the mods i use are 1.3.2, i put forge in the jar folder, codechickencore n nei i put in the core folder, then i use buildcraft n logisticspips pre industtrail craft, rei's minimap, forestry n railcraft i put in the mods folder then there are some mods i'm not sure about mystcraft, portal gun, powerconverters n optifine, like to have some add-on too if its possible
and whats a spoiler
If there are some mods you're not sure about. then that's probably where your problem is. Check those mods' individual threads, as well as double-checking the rest, and make absolutely positive that you are putting them in the right place.
A spoiler is:
When you put
[spoiler][/spoiler]
tags around a block of text (code, error log, etc...) in order to organize your post a little better.
You can also use
[ code ][ /code ]
tags (without the spaces) when you're trying to type out code.
Does anyone else have a problem typing the letter "r" in the notes field with the "default" theme? Using the "simple" theme is fine but I can't type the letter "r" when using the "default" theme...
Does anyone else have a problem typing the letter "r" in the notes field with the "default" theme? Using the "simple" theme is fine but I can't type the letter "r" when using the "default" theme...
Does anyone else have a problem typing the letter "r" in the notes field with the "default" theme? Using the "simple" theme is fine but I can't type the letter "r" when using the "default" theme...
I cant type the letter "s" in MultiMC notes section for each instance....
weird.
Look. You've never given any type of complete information. Nobody can help you if you don't.
We need crash logs, versions of mods/Minecraft, locations where stuff is installed, etc... Any information you have is helpful, but you aren't giving any, thus, nobody will be able to help
Rollback Post to RevisionRollBack
Learn some Java before you mod, and skip over the chapter on ModLoader, straight to MinecraftForge. It's better. Trust me.
mc 1.3.2
forge 4.1.4.275-297
rei's minimap 3.2_05
buildcraft 3.2.0 pre7
codechicken 0.6.0
forestry A-1.5.0.2
ic2 api 1.106 can't be found by multimc
logistics pipes 0.5.1 pre3
mystcraft uni 0.9.2.01
nei 1.4.0.0
portal gun 1.3.2 v1
power converters 1.3.2 client
railcraft 6.1.0.0
first you need to use forge 247-251 for Mystcraft to work and not cause issues with other mods and you have the ic2 api file, not the mod file. The api is used my mod developers for their mods to give ic2 compatibility.
Rollback Post to RevisionRollBack
"Not everyone who has a built a nice chair owes money to the guy that invented chairs"
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:461)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)
at net.minecraft.client.Minecraft.a(Minecraft.java:405)
at net.minecraft.client.Minecraft.run(Minecraft.java:737)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:371)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
... 4 more
Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.event.FMLPreInitializationEvent.getVersionProperties()Ljava/util/Properties;
at cpw.mods.compactsolars.CompactSolars.preInit(CompactSolars.java:44)
... 30 more
--- END ERROR REPORT 4c669469 ----------
or is it because compact solar hasn't been update yet :/
please use spoilers next time. The problem with that version of compact solars requires forge 4.1.2.263 or later to work and IC2 1.106
You now have to work out what versions of forge each mod needs and then work out what version of forge you're going to use and what mods you can use with that version.
The problem here is that you are using mods which are dependent on different, some older, some newer, versions of Forge. It is entirely possible, and pretty probable that you will have to settle for one or the other, simply because they are incompatible for the time being.
Rollback Post to RevisionRollBack
Learn some Java before you mod, and skip over the chapter on ModLoader, straight to MinecraftForge. It's better. Trust me.
the first verison of this i could not get the launcher to work but sent you did a update it works now. And it seems to be a great program so thank you for all your hard work:)
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2010
Posts:
54
Member Details
I love this program and I did not even notice that you kinda rewrote it between version 3 and 4, I guess that is wxWidgets doing it job but still. I am curious, how do you keep such a clean build envirenment, do you use an IDE? In any case I appreciate a open source project with such a nice build process that even though it is undocumented it is eaiser than building its dependencies.
very nice tool what you made here.. as a suggestion... how it would be to have a local place for Texturepacks from where you can install them into the instance where you want them.. would be nice and need to manage your texturepacks.
First off allow me to say thanks for the awesome program, I always had problems getting multiple mods running right and now it's easy and best of all easy to trouble shoot which mod is causing my problems.
I have a (stupid) question.
My question is this: Can this program be used to setup mods for the Server version? Is there a server version of the program.
You have to mark it as executable...
If I start any version of minecraft using the Mojang's launcher, it works Normal, but with MultiMC it is Laging a lot! Making it impossible to play.
I tested using Mods and minecraft vanilla and adding more RAM in the MultiMC settings, and the results are the same...
If there are some mods you're not sure about. then that's probably where your problem is. Check those mods' individual threads, as well as double-checking the rest, and make absolutely positive that you are putting them in the right place.
A spoiler is:
When you put
tags around a block of text (code, error log, etc...) in order to organize your post a little better.
You can also use tags (without the spaces) when you're trying to type out code.
EDIT: Page 95!!!
Mystcraft needs to go into the jar.
It works fine for me
+1
I cant type the letter "s" in MultiMC notes section for each instance....
weird.
bum
Look. You've never given any type of complete information. Nobody can help you if you don't.
We need crash logs, versions of mods/Minecraft, locations where stuff is installed, etc... Any information you have is helpful, but you aren't giving any, thus, nobody will be able to help
first you need to use forge 247-251 for Mystcraft to work and not cause issues with other mods and you have the ic2 api file, not the mod file. The api is used my mod developers for their mods to give ic2 compatibility.
please use spoilers next time. The problem with that version of compact solars requires forge 4.1.2.263 or later to work and IC2 1.106
You now have to work out what versions of forge each mod needs and then work out what version of forge you're going to use and what mods you can use with that version.
There has been no mention of Tekkit or Technic in this thread for four pages now.
I saw this, and was about to post something intolerant about people with terrible grammar, but when I quoted it, I got this:
I think I found a bug in the forum?
I have a (stupid) question.
My question is this: Can this program be used to setup mods for the Server version? Is there a server version of the program.