Stable release for 1.9.0 is now available! Here is the full changelog :
> Added support for Minecraft 1.9.0 and still compatible with older versions
> Fixed Mono support issues by using BouncyCastle CFB-8 encryption
> Added interactive offline-mode command prompt for reconnecting
> Added interactive prompt when server version cannot be determined
> Added exitonfailure setting for disabling interactive prompts on failure
> Added more error cases into the AutoRelog bot so that it can handle them
> Added AutoRespond bot for reacting on chat messages (contribution by Bancey)
> Added a brand new C# script engine for writing powerful C# scripts and chatbots
> Added fake resource pack acceptance for servers enforcing theirs (suggestion by Yoann166)
> Added regex settings for definding custom chat formats (contribution by ZizzyDizzyMC)
> Added filter settings for hiding xp bar and system messages (suggestion by dagonzaros)
> Added proxy setting for using only for login (contribution by ZizzyDizzyMC)
> Added support for Minecraft Forge for MC 1.7+ (contribution by Pokechu22)
> Added terrain, gravity and movements with pathfinding ability for MC 1.7 and 1.8
> Added split delay setting for sending long messages (contribution by Pokechu22)
> Added pm settings for specifying the command to use (suggestion by initsuj)
> Added access to plugin messages through C# scripts (contribution by Pokechu22)
> Added session caching ability for reducing logins (contribution by initsuj)
> Added a debug setting for enabling more verbose output messages
> And many, many, many fixes and minor improvements !
This release includes a full year of improvement and bug fixes.
So this MCC release is as major as the 1.9 upgrade is for Minecraft.
Many thanks to all the people that contributed to this release! You're awesome.
Special thanks goes to Pokechu22 for achieving compatibility with Minecraft Forge
joshYarnspinner: Just launch it once, It'll generate a configuration file. There is no inventory handling.
Stable release for 1.9.0 is now available! Here is the full changelog :
> Added support for Minecraft 1.9.0 and still compatible with older versions
> Fixed Mono support issues by using BouncyCastle CFB-8 encryption
> Added interactive offline-mode command prompt for reconnecting
> Added interactive prompt when server version cannot be determined
> Added exitonfailure setting for disabling interactive prompts on failure
> Added more error cases into the AutoRelog bot so that it can handle them
> Added AutoRespond bot for reacting on chat messages (contribution by Bancey)
> Added a brand new C# script engine for writing powerful C# scripts and chatbots
> Added fake resource pack acceptance for servers enforcing theirs (suggestion by Yoann166)
> Added regex settings for definding custom chat formats (contribution by ZizzyDizzyMC)
> Added filter settings for hiding xp bar and system messages (suggestion by dagonzaros)
> Added proxy setting for using only for login (contribution by ZizzyDizzyMC)
> Added support for Minecraft Forge for MC 1.7+ (contribution by Pokechu22)
> Added terrain, gravity and movements with pathfinding ability for MC 1.7 and 1.8
> Added split delay setting for sending long messages (contribution by Pokechu22)
> Added pm settings for specifying the command to use (suggestion by initsuj)
> Added access to plugin messages through C# scripts (contribution by Pokechu22)
> Added session caching ability for reducing logins (contribution by initsuj)
> Added a debug setting for enabling more verbose output messages
> And many, many, many fixes and minor improvements !
This release includes a full year of improvement and bug fixes.
So this MCC release is as major as the 1.9 upgrade is for Minecraft.
Many thanks to all the people that contributed to this release! You're awesome.
Special thanks goes to Pokechu22 for achieving compatibility with Minecraft Forge
joshYarnspinner: Just launch it once, It'll generate a configuration file. There is no inventory handling.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/14/2014
Posts:
43
Member Details
Hey.
It's me again
I'm losing hope already use this excellent program.
I should windows 7
1. Download the source code
2. I correct URL into your address authorization.
3. Compiles team Cntrl + F5
4. In the MinecraftClient/bin/Release folder in the generated configuration file MinecraftClient.ini put your username, password, server address
5. Run the file MinecraftClient.exe and it gives me a lot of mistakes.
The problem is that when an error climbs - windows window appears on the problem, and if I press cancel - all closed.
Please tell me how to register to the error log from the console of the program stored in the file.
