my problem running it fixed self with 1.2.5 but i still can't add mods on my mac for some reason. alway says "no mods found" in status bar new to the file i added. Could someone direct me to a video tutorial on how to use this amazing utility for macs?
I duuno why but when I loaded Modloader and Sim-U-Kraft with it, it gives an ID problem that says that SUK is conflicting with it self: java.lang.IllegalArgumentException: Slot 0 is already occupied by SUKBlockSolarPanel@52639bf1 when adding SUKBlockControlPanel@9931579
but if Modloader is already inside the .jar and I only have to load SUK via Magic launcher it works... harmless but funny bug!
Rollback Post to RevisionRollBack
And even though the darkness dawns... Brighter days will follow!
seriously can somebody please explain to me why it says no mods found when i add a mo. it has the name but as the"status" it says "NO MOD FOUND" when i run it the mods aren't there. I've looked at many videos and none have this problem.
How i add my mods to the launcher.
1. download and receive a folder file cause I'm on mac.
2. compress the folder so it is a .zip format and readable by the launcher.
3. place it in my mods folder.
4. click "add" on the launcher and select the mod.
5. mod "status" says no mod found.
What did i do wrong if i did anything wrong at all?
Yes, I am also having the same problems as some of the posts above me. I am getting the "No mods found" error in the launcher. I am using the Mo' Creatures, Mo' Nightmares, Millenaire, TF2 Sentry and Teleporter mods. I am just downloading the files from the download link in the forum post and adding them to the mod list. I assume that it is because there is no actual information in the mod folder itself, but in a subfolder of the main mod folder with resources or other folders in it. If anyone has a solution for this problem, please tell me. Thanks
... how to use texture packs on OS X with Magic Launcher.
The same way you use texture packs without Magic Launcher. You place the texture packs in the texture packs folder and select a texture pack in-game or at the main menu after Minecraft has been launched. What's so confusing about that?
the Magic Launcher is a new Minecraft launcher which can load mods dynamically without changing or patching the minecraft.jar.
No more mod installation problems, just select your mods and enjoy.
Screenshots
Features
Minecraft
- selectable minecraft.jar
- automatic version detection
- configurable window size, also maximized
- selectable minecraft folder
- selectable java executable
- java memory limit
- java custom parameters
- show error log
- remember user
- configuration profiles
Mods
- load mods dynamically without changing minecraft.jar
- META-INF does not have to be deleted
- automatic mod compatibility checking
- external mods detection and compatibility checking
- shortcut to external mods folder
- configurable external mods
- automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI)
0.9.7 - added option to turn off news tabs for faster startup, fixed Forge detection, auto-resizable message dialog
0.9.6 - added custom directory support for Mac and Linux
0.9.5 - added checkbox ExternalMods to disable or enable all external mods at once, fix for external mods after a crash, fixed some hanging file locks on external mods
0.9.4 - fixed offline mode to start correctly
0.9.3 - copy profiles, external mods can be deactivated per configuration, automatic mod requirements checking (ModLoader, ModLoaderMP, Forge, GuiAPI), detection of duplicate mods, detection of internal mods placed in external mods folder, detection of empty or not unpacked mod archives.
0.9.2 - fixed external mods folder to be under custom base folder
0.9.1 - added configuration profiles, window size, window maximized, java path, java parameters and base folder, fixed non-ascii paths, allows mod from jar files, "Manage" creates folder "mods" if not existing
0.9.0 - fixed some problems
0.8.9 - textured buttons, more complex compatibility checks, gray inactive mods, checkbox Check compatibility
0.8.8 - resizable dialogs, windows exe works with 64-bit java, button "Add mod" starts in minecraft folder, fixed HTML problems with Java 1.5, added failed start detection, extended logging, launcher closes only if Minecraft has successfully started.
0.8.7 - implemented "Remember me", native window style, resizable/maximizable window, .EXE for Windows
0.8.6 - colors for status fields, beter compatibility checks
0.8.5 - UI corrections, slimmer scrollbars
0.8.4 - fixed log window to terminate JVM on failed start, added search for ModLoader in minecraft.jar, java startup memory set to 128M
0.8.3 - fixed java classpath when starting from path containing spaces
0.8.2 - added incompatible mods warning, startup logging
0.8.1 - fixed NPE if folder "mods" not existing
0.8.0 - first release
Fixing mod problems
1. The order of the mods is important as some of them are designed to "overwrite" parts of other mods.
2. The ModLoader has to be first in the mods list, use the button Up to move it to first position.
3. Then come (if you need them) ModLoaderMP and Forge.
4. Then comes OptiFine and the rest of the mods. Only one OptiFine edition may be active as they overwrite each other.
5. Do not forget to start with a clean minecraft.jar. If it is already modified or patched, then some mods may refuse to work correctly.
