Thanks a ton. This is one of the most useful items I've seen in a long while. and one of the most helpful fourms. You sir are running a awesome fourm here. If you had a banner it would be in my signature.
I was wondering, I've seen on most rigs, you can edit the hat and extrude it into the head, I wondered if this was possible with this rig, maybe subdivide the hat cube in to 16 x 16? Just an idea =^.^=
If you go into edit mode you can subdivide it, just highlight all the faces and press "w" and select "subdivide" just do that a couple times until the squares are the size of the pixels. I didn't subdivide it myself because I wanted to make the rig as optimized as possible. All those extra vertices could lag or increase render time.
I have a problem can i move the eyes down and also the mouth ? because my skin (profile photo) has the eyes and mouth down what can i do? how i move the mouth and the eyes down?
How do I move the view? I can only see the front of the character. Also, I can't change the skin. Ir make him hold an item.
And how do I animate it? I have a lot to learn and I hope I'm not annoying you.
How do I move the view? I can only see the front of the character. Also, I can't change the skin. Ir make him hold an item.
And how do I animate it? I have a lot to learn and I hope I'm not annoying you.
I installed a 64-bit version for GNU/Linux.
With those kinds of questions, I recommend searching some videos on these kinds of topics. I'm only here to help people with problems regarding the rig.
Thanks! Glad you like it!
I could... but It'd be animated.
That would make it... ten times better! As long as it shows how to work things LOL
The skin is 64x32, yes? I'm not sure, it seems fine for me, have you modified anything since you've downloaded the rig?
If you go into edit mode you can subdivide it, just highlight all the faces and press "w" and select "subdivide" just do that a couple times until the squares are the size of the pixels. I didn't subdivide it myself because I wanted to make the rig as optimized as possible. All those extra vertices could lag or increase render time.
Thanks!
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Right click one of the bones and press "G" you can left click to confirm the movement or right click to put it back to the original position.
Ah, you'll see at the top something called "Blender Render" Click that and in the dropdown box, change it to "Cycles"
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Theres 'Blender Render', 'Blender Game', and 'Engine', which is unclickable.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
You might be using an old version of blender, try re-installing it from their site:
http://www.blender.org/
You might also want to use a fresh download of the rig after you've installed just to make sure
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
And how do I animate it? I have a lot to learn and I hope I'm not annoying you.
I installed a 64-bit version for GNU/Linux.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
With those kinds of questions, I recommend searching some videos on these kinds of topics. I'm only here to help people with problems regarding the rig.
From a quick search:
Introduction:
Interface:
Modeling:
Animation:
Shading & Lighting / Rendering:
Making a character hold an item:
http://cgcookie.com/blender/2011/08/22/animating-a-character-picking-up-an-object/
Here's some pics:
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.