW /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
Submap 00007fff956fa000-00007fffc0000000 [681.0M] r--/rwx SM=PRV process-only VM submap
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 mca.MCAnimator 0x0000000100001d49 0x100000000 + 7497
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8b62522e kevent64 + 10
1 libdispatch.dylib 0x00007fff9119ea6a _dispatch_mgr_thread + 52
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00007fff9569d226 rbx: 0x0000000100001cc4 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x00007fff9569d226 rsi: 0x00007fff5fbff670 rbp: 0x0000000100001cc4 rsp: 0x00007fff5fbff640
r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x0000000000000000 r11: 0x00007fff956d0310
r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
rip: 0x0000000100001d49 rfl: 0x0000000000010216 cr2: 0x00007fff9569d226
Logical CPU: 2
Error Code: 0x00000007
Trap Number: 14
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External Modification Summary:
Calls made by other processes targeting this process:
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Calls made by this process:
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thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
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thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=170.4M resident=83.3M(49%) swapped_out_or_unallocated=87.1M(51%)
Writable regions: Total=52.7M written=348K(1%) resident=1468K(3%) swapped_out=0K(0%) unallocated=51.3M(97%)
REGION TYPE VIRTUAL
=========== =======
Dispatch continuations 8192K
Kernel Alloc Once 4K
MALLOC 36.3M
MALLOC (admin) 32K
STACK GUARD 56.0M
Stack 8264K
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shared memory 4K
=========== =======
TOTAL 293.7M
TOTAL, minus reserved VM space 293.7M
Model: MacBookAir6,1, BootROM MBA61.0099.B16, 2 processors, Intel Core i5, 1.4 GHz, 4 GB, SMC 2.12f143
Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In
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AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.15.124.12.10)
Bluetooth: Version 4.3.1f2 15015, 3 services, 19 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD TS0128F, 121.33 GB
USB Device: Composite Device
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Air, Apple Inc., 23.6
[EDIT] Fixed the issue, and found out that it is, indeed, compatible. But now I have other questions. Can you move the camera angle like with scroll-click in Techne, or will I have to wait? And also, I tried loading a .tcn model that I made and it didn't show.
TIME TRAVELBOW TIESISARE COOLSorry for the late reply. You can load any techne model into the MCAnimator, even the ones with HD textures. If your model doesn't show up, probably it's because it hasn't have a texture but the texture is enabled. Try disabling in Top Menu->Texture->Enable/Disable Texture
For the camera, you can move around with WASD or arrow and rotate with right-click+moving the mouse.
And how do you move the camera ? I don't mean rotate. I mean, like, actually position in. Modeling like that is extreme for a noob (me) D:
EDIT : How do you move the camera up and down ? [W][A][S][D] too ?
We are fixing some critical hidden bugs into the MCAnimator, this is why we haven't published new guides about it. We will do it asap, please check the already published official tutorials at: http://www.dd-studios.net/index.php/mcanimator-tutorials .
You move the camera using the mouse + WASD. Just like in spectator mode in every action game
If you get that problem, try opening the dialog of "Load project", then close it and open the dialog of "Create new project"
I can´t import from my techne model :'oI import the model but nothing happen :/any idea whats happen?
I don't know whhat happened or yesmi model was whit her hands up, then I reset her hands to a normal positio 0,0,0
and save again and when I import from techne it works
Lumhi Sniper70
Seems good! Probably when you have imported your model from Techne, the "texture" was enabled and you didn't have one on the model yet. So it was invisible. You can just do Top Menu->Texture->Show/Hide texture to disable or enable it