Stop the doom and gloom speculation , ML is not abandoned . There is nothing to update , ML works with 1.12.2 and below . The Web links in ML change often , fix today and they're broken next week . The news feed has nothing to do with the Launcher function . How ever ML Relies on Forge and Forge 1.13 is being rewritten . ML will be updated shortly after Forge 1.13 in finished .
Asking for updates , indirectly is still not Kool . You can follow Forge coding here https://github.com/MinecraftForge , the unofficial Minecraft API
it says i have to sign in, i dont trust this i dont want my account to be hacked or whatever.
Sign in to what? Magic Launcher only lets you login to your minecraft account.(you can also type any password and play offline). But unfortunately its dead and hasnt been updated since minecraft 1.12. Magic Launcher was the best launcher ever!!!
Sign in to what? Magic Launcher only lets you login to your minecraft account.(you can also type any password and play offline). But unfortunately its dead and hasnt been updated since minecraft 1.12. Magic Launcher was the best launcher ever!!!
I agree tho its the best launcher and yet still using it in 2020. I can dream for it but it won't happen if Sp gives the source code of it and let someone else work on it but I'm done begging him as he keeps ignoring or too busy to work on Optifine (thats understandable too) oh well. Stuck on 1.12.2
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
i keep getting this Error message when trying to login
java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
magic.launcher.ap.a(SourceFile:147)
magic.launcher.MagicLauncher.a(SourceFile:1337)
magic.launcher.G.run(SourceFile:1279)
java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:316)
java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
i keep getting this Error message when trying to login
java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
magic.launcher.ap.a(SourceFile:147)
magic.launcher.MagicLauncher.a(SourceFile:1337)
magic.launcher.G.run(SourceFile:1279)
java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:316)
java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
How do i fix it?
Magic Launcher doesn't support Java 11 afaik Sadly @sp614x stopped working on it so we're on our own (like me)
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
I cannot even figure out how to download it. The website has no downloads
Thats because magic launcher is dead. Edit you have to click the "for windows" or "for mac" link next to "mirrors" do NOT click any others they will take you to adfly which is filled with viruses and malware.
Sadly Sp614x discontinued it so it doesn't work for 1.13+ versions of Minecraft, I tried numerous times to get Sp' attention, thats how I got his answer (replied on Optifine's github issues).
However, I found a way to get 1.13+ to work, but that requires manual editing json files. My english sucks so bad trying to explain it properly is a tough task for me haha
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
Say something silly, Laugh 'til it hurts, Take a risk, Sing out loud, Rock the boat, Shake things up, Flirt with disaster, Buy something frivolous, Color outside the lines, Cause a scene, Order dessert, Make waves, Get carried away, Have a great day!
hi I don't know why but I can't log in to magic launcher I don't know how to log in origo minecraft I have but their page gives me an error you don't know how to solve it?
Take a peek there >> https://i.qcfb.ca/1.13.2.ml.json then follow my instructions. Using this trick can make snapshots to work, even with 1.14! Tho, Forge doesn't want to work with my workaround, sadly
I kept the original 1.13.2's folder, be sure to make a copy of it and rename to "1.13.2.ml" then copy the 1.13.2.jar to the folder you've renamed and rename (again) into 1.13.2.ml.jar and copy the 1.13.2.ml.json to this folder and try with MagicLauncher. No issues at all, be sure to fetch 1.13.2's assets first from teh Mahjong launcher.. oops Mojang I mean! XD
How do you get it to work for 1.14 and up? Would you mind uploading the edited .json files?
And if anyone else is looking, here's an alternative link to the launcher, not sure how long this sharing service keeps files up though.
Hey everyone, I'd like to share with you a method that I've learned to use that accomplishes what Magic Launcher used to do, but without having to use any additional addons or launchers.
At least for me, the purpose of using Magic Launcher back in the day was to be able to easily switch back & forth between different mod profiles without having to manually install/uninstall mods each time.
To explain, nowadays I play on a multiplayer that is still in 1.16.5, a long-term single player world that is 1.18.2 & which I'm not updating just yet, and a Realm which is always kept to date therefore it's now 1.19. I use mods in all of them, and of course each one has to use a different set of mods. To start with, I use the "Installations" feature of the official game launcher to create a login profile for each world/server/realm; I have to do this not only because they are different game versions, but also because I use Forge for my single player world and Fabric for the multiplayer ones.
But in addition to this, whenever I'd switch between playing one profile and playing another, I'd also have to go into .minecraft/mods folder, drag ALL the contents out into some other custom folder, then drag ALL the mods for the profile I'm about to use from another custom folder into the /mods folder. It worked, but it was tedious & annoying.
Here's the solution I was taught.
Within your .minecraft folder, where the game is installed, make a new subfolder for every different profile you might expect to use. My subfolders look like this:
Then, open the launcher, go to the Installations tab, select one of the profiles you've made (or create it if you haven't already), and in the "GAME DIRECTORY" field click "Browse" and then select the subfolder you made for that profile.
Then launch the game one time using that profile (you dont have to open a world, just launch the game then quit). The game will automatically fill the subfolder with the necessary basic files & subfolders for standard play. Follow the same steps for each other profile/subfolder. It'll end up looking something like this:
Then, for each single player world your play, move or copy the world's entire subfolder from the default /saves folder into the /saves folder within the new custom subfolder you made for that world's profile. (I don't know how it works for servers you run, but might be the same; I'm sure you can figure it out.)