Tes le meilleur Orelio^^ Merci pour tout le support
EDIT: J'ai activé le sessioncache=disk, donc vu je co la plupart de mes comptes sur le même EXE et le même DB, ça ma donné comme erreur à certains fois quand je co un compte:
Mais aussi, à chaque release, je check dans le ConsoleIcon.cs pour changer l'URL du serveur de skin minecraft à mon serveur de skins, mais les releases donne que la tête (avatar) donc ça n'inclut pas le "helm" du skin que moi je change 2 parties du code (l'URL) et les int(s), à place de 8,8,8,8 je demande une image helm 16x16 puis je change en 0,0,16,16. Je dirais, met ça dans ton code donc tout les console client ouvert créent une image de la tête entière+helm avec mais coté bande passante je m'en contre fiche mais coté perfo network je sais pas si ça va passer mais cté une idée^^ (ou utiliser ton serveur skin ou un officiel)
SirPsp: Maybe the app doesn't notice at all that it lost connection. I'll see if I can add some kind of timeout. Manwhile you should be able to use AntiAFK because sending commands on a regular time interval allows detecting that connection has been lost.
squirrel25: Not sure about what you tried to explain, seems like tou are trying to compile a modified version of the program. What do you mean in 2)? What errors in 5)?
TNTUP: Thanks for your report, the sessioncache disk write conflict crash has been fixed in development builds. Regarding skin helm, seems like in new skin servers the player's skin is normalized, and always have proper transparency, which had not always been the case. This should be doable without too much hassle now. Not sure of the reason for you to use a custom skin server. (EDIT : How are you overlaying face and helm from the skin?)
TNTUP: Thanks for your report, the sessioncache disk write conflict crash has been fixed in development builds. Regarding skin helm, seems like in new skin servers the player's skin is normalized, and always have proper transparency, which had not always been the case. This should be doable without too much hassle now. Not sure of the reason for you to use a custom skin server. (EDIT : How are you overlaying face and helm from the skin?)
Like I said, I use ("https://tntup.me/helm/" + playerName + "/16.png"); and skin = skin.Clone(new Rectangle(0, 0, 16, 16), skin.PixelFormat); so when I start MCC it loads its helm+avatar. Have you looked into Minotar's source?
With my edit it looks like this>
Without modifying the source it looks like this>
so thats why every release I change this part of code to have the helmet being loaded^^
EDIT: Latest indev build works, I don't get this error anymore, but I also notice it keeps reading/writing to the db when idle, is it normal?
I thought the sessioncache.db would be checked on startup, not while idling (when opening MCC exe). I've noticed this due to my USB led flashy nonstop
Ha! You're using pre-generated face+helm, I was talking about merging them directly in C#. I don't know how to overlay two parts of the skin while preserving helm transparency. Reading/Writing the db should occur on startup, on login, or if the file gets changed, there must be some kind of infinite loop there, I'll check that. Meanwhile I'd advise you to avoid using it on flash memory as repeated writes aren't good for its life duration. Thanks four your report.
Ha! You're using pre-generated face+helm, I was talking about merging them directly in C#. I don't know how to overlay two parts of the skin while preserving helm transparency. Reading/Writing the db should occur on startup, on login, or if the file gets changed, there must be some kind of infinite loop there, I'll check that. Meanwhile I'd advise you to avoid using it on flash memory as repeated writes aren't good for its life duration. Thanks four your report.
Okay, thanks for the heads up^^
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
This is more of an aesthetic request, but is it possible to make the background of the Terminal (MAC) window black while running MCC 1.9? I remember it being black in MCC 1.8.9 but I can't remember if it was done by some setting in the .ini file:
---
Not a big deal, just wondering so I can more easily read the colored chat that gets sent on servers.
EDIT:
I learned that you can change the background of your Terminal windows (Mac) using the method described here.
This is a really nice program, I have only just started to use it, but grown rather fond of it... I am rather new to scripting and anything like this, at times my internet connection can be a bit traumatic and I therefore get kicked from the server (Connection lost). I have worked out the Auto-Relog part, and I do re-connect to the server after loosing connection, buts its a hub server and I get sent back to the hub.. Is there anyway that it will be able to automatically run a command when I join that will enabled me to go to a specific /server, its purely for AFK'ing purposes... This is just a general question thanks to anyone that can help..
