Thanks man, I've waiting for an application like this.
But i have a problem, when i open MCreator.exe, it should open the intro(?)screen but my mouse cursor just turns
to blue ring that spins, and it just stops.
Am i doing something wrong?
System spec
OS:Windows 8 32 bit ver.
CPU:Core i7(i just remember that)
Memory:4GB
I NEED SOMEONE's HELP
Quoting the wiki - "If MCreator.exe isn't startign minecraft for you, you can try running it using START.BAT file. You must have Java installed to run MCreator for the first time. If you still get problems, open START.BAT, change EXIT to PAUSE and copy error log. Then paste your problem on forums and we will try to solve it for you.
NOTE: Make sure you have installed MCreator in C:/Pylo/MCreator. This is needed to make set path variable work." http://www.pylo.si/mcreator/wiki/index.php?title=Common_errors_and_problems#MCreator_is_not_starting
I am sorry, but I am frustrated with the fact that there is no book texture, and every time I try to make my own texture of any kind, it hasnt really worked (white background in image). So I tried to edit those out. Then I tried like twice to make an item with my edited texture, and it came up as missing texture both times. I mean, I can deal with it, maybe be fine with that white background, but for now, I am frustrated. Also, I couldn't make a custom chicken? Couldve done something wrong but I dont know...
Is that making it yourself or with the MCreator texture maker? If you're making it yourself make sure you set the background to be transparent (PS Paint cant do transparency)
Quoting the wiki - "If MCreator.exe isn't startign minecraft for you, you can try running it using START.BAT file. You must have Java installed to run MCreator for the first time. If you still get problems, open START.BAT, change EXIT to PAUSE and copy error log. Then paste your problem on forums and we will try to solve it for you. NOTE: Make sure you have installed MCreator in C:/Pylo/MCreator. This is needed to make set path variable work." http://www.pylo.si/m...is_not_starting
so here is what happens when i start with START.BAT
C:\Pylo\MCreator>".\jdk\jre\bin\java.exe" -classpath .;./lib/utils4j.jar;./lib/j
nbt.jar;./lib/j3dcore.jar;./lib/j3dutils.jar;./lib/vecmath.jar;./lib/rsyntaxtext
area.jar;./lib/commons-io.jar;./lib/commons-net.jar;./lib/utils4j.jar; si.pylo.m
creator.MainUI
java.io.IOException: Cannot run program "set": CreateProcess error=2, ツ指ツ定さツ
れたツフツァツ
at java.lang.ProcessBuilder.start(ProcessBuilder.java:460)
at java.lang.Runtime.exec(Runtime.java:593)
at java.lang.Runtime.exec(Runtime.java:431)
at java.lang.Runtime.exec(Runtime.java:328)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:327)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
Caused by: java.io.IOException: CreateProcess error=2, ツ指ツ定さツれたツフツァツ
at java.lang.ProcessImpl.create(Native Method)
at java.lang.ProcessImpl.<init>(ProcessImpl.java:81)
at java.lang.ProcessImpl.start(ProcessImpl.java:30)
at java.lang.ProcessBuilder.start(ProcessBuilder.java:453)
... 5 more
Exception in thread "main" java.nio.charset.UnsupportedCharsetException: windows
-31j
at java.nio.charset.Charset.forName(Charset.java:505)
at sun.awt.FontConfiguration.getFontCharsetEncoder(FontConfiguration.jav
a:853)
at sun.awt.FontConfiguration.buildFontDescriptors(FontConfiguration.java
:809)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
73)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
65)
at sun.awt.PlatformFont.<init>(PlatformFont.java:57)
at sun.awt.windows.WFontPeer.<init>(WFontPeer.java:18)
at sun.awt.windows.WToolkit.getFontPeer(WToolkit.java:579)
at java.awt.Font.getPeer_NoClientCode(Font.java:412)
