*** MagicMinecraftLauncher 0.9.7 ***
java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getMethod0(Unknown Source)
at java.lang.Class.getMethod(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
typically this error doesnt show up if i install all of the mods manually but i get an error when ever i test my minecraft. i know for a fact that it shouldnt happen as redpower is meant to play nice with ic2, the block is copper ore and ic2 is supposed 2 over rule redpower but this error shows its not working >.>
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 54fa2edd --------
Generated 2/26/12 11:17 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4300/4500 Series version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 249 is already occupied by ic2.common.BlockTex@4fb3e358 when adding ic2.common.BlockTex@2b12cf49
at oe.<init>(Block.java:176)
at oe.<init>(Block.java:204)
at ic2.platform.BlockCommon.<init>(BlockCommon.java:12)
at ic2.common.BlockTex.<init>(BlockTex.java:30)
at mod_IC2.initialize(mod_IC2.java:203)
at ic2.platform.Ic2.load(Ic2.java:65)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at hd.a(hd.java:26)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7dd1c9a ----------
EDIT: i may have found the problem and i'm looking into it
EDIT (again): I have found the problem. i noticed loading my mods twice so i took the out of my .minecraft/mods folder and readded them thru the setup, works now.
I ran into that problem once too but then thought it was just some glitch or something else i had done. Glad to hear I am not the only one that had to still delete the META-INF folder to get it to work at the time. It hasn't happened to me since upgrading after that though (with it still existing).
Magic Launcher vastly improves the ability to use mods by loading "mods dynamically without changing minecraft.jar". Because it doesn't modify your minecraft files, you are able to have different mod profiles and change the order in which mods are applied (for mod compatibility). But what happens when the mod you want to run is applied by it's own built in installer?
I recently started playing minecraft and immediately wanted to use some mods. Optifine was definitely on the top of the list. Second was GLSL Shaders. I quickly realized that GLSL Shaders wasn't going to work with Magic Launcher. :sad.gif: due to the fact that it's own built in installer directly modifies the minecraft files. Frustrated with this, I began to think that since Magic Launcher is, well, magic, it should be the standard tool to apply mods to minecraft. I think that all mods should be written to be compatible with Magic Launcher. Not sure if this is a possibility, or if mod authors are even concerned with people not having to choose between which mods they can use, but from the users point of view...
There seems to be a problem with the "o" key on macs. It just doesn't register. it docent conflict with any other keys with any of my other mods. Can anyone help or show that they aren't having problems.
I'm on 10.7.3 with mine craft 1.1 and ML 0.97. I only have one thing installed in the minecarft jar its self is turbomodelthingy.
mods: red power (all), buildcraft 2.2.12 (all), railcraft 3.4, wireless redstone tmi, industrialcraft 1.7.1, planes v16, auto switch, and SPC.
I have latest modloader (and mp), and forge 1.3.3.23.
I've already done both and it's turned up nothing. I already know most Minecraft servers host on port 25565 but it seems either the launcher uses a different port or Java doesn't like using proxies. I'm on a secure university network so I need to know the port numbers in order to get them opened on my end.
I am using Minecraft Profile Manager and because of this I need to change the default location that Magic Launcher looks for the jar in, I have tried going into options and using the browse feature for location, the only problem is that there is no select option to chose the .Minecraft folder, also if I go all the way to the .jar and double click it, I get an error message saying "Invalid or corrupt jar file" this happens even if I am using a fresh jar.
I have gone into setup and have chosen the correct jar file to be modded, this works, the only issue is that when I launch minecraft through Magic Launcher it starts up the .Jar located in the default directory.
Is there a way that I can get Magic Launcher to use a jar that is not in the default directory?
I am using Minecraft Profile Manager and because of this I need to change the default location that Magic Launcher looks for the jar in, I have tried going into options and using the browse feature for location, the only problem is that there is no select option to chose the .Minecraft folder, also if I go all the way to the .jar and double click it, I get an error message saying "Invalid or corrupt jar file" this happens even if I am using a fresh jar.
I have gone into setup and have chosen the correct jar file to be modded, this works, the only issue is that when I launch minecraft through Magic Launcher it starts up the .Jar located in the default directory.
Is there a way that I can get Magic Launcher to use a jar that is not in the default directory?
thanks,
Setup -> Advanced Tab -> Check the box for "Custom" next to the "Base Folder" location box -> Select the location using the now-enabled "Select" Button.
