Force Update
Rename your mods folder mods2.
Open Magic start over with adds, Forge first, optifine last.
You might also try downloading Forge again, your might be bad.
What version of Forge does ClaySoldiers say you need? Sometimes the latest version of Forge won't work!
when i put opta fine i get two errors instead of one so what do i need for the forge? (All please)
I go to install the clay soldiers mod, and i have the forge and mod loader and everything,
then Once I run It, it says there is a duplicate in my system, But I Have alredy gone through LITERALLY all my files, and serched using a file searcher I have, Ive gont through minecraft.jar and tried to find it but STILL every time I go to use it, :there is a cuplicate, ClaySoldiersMod:CSM_v9_05.jar" why? If ANYONE has awnsers REPLY PLEASE!
when i put opta fine i get two errors instead of one so what do i need for the forge? (All please)
Did you READ the MagicLauncher installation instructions?
Do you READ anything beside your own post?
Does it work? Did you even try it?
Ask again when you have an intelligent question!
I go to install the clay soldiers mod, and i have the forge and mod loader and everything,
then Once I run It, it says there is a duplicate in my system, But I Have alredy gone through LITERALLY all my files, and serched using a file searcher I have, Ive gont through minecraft.jar and tried to find it but STILL every time I go to use it, :there is a cuplicate, ClaySoldiersMod:CSM_v9_05.jar" why? If ANYONE has awnsers REPLY PLEASE!
Quick question - have you got 'CSM_v9_05.jar' stored in either '/.minecraft/mods/' OR '/.minecraft/coremods/' folder
and I guess that you also have 'added' it to your list of MODs in Magic so it looks like this .....
If so then that's the reason.....
What happens is that Magic will 'add' all the MODs in the list to Minecraft.jar, THEN run minecraft
> which in turns runs the code inside 'Modloader' (or 'forge' - whichever you are using)
> which then Loads in whatever it finds in '/coremods/' or '/mods/' folder automatically
If you have claysoldiers in any of those folders then you are actually adding the MOD twice.....hence the duplicate message
I always place MODs into a SUB-Folder of mods (e.g. '/.minecraft/mods/1.4.7Mods/<nameOfMod.zip') THEN [Add] them in Magic
this prevents any possibly conflict between versions & duplicates
I also notice you mention 'I have Modloader AND Forge' - if you are using the latest 'forge' you DON'T need Modloader as Forge has Modloader support built in - having both causes conflicts
My crash log after installing forge and modloader while having modloader inactive:
*** MagicMinecraftLauncher 1.0.0 ***
java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at magic.launcher.Launcher.main(Unknown Source)
My crash log after installing forge and modloader while having modloader inactive:
*** MagicMinecraftLauncher 1.0.0 ***
java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at magic.launcher.Launcher.main(Unknown Source)
Check you have the correct version of Forge/Modloader for the version of Minecraft you are running
and make sure you DON'T have forge &/or Modloader in the /.minecraft/mods/ folder otherwise you are trying to get it to load itself when Minecraft starts up
!PLEASE!
ive looked every where and nothing ive found solves it, with lots of mods that should work perfectly it goes through the fml crap and the mojang screen but with some mods it goes black and stays like that and you have to close the window(such as cc,csm,mo creatures,ect ect ect)
I'm trying to use this launcher to use Optifine and Sonic Ether's Unbelievable Shaders, I've followed the instructions for all three things, and it just comes up black, the log says this: (Sorry 'bout this, but, being new, I still don't understand how to use spoilers)
<snip>
It just stays like that, if I swap the mods round, it runs, but only Optifine works, not the Shaders, any ideas?