at java.awt.Font.getPeer(Font.java:403)
at sun.awt.windows.WComponentPeer._setFont(Native Method)
at sun.awt.windows.WComponentPeer.setFont(WComponentPeer.java:600)
at sun.awt.windows.WWindowPeer.initialize(WWindowPeer.java:140)
at sun.awt.windows.WFramePeer.initialize(WFramePeer.java:124)
at sun.awt.windows.WComponentPeer.<init>(WComponentPeer.java:669)
at sun.awt.windows.WCanvasPeer.<init>(WCanvasPeer.java:27)
at sun.awt.windows.WPanelPeer.<init>(WPanelPeer.java:54)
at sun.awt.windows.WWindowPeer.<init>(WWindowPeer.java:128)
at sun.awt.windows.WFramePeer.<init>(WFramePeer.java:108)
at sun.awt.windows.WToolkit.createFrame(WToolkit.java:383)
at java.awt.Frame.addNotify(Frame.java:460)
at java.awt.Window.show(Window.java:859)
at java.awt.Component.show(Component.java:1584)
at java.awt.Component.setVisible(Component.java:1536)
at java.awt.Window.setVisible(Window.java:842)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:357)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
so here is what happens when i start with START.BAT
C:\Pylo\MCreator>".\jdk\jre\bin\java.exe" -classpath .;./lib/utils4j.jar;./lib/j
nbt.jar;./lib/j3dcore.jar;./lib/j3dutils.jar;./lib/vecmath.jar;./lib/rsyntaxtext
area.jar;./lib/commons-io.jar;./lib/commons-net.jar;./lib/utils4j.jar; si.pylo.m
creator.MainUI
java.io.IOException: Cannot run program "set": CreateProcess error=2, ツ指ツ定さツ
れたツフツァツ
at java.lang.ProcessBuilder.start(ProcessBuilder.java:460)
at java.lang.Runtime.exec(Runtime.java:593)
at java.lang.Runtime.exec(Runtime.java:431)
at java.lang.Runtime.exec(Runtime.java:328)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:327)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
Caused by: java.io.IOException: CreateProcess error=2, ツ指ツ定さツれたツフツァツ
at java.lang.ProcessImpl.create(Native Method)
at java.lang.ProcessImpl.<init>(ProcessImpl.java:81)
at java.lang.ProcessImpl.start(ProcessImpl.java:30)
at java.lang.ProcessBuilder.start(ProcessBuilder.java:453)
... 5 more
Exception in thread "main" java.nio.charset.UnsupportedCharsetException: windows
-31j
at java.nio.charset.Charset.forName(Charset.java:505)
at sun.awt.FontConfiguration.getFontCharsetEncoder(FontConfiguration.jav
a:853)
at sun.awt.FontConfiguration.buildFontDescriptors(FontConfiguration.java
:809)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
73)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
65)
at sun.awt.PlatformFont.<init>(PlatformFont.java:57)
at sun.awt.windows.WFontPeer.<init>(WFontPeer.java:18)
at sun.awt.windows.WToolkit.getFontPeer(WToolkit.java:579)
at java.awt.Font.getPeer_NoClientCode(Font.java:412)
at java.awt.Font.getPeer(Font.java:403)
at sun.awt.windows.WComponentPeer._setFont(Native Method)
at sun.awt.windows.WComponentPeer.setFont(WComponentPeer.java:600)
at sun.awt.windows.WWindowPeer.initialize(WWindowPeer.java:140)
at sun.awt.windows.WFramePeer.initialize(WFramePeer.java:124)
at sun.awt.windows.WComponentPeer.<init>(WComponentPeer.java:669)
at sun.awt.windows.WCanvasPeer.<init>(WCanvasPeer.java:27)
at sun.awt.windows.WPanelPeer.<init>(WPanelPeer.java:54)
at sun.awt.windows.WWindowPeer.<init>(WWindowPeer.java:128)
at sun.awt.windows.WFramePeer.<init>(WFramePeer.java:108)
at sun.awt.windows.WToolkit.createFrame(WToolkit.java:383)
at java.awt.Frame.addNotify(Frame.java:460)
at java.awt.Window.show(Window.java:859)
at java.awt.Component.show(Component.java:1584)
at java.awt.Component.setVisible(Component.java:1536)
at java.awt.Window.setVisible(Window.java:842)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:357)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
C:\Pylo\MCreator>pause
続行するには何かキーを押してください . . .
