I see another bug...
I was adding an image to the map file, where I put the textures of the objects, and suddenly crashed MCreator. When I restarted the program I found myself so the screen.
I see another bug...
I was adding an image to the map file, where I put the textures of the objects, and suddenly crashed MCreator. When I restarted the program I found myself so the screen.
The sword have enchantments but you do a DOUBLE CLICK to enchants it!
Tried double clicking using the enchantment table. does not seem to do a thing. currently i'm using the one for 1.4.5. And do you know if mobs can hold weapons?
Am I able to use this for making server mods? Can i make spawners? Does this mean i can make my own biomes? How do i make my own items? Can i use this to make special effects (that are not texture packs/biomes)? If i make my own items can i make them do whatever i want them to do (ex. Blow up, teleport u, etc)? Can i do stuff like make a guns and siege weapon mod?
== MCP 7.25 (data: 7.25, client: 1.4.6, server: 1.4.6) ==
# found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
== Recompiling client ==
> Cleaning bin
> Recompiling
'"C:\PROGRA~1\Java\JDK17~1.0_0\bin\javac" -encoding UTF-8 -Xlint:-options -deprecation -g -source 1.6...' failed : 1
== ERRORS FOUND ==
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderDispenseHelper.java:8: warning: [deprecation] IDispenseHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenseHandler;
^
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderDispenseHelper.java:9: warning: [deprecation] IDispenserHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenserHandler;
^
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderDispenseHelper.java:11: warning: [deprecation] IDispenserHandler in cpw.mods.fml.common has been deprecated
public class ModLoaderDispenseHelper implements IDispenserHandler
^
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderHelper.java:37: warning: [deprecation] IDispenseHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenseHandler;
^
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderHelper.java:38: warning: [deprecation] IDispenserHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenserHandler;
^
src\minecraft\cpw\mods\fml\common\registry\GameRegistry.java:39: warning: [deprecation] IDispenseHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenseHandler;
^
src\minecraft\cpw\mods\fml\common\registry\GameRegistry.java:40: warning: [deprecation] IDispenserHandler in cpw.mods.fml.common has been deprecated
import cpw.mods.fml.common.IDispenserHandler;
^
src\minecraft\cpw\mods\fml\common\modloader\ModLoaderModContainer.java:528: warning: [deprecation] registerDispenserHandler(IDispenserHandler) in GameRegistry has been deprecated
GameRegistry.registerDispenserHandler(ModLoaderHelper.buildDispenseHelper(mod));
^
src\minecraft\net\minecraft\src\mod_rubyArmor.java:40: error: maxStackSize has protected access in Item
helmet = (new ItemArmor(158, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 0){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(2, 2).setItemName("Ruby1");helmet.maxStackSize = 64;
^
src\minecraft\net\minecraft\src\mod_rubyArmor.java:41: error: maxStackSize has protected access in Item
body = (new ItemArmor(159, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 1){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(0, 2).setItemName("Ruby2");body.maxStackSize = 64;
^
src\minecraft\net\minecraft\src\mod_rubyArmor.java:42: error: maxStackSize has protected access in Item
legs = (new ItemArmor(160, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 2){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(3, 2).setItemName("Ruby3");legs.maxStackSize = 64;
^
src\minecraft\net\minecraft\src\mod_rubyArmor.java:43: error: maxStackSize has protected access in Item
boots = (new ItemArmor(161, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 3){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(1, 2).setItemName("Ruby4");boots.maxStackSize = 64;
^
src\minecraft\net\minecraft\src\ModLoader.java:638: warning: [deprecation] registerBlock(Block) in GameRegistry has been deprecated
GameRegistry.registerBlock(block);
^
src\minecraft\net\minecraft\src\ModLoader.java:649: warning: [deprecation] registerBlock(Block,Class<? extends ItemBlock>) in GameRegistry has been deprecated
GameRegistry.registerBlock(block, itemclass);
^
4 errors
10 warnings
==================
!! Can not find server sources, try decompiling !!