I accidentally missed out a part of the install for the Shaders, but now everything's blue... hmmm
Try this post I did for someone who also had a problem with SEUS... It worked for them so it may work for you
MagicLauncher 1.0.0
java.home: C:\Program Files\Java\jre7
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.7.0_11-b21
os.name: Windows 8
os.version: 6.2
os.arch: amd64
sun.arch.data.model: 64
Error checking for new version: connect: Address is invalid on local machine, or port is not valid on remote machine
java.net.ConnectException: connect: Address is invalid on local machine, or port is not valid on remote machine
at java.net.DualStackPlainSocketImpl.connect0(Native Method)
at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
at sun.security.ssl.BaseSSLSocketImpl.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.connect(Unknown Source)
at magic.launcher.ak.a(Unknown Source)
at magic.launcher.z.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I tried everything CannonFoddr suggested. I allowed access to java through my firewalls, turned off monitoring for java, and even redownloaded the launcher. Yet nothing works. Its annoying not being able to play online and I need some help.
Ok i'm trying to different mods i don't know if they will load with magic launcher (i tryed if their is any one who did it please PM or just quote) they are Aramis mod pack (RPG Game Mod) and the later Flathams. any help
This is a great launcher, but the mods I use only work if I login from the launcher. If I log in on the main Minecraft Launcher then the mods aren't here. Is this supposed to happen? If not, then please help.
This is a great launcher, but the mods I use only work if I login from the launcher. If I log in on the main Minecraft Launcher then the mods aren't here. Is this supposed to happen? If not, then please help.
This is normal....
Due to some clever trickery - Magic somehow adds the MODs to minecraft.jar WITHOUT actually modifying the file, keeping Minecraft.jar 'clean' (unmodded) each time.
Each time you run Magic - it 'adds' the mods each time before running the game - leaving minecraft.jar untouched
When you use the official launcher - it will only run the 'Clean' minecraft.jar
Due to some clever trickery - Magic somehow adds the MODs to minecraft.jar WITHOUT actually modifying the file, keeping Minecraft.jar 'clean' (unmodded) each time.
Each time you run Magic - it 'adds' the mods each time before running the game - leaving minecraft.jar untouched
When you use the official launcher - it will only run the 'Clean' minecraft.jar
Love this app. It makes managing my Minecraft configurations so much easier.
I do have two requests though; first of all any way you can add support for managing Coremods? Also is there any way to make the configuration chooser list bigger (wider)? I like to use long names to describe my various configurations (e.g. "1.4.7 F+LMM+RMM+PFMM") and the small size of the configuration chooser box means my names get cut off. I can make the launcher window bigger but that doesn't make the field itself any bigger.
I get this problem when I start MagicLauncher. It just started happening today.
java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
javax.swing.JComboBox.setSelectedIndex(Unknown Source)
magic.launcher.MagicLauncher.a(Unknown Source)
magic.launcher.MagicLauncher.d(Unknown Source)
magic.launcher.MagicLauncher.<init>(Unknown Source)
magic.launcher.MagicLauncher.main(Unknown Source)
I've tried re-installing java, magic launcher, and my minecraft folder but it keeps on showing this. I have made no change since last time I used it and it was working fine.
YAY I figured out the problems with Forge its TMI its one Class thats the problem af.class i figured it out because of MCpatcher (Sorry but that how i fgured it out)
when i put opta fine i get two errors instead of one so what do i need for the forge? (All please)
I go to install the clay soldiers mod, and i have the forge and mod loader and everything,
then Once I run It, it says there is a duplicate in my system, But I Have alredy gone through LITERALLY all my files, and serched using a file searcher I have, Ive gont through minecraft.jar and tried to find it but STILL every time I go to use it, :there is a cuplicate, ClaySoldiersMod:CSM_v9_05.jar" why? If ANYONE has awnsers REPLY PLEASE!
Did you READ the MagicLauncher installation instructions?
Do you READ anything beside your own post?
Does it work? Did you even try it?
Ask again when you have an intelligent question!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
and I guess that you also have 'added' it to your list of MODs in Magic so it looks like this .....
If so then that's the reason.....