ToDo
- Check for new Minecraft version and update Minecraft
- Option "News" resetting
- Auto login
- Languages
- Mods with a subdirectory root
- Detect libraries (TurboModelThingy)
- Better conflict detection
- Portable, relative paths
- Limit worlds per profile
- Minecraft font
- Backups
- Downgrade/upgrade minecraft
- Support for patchers
for some reason it says no mod found no matter what i try can u help me
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 23c710a7 --------
Generated 4/5/12 1:41 PM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400 OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.IllegalAccessError: tried to access class alw from class net.minecraft.client.Minecraft
at net.minecraft.client.Minecraft.x(Minecraft.java:792)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 8cb4d7db ----------
-sad trombone noise-
Was trying to put in Flans mod.. I guess there's some way to do it I don't know of or something? I installed all of the mods the way it says in the thread, right order, but no dice! No beans! NO WORK!
Would appreciate some help with this mod.
Edit: Note, this and optifine are the only mods I'm using currently. "Turbomodelthingy" give the status no mods found. MinecraftForge gives the status 2 errors. Modloader gives the status 2 errors. If that helps.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/3/2012
Posts:
48
Minecraft:
killergoonie
Xbox:
Thekillergoonie
Member Details
i really love this. it's awesome cause i always hated updating mods when minecraft updates so i this really helps. only thing i don't like is that sometimes when you add a mod it says "no mods detected" so i'm a lil confused on that part but overall this is really awesome. keep up the good work.
That doesn't work. Texture packs don't show up there and the usual way of doing this without Magic Launcher is placing the content of the texture pack in the same directory as the Minecraft launcher.
Edit: Okay, I should've guessed it. Just put the contents of the texture pack in the same directory as Magic Launcher. This works the same way the original Minecraft Launcher does.
Still I'd love to see better support, since this way of doing it doesn't allow changing textures quickly.
The texture pack zip goes into a directory called texturepacks which is in the base minecraft directory. That is the only valid location for texture packs short of integrating it into minecraft.jar replacing the default image files.
They don't go in any directory with any launcher, unless you keep your launcher in minecraft/texturepacks.
Soup also does not go into your pants, and gravel is not a writing utensil. Other obvious things are also obvious.
Well, you could check out the program to see for yourself.
But, it doesn't actually "install" mods. It's a mod manager that, among other things, lets you easily add/remove/select/deselect mods from different lists in order to use those selected mods while playing Minecraft without ever having to modify the minecraft.jar file. That's just one of the features.
Before I launch an avalanche of questions, complaints and "you are doing it wrong"s, let me preface everything by saying that Magic Launcher is awesome and I couldn't imagine modding Minecraft without it. And now come the bug reports:
Magic Launcher freezes when I click the Mange button on the Setup screen. And then Ctrl+Alt+Del is the only way out. So I avoided the External mods section in frustration. Now I'm wondering though... What do they (normally) do? What purpose do they serve? They referring to two things: one-External Mods two-the Manage button.
And why do I have to disable each item on the External mods list? Couldn't I just disable the entire External mods feature once and then stop worrying about it? Or am I doing it wrong? I put the zip files in the .minecraft\mods folder and then add them to Magic Launcher's Mods list, and finally disable them on the External mods list. But that might be the wrong way to do it. Please advise.
When I choose the Maximized option in Setup → Advanced, Minecraft still opens at the specified dimensions and only maximizes after seconds have passed. However, if I measure my screen height and width minus the task bar, I can achieve instant maximization by unchecking Maximized and entering the calculated values. This shows that the Maximized switch is implemented badly.
Minecraft reports most of my mods twice whenever it crashes. These duplications are undesirable. (Possibly related to me not understanding the point of External mods and disabling every item on the list.) Some of my mods also duplicate some lines in their settings files, though I can't be sure who is to blame for that. Some mods also add their keys twice to the bindings Menu.
The Force update! button is grayed out on the Options screen. My Minecraft version is 1.2.4 and I don't see any way in Magic Launcher for updating to 1.2.5. (So I updated via Minecraft.exe.) What should I have done?
I have to repeat unchecking the News checkbox roughly twice every day, because Magic Launcher tends to forget that I unchecked it. This happens 20% of the time. Yet, 80% of the time Magic Launcher opens without issue and remembers that it shouldn't load the news.
I find myself clicking the wrong button between "Options" and "Setup" all the time, because the two words are synonymous. A better choice would be renaming Setup to "Mods" and Options to "ML config".
MagicLauncher.cfg is not a valid XML file. You cant put tags inside tag names like this:
Let me repeat that Magic Launcher is awesome and I couldn't imagine modding Minecraft without it.
--3ICE
p.s.: Please always quote a small, relevant part of my post when responding, otherwise I won't be notified of your response by email. (I can't bring myself to following this thread with its 1800 replies, my inbox would be spammed!)
[SSSS]
I duuno why but when I loaded Modloader and Sim-U-Kraft with it, it gives an ID problem that says that SUK is conflicting with it self:
java.lang.IllegalArgumentException: Slot 0 is already occupied by SUKBlockSolarPanel@52639bf1 when adding SUKBlockControlPanel@9931579
but if Modloader is already inside the .jar and I only have to load SUK via Magic launcher it works... harmless but funny bug!
And even though the darkness dawns... Brighter days will follow!
What does this mean and what should I do to fix it?
How i add my mods to the launcher.