I've got a liiiiitle problem:
When I want to add more RAM I get this error:
MagicLauncher 0.9.7
java.home: C:\Program Files\Java\jre7
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.7.0_03-b05
os.name: Windows 7
os.version: 6.1
os.arch: x86
sun.arch.data.model: 32
*** Starting Minecraft ***
Minecraft version: (modified!) 1.1
Minecraft.jar: minecraft.jar
Java path: C:\Program Files\Java\jre7\bin\java
Memory: 2048 MB
LauncherPath: /C:/Users/Uporabnik/Desktop/MagicLauncher_0.9.7.exe
Error occurred during initialization of VM
Could not reserve enough space for object heap
Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit.
You simply don't have enough unused ram to give java that much.
Hello. I need help here. Ever since I downloaded 1.2 today, Magic Launcher is not working for me. Here's what came up:
*** MagicMinecraftLauncher 0.9.7 ***
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.NoSuchMethodError: mv.<init>(II)V
at ox.<clinit>(SourceFile:146)
at pw.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:169)
at hn.<init>(SourceFile:2075)
at net.minecraft.client.Minecraft.a(SourceFile:2075)
at net.minecraft.client.Minecraft.a(SourceFile:2058)
at net.minecraft.client.Minecraft.main(SourceFile:2139)
... 5 more
I would really appreciate it if someone could give me a hand on this matter. Thank you all in advance!
I have a pretty bizarre issue in OS X trying to use InvTweaks. An identical set of mods works just fine if I install them into the jar/mods directly, so I've no idea what's going on in this case:
Mods loaded: 5
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_MinecraftForge 1.3.3.12
mod_NotEnoughItems 1.1.2
mod_InvTweaks 1.40 (1.1)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a2dc826c --------
Generated 3/1/12 5:10 PM
Minecraft: Minecraft 1.1
OS: Mac OS X (x86_64) version 10.7.3
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-7.18.11, NVIDIA Corporation
java.lang.NoClassDefFoundError: xb
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:169)
at InvTweaksConfig.resolveConvenientInventoryConflicts(InvTweaksConfig.java:358)
at InvTweaksConfig.loadProperties(InvTweaksConfig.java:478)
at InvTweaksConfig.load(InvTweaksConfig.java:100)
at InvTweaksConfigManager.loadConfig(InvTweaksConfigManager.java:156)
at InvTweaksConfigManager.makeSureConfigurationIsLoaded(InvTweaksConfigManager.java:72)
at InvTweaks.<init>(InvTweaks.java:97)
at mod_InvTweaks.load(mod_InvTweaks.java:38)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: xb
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 16 more
--- END ERROR REPORT dc8b1691 ----------
It looks like it's dying when InvTweaks tries to work with ConvenientInventory so it can handle middle clicking. What makes it so puzzling is I don't even have CI installed, and on top of that I've disabled middle-click handling in config/InvTweaks.cfg by setting enableMiddleClick=false .
I think a great feature would be an option to compile the config files and mod setup into a single file, for distribution to other users. Server owners with complex mod setups could then just say, "Run magic launcher and import this file", and the end user would be up and running. Easier and more legitimate that just zipping up a .minecraft folder.
What does this even mean...
ModLoader 1.1
mod_ModLoaderMp 1.1
mod_MinecraftForge 1.3.3.12
mod_BuildCraftCore 2.2.12
mod_BuildCraftBuilders 2.2.12
mod_BuildCraftEnergy 2.2.12
mod_BuildCraftFactory 2.2.12
mod_BuildCraftTransport 2.2.12
mod_IC2 v1.71
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d
mod_TooManyItems 1.1 2012-01-12a
mod_BuildCraftCore 2.2.12
mod_BuildCraftBuilders 2.2.12
mod_BuildCraftEnergy 2.2.12
mod_BuildCraftFactory 2.2.12
mod_BuildCraftTransport 2.2.12
mod_IC2 v1.71
mod_MinecraftForge 1.3.3.12
mod_ModLoaderMp 1.1
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d
mod_TooManyItems 1.1 2012-01-12a
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 54fa2edd --------
Generated 2/26/12 11:17 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4300/4500 Series version 3.3.11318 Compatibility Profile Context, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 249 is already occupied by ic2.common.BlockTex@4fb3e358 when adding ic2.common.BlockTex@2b12cf49
at oe.<init>(Block.java:176)
at oe.<init>(Block.java:204)
at ic2.platform.BlockCommon.<init>(BlockCommon.java:12)
at ic2.common.BlockTex.<init>(BlockTex.java:30)
at mod_IC2.initialize(mod_IC2.java:203)
at ic2.platform.Ic2.load(Ic2.java:65)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at hd.a(hd.java:26)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7dd1c9a ----------
EDIT: i may have found the problem and i'm looking into it
EDIT (again): I have found the problem. i noticed loading my mods twice so i took the out of my .minecraft/mods folder and readded them thru the setup, works now.
