You can add in the lightning spawner program. It is very necessary for a card. And that command /weather thunder creates a rain and chaotically sparkles lightnings. And it is necessary to me, that in one place.
I really like this tool but... has anyone else noticed that the custom mob spawners will randomly revert back to default settings?
Ex: I created a witch spawner to simulate a witch hut which has custom values for spawn delays, reguired player range, and max nearby entities. Created and edited into world via mcedit. Works fine after loading. Then sometime later custom spawner behavior will revert back to default settings [player within 16 blocks, long delay between spawns, 6 max mobs near spawner.
Could it be a mod interfering? The only mod I have loaded that deals with mob spawners is TMI. I could remove TMI but hard to test since it's a random thing. Any thoughts?
I'm trying to use the create spawners thingymagig to make endermen with black boots that have sharpness 1, that they will drop. a) what do i do for the enchant (16:1?) what do i do to make them black, c) these are the best tools for map makers ever.
For enchanting, simply put a space between the enchantment and level. To make them black, go to the setting titled "Color" (it's under the custom lore), and change the value to 0.
Hey, I'm having trouble with the Custom Spawner tool... I can't find any way to actually save my spawner. Is it supposed to be saved into the schematic file? Because all I seem to be able to do is load schematics.
Hey, I'm having trouble with the Custom Spawner tool... I can't find any way to actually save my spawner. Is it supposed to be saved into the schematic file? Because all I seem to be able to do is load schematics.
Click save down at the bottom. It'll be somewhere within Custom Spawner's folders - it dosen't automatically go to MCEdit, you have to copy-paste it there.
I'm sorry if this is a stupid question, but I'm having problems with the weapon and armour enchanting for the Custom Spawner, meaning that when I type a enchantment number in the "weapon enchants:" area, it won't let me add the entity. thanks for help
ive started making a CTM map, and i want to make a custom speed splash potion and i have set my settings in the app, but when i go to the bottom to click create spawner, nothing happens. there is a name in the name box, but nothing happens
It doesn't tell you, but the spawner schematic appears in the schematics folder after clicking "Create Spawner."
I need help. I'm able to run populate chests fine and all, but it only fills 1-5 slots in the chests when i checked them. In vechs maps, his chests are filled with 10-15 slots. Is there something I can edit that will let me fill more slots with items?
I am having a problem with populate chests. It won't work with minecarts. I run it like normal with the newest build in 1.5.2 but minecarts won't get populated. Can anyone help?
Not sure if this has been asked before, but I'm making a map on a mac, and unfortunately the populate chests filter is windows only... is there a way to get around that? Or am I forced to do something else to randomly generate loot? Thanks in advance.
is it possible to make stacked mob spawners with your custom spawner application? I can't find any kind of tutorial and I couldn't get it to work with it. Any help would be appreciated
Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.
This...might just be me, though...I'm running this on mac...
Hey, I just wanted to point out what I think might be a bug with the custom spawners program. The load schematics option seems to work well as far as showing the values of the schematic, however, it doesn't seem to register edits to the values. I tried to load up a previously created schematic to adjust the values, and then saved the schematic, but I noticed no differences, and when I loaded the schematic back up again it was reverted to it's previous values. Saving it under a different name doesn't seem to work either.
This...might just be me, though...I'm running this on mac...
I get problems with that too sometimes. Are you checking the boxes? If so, it probably has something to do with the list of spawned entities.
I get problems with that too sometimes. Are you checking the boxes? If so, it probably has something to do with the list of spawned entities.
Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?
Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?
I don't really know. The entity list can act really weird and confusing sometimes.
I am having a problem with populate chests. It won't work with minecarts. I run it like normal with the newest build in 1.5.2 but minecarts won't get populated. Can anyone help?
Ex: I created a witch spawner to simulate a witch hut which has custom values for spawn delays, reguired player range, and max nearby entities. Created and edited into world via mcedit. Works fine after loading. Then sometime later custom spawner behavior will revert back to default settings [player within 16 blocks, long delay between spawns, 6 max mobs near spawner.
Could it be a mod interfering? The only mod I have loaded that deals with mob spawners is TMI. I could remove TMI but hard to test since it's a random thing. Any thoughts?
Click save down at the bottom. It'll be somewhere within Custom Spawner's folders - it dosen't automatically go to MCEdit, you have to copy-paste it there.
My name is not derived of the same orgin as his.
This...might just be me, though...I'm running this on mac...
Yeah, I am checking the boxes. Does checking the boxes somehow make it try and create a second entity on the list, rather the overwriting the pre-existing one, or something?