I'm not 100% sure, but I think these Grow able plants are not crops, but rather, like cactus or sugar canes and stack on each other. if you select "crop" that just says it grows on farmland not anything else.
PS... can I get ur cake texture please?
Oh and how do I get my circular render type right now? I use that... a lot...
Huh. That could be it...Shame, I had hoped to make some new plants that grow like wheat.
Anywho, cake:
Bottom texture: (Doesn't look that great with multiple cakes side-by-side, probably gonna edit it)
This program is very nice and it's easy to make blocks or items without java coder skills but i have two question.
Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
I have downloaded the newest version 1.4.6 and get some problems, it's still loading on "Loading Texture maker..." (exe)
"Launching setup interface..." (bat)
...and
(version 1.4.5) Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
We are glad to announce the last update in the series of 1.7.2 MCreators. Now we are going to start with updating MCreator to the 1.7.10 but this is going to take a while and this is why we released this update. It is kind must have since it has a lot of bugfixes and also, false positive AV detections are now finally fixed. In this update, we have added item and block animations, custom item models, tons of new tx blocks, recipes with enchantments and done a lot of small improvements. Hit read more to see whole changelog, screenshots and to post your opinions on this update.
Here are some screenshots with comments:
Animation maker for item and block textures
Custom item models/renderers
Recipes with enchantments
Things that were added:
Changed Minecraft Forge version to the recommended - 10.12.2.1121
Improved block texture selection
Added block 3d model importing help
Added back Minecraft test environment settings
File choosers now remember last folder you were browsing
Item/Block animated texture maker
Removed some and added even more inteface backgrounds
Removed last step in mod creation for all mod types because it was pointless
Now you can select enchantments that will be applied to the custom recipe or smelting
Imporved design of some dialogs
Added new mob AI base: PigZombie
Added one click selection of textures and reciple blocks and items
TX Blocks now have side specific texture selection like normal blocks
Changed render type normal to the normal type and circular to the circular in block render type selection
Fixed some bugs with offline operation of MCreator, now it boots faster
Fixed bug with editing custom drop for block
Armor required all textures even if you disabled some parts
Removed stair render type bacause it crashed Minecraft
Fixed TX block, plant and fluid having wrong names in game
Added missing acacia and dark oak plank and red sand
Changed the way MCreator is launched from exe to avoid some AV false positives
We have also added update option which is smaller to download so you can install MCreator 1.4.6 faster in case that you already have 1.4.5 version. Post your opinions in the comment section and don't forget to follow updating progress in the sidebar progressbar! Stay tuned!
Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
Hey Pylodev can you help me? I am making an item and i told it to generate in village chests. ...But it wont! I have looked through a LOT Of blacksmith chests but it's not spawning my item.
@RiotShieldRyan: Restarting fixes that. May take a few.
Anywho, for new tools, the "When block destroyed by tool" thing invariably results in a failure to compile the mod. And the "Consume item in inventory" instruction does the same.
Huh. That could be it...Shame, I had hoped to make some new plants that grow like wheat.
Anywho, cake:
Bottom texture:
Outer texture:
Top texture:
Oh. My. God. Finally.
Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
1. I cannot find 32-Bit JDK 7u40
2. I'm trying to use version 1.4.2 and the decompiling fails
"Launching setup interface..." (bat)
...and
(version 1.4.5) Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
Decompiling. WTF.
We are glad to announce the last update in the series of 1.7.2 MCreators. Now we are going to start with updating MCreator to the 1.7.10 but this is going to take a while and this is why we released this update. It is kind must have since it has a lot of bugfixes and also, false positive AV detections are now finally fixed. In this update, we have added item and block animations, custom item models, tons of new tx blocks, recipes with enchantments and done a lot of small improvements. Hit read more to see whole changelog, screenshots and to post your opinions on this update.
Here are some screenshots with comments:
Animation maker for item and block textures
Custom item models/renderers
Recipes with enchantments
Things that were added:
Bugs that were fixed:
We have also added update option which is smaller to download so you can install MCreator 1.4.6 faster in case that you already have 1.4.5 version. Post your opinions in the comment section and don't forget to follow updating progress in the sidebar progressbar! Stay tuned!
Is it normally, if i create a GUI there is only displayed "Basic GUI" and not "Slot GUI and Inventory GUI"? (I would create a chest like an ender chest)
And how can i add items/blocks from other mods for the recipe of my created block/item?
Here:
To modify the game. Obviously.
@RiotShieldRyan: Restarting fixes that. May take a few.
Anywho, for new tools, the "When block destroyed by tool" thing invariably results in a failure to compile the mod. And the "Consume item in inventory" instruction does the same.
But why not just learn how to code in Java?
Your signature says you're a mod developer. But why not just tell everyone to **** off and develop the mods for themselves?
Butchers exist. But why not just learn to skin, clean, and carve a carcass yourself?
Farmers exist. But why not just learn to grow and tend crops yourself?
Governments exist. But why not just learn to create and maintain the various infrastructures of a society yourself?
(Also because Java is overly complex tedium.)
I don't see what's wrong with those.