Hey, this one worked for me. Thanks! In the code, you commented that bID there is the ID of the block the structure will be spawned there. I want it to generate in the air, so I tried changing it to 0, because MCWiki tells me that the BlockID of Air is 0. But it crashed. Help please?
Sorry, no I'm not.
I was busy working on my mod. Check your messages...
Ah, always unzip things to run them, specially if it has dll files.
The tool couldn't load the dll files because it was in a zip. Simple problem.
Note sure when the next version is going to be released, but I will probably add that.
By noticing air you mean, all the air blocks within the schematic?
This was actually what it did by default, but I changed it to filter out air blocks.
Reason: The file got seriously super big.
If you want it to clear everything that's inside your structure.
then you'll have to use the "Clear place / air replacement" feature which is a menu option in the next version(v0.3)
The next version(v0.3) will have a options menu.
In that menu there will be many options to choose from, here's some of them...
Toggle Options (on / off):
• Clear place / air replacement ( before it generates the structure, it will generate a cube of air clearing the whole generation place. )
• Smart Detection Smart Detection Explanation: ( In your WorldGen_ file, the default detection cube will fit the width, height, length from your schematic. which means that if all 4 bottom corners are grass (change-able in the options menu as well) and if all the top 4 corners are air (change-able in the options menu as well)only then it will generate your structure)
(There some more, but they will be added in another version, not v0.3)
None to think of at the moment, if you have any menu ideas or feature ideas. Feel free to give them to me!
I filled my structure with sponges and changed it to 0 in the output file. I also found a bug. The output is missing these lines at the end.