This is a really nice program, I have only just started to use it, but grown rather fond of it... I am rather new to scripting and anything like this, at times my internet connection can be a bit traumatic and I therefore get kicked from the server (Connection lost). I have worked out the Auto-Relog part, and I do re-connect to the server after loosing connection, buts its a hub server and I get sent back to the hub.. Is there anyway that it will be able to automatically run a command when I join that will enabled me to go to a specific /server, its purely for AFK'ing purposes... This is just a general question thanks to anyone that can help..
Perhaps you should use the scripting mechanism to send the /server <server> command every few minutes or so. If you are already on that server, it will merely say "Already connected to this server" and do nothing, and if you are not, it will send you there. Hope I helped.
Perhaps you should use the scripting mechanism to send the /server <server> command every few minutes or so. If you are already on that server, it will merely say "Already connected to this server" and do nothing, and if you are not, it will send you there. Hope I helped.
How would you do that?? Sorry I am rather new too all of this and don't quit understand how it would be done..
TheOneAlex : Yes, some versions ago MCC was forcing a black background but that was messing up transparent terminals or looking not-so-nice on dark background colors so now it's up to the user to choose their background color, MCC won't interfere
purewater : Unless you would like a Windows Phone version, that wouldn't be easy at all to port as MCC is written in C#, not Java. Android requires Java, iOS requires Objective C.That would require a full rewrite.
LemonadezAU : You can use the ScriptScheduler feature to launch the /server command on login, see the README file for more details
Ok kinda got that problem worked out.. Got another question tho
Is there anyway to insert the current time into a message..
E.G Every time I have my alt log onto the server I have it send /mail (IGN) AFK'ing @ (Server)
What I want to do is insert the time it started to AFK in that message, just not sure if it is possible, and how it would be done..
Seems like I cant get it working for a 1.9.2 server. Am I missing a configuration somewhere, or will I have to wait for an update? ( I've tried auto, 1.9, 1.9.0, 1.9.2 for versions)
Haha I hope so^^
encore merci pour l'excellent app Sexy et utile avec mes perso^^
Oh, I see. Forge is not supported for Minecraft <1.7 that's the reason. My bad for reading too fast!
Hello everyone,
Stable release for 1.9.0 is now available! Here is the full changelog :
This release includes a full year of improvement and bug fixes.
So this MCC release is as major as the 1.9 upgrade is for Minecraft.
Many thanks to all the people that contributed to this release! You're awesome.
Special thanks goes to Pokechu22 for achieving compatibility with Minecraft Forge
joshYarnspinner: Just launch it once, It'll generate a configuration file. There is no inventory handling.
Awesome, great job <3
The auto relog doesn't work. It doesn't even display a message when disconnected (if afk, until you type something). Using the latest version.
Auto relog worked for me in 1.8
Hey.
It's me again
I'm losing hope already use this excellent program.
I should windows 7
1. Download the source code
2. I correct URL into your address authorization.
3. Compiles team Cntrl + F5
4. In the MinecraftClient/bin/Release folder in the generated configuration file MinecraftClient.ini put your username, password, server address
5. Run the file MinecraftClient.exe and it gives me a lot of mistakes.
The problem is that when an error climbs - windows window appears on the problem, and if I press cancel - all closed.
Please tell me how to register to the error log from the console of the program stored in the file.
Thank you
Tes le meilleur Orelio^^ Merci pour tout le support
EDIT: J'ai activé le sessioncache=disk, donc vu je co la plupart de mes comptes sur le même EXE et le même DB, ça ma donné comme erreur à certains fois quand je co un compte:
Mais aussi, à chaque release, je check dans le ConsoleIcon.cs pour changer l'URL du serveur de skin minecraft à mon serveur de skins, mais les releases donne que la tête (avatar) donc ça n'inclut pas le "helm" du skin que moi je change 2 parties du code (l'URL) et les int(s), à place de 8,8,8,8 je demande une image helm 16x16 puis je change en 0,0,16,16. Je dirais, met ça dans ton code donc tout les console client ouvert créent une image de la tête entière+helm avec mais coté bande passante je m'en contre fiche mais coté perfo network je sais pas si ça va passer mais cté une idée^^ (ou utiliser ton serveur skin ou un officiel)
Hello,
SirPsp: Maybe the app doesn't notice at all that it lost connection. I'll see if I can add some kind of timeout. Manwhile you should be able to use AntiAFK because sending commands on a regular time interval allows detecting that connection has been lost.
squirrel25: Not sure about what you tried to explain, seems like tou are trying to compile a modified version of the program. What do you mean in 2)? What errors in 5)?
