Is there a way I can view each Y layer without seeing the layers below? I have been looking for a way to make blueprints of some creations I have made in 1.13 in Excel but its hard to export the layers to Excel when each spliced Y layer shows the blocks in layers below it. There is no way to tell if its another block on top of a block or not.
Or does anyone know if there is another editor or method out there to see each splice individually?
I've read the documentation and have managed to make an overhead map of my Minecraft overworld using the CLI. I'm now wondering if it's possible to make a map of my world's caves with the CLI version? The docs don't mention it.
The server is a spigot-server v1.14.3 running at ubuntu 14.04.
[19:57:49 INF] () uNmINeD command line interface v0.12.6-dev
[19:57:49 INF] () Platform: .NETCoreApp,Version=v2.2, 64 bit: True, little endian: True
[19:57:49 INF] (Image) Input world path: /opt/spigot/world
Unhandled Exception: System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(ReadOnlySpan`1 str, NumberStyles
options, NumberBuffer& number, NumberFormatInfo info, Boolean
at System.Number.ParseInt32(ReadOnlySpan`1 s, NumberStyles style, NumberFormatInfo info)
at Unmined.Cmd.ParsingTools.TryParseArea(String areaStr,
RegionRect& regionRect) in
at Unmined.Cmd.Image.ImageRenderer.Run() in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Image\ImageRenderer.cs:line 49
at Unmined.Cmd.Image.ImageModule.c.b__2_0(ImageRendererOptions opts)
at Unmined.Cmd.Program.Main(String args) in C:\Code\Unmined.NetCore\Unmined\Unmined.Cmd\Program.cs:line 20
However, this command works on both Linux and Windows:
Can somebody guide me through the terminal usage on an Ubuntu?
I just started to look into this.
The documentation on the website is lacking, to say the least - have they just updated their site? There's only a windows command line instruction, and trying to convert that into what i though it would fit in my terminal on the Unbuntu 18.04 i have running, didn't do a thing.
Heya! It looks awesome overall. Great tool for planning and such. I have one complaint though.
Could you PLEASE either fix mushroom bioms to show as some sort of purple or clue me in on how to do it. I am terraforming a large mushroom island but cannot tell what is grass and what is mycellium with you program.
so I think I have the newest version of unmined, I extracted bot zip files (gui & client?) and in gui found the .exe file. this works, I can see the map & do layers but I cant filter blocks etc. I only have 2 tabs - level properties & web export.
but screenshots from other people show lots of other tabs including filtering blocks?
Hi, I was going to load my multiplayer world on version 1.16.4 with the newest version of unmined and it can´t open the overworld. But Nether and End can be loaded fine. I have Windows 10 64-bit and the world size is probably 2GB big. I was waiting probably 10 minutes but nothing loaded. Is there a way to fix it?
I am attempting to generate a map from a spigot-1.16.4 server using the Linux version of the cli tool (unmined-cmd_0.12.20-dev_net5.0-linux-x64_sc). I get the following:
It sounds like the image is too big; if I had to guess Unmined or the image library it uses uses a 32 bit integer to represent the file size and it exceeds that limit (2 or 4 GB); the uncompressed size is shown to be over 80 GB, which will easily exceed the limit when compressed (and is also unlikely to be readable by any program). I don't know if there is an option to render the world into smaller images (I've only used a much older GUI-based version on worlds up to about 6500x7000 in size, which is over 400 times smaller) but you may have to run it multiple times on smaller regions.