Ok, I think I know the problem. Are you dragging HGMG.jar out of the "Hunger Games Map Generator" folder and then running it? The HGMG.jar should stay inside the folder otherwise it can't find the schematics.
- Config.yml generated for HungerArena plugin. You replace the file made when you start the bukkit server with the one generated by HGMG.jar and you won't have to set the tribute start points or respawn point manually.
- Some gameplay enhancement tweaks which were identified by beta testers (thanks for playing and giving feedback).
I like your generator. Could you may add a config to define what could be as a loot in the chests? And to modify the count of structures. I'd like to have more towers and ruins. Or maybe add some underground structures
Rollback Post to RevisionRollBack
I also develop plugins for Bukkit. Maybe you'll take a look at them: BukkitDev
Belkar, I am working on a settings editor for the config files. However, in the mean time if you want to try, you can copy one of the settings files ("default.dat" for example) and open it in NBTExplorer. Then, you can add or modify the tags in the "ChestItems" to tweak what shows up in the chests. I have put together a little page here on the settings file.
As for the number of structures, those are in the "Settings" tag and will be called something like "numhouses" or "numtowers".
In terms of underground structures, you could use McNostalgia to roll back to 12w06a or earlier (before Anvil) to make an underground structure and use McEdit to save the schematic over one of the ones included ("chest_shaft_2.schematic" for example). Take a look at the schematics included in the "schematics" folder to see how I made them. The lapis ore will be turned into air and it will sit on the terrain. All the lapis blocks will be turned into air. Any air blocks will not be copied over. This is all very complicated, but I am still working on how to make custom schematics easier.
Sorry I don't have any easier answers, but the next improvement is going to be a settings editor. Then I'll see what I can do about making custom schematics easily.
I think WorldEdit would be fine, their wiki seems to indicate their schematics are identical. The reason I go back to pre Anvil is just that McEdit is not being updated anymore and is not compatible with Anvil files. I'll have to check out WorldEdit, it's a server mod though, right?
Skaterz, I've been doing some work on my PC and have reformatted my hdd since my last post. Anyway, I no longer have Java 6. I just tried running the v0.81 with only 64-bit java 7 installed and I couldn't get it to start. I installed the 32-bit version and it ran fine, but gave me an out of memory error at 512x512, so I set it down to 256x256. It ran fine and I got no schematic errors.
Is there a way to run it with 64-bit java or allocate more memory manually? I have 8 GB total, but I don't know how to allocate mroe to java. Also should I be using java 6 or is 7 fine?
Edit: Is it possible to make worlds in survival mode instead of creative?