With this code:
package net.minecraft.src;
import cpw.*;import cpw.mods.*;import cpw.mods.fml.*;import cpw.mods.fml.client.*;import cpw.mods.fml.client.modloader.*;import cpw.mods.fml.client.registry.*;import cpw.mods.fml.common.*;import cpw.mods.fml.common.asm.*;import cpw.mods.fml.common.asm.transformers.*;import cpw.mods.fml.common.discovery.*;import cpw.mods.fml.common.discovery.asm.*;import cpw.mods.fml.common.event.*;import cpw.mods.fml.common.functions.*;import cpw.mods.fml.common.modloader.*;import cpw.mods.fml.common.network.*;import cpw.mods.fml.common.registry.*;import cpw.mods.fml.common.toposort.*;import cpw.mods.fml.common.versioning.*;import cpw.mods.fml.relauncher.*;import cpw.mods.fml.server.*;import ibxm.*;import net.*;import net.minecraft.*;import net.minecraft.block.*;import net.minecraft.block.material.*;import net.minecraft.client.*;import net.minecraft.client.audio.*;import net.minecraft.client.entity.*;import net.minecraft.client.gui.*;import net.minecraft.client.gui.achievement.*;import net.minecraft.client.gui.inventory.*;import net.minecraft.client.model.*;import net.minecraft.client.multiplayer.*;import net.minecraft.client.particle.*;import net.minecraft.client.renderer.*;import net.minecraft.client.renderer.culling.*;import net.minecraft.client.renderer.entity.*;import net.minecraft.client.renderer.texturefx.*;import net.minecraft.client.renderer.tileentity.*;import net.minecraft.client.settings.*;import net.minecraft.client.texturepacks.*;import net.minecraft.command.*;import net.minecraft.crash.*;import net.minecraft.creativetab.*;import net.minecraft.dispenser.*;import net.minecraft.enchantment.*;import net.minecraft.entity.*;import net.minecraft.entity.ai.*;import net.minecraft.entity.boss.*;import net.minecraft.entity.effect.*;import net.minecraft.entity.item.*;import net.minecraft.entity.monster.*;import net.minecraft.entity.passive.*;import net.minecraft.entity.player.*;import net.minecraft.entity.projectile.*;import net.minecraft.inventory.*;import net.minecraft.item.*;import net.minecraft.item.crafting.*;import net.minecraft.nbt.*;import net.minecraft.network.*;import net.minecraft.network.packet.*;import net.minecraft.network.rcon.*;import net.minecraft.pathfinding.*;import net.minecraft.potion.*;import net.minecraft.profiler.*;import net.minecraft.server.*;import net.minecraft.server.dedicated.*;import net.minecraft.server.gui.*;import net.minecraft.server.integrated.*;import net.minecraft.server.management.*;import net.minecraft.src.*;import net.minecraft.stats.*;import net.minecraft.tileentity.*;import net.minecraft.util.*;import net.minecraft.village.*;import net.minecraft.world.*;import net.minecraft.world.biome.*;import net.minecraft.world.chunk.*;import net.minecraft.world.chunk.storage.*;import net.minecraft.world.demo.*;import net.minecraft.world.gen.*;import net.minecraft.world.gen.feature.*;import net.minecraft.world.gen.layer.*;import net.minecraft.world.gen.structure.*;import net.minecraft.world.storage.*;import net.minecraftforge.*;import net.minecraftforge.classloading.*;import net.minecraftforge.client.*;import net.minecraftforge.client.event.*;import net.minecraftforge.client.event.sound.*;import net.minecraftforge.common.*;import net.minecraftforge.event.*;import net.minecraftforge.event.entity.*;import net.minecraftforge.event.entity.item.*;import net.minecraftforge.event.entity.living.*;import net.minecraftforge.event.entity.minecart.*;import net.minecraftforge.event.entity.player.*;import net.minecraftforge.event.terraingen.*;import net.minecraftforge.event.world.*;import net.minecraftforge.liquids.*;import net.minecraftforge.oredict.*;import net.minecraftforge.transformers.*;import paulscode.*;import paulscode.sound.*;import paulscode.sound.codecs.*;import java.util.Random;
public class mod_rubyArmor extends BaseMod{
public mod_rubyArmor(){}
public static Item helmet;
public static Item body;
public static Item legs;
public static Item boots;
public void load(){
ModLoader.addName(helmet, "Ruby Helmet");
ModLoader.addName(body, "Ruby Chestplate");
ModLoader.addName(legs, "Ruby Legs");
ModLoader.addName(boots, "Ruby Boots");
ModLoader.addRecipe(new ItemStack(helmet, 1), new Object[]{
"012", "3X5", "XXX", Character.valueOf('0'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('1'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('2'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('3'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('5'), new ItemStack(mod_rubyIngot.block, 1),
});
ModLoader.addRecipe(new ItemStack(body, 1), new Object[]{
"0X2", "345", "678", Character.valueOf('0'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('2'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('3'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('4'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('5'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('6'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('7'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('8'), new ItemStack(mod_rubyIngot.block, 1),
});
ModLoader.addRecipe(new ItemStack(legs, 1), new Object[]{
"012", "3X5", "6X8", Character.valueOf('0'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('1'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('2'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('3'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('5'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('6'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('8'), new ItemStack(mod_rubyIngot.block, 1),
});
ModLoader.addRecipe(new ItemStack(boots, 1), new Object[]{
"XXX", "3X5", "6X8", Character.valueOf('3'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('5'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('6'), new ItemStack(mod_rubyIngot.block, 1), Character.valueOf('8'), new ItemStack(mod_rubyIngot.block, 1),
});
helmet.setCreativeTab(CreativeTabs.tabCombat);
body.setCreativeTab(CreativeTabs.tabCombat);
legs.setCreativeTab(CreativeTabs.tabCombat);
boots.setCreativeTab(CreativeTabs.tabCombat);
}
public String getVersion(){
return "1.0";
}
static{
helmet = (new ItemArmor(158, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 0){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(2, 2).setItemName("Ruby1");helmet.maxStackSize = 1;
body = (new ItemArmor(159, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 1){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(0, 2).setItemName("Ruby2");body.maxStackSize = 1;
legs = (new ItemArmor(160, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 2){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(3, 2).setItemName("Ruby3");legs.maxStackSize = 1;
boots = (new ItemArmor(161, EnumArmorMaterial.DIAMOND, ModLoader.addArmor("ruby"), 3){public String getTextureFile(){return "/Ote.png";}}).setIconCoord(1, 2).setItemName("Ruby4");boots.maxStackSize = 1;
}
}
EDIT: And the error is always "MaxStackSize", even on Biomes.