OH... Windows 8 problem MCreator isn't testred 100% on 8 yet... sorry
public void addRenderer(Map var1)
{
var1.put(mod_famix.Entityfamix.class, new RenderBiped(new ModelBiped(), 0));
}
public Entity spawnEntity(int var1, World var2, double var3, double var5, double var7)
{
switch (var1)
{
case 123:
return new mod_famix.Entityfamix(var2);
default:
return null;
}
}
public String getVersion()
{
return "1.0";
}
public static class Entityfamix extends EntityMob
{
World world = null;
public Entityfamix(World var1)
{
super(var1);
world = var1;
this.texture = "/librarian.png";
this.moveSpeed = 8.0F;
this.isImmuneToFire = false;
this.tasks.addTask(0, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(1, new EntityAILookIdle(this));
this.tasks.addTask(2, new EntityAIBreakDoor(this));
}
public int getAttackStrength(Entity par1Entity)
{
return 10;
}
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 20;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int var2)
{
this.entityDropItem(new ItemStack(Block.sponge), 0.0F);
}
/**
* Returns the sound this mob makes while it's alive.
*/
public String getLivingSound()
{
return "random.breath";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
public String getHurtSound()
{
return "damage.hurtflesh1";
}
/**
* Returns the sound this mob makes on death.
*/
public String getDeathSound()
{
return "damage.fallbig2";
}
public void onStruckByLightning(EntityLightningBolt entityLightningBolt){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
protected void fall(float l){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
super.fall(l);
}
public void onCriticalHit(Entity entity) {
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
public void onKillEntity(EntityLiving entityLiving){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
Yes you can, but you have to do the following: http://www.pylo.si/mcreator/node/2895. You are also welcome to upload your mod to mcreator community: mcreator.pylo.si/modifications
public void addRenderer(Map var1)
{
var1.put(mod_famix.Entityfamix.class, new RenderBiped(new ModelBiped(), 0));
}
public Entity spawnEntity(int var1, World var2, double var3, double var5, double var7)
{
switch (var1)
{
case 123:
return new mod_famix.Entityfamix(var2);
default:
return null;
}
}
public String getVersion()
{
return "1.0";
}
public static class Entityfamix extends EntityMob
{
World world = null;
public Entityfamix(World var1)
{
super(var1);
world = var1;
this.texture = "/librarian.png";
this.moveSpeed = 8.0F;
this.isImmuneToFire = false;
this.tasks.addTask(0, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(1, new EntityAILookIdle(this));
this.tasks.addTask(2, new EntityAIBreakDoor(this));
}
public int getAttackStrength(Entity par1Entity)
{
return 10;
}
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 20;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int var2)
{
this.entityDropItem(new ItemStack(Block.sponge), 0.0F);
}
/**
* Returns the sound this mob makes while it's alive.
*/
public String getLivingSound()
{
return "random.breath";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
public String getHurtSound()
{
return "damage.hurtflesh1";
}
/**
* Returns the sound this mob makes on death.
*/
public String getDeathSound()
{
return "damage.fallbig2";
}
public void onStruckByLightning(EntityLightningBolt entityLightningBolt){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
protected void fall(float l){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
super.fall(l);
}
public void onCriticalHit(Entity entity) {
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
public void onKillEntity(EntityLiving entityLiving){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
}
}
HELP IS APPRECIATED!!!
Can you also give me error log. Recompile mod again and when oyu get errors, click Show errors and copy log.
Can you make it where we can edit pre-existing mods instead of creating a new one. I know you can edit the mod with Java..but it's kinda hard to do that if you don't know Java just a suggestion
Couldnt you just put the mods together to make 1 total mod? Would be like 1+1+1+1=4Besides, I have been wondering how to make your own textures. Like When you make a block, having your own design for it. If there is a way, I would like to know. Thanks.
Couldnt you just put the mods together to make 1 total mod? Would be like 1+1+1+1=4
Besides, I have been wondering how to make your own textures. Like When you make a block, having your own design for it. If there is a way, I would like to know. Thanks.
make your own 16x16 texture with something like gimp or photoshop then upload it to the program (go to the texture maker, click load, then save it)
Couldnt you just put the mods together to make 1 total mod? Would be like 1+1+1+1=4
Besides, I have been wondering how to make your own textures. Like When you make a block, having your own design for it. If there is a way, I would like to know. Thanks.
