I want to present you my Minecraft map renderer written in C++.
The renderer provides you with an isometric 3D and a 2D topdown rendered view and renders Minecraft worlds to images which are viewable in any webbrowser using Leaflet.js (similar to the Google Maps API).
Web output: Render your Minecraft worlds to maps viewable in any webbrowser!
Different render views: Choose between different perspectives to render your world from! A 2D topdown and a 3D isometric render view are available!
Different rotations: Choose from four different rotations to render your worlds from!
Different render modes: Choose between different render modes like day, night and cave for your maps!
Different overlays: Show additional information on your map! For example: Where can slimes spawn? Where can monsters spawn at night?
Configuration files: Highly-customizable which worlds are rendered with which render view and other render parameters!
Markers: Automatically generated markers from your Minecraft world data!
Other stuff: Biome colors, incremental rendering, multithreading
Please report any problems with Mapcrafter here in the forum thread or in the GitHub issue tracker and feel free to ask questions or suggest new possible features/ideas.
I invest a lot of my free time in this project and also pay for the mapcrafter.org domain and the server for the website and the build system. If you want to buy me a beer or a Club Mate (What the hell is Club Mate?), you are welcome to donate:
At the moment, only the top-left north direction view is supported by the renderer. There is also only the normal rendermode, no rendering with light. I may add this later. I don't think that I will add a gui, because for Linux/Unix this program works optimal on command line.
You can use custom textures by supplying your own Minecraft terrain.png.
It's not very easy to build the project on Windows. You probably need cygwin. I can try to build it for you on Windows. I think Tectonicus has also only command line access? If yes, it shouldn't be too complicated to use mapcrafter on the Windows "command line".
I like the quality of the rendered image, but as I am not into computer science I have no idea how to use it.
Without a user interface I'm completely lost, and I think the majority of players with me.
Don't worry, you don't need to be deep in computer science to use this program.
Yes, I know that it's not normal for players, who may only use Windows programs with a gui, to use this program on a command line. But this program should run on servers to update the map automatically from time to time. Maybe I can create a simple gui, which runs the renderer on a command line.