This is very nice but can I make a request? Can you add buttons for the 'underground' sliceing rather than making us hold cerl+shift+ scroll wheel? My middlel wheel hasn't worked in ages (yes yes need new mouse, in no rush) and only other mouse I have has none. Buttons to use it would be rather useful.
Also... the live view... it seems, very slugish. I thought it be useful to better plan layouts for builds, but it takes forever for it to update and hen only updates if I unchecj/recheck something.
Also... the live view... it seems, very slugish. I thought it be useful to better plan layouts for builds, but it takes forever for it to update and hen only updates if I unchecj/recheck something.
Unmined updates the map in every 2 seconds using vanilla Minecraft, but it's 20 seconds by default when you use Optifine and can be adjusted in Optifine settings.
Live map stops working when it encounters an error (errors are shown in log window at the bottom). In this case you have to turn it off and on to make it work again. Live map and error handling will be improved in next release, and "follow player" option will be brought back.
Buttons and keyboard shortcuts will be added. You can use the slider at right side until new release is out.
Unmined updates the map in every 2 seconds using vanilla Minecraft, but it's 20 seconds by default when you use Optifine and can be adjusted in Optifine settings.
Live map stops working when it encounters an error (errors are shown in log window at the bottom). In this case you have to turn it off and on to make it work again. Live map and error handling will be improved in next release, and "follow player" option will be brought back.
It don't show any errors though, just says it's active.
Also, I hear people saying it follows the player? I see nothing on that.
It don't show any errors though, just says it's active.
Also, I hear people saying it follows the player? I see nothing on that.
Player following was available in 0.2.x, then removed in 0.3.x (because of major changes in code), and will be available again in next release. Previous version 0.2.126 with player following is available on the download page, but it doesn't have zoom and slicing.
The Meaning of Life, the Universe, and Everything.
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i have a few mapping tools and on the map(see below) that i am currently playing on(right top corner is my village) each and every single one of them takes atleast 1 min some going up to 4-5 min(on an pc build for rendering out imagines) due to their bad coding but yours 14 seconds
i have a few mapping tools and on the map(see below) that i am currently playing on(right top corner is my village) each and every single one of them takes atleast 1 min some going up to 4-5 min(on an pc build for rendering out imagines) due to their bad coding but yours 14 seconds
It's good to hear after some people voted on Unmined is slow, thanks
Note that image export is fast because of the cache database. To make a more fair comparison with an other mapping tool that doesn't have a cache, you should add the cache db generation time, however Unmined uses the cache db for features that other tools may not have.
I've downloaded some mappers, but none of them supports anvil format. What mapping tools do you use?
And what are those grey lands next to your village and at bottom right? I've never seen anything like this on my maps.
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Unmined doesnt seem to support mods that add new blocks as 1 of my worlds was nearly completely grey due to the amount of different biomes and all
Plus the grey in my village comes from the wood itself idk why its doing that actually :/
But mod support might be something neat for you to look at some day as after rendering out my server (which took only 4 min compared to 30 on others) i saw that most of it was just grey due to 1 of my server mods turning biome's into wasteland biome's (all the dirt and such turns into sand and then sandstone and gets a dirty color) when there is a lot of player activity in the area and due to that i had huge chunks of grey on my image
http://www.minecraft...ft-123-support/
that mapper supports anvil and also custom blocks and biome's given with the custom blocks its a bit of a mess as you still have to add them by hand to a jpg(where as some of the others they read the files themselves and do it) but that one is a bit slower but granted it does support up to the max size that mc actually makes a world at(the map i have that is that big took me 16 to render it all out)
Also would you mind making an 64 bit version some day?
This is why
As with bmp it does work but the file size kinda goes through the roof compared to png(which for a 20480x20480 picture would require 2.6gb to render the image if im correct on png so figured maybe having a 64 bit might actually help with that
I still can' get it to update on its own. It needs me to check and uncheck an option for the im,age to update. I can see a big use for this in my custom map making if only it would updae with out me hving to toggle something.
and yes, thats with optifine set up to the defaul save times.
Also would you mind making an 64 bit version some day?
I don't have a license for the 64 bit compiler. Maybe next year.
The real solution for this problem would be a PNG encoder that doesn't eat up memory. I could write one someday.
NConvert is able to to convert huge BMP images to PNG, and there is a 64 bit version.
I still can' get it to update on its own. It needs me to check and uncheck an option for the im,age to update. I can see a big use for this in my custom map making if only it would updae with out me hving to toggle something.
and yes, thats with optifine set up to the defaul save times.
