I hate to double post about my issue, but seriously; I can't find a better tool than this, though it doesn't work. It worked with orange wool, all the other wools but magenta (35:2). I'm making a monster hunter CTM map. It's not possible anymore, since this tool doesn't work.
Anyone have the RandomItems.txt file that Vechs uses for Inferno Mines?
I think he posted it somewhere on the Super Hostile thread a while ago(back in October or so perhaps),but maybe someone on here has it saved and I searched for an hour on the thread and couldn't find it.
I have a question? For the Custom Shops, how do I get the NPC's into my world? I created one that sells custom chainmail, but I have no way of importing him in my world? Any idea what I am doing wrong?
Hey Kamyu. Sorry to add to your huge list of questions to answer, but I has question. When spawning slimes with a custom spawner, do "slime chunks" apply? Also, would slimes spawn in lighted areas, and if not, then is there any way to change the amount of light/darkness needed for a mob to spawn? Thanks.
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May I request a tool? In many of my maps I have some kind of scoring item or currency item spread around the map in chests, furnaces and dispensers. I would like to rename all of these items, but it would be extremely tedious to fly around in creative and rename all of them with anvils or TMI. It would be incredibly helpful to me (and other mapmakers, I'm sure) to have a tool that scans all of the chests, furnaces, dispensers, etc. in a world for a specific item id and then rename all of those items to a certain name. I understand if you do not have the time to program this, but I'm sure it would be quite useful for updating other outdated maps that are missing renamed items.
In Custom Spawner, what does Helmet Skull Owner mean, and what do you put into it?
You can type in the exact username of a minecraft player, and if the head owner is checked, then the head will be that person's head. As the head in the equipment tab, you will need to enter 397 as the ID, and 3 as the damage value, making it Steve's head, and with the head owner, making it the other minecrafter's head.
How do you put it in the equpipment slot?
Also, no errors, its just not generating.
In the equipment tab, enter the item ID of the item you want to put on the mob, in whatever slot you want it in (i.e. Helmet, Weapon, etc.). Make sure the box next to this is checked, or else the item won't actually be put on the mob. There's a drop chance bar under the ID bar, in which you can enter the chance you want it to drop (obviously). At 1, it will drop every time, and any fraction will be a corresponding percent of the time (i.e. 0.4 would be 40% of the time).
I feel like such a good person answering these questions.
I need help with the program 'Populate Chests'. I'm using a mac (yes I know, I'm the devil) and I used to be able to launch and use it with no problem, but this time, when populating the chests in my newest CTM map, it didn't work. I've tried pressing the button multiple times, I've been trying to do anything to get it to work, but I really need help with this. Can someone help me and tell me what I need to do? (exactly what happens after I press the button is just no chests are populated)