If you have MCreator 1.2.5, make 16x16 picture, go to right toolbar and click somthing similar to Import texture
Quoting the wiki - "If MCreator.exe isn't startign minecraft for you, you can try running it using START.BAT file. You must have Java installed to run MCreator for the first time. If you still get problems, open START.BAT, change EXIT to PAUSE and copy error log. Then paste your problem on forums and we will try to solve it for you.
NOTE: Make sure you have installed MCreator in C:/Pylo/MCreator. This is needed to make set path variable work."
http://www.pylo.si/mcreator/wiki/index.php?title=Common_errors_and_problems#MCreator_is_not_starting
Is that making it yourself or with the MCreator texture maker? If you're making it yourself make sure you set the background to be transparent (PS Paint cant do transparency)
Got a few minutes? Check out my YouTube channel!
http://youtube.com/thatcheesycracker
so here is what happens when i start with START.BAT
C:\Pylo\MCreator>".\jdk\jre\bin\java.exe" -classpath .;./lib/utils4j.jar;./lib/j
nbt.jar;./lib/j3dcore.jar;./lib/j3dutils.jar;./lib/vecmath.jar;./lib/rsyntaxtext
area.jar;./lib/commons-io.jar;./lib/commons-net.jar;./lib/utils4j.jar; si.pylo.m
creator.MainUI
java.io.IOException: Cannot run program "set": CreateProcess error=2, ツ指ツ定さツ
れたツフツァツ
at java.lang.ProcessBuilder.start(ProcessBuilder.java:460)
at java.lang.Runtime.exec(Runtime.java:593)
at java.lang.Runtime.exec(Runtime.java:431)
at java.lang.Runtime.exec(Runtime.java:328)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:327)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
Caused by: java.io.IOException: CreateProcess error=2, ツ指ツ定さツれたツフツァツ
at java.lang.ProcessImpl.create(Native Method)
at java.lang.ProcessImpl.<init>(ProcessImpl.java:81)
at java.lang.ProcessImpl.start(ProcessImpl.java:30)
at java.lang.ProcessBuilder.start(ProcessBuilder.java:453)
... 5 more
Exception in thread "main" java.nio.charset.UnsupportedCharsetException: windows
-31j
at java.nio.charset.Charset.forName(Charset.java:505)
at sun.awt.FontConfiguration.getFontCharsetEncoder(FontConfiguration.jav
a:853)
at sun.awt.FontConfiguration.buildFontDescriptors(FontConfiguration.java
:809)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
73)
at sun.awt.FontConfiguration.getFontDescriptors(FontConfiguration.java:7
65)
at sun.awt.PlatformFont.<init>(PlatformFont.java:57)
at sun.awt.windows.WFontPeer.<init>(WFontPeer.java:18)
at sun.awt.windows.WToolkit.getFontPeer(WToolkit.java:579)
at java.awt.Font.getPeer_NoClientCode(Font.java:412)
at java.awt.Font.getPeer(Font.java:403)
at sun.awt.windows.WComponentPeer._setFont(Native Method)
at sun.awt.windows.WComponentPeer.setFont(WComponentPeer.java:600)
at sun.awt.windows.WWindowPeer.initialize(WWindowPeer.java:140)
at sun.awt.windows.WFramePeer.initialize(WFramePeer.java:124)
at sun.awt.windows.WComponentPeer.<init>(WComponentPeer.java:669)
at sun.awt.windows.WCanvasPeer.<init>(WCanvasPeer.java:27)
at sun.awt.windows.WPanelPeer.<init>(WPanelPeer.java:54)
at sun.awt.windows.WWindowPeer.<init>(WWindowPeer.java:128)
at sun.awt.windows.WFramePeer.<init>(WFramePeer.java:108)
at sun.awt.windows.WToolkit.createFrame(WToolkit.java:383)
at java.awt.Frame.addNotify(Frame.java:460)
at java.awt.Window.show(Window.java:859)
at java.awt.Component.show(Component.java:1584)
at java.awt.Component.setVisible(Component.java:1536)
at java.awt.Window.setVisible(Window.java:842)
at si.pylo.mcreator.MainUI.<init>(MainUI.java:357)
at si.pylo.mcreator.MainUI.main(MainUI.java:1708)
C:\Pylo\MCreator>pause
続行するには何かキーを押してください . . .
