I am on a mac and i downloaded magic launcher for mac but whenever i hit login (or test) Minecraft Doesnt load past the mojang picture. Could you plase tell me how to fix this but keep it as an application
I am on a mac and i downloaded magic launcher for mac but whenever i hit login (or test) Minecraft Doesnt load past the mojang picture. Could you plase tell me how to fix this but keep it as an application
Make sure you have a clean minecraft.jar. If ML is telling you in the setup screen that it is modified do a Forced Update through MC itself to get one.
If you have previously used any other mod managers put the current .minecraft folder into a backup one. Once there is no .minecraft folder anywhere do the above mentioned steps and try it again to see if it helps. If you can do it that way on a Mac, I dunno as I run W7...lol
Rollback Post to RevisionRollBack
You will not touch my jar file. I repeat, you WILL NOT touch my jar file!Keep it simple and use MagicLauncher
But when I started a new game, those mods werent activated.
Did you check the Mods list from the MC main menu? To avoid repeating myself too much read from THIS thread on from someone who got it working....lol
If that still does not work put the current .minecraft folder into a backup one then launch MC by itself and do a Forced Update to start clean.
I dunno if this will get seen on the 200th page of a thread, but here's to hoping...
Does anyone know how to localize this launcher? I've been trying to edit the %appdata%\.minecraft\magic\MagicLauncher.cfg file to make it use either the local folder ".\", previous folder"..\", or environment variables "%appdata%, %userprofile%, etc..." so that I can just copy my setup on one computer over to my laptop without having to reconfigure the entire thing.
Does anyone know if there's a way to do that? Also is there a way to make the launcher use a different MagicLauncher.cfg file?
Otherwise this is an awesome launcher! Thanks for all the hard work you've put into it!
my recommendation to you people.... manual mod to the point when you can easily detect a crash and fix or remove it, you guys have it easy now as most mods are simply mod folder mods with forge, if you dont know what your doing when you try to install a mod magic launcher might install a mod folder mod to your jar... bad things might happen..
my recommendation to you people.... manual mod to the point when you can easily detect a crash and fix or remove it, you guys have it easy now as most mods are simply mod folder mods with forge, if you dont know what your doing when you try to install a mod magic launcher might install a mod folder mod to your jar... bad things might happen..
What are you on about? ML does not touch any game files, it's handled internally within it's program.
ETA: Meh, just a hit and run promotion scare tactic to use his hacking program because he knows he is not allowed to bump his own thread.. Nothing to see here, move along....lol
my recommendation to you people.... manual mod to the point when you can easily detect a crash and fix or remove it, you guys have it easy now as most mods are simply mod folder mods with forge, if you dont know what your doing when you try to install a mod magic launcher might install a mod folder mod to your jar... bad things might happen..
Hey i have used this since it came out and it works fantastically. it doesnt mess anything up and its easy to use for people who have a hard time modding on their own. so instead of being an ass, why dont you use it and see what it actually does before trying to put it down.
those tool like his belong to the past since magic launcher exists and when minecrafts offical mod api comes there will probably will be something similar to the magic launcher in the standard minecraft launcher
Yes you are right. All one has to do is look at how any modern game, such as Skyrim for example installs mods. They do it just like ML does it's business. Even my favorite game ArmA 2 does it this way, that's why I stuck with it.....
Hello How to install RailCraft mod with "Magic Launcher"? He wrote me an error "no mods found". I tried to pull out the folder "railcraft" and stuff it in the game itself, but the result is the same.
Just add it to the list. Even though it says no mods found it loads up fine. Be sure to check the ingame Mods menu because ML hasn't been fully updated to say it's found, it's just superficial.
I could get you some images that are usually copyrighted so u can use them in the launcher to make it look more like minecraft launcher.
And this would be a Bad Idea(tm). Ignoring the first one of using copyrighted images without permission from the original creator, making it look like the minecraft launcher would be in violation of the brand and usage guidelines Mojang put out.
Myself, I think that they are insanely cool to begin with, allowing people to monetize videos of minecraft (a lot of companies will not allow this) and having a terms of use that is very open. I'm not about to do anything intentional to abuse the freedom they allow and force them to make it even more strict in an effort to protect themselves and their assets.
Rollback Post to RevisionRollBack
Former Support Guru and bukkit admin, master of the I-have-little-time-so-I-drive-by-post style.
Please don't PM me for help, PM's don't help the community at large as it's not publicly viewable.
Use pastie or pastebin for config files, I do not download them.
I'm trying to code a similar launcher for Chinese players. Here I am having some trouble. Could you please tell me how to let the user to log in with given user name and password?
I really like the idea, but I'm still having trouble with the "No Mods Found" thing. What do I do about mods that have class files mixed in with everything else, like twilight forest or pixelmon?
I really like the idea, but I'm still having trouble with the "No Mods Found" thing. What do I do about mods that have class files mixed in with everything else, like twilight forest or pixelmon?
Twilight Forest works fine as is. For Pixelmon unzip the downloaded file then put the "Database" folder into "config" then place the "Pixelmon1.7.zip" that is located within the extracted "Mods" folder to wherever you put your mods at then add to ML list.
The "No Mods Found" really doesn't mean much as about every one I have tried works. Only a few rare cases that haven't worked but it's slim.
Does this by any chance have an offline mode, most launchers seem to only function in online mode. Looking for just basic offline mode.
And for the zealots who come rushing to respond ,i do own the game, dont play online and have a lan bukkit server for the kids blocked from the net "."
If you have previously used any other mod managers put the current .minecraft folder into a backup one. Once there is no .minecraft folder anywhere do the above mentioned steps and try it again to see if it helps. If you can do it that way on a Mac, I dunno as I run W7...lol
If that still does not work put the current .minecraft folder into a backup one then launch MC by itself and do a Forced Update to start clean.
Enough people have been reporting it here I'm sure sp614x knows about it.
Does anyone know how to localize this launcher? I've been trying to edit the %appdata%\.minecraft\magic\MagicLauncher.cfg file to make it use either the local folder ".\", previous folder"..\", or environment variables "%appdata%, %userprofile%, etc..." so that I can just copy my setup on one computer over to my laptop without having to reconfigure the entire thing.
Does anyone know if there's a way to do that? Also is there a way to make the launcher use a different MagicLauncher.cfg file?
Otherwise this is an awesome launcher! Thanks for all the hard work you've put into it!
Edit: Now my minecraft dont lag at all thanks for making this awsome thing
ETA: Meh, just a hit and run promotion scare tactic to use his hacking program because he knows he is not allowed to bump his own thread.. Nothing to see here, move along....lol
Hey i have used this since it came out and it works fantastically. it doesnt mess anything up and its easy to use for people who have a hard time modding on their own. so instead of being an ass, why dont you use it and see what it actually does before trying to put it down.
Myself, I think that they are insanely cool to begin with, allowing people to monetize videos of minecraft (a lot of companies will not allow this) and having a terms of use that is very open. I'm not about to do anything intentional to abuse the freedom they allow and force them to make it even more strict in an effort to protect themselves and their assets.
Can someone please tell me what is wrong?
I'm trying to code a similar launcher for Chinese players. Here I am having some trouble. Could you please tell me how to let the user to log in with given user name and password?
Thank you.
The "No Mods Found" really doesn't mean much as about every one I have tried works. Only a few rare cases that haven't worked but it's slim.
And for the zealots who come rushing to respond ,i do own the game, dont play online and have a lan bukkit server for the kids blocked from the net "."