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i just use gimp(seems like its the only one that can open 1.5+ big bmp's from the programs i have) to save it as a jpg and it went from 1.6 to 333mb but its still a lot better now then before
btw a 20480x20480 only took the program 56 minutes(ran it again this morning and timed it) to load it up(after i deleted the cache and everything) and 4 min 4 and a half min to save it as a bmp and i must say that is hell of a lot faster then any mapper i have seen yet as most cry with maps above 10000x10000 for me anyway or take several hours so i know il be sticking with your mapping tool from now on
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I'm just talking about using the textures out of the zip files from inside the mod folder as if you look at my pic it shows the town with grey(due to using redpower 2 covers for roofs) plus certain biome's are grey due to them having their own texture from the extra biome mod
As it would be nice to see things like a quarry show up in orange instead of grey like the rest on the map things like that and i think there is 1 mapper that has mod support for extra blocks and such
- will it / is it possible to show my position or to follow the new most recent rendered files automatically?
and
- will there be an option to zoom out 3-4 more times? it's really hard to find myself on a big map (i hav a lot oceans and travel by boat
If i zoom out to max (what isn't really far away if you are using a boat to travel) it isn't rendering even i use the "live" option.
Zooming out requires caching of map tile images to be fast enough for live mapping and anything. I haven't implemented it yet, this is why it's slow, limited to one level, and not always live.
the overlay is cool, but i cant use it mid-screen because minecraft in windowed mode will tab out of the game if i reach the overlay window (weird: only if i move fast, slow boat turns are okay)
Minecraft loses mouse when another application is over the center of it's window.
This is an amazing tool ALL around! It renders rather fast and has LIVE! I couldn't believe the Live feature actually worked.... Thanks for making this!
Now when you say "Live mapper" do you mean it updates in real time as the map changes (or close to real time anyway?)
It's two seconds close to real time. Minecraft saves changes in every 2 seconds (by default), and Unmined checks for changes in every 2 seconds.
Also... the live view... it seems, very slugish. I thought it be useful to better plan layouts for builds, but it takes forever for it to update and hen only updates if I unchecj/recheck something.
Buttons and keyboard shortcuts will be added. You can use the slider at right side until new release is out.
Unmined updates the map in every 2 seconds using vanilla Minecraft, but it's 20 seconds by default when you use Optifine and can be adjusted in Optifine settings.
Live map stops working when it encounters an error (errors are shown in log window at the bottom). In this case you have to turn it off and on to make it work again. Live map and error handling will be improved in next release, and "follow player" option will be brought back.
It don't show any errors though, just says it's active.
Also, I hear people saying it follows the player? I see nothing on that.
Player following was available in 0.2.x, then removed in 0.3.x (because of major changes in code), and will be available again in next release. Previous version 0.2.126 with player following is available on the download page, but it doesn't have zoom and slicing.
It's good to hear after some people voted on Unmined is slow, thanks
Note that image export is fast because of the cache database. To make a more fair comparison with an other mapping tool that doesn't have a cache, you should add the cache db generation time, however Unmined uses the cache db for features that other tools may not have.
I've downloaded some mappers, but none of them supports anvil format. What mapping tools do you use?
And what are those grey lands next to your village and at bottom right? I've never seen anything like this on my maps.
Plus the grey in my village comes from the wood itself idk why its doing that actually :/
But mod support might be something neat for you to look at some day as after rendering out my server (which took only 4 min compared to 30 on others) i saw that most of it was just grey due to 1 of my server mods turning biome's into wasteland biome's (all the dirt and such turns into sand and then sandstone and gets a dirty color) when there is a lot of player activity in the area and due to that i had huge chunks of grey on my image
http://www.minecraft...ft-123-support/
that mapper supports anvil and also custom blocks and biome's given with the custom blocks its a bit of a mess as you still have to add them by hand to a jpg(where as some of the others they read the files themselves and do it) but that one is a bit slower but granted it does support up to the max size that mc actually makes a world at(the map i have that is that big took me 16 to render it all out)
Also would you mind making an 64 bit version some day?
This is why
As with bmp it does work but the file size kinda goes through the roof compared to png(which for a 20480x20480 picture would require 2.6gb to render the image if im correct on png so figured maybe having a 64 bit might actually help with that
and yes, thats with optifine set up to the defaul save times.
I don't have a license for the 64 bit compiler. Maybe next year.
The real solution for this problem would be a PNG encoder that doesn't eat up memory. I could write one someday.
NConvert is able to to convert huge BMP images to PNG, and there is a 64 bit version.
Try the next release when it's out.
btw a 20480x20480 only took the program 56 minutes(ran it again this morning and timed it) to load it up(after i deleted the cache and everything) and 4 min 4 and a half min to save it as a bmp and i must say that is hell of a lot faster then any mapper i have seen yet as most cry with maps above 10000x10000 for me anyway or take several hours so i know il be sticking with your mapping tool from now on
New release is out and does live map better.
Thank you
Delphi
What mods do you use?
As it would be nice to see things like a quarry show up in orange instead of grey like the rest on the map things like that
Yes
Zooming out requires caching of map tile images to be fast enough for live mapping and anything. I haven't implemented it yet, this is why it's slow, limited to one level, and not always live.
Minecraft loses mouse when another application is over the center of it's window.