OH... Windows 8 problem MCreator isn't testred 100% on 8 yet... sorry
error: '(' or '[' expected var1.put(mod_zombiegiant.Entityzombiegiant.class, new RenderLiving(new mob_zombiegiant.Modelzombie giant(),
0));
the other errors are the same except these parts:
')' expected
';' expected (this error is shown 3 times.)
illegal start of expression (this error is shown twice.)
got crafting recipes?
http://www.minecraftforum.net/topic/1797206-redmenacenikolais-recipes-mod-10/
Aww... thanks for the info!
I'll wait for the update (-_^)
You probably used spaces in model name. This isn't recommended. Delete your mod in Projects list and make model again without spaces
__________________________________________________________________________________
No, most sites don't allow program generated content
HELP!!!! MY MOD WON'T WORK
here is the code
import cpw.*;
import cpw.mods.*;
import cpw.mods.fml.*;
import cpw.mods.fml.client.*;
import cpw.mods.fml.client.modloader.*;
import cpw.mods.fml.client.registry.*;
import cpw.mods.fml.common.*;
import cpw.mods.fml.common.asm.*;
import cpw.mods.fml.common.asm.transformers.*;
import cpw.mods.fml.common.discovery.*;
import cpw.mods.fml.common.discovery.asm.*;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.functions.*;
import cpw.mods.fml.common.modloader.*;
import cpw.mods.fml.common.network.*;
import cpw.mods.fml.common.registry.*;
import cpw.mods.fml.common.toposort.*;
import cpw.mods.fml.common.versioning.*;
import cpw.mods.fml.relauncher.*;
import cpw.mods.fml.server.*;
import ibxm.*;
import net.*;
import net.minecraft.*;
import net.minecraft.block.*;
import net.minecraft.block.material.*;
import net.minecraft.client.*;
import net.minecraft.client.audio.*;
import net.minecraft.client.entity.*;
import net.minecraft.client.gui.*;
import net.minecraft.client.gui.achievement.*;
import net.minecraft.client.gui.inventory.*;
import net.minecraft.client.model.*;
import net.minecraft.client.multiplayer.*;
import net.minecraft.client.particle.*;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.culling.*;
import net.minecraft.client.renderer.entity.*;
import net.minecraft.client.renderer.tileentity.*;
import net.minecraft.client.settings.*;
import net.minecraft.client.texturepacks.*;
import net.minecraft.command.*;
import net.minecraft.crash.*;
import net.minecraft.creativetab.*;
import net.minecraft.dispenser.*;
import net.minecraft.enchantment.*;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.boss.*;
import net.minecraft.entity.effect.*;
import net.minecraft.entity.item.*;
import net.minecraft.entity.monster.*;
import net.minecraft.entity.passive.*;
import net.minecraft.entity.player.*;
import net.minecraft.entity.projectile.*;
import net.minecraft.inventory.*;
import net.minecraft.item.*;
import net.minecraft.item.crafting.*;
import net.minecraft.nbt.*;
import net.minecraft.network.*;
import net.minecraft.network.packet.*;
import net.minecraft.network.rcon.*;
import net.minecraft.pathfinding.*;
import net.minecraft.potion.*;
import net.minecraft.profiler.*;
import net.minecraft.server.*;
import net.minecraft.server.dedicated.*;
import net.minecraft.server.gui.*;
import net.minecraft.server.integrated.*;
import net.minecraft.server.management.*;
import net.minecraft.src.*;
import net.minecraft.stats.*;
import net.minecraft.tileentity.*;
import net.minecraft.util.*;
import net.minecraft.village.*;
import net.minecraft.world.*;
import net.minecraft.world.biome.*;
import net.minecraft.world.chunk.*;
import net.minecraft.world.chunk.storage.*;
import net.minecraft.world.demo.*;
import net.minecraft.world.gen.*;
import net.minecraft.world.gen.feature.*;
import net.minecraft.world.gen.layer.*;
import net.minecraft.world.gen.structure.*;
import net.minecraft.world.storage.*;
import net.minecraftforge.*;
import net.minecraftforge.classloading.*;
import net.minecraftforge.client.*;