TNTUP: Thanks for your report, the sessioncache disk write conflict crash has been fixed in development builds. Regarding skin helm, seems like in new skin servers the player's skin is normalized, and always have proper transparency, which had not always been the case. This should be doable without too much hassle now. Not sure of the reason for you to use a custom skin server. (EDIT : How are you overlaying face and helm from the skin?)
Like I said, I use ("https://tntup.me/helm/" + playerName + "/16.png"); and skin = skin.Clone(new Rectangle(0, 0, 16, 16), skin.PixelFormat); so when I start MCC it loads its helm+avatar. Have you looked into Minotar's source?
With my edit it looks like this>
Without modifying the source it looks like this>
so thats why every release I change this part of code to have the helmet being loaded^^
EDIT: Latest indev build works, I don't get this error anymore, but I also notice it keeps reading/writing to the db when idle, is it normal?
I thought the sessioncache.db would be checked on startup, not while idling (when opening MCC exe). I've noticed this due to my USB led flashy nonstop
Ha! You're using pre-generated face+helm, I was talking about merging them directly in C#. I don't know how to overlay two parts of the skin while preserving helm transparency. Reading/Writing the db should occur on startup, on login, or if the file gets changed, there must be some kind of infinite loop there, I'll check that. Meanwhile I'd advise you to avoid using it on flash memory as repeated writes aren't good for its life duration. Thanks four your report.
Okay, thanks for the heads up^^
This is more of an aesthetic request, but is it possible to make the background of the Terminal (MAC) window black while running MCC 1.9? I remember it being black in MCC 1.8.9 but I can't remember if it was done by some setting in the .ini file:---Not a big deal, just wondering so I can more easily read the colored chat that gets sent on servers.EDIT:
I learned that you can change the background of your Terminal windows (Mac) using the method described here.
Hmm, Do you know how difficult it would be to make a mobile version of this?
Very.
Greetings
This is a really nice program, I have only just started to use it, but grown rather fond of it... I am rather new to scripting and anything like this, at times my internet connection can be a bit traumatic and I therefore get kicked from the server (Connection lost). I have worked out the Auto-Relog part, and I do re-connect to the server after loosing connection, buts its a hub server and I get sent back to the hub.. Is there anyway that it will be able to automatically run a command when I join that will enabled me to go to a specific /server, its purely for AFK'ing purposes... This is just a general question thanks to anyone that can help..
Perhaps you should use the scripting mechanism to send the /server <server> command every few minutes or so. If you are already on that server, it will merely say "Already connected to this server" and do nothing, and if you are not, it will send you there. Hope I helped.
How would you do that?? Sorry I am rather new too all of this and don't quit understand how it would be done..
Hello,
TheOneAlex : Yes, some versions ago MCC was forcing a black background but that was messing up transparent terminals or looking not-so-nice on dark background colors so now it's up to the user to choose their background color, MCC won't interfere
purewater : Unless you would like a Windows Phone version, that wouldn't be easy at all to port as MCC is written in C#, not Java. Android requires Java, iOS requires Objective C.That would require a full rewrite.
LemonadezAU : You can use the ScriptScheduler feature to launch the /server command on login, see the README file for more details
Ok kinda got that problem worked out.. Got another question tho
Is there anyway to insert the current time into a message..
E.G Every time I have my alt log onto the server I have it send /mail (IGN) AFK'ing @ (Server)
What I want to do is insert the time it started to AFK in that message, just not sure if it is possible, and how it would be done..
Seems like I cant get it working for a 1.9.2 server. Am I missing a configuration somewhere, or will I have to wait for an update? ( I've tried auto, 1.9, 1.9.0, 1.9.2 for versions)