What happens is that Magic will 'add' all the MODs in the list to Minecraft.jar, THEN run minecraft
> which in turns runs the code inside 'Modloader' (or 'forge' - whichever you are using)
> which then Loads in whatever it finds in '/coremods/' or '/mods/' folder automatically
If you have claysoldiers in any of those folders then you are actually adding the MOD twice.....hence the duplicate message
I always place MODs into a SUB-Folder of mods (e.g. '/.minecraft/mods/1.4.7Mods/<nameOfMod.zip') THEN [Add] them in Magic
this prevents any possibly conflict between versions & duplicates
I also notice you mention 'I have Modloader AND Forge' - if you are using the latest 'forge' you DON'T need Modloader as Forge has Modloader support built in - having both causes conflicts
*** MagicMinecraftLauncher 1.0.0 ***
java.lang.UnsupportedClassVersionError: Bad version number in .class file
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:620)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
at magic.launcher.Launcher.main(Unknown Source)
and make sure you DON'T have forge &/or Modloader in the /.minecraft/mods/ folder otherwise you are trying to get it to load itself when Minecraft starts up
ive looked every where and nothing ive found solves it, with lots of mods that should work perfectly it goes through the fml crap and the mojang screen but with some mods it goes black and stays like that and you have to close the window(such as cc,csm,mo creatures,ect ect ect)
[url][img]http://i.imgur.com/Aio1g.png[/img][/url]
MagicLauncher 1.0.0
java.home: C:\Program Files\Java\jre7
java.runtime.name: Java(TM) SE Runtime Environment
java.runtime.version: 1.7.0_11-b21
os.name: Windows 8
os.version: 6.2
os.arch: amd64
sun.arch.data.model: 64
Error checking for new version: connect: Address is invalid on local machine, or port is not valid on remote machine
java.net.ConnectException: connect: Address is invalid on local machine, or port is not valid on remote machine
at java.net.DualStackPlainSocketImpl.connect0(Native Method)
at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at sun.security.ssl.SSLSocketImpl.connect(Unknown Source)
at sun.security.ssl.BaseSSLSocketImpl.connect(Unknown Source)
at sun.net.NetworkClient.doConnect(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.http.HttpClient.openServer(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source)
at sun.net.www.protocol.https.HttpsClient.New(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source)
at sun.net.www.protocol.https.HttpsURLConnectionImpl.connect(Unknown Source)
at magic.launcher.ak.a(Unknown Source)
at magic.launcher.z.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I tried everything CannonFoddr suggested. I allowed access to java through my firewalls, turned off monitoring for java, and even redownloaded the launcher. Yet nothing works. Its annoying not being able to play online and I need some help.
Due to some clever trickery - Magic somehow adds the MODs to minecraft.jar WITHOUT actually modifying the file, keeping Minecraft.jar 'clean' (unmodded) each time.
Each time you run Magic - it 'adds' the mods each time before running the game - leaving minecraft.jar untouched
When you use the official launcher - it will only run the 'Clean' minecraft.jar
Thanks for helping!
I do have two requests though; first of all any way you can add support for managing Coremods? Also is there any way to make the configuration chooser list bigger (wider)? I like to use long names to describe my various configurations (e.g. "1.4.7 F+LMM+RMM+PFMM") and the small size of the configuration chooser box means my names get cut off. I can make the launcher window bigger but that doesn't make the field itself any bigger.
Thanks again for a great app!
java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
javax.swing.JComboBox.setSelectedIndex(Unknown Source)
magic.launcher.MagicLauncher.a(Unknown Source)
magic.launcher.MagicLauncher.d(Unknown Source)
magic.launcher.MagicLauncher.<init>(Unknown Source)
magic.launcher.MagicLauncher.main(Unknown Source)
I've tried re-installing java, magic launcher, and my minecraft folder but it keeps on showing this. I have made no change since last time I used it and it was working fine.
is it not compatible for windows 8?
is there a way on how should works in LAN if OS is windows 8?
i tryed, either the mod didnt work or i crashed