I ran into that problem once too but then thought it was just some glitch or something else i had done. Glad to hear I am not the only one that had to still delete the META-INF folder to get it to work at the time. It hasn't happened to me since upgrading after that though (with it still existing).
:smile.gif:
How I Run Minecraft
Magic Launcher vastly improves the ability to use mods by loading "mods dynamically without changing minecraft.jar". Because it doesn't modify your minecraft files, you are able to have different mod profiles and change the order in which mods are applied (for mod compatibility). But what happens when the mod you want to run is applied by it's own built in installer?
I recently started playing minecraft and immediately wanted to use some mods. Optifine was definitely on the top of the list. Second was GLSL Shaders. I quickly realized that GLSL Shaders wasn't going to work with Magic Launcher. :sad.gif: due to the fact that it's own built in installer directly modifies the minecraft files. Frustrated with this, I began to think that since Magic Launcher is, well, magic, it should be the standard tool to apply mods to minecraft. I think that all mods should be written to be compatible with Magic Launcher. Not sure if this is a possibility, or if mod authors are even concerned with people not having to choose between which mods they can use, but from the users point of view...
I opened a poll asking "Should Magic Launcher be the standard tool for applying mods?"
Please cast your vote to help convince mod authors to write their mods to be compatible with Magic Launcher!
There is a port, it's listed at minecraft.net in the download section I think. A google search would bring it up as well.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
I'm on 10.7.3 with mine craft 1.1 and ML 0.97. I only have one thing installed in the minecarft jar its self is turbomodelthingy.
mods: red power (all), buildcraft 2.2.12 (all), railcraft 3.4, wireless redstone tmi, industrialcraft 1.7.1, planes v16, auto switch, and SPC.
I have latest modloader (and mp), and forge 1.3.3.23.
Any help is appreciated.
The login is connecting to "https://login.minecraft.net/" which should use port 443.
I have gone into setup and have chosen the correct jar file to be modded, this works, the only issue is that when I launch minecraft through Magic Launcher it starts up the .Jar located in the default directory.
Is there a way that I can get Magic Launcher to use a jar that is not in the default directory?
thanks,
Setup -> Advanced Tab -> Check the box for "Custom" next to the "Base Folder" location box -> Select the location using the now-enabled "Select" Button.
Actually, I'm restarting minecraft only to test out the launcher!
You simply don't have enough unused ram to give java that much.
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
*** MagicMinecraftLauncher 0.9.7 ***
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.NoSuchMethodError: mv.<init>(II)V
at ox.<clinit>(SourceFile:146)
at pw.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:169)
at hn.<init>(SourceFile:2075)
at net.minecraft.client.Minecraft.a(SourceFile:2075)
at net.minecraft.client.Minecraft.a(SourceFile:2058)
at net.minecraft.client.Minecraft.main(SourceFile:2139)
... 5 more
I would really appreciate it if someone could give me a hand on this matter. Thank you all in advance!
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_MinecraftForge 1.3.3.12
mod_NotEnoughItems 1.1.2
mod_InvTweaks 1.40 (1.1)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a2dc826c --------
Generated 3/1/12 5:10 PM
Minecraft: Minecraft 1.1
OS: Mac OS X (x86_64) version 10.7.3
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-7.18.11, NVIDIA Corporation
java.lang.NoClassDefFoundError: xb
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:169)
at InvTweaksConfig.resolveConvenientInventoryConflicts(InvTweaksConfig.java:358)
at InvTweaksConfig.loadProperties(InvTweaksConfig.java:478)
at InvTweaksConfig.load(InvTweaksConfig.java:100)
at InvTweaksConfigManager.loadConfig(InvTweaksConfigManager.java:156)
at InvTweaksConfigManager.makeSureConfigurationIsLoaded(InvTweaksConfigManager.java:72)
at InvTweaks.<init>(InvTweaks.java:97)
at mod_InvTweaks.load(mod_InvTweaks.java:38)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: xb
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 16 more
--- END ERROR REPORT dc8b1691 ----------
It looks like it's dying when InvTweaks tries to work with ConvenientInventory so it can handle middle clicking. What makes it so puzzling is I don't even have CI installed, and on top of that I've disabled middle-click handling in config/InvTweaks.cfg by setting enableMiddleClick=false .
I have a Mac OSX 10.6.8.
Edit: I really enjoy using Magic Launcher.
Thanks,
Fireslug87
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
I think a great feature would be an option to compile the config files and mod setup into a single file, for distribution to other users. Server owners with complex mod setups could then just say, "Run magic launcher and import this file", and the end user would be up and running. Easier and more legitimate that just zipping up a .minecraft folder.