Maybe I screwed something up but the interaction became really buggy after I had a fair amount of elements going. I'd try to click on one of the elements on the right side via the 3D viewing box and it would select an element on the completely opposite end! Driving me nuts and become really frustrating since I have no clue why. Tried restarting it but that didn't seem to work.
I'm having the same issue as Defamatory here. Selecting the elements in the face views works, but not in the 3D perspective, which is annoying when certain sides (Bottom, East, North) don't have a view.
Suggestions for fixes: Tab to switch between elements, or ability to customize the face views. Otherwise, it can be near impossible to work on UVs/Textures.
Using windows 10, Core i5 3.1 Ghz with 4 GB RAM, Java Version 8, Build 141
After a restart of my entire PC, I was able to reselect the right pieces until I started placing more. In addition, Minecraft 1.12 doesn't seem to be accepting the models at all, even though there are no errors at this point so I seem to be kind of stuck. I may have to seek help elsewhere on that front, as I know custom models do work in 1.12 (I have another resource pack that uses them!)
Update 2: Disregard 1.12 not taking the models....
Is there a way this can be used to make .java models? Like, persay, for MCreator users?
Not currently. Opl has stated several times that the program exists as-is until it's rewritten from scratch. Since that may or may not ever happen, you should assume that it's just not possible and move on.
Being a 3D maker is a fun adventure. However, when I downloaded the latest version, I could only make a 3D ladder. It said for when I was trying to build a 3D oak door, that 'Cannot recognize that file', or omething like that. I haven't read every reply and comment here, but I was wondering if there was a version that accepted every minecraft > assets (1.8) > models > blocks.JSON files. Thanks.
I am having problems with my blocks. My furnace and acacia door upper models have white where it should be clear. I will attach a screenshot showing the problem (also, look at the furnace in my inv if that helps) in game, and I will provide the models for my furnace when it's off, when it's on, and my acacia door upper. I will also give you a basic rundown of everything that has happened, everything I have, and everything I've tried.
Acacia door: I created a texture for the upper that looks like planks without a top half (because if ur in a world with monsters you aren't going to spend the time making a good looking door) and i did that using GIMP and using the eraser tool on the top half, and i then exported the file from a .xcf to a .png. When doing the model I just made it so it took the full 16x16 grid and told it to use the hole block as a texture. When i noticed the problem I made the model 16x8 and told it to only use the bottom half of the texture. the last thing I tried was making a new element that was completely clear (it was even completely clear in the UV editor).
Furnace: the part that I am trying to make clear (the part that is pure white in the screenshot) is clear in the .xcf file (I used GIMP and it's eraser here as well) and i exported it to make it a .png. Both of the furnaces have a 16x13x16 square on the outside, with the file for the top being on the top and bottom, the file for the sides being on the sides, and the file for the front being on the front. Both furnaces have a smaller cube inside them to be on the inside, and the lit furnace has a cube for the flame. When i first noticed the problem my furnaces were terrible messed up (i thought they were supposed to be 34x34x34 in the grid and not 32x32x32, and i hadn't yet figured out how to rotate the camera so none of the sides turned out) and i assumed that it would go away when i fixed everything else, it did not. Then i changed the outside cube from 16x16x16 to 16x13x16, and made each individual part that wasn't clear was it's own element, unfortunately that did not work.