Notice that each subfolder has its own /mods folder! You can simply put the mods you want to use with one world into the /mods folder within the subfolder for that world's profile, and keep them there, and keep the default .minecraft/mods folder empty. Even if you have a dozen /mods folders with a dozen different collections of mods in them, the game will only load the ones within the directory path of the installation you are loading, ergo the one profile you are playing at the moment. It works the same for texture/resource packs too! So you never have to manually switch between them. You only have to switch between the profiles on the game launcher screen before clicking the big "PLAY" button.
Can someone post a for-dummies version of that workaround to getting this to work for 1.14+?
Yes that would be awesome.
He's dead jim....
it says i have to sign in, i dont trust this i dont want my account to be hacked or whatever.
ea sports to the game ea sports to the game ea sports to the gameea sports to the gameea sports to the game
Sign in to what? Magic Launcher only lets you login to your minecraft account.(you can also type any password and play offline). But unfortunately its dead and hasnt been updated since minecraft 1.12.
Magic Launcher was the best launcher ever!!!
I agree tho its the best launcher and yet still using it in 2020. I can dream for it but it won't happen if Sp gives the source code of it and let someone else work on it but I'm done begging him as he keeps ignoring or too busy to work on Optifine (thats understandable too) oh well. Stuck on 1.12.2
i keep getting this Error message when trying to login
java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
magic.launcher.ap.a(SourceFile:147)
magic.launcher.MagicLauncher.a(SourceFile:1337)
magic.launcher.G.run(SourceFile:1279)
java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:316)
java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
How do i fix it?
Magic Launcher doesn't support Java 11 afaik
Sadly @sp614x stopped working on it so we're on our own (like me)
I cannot even figure out how to download it. The website has no downloads
-Michael18751
(This is my new Minecraft forum account I originally joined in 2015)
I have played Minecraft since 2012 and I mostly play on JAVA edition.
My YouTube!: Link
Join My discord!: Link
Thats because magic launcher is dead.
Edit you have to click the "for windows" or "for mac" link next to "mirrors" do NOT click any others they will take you to adfly which is filled with viruses and malware.
Can't get it to work
Sadly Sp614x discontinued it so it doesn't work for 1.13+ versions of Minecraft, I tried numerous times to get Sp' attention, thats how I got his answer (replied on Optifine's github issues).
However, I found a way to get 1.13+ to work, but that requires manual editing json files. My english sucks so bad trying to explain it properly is a tough task for me haha
Is multimc a good alternative to this?
Yeah! Try it!
Tried it! It really works! It even have lubuntu (lunix) support! It’s so smooth!
It doesn't seem to work, my Wi-Fi thinks that the link is a scam.
Do you have any alternative links? (Or can anyone post it on like Dropbox, Drive, OneDrive etc.?)
Also I've tried installing the Java runtime but the .jar of OptiFine has no associated app with it. Any solution?
- Pog Man
hi I don't know why but I can't log in to magic launcher I don't know how to log in origo minecraft I have but their page gives me an error you don't know how to solve it?
How do you get it to work for 1.14 and up? Would you mind uploading the edited .json files?
And if anyone else is looking, here's an alternative link to the launcher, not sure how long this sharing service keeps files up though.
https://anonymshare.com/DO66/magiclauncher-134.exe
I just love how tiny it is.
Oh, and you might need to run it in compatibility mode for Windows 8 to get it to work.
Hey everyone, I'd like to share with you a method that I've learned to use that accomplishes what Magic Launcher used to do, but without having to use any additional addons or launchers.
At least for me, the purpose of using Magic Launcher back in the day was to be able to easily switch back & forth between different mod profiles without having to manually install/uninstall mods each time.
To explain, nowadays I play on a multiplayer that is still in 1.16.5, a long-term single player world that is 1.18.2 & which I'm not updating just yet, and a Realm which is always kept to date therefore it's now 1.19. I use mods in all of them, and of course each one has to use a different set of mods. To start with, I use the "Installations" feature of the official game launcher to create a login profile for each world/server/realm; I have to do this not only because they are different game versions, but also because I use Forge for my single player world and Fabric for the multiplayer ones.
But in addition to this, whenever I'd switch between playing one profile and playing another, I'd also have to go into .minecraft/mods folder, drag ALL the contents out into some other custom folder, then drag ALL the mods for the profile I'm about to use from another custom folder into the /mods folder. It worked, but it was tedious & annoying.
Here's the solution I was taught.
Within your .minecraft folder, where the game is installed, make a new subfolder for every different profile you might expect to use. My subfolders look like this:
Then, open the launcher, go to the Installations tab, select one of the profiles you've made (or create it if you haven't already), and in the "GAME DIRECTORY" field click "Browse" and then select the subfolder you made for that profile.
Then launch the game one time using that profile (you dont have to open a world, just launch the game then quit). The game will automatically fill the subfolder with the necessary basic files & subfolders for standard play. Follow the same steps for each other profile/subfolder. It'll end up looking something like this:
Then, for each single player world your play, move or copy the world's entire subfolder from the default /saves folder into the /saves folder within the new custom subfolder you made for that world's profile. (I don't know how it works for servers you run, but might be the same; I'm sure you can figure it out.)
Notice that each subfolder has its own /mods folder! You can simply put the mods you want to use with one world into the /mods folder within the subfolder for that world's profile, and keep them there, and keep the default .minecraft/mods folder empty. Even if you have a dozen /mods folders with a dozen different collections of mods in them, the game will only load the ones within the directory path of the installation you are loading, ergo the one profile you are playing at the moment. It works the same for texture/resource packs too! So you never have to manually switch between them. You only have to switch between the profiles on the game launcher screen before clicking the big "PLAY" button.
I can't use and close it down