import net.minecraftforge.client.event.*;
import net.minecraftforge.client.event.sound.*;
import net.minecraftforge.common.*;
import net.minecraftforge.event.*;
import net.minecraftforge.event.entity.*;
import net.minecraftforge.event.entity.item.*;
import net.minecraftforge.event.entity.living.*;
import net.minecraftforge.event.entity.minecart.*;
import net.minecraftforge.event.entity.player.*;
import net.minecraftforge.event.terraingen.*;
import net.minecraftforge.event.world.*;
import net.minecraftforge.liquids.*;
import net.minecraftforge.oredict.*;
import net.minecraftforge.transformers.*;
import java.util.Map;
import java.util.Random;
public class mod_famix extends BaseMod
{
public void load()
{
ModLoader.registerEntityID(mod_famix.Entityfamix.class, "famix", 123,
(0 << 16) + (0 << 8) + 0,
(0 << 16) + (51 << 8) + 204);
ModLoader.addSpawn(mod_famix.Entityfamix.class, 5, 3, 10, EnumCreatureType.ambient );
ModLoader.addEntityTracker(this, mod_famix.Entityfamix.class, 123, 20, 5, true);
cpw.mods.fml.common.registry.LanguageRegistry.instance().addStringLocalization("entity.famix.name", "en_US", "Tristin");
}
public void addRenderer(Map var1)
{
var1.put(mod_famix.Entityfamix.class, new RenderBiped(new ModelBiped(), 0));
}
public Entity spawnEntity(int var1, World var2, double var3, double var5, double var7)
{
switch (var1)
{
case 123:
return new mod_famix.Entityfamix(var2);
default:
return null;
}
}
public String getVersion()
{
return "1.0";
}
public static class Entityfamix extends EntityMob
{
World world = null;
public Entityfamix(World var1)
{
super(var1);
world = var1;
this.texture = "/librarian.png";
this.moveSpeed = 8.0F;
this.isImmuneToFire = false;
this.tasks.addTask(0, new EntityAIWander(this, this.moveSpeed));
this.tasks.addTask(1, new EntityAILookIdle(this));
this.tasks.addTask(2, new EntityAIBreakDoor(this));
}
public int getAttackStrength(Entity par1Entity)
{
return 10;
}
public boolean isAIEnabled()
{
return true;
}
public int getMaxHealth()
{
return 20;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean var1, int var2)
{
this.entityDropItem(new ItemStack(Block.sponge), 0.0F);
}
/**
* Returns the sound this mob makes while it's alive.
*/
public String getLivingSound()
{
return "random.breath";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
public String getHurtSound()
{
return "damage.hurtflesh1";
}
/**
* Returns the sound this mob makes on death.
*/
public String getDeathSound()
{
return "damage.fallbig2";
}
public void onStruckByLightning(EntityLightningBolt entityLightningBolt){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
protected void fall(float l){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
super.fall(l);
}
public void onCriticalHit(Entity entity) {
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
public void onKillEntity(EntityLiving entityLiving){
int i = (int)this.posX;
int j = (int)this.posY;
int k = (int)this.posZ;
}
}
}
HELP IS APPRECIATED!!!
Yes, you can put it here on the forums or on the mods area on the site. Or other mod places
Got a few minutes? Check out my YouTube channel!
http://youtube.com/thatcheesycracker
Yes you can, but you have to do the following: http://www.pylo.si/mcreator/node/2895. You are also welcome to upload your mod to mcreator community: mcreator.pylo.si/modifications
Can you also give me error log. Recompile mod again and when oyu get errors, click Show errors and copy log.
make your own 16x16 texture with something like gimp or photoshop then upload it to the program (go to the texture maker, click load, then save it)
Got a few minutes? Check out my YouTube channel!
http://youtube.com/thatcheesycracker
*downloads*
If you have MCreator 1.2.5, make 16x16 picture, go to right toolbar and click somthing similar to Import texture
Your singature... are you the owner of this hosting... or are you advertising to get hosting in exchange?