I hate to double post about my issue, but seriously; I can't find a better tool than this, though it doesn't work. It worked with orange wool, all the other wools but magenta (35:2). I'm making a monster hunter CTM map. It's not possible anymore, since this tool doesn't work.
TAG_int ExplosionPower: The radius of the explosion created by the fireballs this ghast fires. I found this on the chunk format page on the wiki and its not on the custom spawners 5.0 thing.
Anyone have the RandomItems.txt file that Vechs uses for Inferno Mines?
I think he posted it somewhere on the Super Hostile thread a while ago(back in October or so perhaps),but maybe someone on here has it saved and I searched for an hour on the thread and couldn't find it.
I have a question? For the Custom Shops, how do I get the NPC's into my world? I created one that sells custom chainmail, but I have no way of importing him in my world? Any idea what I am doing wrong?
Hey Kamyu. Sorry to add to your huge list of questions to answer, but I has question. When spawning slimes with a custom spawner, do "slime chunks" apply? Also, would slimes spawn in lighted areas, and if not, then is there any way to change the amount of light/darkness needed for a mob to spawn? Thanks.
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May I request a tool? In many of my maps I have some kind of scoring item or currency item spread around the map in chests, furnaces and dispensers. I would like to rename all of these items, but it would be extremely tedious to fly around in creative and rename all of them with anvils or TMI. It would be incredibly helpful to me (and other mapmakers, I'm sure) to have a tool that scans all of the chests, furnaces, dispensers, etc. in a world for a specific item id and then rename all of those items to a certain name. I understand if you do not have the time to program this, but I'm sure it would be quite useful for updating other outdated maps that are missing renamed items.
Also, I am now having issues with the whole "Enchant" thing. It isn't working for me, it says there is an error, so I can't enchant the item. Help? (This is on Custom Spawner.)
In Custom Spawner, what does Helmet Skull Owner mean, and what do you put into it?
You can type in the exact username of a minecraft player, and if the head owner is checked, then the head will be that person's head. As the head in the equipment tab, you will need to enter 397 as the ID, and 3 as the damage value, making it Steve's head, and with the head owner, making it the other minecrafter's head.
How do you put it in the equpipment slot?
Also, no errors, its just not generating.
In the equipment tab, enter the item ID of the item you want to put on the mob, in whatever slot you want it in (i.e. Helmet, Weapon, etc.). Make sure the box next to this is checked, or else the item won't actually be put on the mob. There's a drop chance bar under the ID bar, in which you can enter the chance you want it to drop (obviously). At 1, it will drop every time, and any fraction will be a corresponding percent of the time (i.e. 0.4 would be 40% of the time).
I feel like such a good person answering these questions.
I need help with the program 'Populate Chests'. I'm using a mac (yes I know, I'm the devil) and I used to be able to launch and use it with no problem, but this time, when populating the chests in my newest CTM map, it didn't work. I've tried pressing the button multiple times, I've been trying to do anything to get it to work, but I really need help with this. Can someone help me and tell me what I need to do? (exactly what happens after I press the button is just no chests are populated)
Hey, I'm kind of new with map making and spawner editing and such, so I was wondering, once you save a schematic, how do you make a spawner out of it?
Well, firstly you'll need to download MCEdit. Make your custom spawner, then close the page and save it. Go into schematics in the Custom Spawner folder, and go into MCEdit-schematics in your MCEdit folder, and just drag the file from the custom spawner to MCEdit. Run MCEdit, and click Import on the hotbar. Find the spawner file, and double click. You should now be holding the spawner, and if you want to place it, click where you want, and press the Import button in the window on the side. If you want to place it multiple times, just go to Import and do the same thing.
I think he posted it somewhere on the Super Hostile thread a while ago(back in October or so perhaps),but maybe someone on here has it saved and I searched for an hour on the thread and couldn't find it.
I have a 64-bit computer and it seems to work just fine.
There's an option in the Mob Specific Tags tab that lets you check "Angry" for wolves. Not sure if it works or not, but it's there.
How do you put it in the equpipment slot?
Also, no errors, its just not generating.
Thanks!
~CFG
My Minecraft Maps: coldfusionmaps.com
You can type in the exact username of a minecraft player, and if the head owner is checked, then the head will be that person's head. As the head in the equipment tab, you will need to enter 397 as the ID, and 3 as the damage value, making it Steve's head, and with the head owner, making it the other minecrafter's head.
In the equipment tab, enter the item ID of the item you want to put on the mob, in whatever slot you want it in (i.e. Helmet, Weapon, etc.). Make sure the box next to this is checked, or else the item won't actually be put on the mob. There's a drop chance bar under the ID bar, in which you can enter the chance you want it to drop (obviously). At 1, it will drop every time, and any fraction will be a corresponding percent of the time (i.e. 0.4 would be 40% of the time).
I feel like such a good person answering these questions.
Eᴠᴇʀʏ 60 sᴇᴄᴏɴᴅs ɪɴ Aғʀɪᴄᴀ, ᴀ ᴍɪɴᴜᴛᴇ ᴘᴀssᴇs. Tᴏɢᴇᴛʜᴇʀ ᴡᴇ ᴄᴀɴ sᴛᴏᴘ ᴛʜɪs. Pʟᴇᴀsᴇ sᴘʀᴇᴀᴅ ᴛʜᴇ ᴡᴏʀᴅ
Well, firstly you'll need to download MCEdit. Make your custom spawner, then close the page and save it. Go into schematics in the Custom Spawner folder, and go into MCEdit-schematics in your MCEdit folder, and just drag the file from the custom spawner to MCEdit. Run MCEdit, and click Import on the hotbar. Find the spawner file, and double click. You should now be holding the spawner, and if you want to place it, click where you want, and press the Import button in the window on the side. If you want to place it multiple times, just go to Import and do the same thing.