1. download and receive a folder file cause I'm on mac.
2. compress the folder so it is a .zip format and readable by the launcher.
3. place it in my mods folder.
4. click "add" on the launcher and select the mod.
5. mod "status" says no mod found.
What did i do wrong if i did anything wrong at all?
[SSSS]
The same way you use texture packs without Magic Launcher. You place the texture packs in the texture packs folder and select a texture pack in-game or at the main menu after Minecraft has been launched. What's so confusing about that?
for some reason it says no mod found no matter what i try can u help me
ModLoader 1.2.4
mod_ModLoaderMp 1.2.5v1
mod_MinecraftForge 2.0.0.67
mod_Flan v1.4
mod_ReiMinimap v3.0_04 [1.2.4]
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 23c710a7 --------
Generated 4/5/12 1:41 PM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400 OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
java.lang.IllegalAccessError: tried to access class alw from class net.minecraft.client.Minecraft
at net.minecraft.client.Minecraft.x(Minecraft.java:792)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 8cb4d7db ----------
-sad trombone noise-
Was trying to put in Flans mod.. I guess there's some way to do it I don't know of or something? I installed all of the mods the way it says in the thread, right order, but no dice! No beans! NO WORK!
Would appreciate some help with this mod.
Edit: Note, this and optifine are the only mods I'm using currently. "Turbomodelthingy" give the status no mods found. MinecraftForge gives the status 2 errors. Modloader gives the status 2 errors. If that helps.
[SSSS]
The texture pack zip goes into a directory called texturepacks which is in the base minecraft directory. That is the only valid location for texture packs short of integrating it into minecraft.jar replacing the default image files.
They don't go in any directory with any launcher, unless you keep your launcher in minecraft/texturepacks.
Soup also does not go into your pants, and gravel is not a writing utensil. Other obvious things are also obvious.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
ModLoader
Audio Mod
ModLoaderMP
Forge
Optifine
External Mods in no particular order
Thanks!
Pure Vanilla Minecraft | 24/7 | Mature Active Community
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
I have a Mac and Oracle doesn't offer the JRE devs for mac. They only offer the JDK. The JRE is pushed through Apple.
The JDK always contains the JRE. How do you think anyone could develop for Java without being able to run it?
I am typing this on a MBP with Java 1.7.0_04 installed and a fully-functional Magic Launcher.
But to hell with it, you want to believe it can't be done, then sure, it can't be done. Whatever.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Well, you could check out the program to see for yourself.
But, it doesn't actually "install" mods. It's a mod manager that, among other things, lets you easily add/remove/select/deselect mods from different lists in order to use those selected mods while playing Minecraft without ever having to modify the minecraft.jar file. That's just one of the features.
Just check out the program to see for yourself.
Before I launch an avalanche of questions, complaints and "you are doing it wrong"s, let me preface everything by saying that Magic Launcher is awesome and I couldn't imagine modding Minecraft without it. And now come the bug reports:
Magic Launcher freezes when I click the Mange button on the Setup screen. And then Ctrl+Alt+Del is the only way out. So I avoided the External mods section in frustration. Now I'm wondering though... What do they (normally) do? What purpose do they serve? They referring to two things: one-External Mods two-the Manage button.
And why do I have to disable each item on the External mods list? Couldn't I just disable the entire External mods feature once and then stop worrying about it? Or am I doing it wrong? I put the zip files in the .minecraft\mods folder and then add them to Magic Launcher's Mods list, and finally disable them on the External mods list. But that might be the wrong way to do it. Please advise.
When I choose the Maximized option in Setup → Advanced, Minecraft still opens at the specified dimensions and only maximizes after seconds have passed. However, if I measure my screen height and width minus the task bar, I can achieve instant maximization by unchecking Maximized and entering the calculated values. This shows that the Maximized switch is implemented badly.
Minecraft reports most of my mods twice whenever it crashes. These duplications are undesirable. (Possibly related to me not understanding the point of External mods and disabling every item on the list.) Some of my mods also duplicate some lines in their settings files, though I can't be sure who is to blame for that. Some mods also add their keys twice to the bindings Menu.
The Force update! button is grayed out on the Options screen. My Minecraft version is 1.2.4 and I don't see any way in Magic Launcher for updating to 1.2.5. (So I updated via Minecraft.exe.) What should I have done?
I have to repeat unchecking the News checkbox roughly twice every day, because Magic Launcher tends to forget that I unchecked it. This happens 20% of the time. Yet, 80% of the time Magic Launcher opens without issue and remembers that it shouldn't load the news.
I find myself clicking the wrong button between "Options" and "Setup" all the time, because the two words are synonymous. A better choice would be renaming Setup to "Mods" and Options to "ML config".
MagicLauncher.cfg is not a valid XML file. You cant put tags inside tag names like this: The correct syntax is: or even better:
Let me repeat that Magic Launcher is awesome and I couldn't imagine modding Minecraft without it.
--3ICE
p.s.: Please always quote a small, relevant part of my post when responding, otherwise I won't be notified of your response by email. (I can't bring myself to following this thread with its 1800 replies, my inbox would be spammed!)