I know, this is bug with armor that will be fixed in next update. After you make mod with error, you will see this error on all mods. You need to reinstal mcreator or remove wrong mod
Tried double clicking using the enchantment table. does not seem to do a thing. currently i'm using the one for 1.4.5. And do you know if mobs can hold weapons?
No they can't. And tools can't enchant yet.... I will add support to native functions of tools
Am I able to use this for making server mods? Can i make spawners? Does this mean i can make my own biomes? How do i make my own items? Can i use this to make special effects (that are not texture packs/biomes)? If i make my own items can i make them do whatever i want them to do (ex. Blow up, teleport u, etc)? Can i do stuff like make a guns and siege weapon mod?
OK... answer by answer:
No, they are not SMP compatible yet. No. Yes. Check tutorlials. Yes (mobs, special blocks,...). Yes, you use events. Not yet
Also a few ideas:
1. Make a thing where you can select armor textures and change there color so you can have your own armor.
2. You should add a thing to update your mods
3. You should also add something to edit your mods. I have an ore that I really need to edit (World Generation), but I can't delete it because I have an ingot for it.
4. You should add an effect for items that you can throw it and teleport you. (Like an Ender Pearl)
Also a few ideas:
1. Make a thing where you can select armor textures and change there color so you can have your own armor.
2. You should add a thing to update your mods
3. You should also add something to edit your mods. I have an ore that I really need to edit (World Generation), but I can't delete it because I have an ingot for it.
4. You should add an effect for items that you can throw it and teleport you. (Like an Ender Pearl)
That's my ideas.
1. You can do this already
2. Impossible, sorry
3. Hard to do... I have some plans for that
4. I may add this onetime
Such a mod-making-program isn't very effective for big mods.
But if you only want to add an own recipe to your game it's fine.
Good work!
Keep doing!
Big mods need a lot of specific things that are haard to add... or make program messed
EDIT: New wires, machines and new events are comeing... also you can do much more than just recipe... new biomes, usefull machine-based blocks, new types of tools, ...
This happens sometimes. Model imporeting is in BETA
I'll check if anything is wrong
That's strange... no errors?
They need to be png
With this code:
EDIT: And the error is always "MaxStackSize", even on Biomes.
Tried double clicking using the enchantment table. does not seem to do a thing. currently i'm using the one for 1.4.5. And do you know if mobs can hold weapons?
Yes you do unless you have one of your mods corrupt and that messes up all
Yes you do unless you have one of your mods corrupt and that messes up allPylo each time i try to create a mob it fails
I know, this is bug with armor that will be fixed in next update. After you make mod with error, you will see this error on all mods. You need to reinstal mcreator or remove wrong mod
No they can't. And tools can't enchant yet.... I will add support to native functions of tools
I'll check... please paste error log
Yes it is.... versions 1.1.5, 1.1.6 and 1.1.7 are 1.4.6 compatible
OK... answer by answer:
No, they are not SMP compatible yet. No. Yes. Check tutorlials. Yes (mobs, special blocks,...). Yes, you use events. Not yet
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
That's too bad.
I go by AquaBuzzardHR on my YouTube Channel. Link here: https://www.youtube.com/channel/UCyrxj072mhHlrhiv6RoZcWw
It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
Use windows emulator
1. Make a thing where you can select armor textures and change there color so you can have your own armor.
2. You should add a thing to update your mods
3. You should also add something to edit your mods. I have an ore that I really need to edit (World Generation), but I can't delete it because I have an ingot for it.
4. You should add an effect for items that you can throw it and teleport you. (Like an Ender Pearl)
That's my ideas.
New fuel for furnace?
1. You can do this already
2. Impossible, sorry
3. Hard to do... I have some plans for that
4. I may add this onetime
I was trying to add this
Big mods need a lot of specific things that are haard to add... or make program messed
EDIT: New wires, machines and new events are comeing... also you can do much more than just recipe... new biomes, usefull machine-based blocks, new types of tools, ...