How do I create more than one person? WHen I try, they are all same skin.
Open a new blender file and append the rig twice, then go to the materials tab and click the little number next to the material's name, this duplicates the material so the rigs don't share the same skin.
I have one quick question though. How can I change the colour of the eyes?
Thanks!
Right click the head and go to the materials tab, there should be a list of materials at the top, find one that says "eyes" then under "Diffuse BSDF" next to "Color" click the brown rectangle to change the color.
However, you will not see a change in the 3D viewport, but the color will work in rendered view, if you want to change it to the same color whilst in the 3D viewport, go to "Settings" (located in materials tab at the bottom) and change the "Viewport color" to the same color.
Right click the head and go to the materials tab, there should be a list of materials at the top, find one that says "eyes" then under "Diffuse BSDF" next to "Color" click the brown rectangle to change the color.
However, you will not see a change in the 3D viewport, but the color will[/b] work in rendered view, if you want to change it to the same color whilst in the 3D viewport, go to "Settings" (located in materials tab at the bottom) and change the "Viewport color" to the same color.
So when I click "render image", everything is fine except the head is missing. (not the hat, the hat is fine.) I'm sorry if you already answered this, but how do I fix it? It's a really nice rig, btw, I'm just a noob at blender. XD
Hey, really nice rig, man! I was wondering though, how do you import it to other .blend files, say I wanted to make an image or animation with this, how would I import it? I know a fair bit about blender but not much about this sort of thing. I'm sorry if this is an obvious answer.
Thanks! If you want to import the rig into another .blend, go to the .blend you want to put the rig in and go file > append > (find the rig file) > object > and append ONLY these things (if you're using the regular "full" rig):
(anything that says "costume" means it's an object for a custom bone shape for the rig)
I should really rename these to the correct names... but that's all you have to append, however it would probably be easier to just create a scene/animation in the rig.blend itself rather than trying to append the whole rig into another .blend
Hey man, thanks, helped a lot, however the skin isn't working, I just imported it into a world I have in Minecraft. I used Mineways, as usual, I'm sorry to be a pain but have you got a fix for it?
Right click one of the finger's bones and press "R"
Open a new blender file and append the rig twice, then go to the materials tab and click the little number next to the material's name, this duplicates the material so the rigs don't share the same skin.
xD that's awesome!
when i import a skin it doesnt look right that is steve with no face http://gyazo.com/5fbaac96df7d093c63857b89044647c9
You used a 64x32 skin on the 64x64 rig, you gotta convert the skin to 1.8
Thanks!
Right click the head and go to the materials tab, there should be a list of materials at the top, find one that says "eyes" then under "Diffuse BSDF" next to "Color" click the brown rectangle to change the color.
However, you will not see a change in the 3D viewport, but the color will work in rendered view, if you want to change it to the same color whilst in the 3D viewport, go to "Settings" (located in materials tab at the bottom) and change the "Viewport color" to the same color.
This works for both cycles and internal, and i beleive is the one he uses. https://rymdnisse.net/downloads/minecraft-blender-rig.html
Hey how do i add items? when i put some items there's no color it's only white and the background dayum! so much questions XD one more thing
Cool rig
Hey wait wheres the faq?
Bottom of the page.
Oh yeah how do i change the background
Hey i was wondering if there is a way to make the background seem more like a sky the interface is different them what im used to please help
also how do i append this from other things
how to change the colour of the iris?
Right click the head and go to the materials tab, there should be a list of materials at the top, find one that says "eyes" then under "Diffuse BSDF" next to "Color" click the brown rectangle to change the color.
However, you will not see a change in the 3D viewport, but the color will[/b] work in rendered view, if you want to change it to the same color whilst in the 3D viewport, go to "Settings" (located in materials tab at the bottom) and change the "Viewport color" to the same color.
hey i'm kinda new to blender and stuff could u explain to me some of the basic things please?
Keep Calm And Mine On!
https://cgcookie.com/blender/
Thanks I'll check it out!
Keep Calm And Mine On!
Hey this is a nice rig! I like the detail put on the mouth, kinda reminds me of my player rig
So when I click "render image", everything is fine except the head is missing. (not the hat, the hat is fine.) I'm sorry if you already answered this, but how do I fix it? It's a really nice rig, btw, I'm just a noob at blender. XD
this rig is awesome
Thanks! If you want to import the rig into another .blend, go to the .blend you want to put the rig in and go file > append > (find the rig file) > object > and append ONLY these things (if you're using the regular "full" rig):
-EyeController
-Facials
-Hat
-Head
-Index Finger.001
-Index Finger
-L.Arm
-L.Leg
-L.Thumb
-LeftHand
-MiddleFinger.001
-MiddleFinger
-PinkyFinger.001
-PinkyFinger
-R.Arm
-R.Leg
-R.Thumb
-RightHand
-Ring.Finger
-Steve (the armature)
-TeethTop.000
-TeethTop.001
-Torso
(anything that says "costume" means it's an object for a custom bone shape for the rig)
I should really rename these to the correct names... but that's all you have to append, however it would probably be easier to just create a scene/animation in the rig.blend itself rather than trying to append the whole rig into another .blend
The FAQ.